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![[Post New]](/s/i/i.gif) 2015/06/25 01:48:58
Subject: The nemesis dreadknight
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Fresh-Faced New User
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If anyone can lend some insight on dreadknight fluff please.
As far as i know dreadnoughts are pretty much walking life support systems for disabled sm(pls correct me if wrong). Do dreadknights work like dreadnoughts in the sense that the pilot can not leave the vehicle? Or do dreadknight pilots pop in and out of the darn thing when the need arises like going into a battle?
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![[Post New]](/s/i/i.gif) 2015/06/25 01:50:15
Subject: The nemesis dreadknight
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Gore-Soaked Lunatic Witchhunter
Seattle
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It's PA for your TDA.
Yo dawg... I heard you like Terminators, so we built a Terminator for your Terminator, so you can Kill the Mutant while you Purge the Unclean.
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This message was edited 1 time. Last update was at 2015/06/25 01:50:58
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2015/06/25 16:07:00
Subject: Re:The nemesis dreadknight
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Mutilatin' Mad Dok
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It's more like a giant exoskeleton than anything else. The TDA gives the user all the protection he needs - the dreadknight just ups his strength and firepower to 11
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![[Post New]](/s/i/i.gif) 2015/06/25 16:12:03
Subject: The nemesis dreadknight
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Member of the Malleus
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The wearer is also protected by a force field that is not represented on the TT but exists in the fluff. The purpose of dreadknights, fluff wise was to put certain GK brother on par wit greater daemons and daemon lords. TT this is represented by the fact that it is a MC as opposed to a walker. There was a huge discussion about this discrepancy a while back.
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The Emperor Protects
Strike Force Voulge led by Lord Inquisitor Severus Vaul: 7000 points painted
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![[Post New]](/s/i/i.gif) 2015/06/25 16:48:26
Subject: The nemesis dreadknight
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Omnipotent Necron Overlord
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NDK = exosquad.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/06/25 17:03:44
Subject: The nemesis dreadknight
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Stealthy Space Wolves Scout
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Well it's supposed to be inspired by the powerloader exoskeleton thing in Aliens. It's visible that the pilot himself wears an Aegis Power Armour and is strapped on the cockpit stand. It's just something to make the pilot taller so that he may strike the daemon in the head with a halbert.
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![[Post New]](/s/i/i.gif) 2015/06/25 17:06:37
Subject: The nemesis dreadknight
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Mutilatin' Mad Dok
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"Brother Dreadknight! The cookie jar... atop the fridge... beyond my reach!"
"Despair not, brother. Even the tallest of fridges are within my grasp. Praise the Emperor!"
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![[Post New]](/s/i/i.gif) 2015/06/26 06:27:37
Subject: Re:The nemesis dreadknight
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Fresh-Faced New User
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Jambles wrote:It's more like a giant exoskeleton than anything else. The TDA gives the user all the protection he needs - the dreadknight just ups his strength and firepower to 11
That is quite exactly what I was thinking. I never thought of the dreadknight as more armor for the pilot, but rather more firepower which is more why it appeals to me. As far as jokes and silly comments aside, I personally find nothing bad about it, I think it is a cool model and it is a cool concept. So going based on the comments taking my post seriously (thank you), the dreadknight pilot can leave the mech and fight on foot if the situation calls for it right? Also do dreadknights stand a chance against the other mechs of the other alien races like the eldar, orks, tau, etc? Im just wondering seeing as dreadknights are developed more for fighting daemon princes.
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This message was edited 1 time. Last update was at 2015/06/26 06:50:55
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![[Post New]](/s/i/i.gif) 2015/06/26 13:11:23
Subject: Re:The nemesis dreadknight
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Courageous Space Marine Captain
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gudtymer wrote: Jambles wrote:It's more like a giant exoskeleton than anything else. The TDA gives the user all the protection he needs - the dreadknight just ups his strength and firepower to 11
That is quite exactly what I was thinking. I never thought of the dreadknight as more armor for the pilot, but rather more firepower which is more why it appeals to me. As far as jokes and silly comments aside, I personally find nothing bad about it, I think it is a cool model and it is a cool concept. So going based on the comments taking my post seriously (thank you), the dreadknight pilot can leave the mech and fight on foot if the situation calls for it right? Also do dreadknights stand a chance against the other mechs of the other alien races like the eldar, orks, tau, etc? Im just wondering seeing as dreadknights are developed more for fighting daemon princes.
