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Made in my
Veteran Knight Baron in a Crusader






At my desk

Since they lost their Haywire grenades they just don't have the same flavour that they did (Because I used to use for the Haywire), and with Kabalites being so good (at least in my experience).

Question is are they still tactically sound?

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Short answer: no.

Long answer: noooooooooooooooooooooooooooooooooo.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Regular Dakkanaut





In the last codex, they were only used in 5-strong squads for Haywire. Having lost that, there's basically nothing they can do well. You'd be better off allying with Eldar and putting Banshees in your raiders if you want to run an assault DE army.

So yeah, counts-as Banshees.
   
Made in us
Sslimey Sslyth




In my opinion, a truly Wych based DE army hasn't been competitive for either of the last two books.

The original Wych cult was effective in assault while neutralizing the offensive capabilities of enemy assault troops (invulnerable save, enemies swung at 1/2 weapon skill, and enemies didn't get bonus attacks from extra CCW). Additionally, each unit could have 2 Blasters at 5pts each, so they were a threat in shooting to vehicles, monstrous creatures, and heavy infantry.

Ever since the second full DE codex came out, Wyches were really only good for suicidal tank hunting in small squads. Now, they're not really even good for that. That's probably the biggest travesty with the last two DE books; the greatest gladiatorial combatants in the universe really aren't any good at close combat.
   
Made in us
Hellish Haemonculus






Boskydell, IL

 TheManWithNoPlan wrote:

Question is are they still tactically sound?


In no way, shape, fashion, or form. Wyches are now fit to do but two things: suck and die.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Screaming Shining Spear





Northern California

I know that a pure Wych army cannot work; that much is obvious.

My question is whether Wyches have any sort of effective role. Could, for example, they be used as an escort for a close-combat HQ?

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in us
Hellish Haemonculus






Boskydell, IL

 TheNewBlood wrote:
I know that a pure Wych army cannot work; that much is obvious.

My question is whether Wyches have any sort of effective role. Could, for example, they be used as an escort for a close-combat HQ?


No. Hands down, they are one of the most useless units in our codex. I'm a big fan of trying to find ways to use under-appreciated units, but after extensive work, list building, theorizing, and playtesting, I've come to the inescapable conclusion that wyches (along with mandrakes and hellions) are complete garbage.

Literally the only reason wyches are even worth discussing is Highlander tournaments. Since some events force you to take a unit of them, the topic at least bears discussing. (They went into it at length on the Splintermind podcast.)

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

 TheNewBlood wrote:


My question is whether Wyches have any sort of effective role. Could, for example, they be used as an escort for a close-combat HQ?


For that, my friend, we have Incubi in all their glory.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Screaming Shining Spear





Northern California

Okay. I am somewhat disappointed, in that I really liked the look of the Wych models and they have great lore behind them. I do know that Incubi are quite lethal.

What are good assault units for Dark Eldar that aren't Wyches or Incubi?

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in us
Fresh-Faced New User




Frozen wasteland

Grotesques.
   
Made in us
Hellish Haemonculus






Boskydell, IL

Grotesques and Talos. Grotesques are just amazing. They can function in units of 3-4 in a Raider, as a bodyguard, or on foot (coming out of a Webway portal with an HQ) in units of larger size. (The 'Grotbomb') When fielded as part of the Grotesquerie formation, they're even better. Talos are also amazing, although more expensive. Either of the formations that include them are viable, too. I prefer both in Covens formations, but on their own in a Dark Eldar CAD, they are still quite good.

In terms of gain/loss from the previous codex, Grotesques are the big winners by far. (Hellions unquestionably got the short end of the stick.)

By all means, keep your wych models! I'm converting mine into Harlequins. (It pretty much just takes a mask...) And if the most cynical of us proves to be correct, the next codex will make them into the best unit in the dex, in order to get people who started DE since 7th to buy more models.

This message was edited 1 time. Last update was at 2015/06/26 03:52:55


Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Screaming Shining Spear





Northern California

I don't have any full models yet, but I do have the Dark Eldar codex. I am seriously planning a Dark Eldar army once my Eldar are reworked fully for the current codex. I do think that DE can do well in assault with certain units, if a proper balance is achieved between shooting and assault.

In addition to what others have suggested, Reavers seem like they have good potential, better than Hellions at least. Wracks and Haemonculi seem nasty in CC with their Coven formations.

By all means, feel free to correct me if I am misguided or misunderstanding something.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Reavers can be decent too. I keep forgetting them because my own results have been disappointing (although statistically unlikely).

Wracks and haemonculi, on the other hand, are less awesome. I do like haemmies, especially with scissorhands, but outside of the Scarlet Epicurean, or better yet the Scalpel Squadron, they just dont deliver the goods. The change to poison in 7th ed (they will essentially never get their reroll to wound, not on anything that matters) coupled with the nerfing of the liquifier guns and the coven special weapons, make wracks an okay, but suboptimal, choice. I find they work best in five man teams in Venoms, only hopping out to assault things while performing clean-up duty on already crippled units.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in hu
Devastating Dark Reaper




 Thariinye wrote:
In the last codex, they were only used in 5-strong squads for Haywire. Having lost that, there's basically nothing they can do well. You'd be better off allying with Eldar and putting Banshees in your raiders if you want to run an assault DE army.


+1

Having great success with an Eldar melee aspect shrine, 1 unit of scorpions, 2 unit of banshees, the banshees get fast slot raiders and one of them accompanies my misery glaive succubus or a duskblade shadowfield archon.


Tried wyches, only for an agonizer hekatrix. And verdict was: I could have done more damage with more shooty kabalites.


Automatically Appended Next Post:
 Jimsolo wrote:
Reavers can be decent too. I keep forgetting them because my own results have been disappointing (although statistically unlikely).


Reavers are unpredictable. Add the poison table, and they get even more unpredictable.
For me they either suck and are not worth the points.
Or they just become berserk, unkillable, sweeping hordes and do incredible things.

Wracks and haemonculi, on the other hand, are less awesome. I do like haemmies, especially with scissorhands, but outside of the Scarlet Epicurean, or better yet the Scalpel Squadron, they just dont deliver the goods. The change to poison in 7th ed (they will essentially never get their reroll to wound, not on anything that matters) coupled with the nerfing of the liquifier guns and the coven special weapons, make wracks an okay, but suboptimal, choice. I find they work best in five man teams in Venoms, only hopping out to assault things while performing clean-up duty on already crippled units.


Using haemi only in Dark Artisan.
Any other time he was just Meh!

Had great successes with wracks in Scalpel Squadron, but not as melee, but armed with a hexrifle and an ossefactor.

This message was edited 1 time. Last update was at 2015/06/26 14:45:00


 
   
Made in us
Killer Klaivex




Oceanside, CA

 TheNewBlood wrote:
I know that a pure Wych army cannot work; that much is obvious.

My question is whether Wyches have any sort of effective role. Could, for example, they be used as an escort for a close-combat HQ?

The problem is that we don't have a close combat power-house HQ. S3 T3 has to go a long way to be useful in close combat. Shadow field adds some durability, but you just can't get around the lack of punching power.
What are you trying to accomplish with the HQ? Loaded to the gills, you get an HQ that can take out an enemy sergeant, but will more often that not get toasted by enemy HQ's.
We just have no way to wound on better than 4