Against Orks they'd have no problems against Kans or Deff Dreads as even Dreadnoughts can easily take them. Riptides would outshoot and outmaneuver a Dreadknight if it didn't have a Teleporter, but the teleportation and melee skills of the Knight make it more dangerous to the Riptide than vice-versa fluffwise. Eldar have multiple version, War Walkers being the most technologically similar, but Wraithlords would be the closest overall. Wraithlords are pretty resilient but slower, and 1v1 it would go into a vegetative state most likely and the dreadknight would easily carve it up. A Wraithknight however is practically a Titan (the model is 9" to the Warhounds 10.5). Its strength, size and mobility would stomp a Dreadknight 1v1. Nids would initially lose but a Hive Tyrant would maybe win using Shadow and multiple perspectives, or just swarm it with gaunts or a pair of Carnifexes. Necrons, likewise, wouldn't bother fighting melee with it, and just shoot it from a distance or swarm it with mass scarabs, Deathmarks or Tomb Stalkers.
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![[Post New]](/s/i/i.gif) 2015/06/26 13:27:33
Subject: Re:The nemesis dreadknight
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Omnipotent Necron Overlord
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Deadshot wrote:gudtymer wrote: Jambles wrote:It's more like a giant exoskeleton than anything else. The TDA gives the user all the protection he needs - the dreadknight just ups his strength and firepower to 11
That is quite exactly what I was thinking. I never thought of the dreadknight as more armor for the pilot, but rather more firepower which is more why it appeals to me. As far as jokes and silly comments aside, I personally find nothing bad about it, I think it is a cool model and it is a cool concept. So going based on the comments taking my post seriously (thank you), the dreadknight pilot can leave the mech and fight on foot if the situation calls for it right? Also do dreadknights stand a chance against the other mechs of the other alien races like the eldar, orks, tau, etc? Im just wondering seeing as dreadknights are developed more for fighting daemon princes.
Against Orks they'd have no problems against Kans or Deff Dreads as even Dreadnoughts can easily take them. Riptides would outshoot and outmaneuver a Dreadknight if it didn't have a Teleporter, but the teleportation and melee skills of the Knight make it more dangerous to the Riptide than vice-versa fluffwise. Eldar have multiple version, War Walkers being the most technologically similar, but Wraithlords would be the closest overall. Wraithlords are pretty resilient but slower, and 1v1 it would go into a vegetative state most likely and the dreadknight would easily carve it up. A Wraithknight however is practically a Titan (the model is 9" to the Warhounds 10.5). Its strength, size and mobility would stomp a Dreadknight 1v1. Nids would initially lose but a Hive Tyrant would maybe win using Shadow and multiple perspectives, or just swarm it with gaunts or a pair of Carnifexes. Necrons, likewise, wouldn't bother fighting melee with it, and just shoot it from a distance or swarm it with mass scarabs, Deathmarks or Tomb Stalkers.
NDK actaully beats the WK in CC in a single round with force activated - 3+ to hit 2+ to wound with 2 rerolls. Ignores FNP with force and does d3 wounds per wound. Even the mighty WK can't take a NDK in cc. Shooting however. The NDK would be lucky to make CC without being sucked into the warp by D cannons. For this we need invisibility or some real tall LOS blocking terrain.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/06/26 13:35:31
Subject: Re:The nemesis dreadknight
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Courageous Space Marine Captain
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Xenomancers wrote: Deadshot wrote:gudtymer wrote: Jambles wrote:It's more like a giant exoskeleton than anything else. The TDA gives the user all the protection he needs - the dreadknight just ups his strength and firepower to 11
That is quite exactly what I was thinking. I never thought of the dreadknight as more armor for the pilot, but rather more firepower which is more why it appeals to me. As far as jokes and silly comments aside, I personally find nothing bad about it, I think it is a cool model and it is a cool concept. So going based on the comments taking my post seriously (thank you), the dreadknight pilot can leave the mech and fight on foot if the situation calls for it right? Also do dreadknights stand a chance against the other mechs of the other alien races like the eldar, orks, tau, etc? Im just wondering seeing as dreadknights are developed more for fighting daemon princes.
Against Orks they'd have no problems against Kans or Deff Dreads as even Dreadnoughts can easily take them. Riptides would outshoot and outmaneuver a Dreadknight if it didn't have a Teleporter, but the teleportation and melee skills of the Knight make it more dangerous to the Riptide than vice-versa fluffwise. Eldar have multiple version, War Walkers being the most technologically similar, but Wraithlords would be the closest overall. Wraithlords are pretty resilient but slower, and 1v1 it would go into a vegetative state most likely and the dreadknight would easily carve it up. A Wraithknight however is practically a Titan (the model is 9" to the Warhounds 10.5). Its strength, size and mobility would stomp a Dreadknight 1v1. Nids would initially lose but a Hive Tyrant would maybe win using Shadow and multiple perspectives, or just swarm it with gaunts or a pair of Carnifexes. Necrons, likewise, wouldn't bother fighting melee with it, and just shoot it from a distance or swarm it with mass scarabs, Deathmarks or Tomb Stalkers.
NDK actaully beats the WK in CC in a single round with force activated - 3+ to hit 2+ to wound with 2 rerolls. Ignores FNP with force and does d3 wounds per wound. Even the mighty WK can't take a NDK in cc. Shooting however. The NDK would be lucky to make CC without being sucked into the warp by D cannons. For this we need invisibility or some real tall LOS blocking terrain.
Well I was speaking purely fluffwise, but yeah, tabletop that's how it'd go.
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![[Post New]](/s/i/i.gif) 2015/06/26 20:19:19
Subject: Re:The nemesis dreadknight
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Commander of the Mysterious 2nd Legion
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Xenomancers wrote: Deadshot wrote:gudtymer wrote: Jambles wrote:It's more like a giant exoskeleton than anything else. The TDA gives the user all the protection he needs - the dreadknight just ups his strength and firepower to 11
That is quite exactly what I was thinking. I never thought of the dreadknight as more armor for the pilot, but rather more firepower which is more why it appeals to me. As far as jokes and silly comments aside, I personally find nothing bad about it, I think it is a cool model and it is a cool concept. So going based on the comments taking my post seriously (thank you), the dreadknight pilot can leave the mech and fight on foot if the situation calls for it right? Also do dreadknights stand a chance against the other mechs of the other alien races like the eldar, orks, tau, etc? Im just wondering seeing as dreadknights are developed more for fighting daemon princes.
Against Orks they'd have no problems against Kans or Deff Dreads as even Dreadnoughts can easily take them. Riptides would outshoot and outmaneuver a Dreadknight if it didn't have a Teleporter, but the teleportation and melee skills of the Knight make it more dangerous to the Riptide than vice-versa fluffwise. Eldar have multiple version, War Walkers being the most technologically similar, but Wraithlords would be the closest overall. Wraithlords are pretty resilient but slower, and 1v1 it would go into a vegetative state most likely and the dreadknight would easily carve it up. A Wraithknight however is practically a Titan (the model is 9" to the Warhounds 10.5). Its strength, size and mobility would stomp a Dreadknight 1v1. Nids would initially lose but a Hive Tyrant would maybe win using Shadow and multiple perspectives, or just swarm it with gaunts or a pair of Carnifexes. Necrons, likewise, wouldn't bother fighting melee with it, and just shoot it from a distance or swarm it with mass scarabs, Deathmarks or Tomb Stalkers.
NDK actaully beats the WK in CC in a single round with force activated - 3+ to hit 2+ to wound with 2 rerolls. Ignores FNP with force and does d3 wounds per wound. Even the mighty WK can't take a NDK in cc. Shooting however. The NDK would be lucky to make CC without being sucked into the warp by D cannons. For this we need invisibility or some real tall LOS blocking terrain.
I thought instadeath didn't work on Gargantuian critters?
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2015/06/26 20:53:19
Subject: The nemesis dreadknight
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Gore-Soaked Lunatic Witchhunter
Seattle
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Doesn't need to be ID, the damage D-cannons put out is more than enough to empty the DK's Wound Pool in very short order.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2015/06/26 21:03:45
Subject: The nemesis dreadknight
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Commander of the Mysterious 2nd Legion
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Psienesis wrote:Doesn't need to be ID, the damage D-cannons put out is more than enough to empty the DK's Wound Pool in very short order.
I was more refering to using the force sword on a WK
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2015/06/26 22:07:18
Subject: Re:The nemesis dreadknight
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Courageous Space Marine Captain
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BrianDavion wrote: Xenomancers wrote: Deadshot wrote:gudtymer wrote: Jambles wrote:It's more like a giant exoskeleton than anything else. The TDA gives the user all the protection he needs - the dreadknight just ups his strength and firepower to 11
That is quite exactly what I was thinking. I never thought of the dreadknight as more armor for the pilot, but rather more firepower which is more why it appeals to me. As far as jokes and silly comments aside, I personally find nothing bad about it, I think it is a cool model and it is a cool concept. So going based on the comments taking my post seriously (thank you), the dreadknight pilot can leave the mech and fight on foot if the situation calls for it right? Also do dreadknights stand a chance against the other mechs of the other alien races like the eldar, orks, tau, etc? Im just wondering seeing as dreadknights are developed more for fighting daemon princes.
Against Orks they'd have no problems against Kans or Deff Dreads as even Dreadnoughts can easily take them. Riptides would outshoot and outmaneuver a Dreadknight if it didn't have a Teleporter, but the teleportation and melee skills of the Knight make it more dangerous to the Riptide than vice-versa fluffwise. Eldar have multiple version, War Walkers being the most technologically similar, but Wraithlords would be the closest overall. Wraithlords are pretty resilient but slower, and 1v1 it would go into a vegetative state most likely and the dreadknight would easily carve it up. A Wraithknight however is practically a Titan (the model is 9" to the Warhounds 10.5). Its strength, size and mobility would stomp a Dreadknight 1v1. Nids would initially lose but a Hive Tyrant would maybe win using Shadow and multiple perspectives, or just swarm it with gaunts or a pair of Carnifexes. Necrons, likewise, wouldn't bother fighting melee with it, and just shoot it from a distance or swarm it with mass scarabs, Deathmarks or Tomb Stalkers.
NDK actaully beats the WK in CC in a single round with force activated - 3+ to hit 2+ to wound with 2 rerolls. Ignores FNP with force and does d3 wounds per wound. Even the mighty WK can't take a NDK in cc. Shooting however. The NDK would be lucky to make CC without being sucked into the warp by D cannons. For this we need invisibility or some real tall LOS blocking terrain.
I thought instadeath didn't work on Gargantuian critters?
Both are Monstrous creatures as per the GK 7th Ed. Did Eldar 7th make it a Gargantuan?
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I'm celebrating 8 years on Dakka Dakka!
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![[Post New]](/s/i/i.gif) 2015/06/26 22:11:49
Subject: Re:The nemesis dreadknight
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Member of the Malleus
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Deadshot wrote:BrianDavion wrote: Xenomancers wrote: Deadshot wrote:gudtymer wrote: Jambles wrote:It's more like a giant exoskeleton than anything else. The TDA gives the user all the protection he needs - the dreadknight just ups his strength and firepower to 11
That is quite exactly what I was thinking. I never thought of the dreadknight as more armor for the pilot, but rather more firepower which is more why it appeals to me. As far as jokes and silly comments aside, I personally find nothing bad about it, I think it is a cool model and it is a cool concept. So going based on the comments taking my post seriously (thank you), the dreadknight pilot can leave the mech and fight on foot if the situation calls for it right? Also do dreadknights stand a chance against the other mechs of the other alien races like the eldar, orks, tau, etc? Im just wondering seeing as dreadknights are developed more for fighting daemon princes.
Against Orks they'd have no problems against Kans or Deff Dreads as even Dreadnoughts can easily take them. Riptides would outshoot and outmaneuver a Dreadknight if it didn't have a Teleporter, but the teleportation and melee skills of the Knight make it more dangerous to the Riptide than vice-versa fluffwise. Eldar have multiple version, War Walkers being the most technologically similar, but Wraithlords would be the closest overall. Wraithlords are pretty resilient but slower, and 1v1 it would go into a vegetative state most likely and the dreadknight would easily carve it up. A Wraithknight however is practically a Titan (the model is 9" to the Warhounds 10.5). Its strength, size and mobility would stomp a Dreadknight 1v1. Nids would initially lose but a Hive Tyrant would maybe win using Shadow and multiple perspectives, or just swarm it with gaunts or a pair of Carnifexes. Necrons, likewise, wouldn't bother fighting melee with it, and just shoot it from a distance or swarm it with mass scarabs, Deathmarks or Tomb Stalkers.
NDK actaully beats the WK in CC in a single round with force activated - 3+ to hit 2+ to wound with 2 rerolls. Ignores FNP with force and does d3 wounds per wound. Even the mighty WK can't take a NDK in cc. Shooting however. The NDK would be lucky to make CC without being sucked into the warp by D cannons. For this we need invisibility or some real tall LOS blocking terrain.
I thought instadeath didn't work on Gargantuian critters?
Both are Monstrous creatures as per the GK 7th Ed. Did Eldar 7th make it a Gargantuan?
Yes, the Wraithknight is a Gargantuan Creature.
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2015/06/26 22:21:58
Subject: The nemesis dreadknight
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Courageous Space Marine Captain
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Jesus, GW just won't stop will they? Leave the game alone, just update everything before making radical changes.
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![[Post New]](/s/i/i.gif) 2015/06/26 22:40:18
Subject: The nemesis dreadknight
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Commander of the Mysterious 2nd Legion
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Deadshot wrote:Jesus, GW just won't stop will they? Leave the game alone, just update everything before making radical changes.
it's honestly not THAT radical a change. the wraightknight is fully intended to be the eldar knight. heck if you read the old old fluff about eldar knights it's pretty clear the wraightknight evolved from that concept
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2015/06/27 01:52:29
Subject: Re:The nemesis dreadknight
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Fresh-Faced New User
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Cool bits of info guys. Would a gk grandmaster be able to pilot a dreadknight? Also would the wraithknight be something similar to say the Jaegers from pacific rim? Or is it a a full on robot with no pilot inside?
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This message was edited 1 time. Last update was at 2015/06/27 01:55:27
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![[Post New]](/s/i/i.gif) 2015/06/27 06:34:08
Subject: Re:The nemesis dreadknight
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Commander of the Mysterious 2nd Legion
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Would a gk grandmaster be able to pilot a dreadknight?
I imagine so. I imagine GW'll never give us the stats for one as "Kaldor Dragio in a dreadknight" would be kinda absurd  (it'd be kinda awesome to see the stats for it though)
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2015/06/27 06:53:43
Subject: The nemesis dreadknight
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Deadly Dire Avenger
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Also don't forget that the wraithknight has a higher initiative then the dreadknight and will be swinging first
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![[Post New]](/s/i/i.gif) 2015/06/27 09:12:48
Subject: Re:The nemesis dreadknight
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Courageous Space Marine Captain
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gudtymer wrote:Cool bits of info guys. Would a gk grandmaster be able to pilot a dreadknight? Also would the wraithknight be something similar to say the Jaegers from pacific rim? Or is it a a full on robot with no pilot inside?
Probably, but Dreadknight pilots are rare and very important, and they perform a much different role to Captains and Grandmasters. If you're piloting Dreadknights chances are you won't be selected to succeed your Brother-Captain.
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I'm celebrating 8 years on Dakka Dakka!
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![[Post New]](/s/i/i.gif) 2015/06/27 23:36:42
Subject: Re:The nemesis dreadknight
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World-Weary Pathfinder
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gudtymer wrote:Cool bits of info guys. Would a gk grandmaster be able to pilot a dreadknight? Also would the wraithknight be something similar to say the Jaegers from pacific rim? Or is it a a full on robot with no pilot inside?
Wraithknights are piloted craft. They have a living pilot and a wraith-spirit within a mini-infinity circuit. The latter gives them relations to the Wraith and Wraithlords. The living pilot though gives them guidance more akin to the war walkers (which are most closely related to AM Sentinels). The pilots are most often a surviving twin with the dead twin's psychic spirit tied to the wraith bone walker. Instead of a computer core, the wraithknight is guided by the soul of the deceased twin while tactics, direction, and the like are provided by the living twin.
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![[Post New]](/s/i/i.gif) 2015/06/28 08:28:58
Subject: Re:The nemesis dreadknight
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Courageous Space Marine Captain
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Lendys wrote:gudtymer wrote:Cool bits of info guys. Would a gk grandmaster be able to pilot a dreadknight? Also would the wraithknight be something similar to say the Jaegers from pacific rim? Or is it a a full on robot with no pilot inside?
Wraithknights are piloted craft. They have a living pilot and a wraith-spirit within a mini-infinity circuit. The latter gives them relations to the Wraith and Wraithlords. The living pilot though gives them guidance more akin to the war walkers (which are most closely related to AM Sentinels). The pilots are most often a surviving twin with the dead twin's psychic spirit tied to the wraith bone walker. Instead of a computer core, the wraithknight is guided by the soul of the deceased twin while tactics, direction, and the like are provided by the living twin.
So yeah, they would be something not too far off a Jaegar, but just much smaller if comparing them straight beside each other. In their own universes they are pretty similar.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2015/06/28 12:51:41
Subject: Re:The nemesis dreadknight
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Fresh-Faced New User
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How good is a dreadknight pilot's combat ability when he is dismounted? Say for instance his dreadknight mech was in repair so he had to go do a mission without it and he found himself in a scrap with some eldar or orks or other space marines, is the dreadknight pilot able to hold his own if he was to fight without his mech with just the standard grey knight gear and weapons?
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This message was edited 1 time. Last update was at 2015/06/28 12:53:33
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![[Post New]](/s/i/i.gif) 2015/06/28 13:14:15
Subject: The nemesis dreadknight
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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He isa still a trained grey knight, and to control the dreadknight it takes a person of a strong will and ability, with years of specialist training to control them, there still a capable out of there suit, just alot stronger in it.
Grey knights are powerful alone, there elite training, taller than average, and powerful mental abilities. Add power armour there evenn more. Add a dreadknight there a one man wrecking machine.
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This message was edited 1 time. Last update was at 2015/06/28 13:17:45
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2015/06/28 15:25:13
Subject: Re:The nemesis dreadknight
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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gudtymer wrote:How good is a dreadknight pilot's combat ability when he is dismounted? Say for instance his dreadknight mech was in repair so he had to go do a mission without it and he found himself in a scrap with some eldar or orks or other space marines, is the dreadknight pilot able to hold his own if he was to fight without his mech with just the standard grey knight gear and weapons?
He's just like every other Grey Knight. He has Terminator armor when piloting the dreadknight. All he needs to do is get his NFW and Stormbolter.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/06/28 22:57:24
Subject: The nemesis dreadknight
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Quick-fingered Warlord Moderatus
Norway
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Man this stuff had a lot quicker discussion back in the days.
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If you have nothing nice to say then say frakking nothing. |
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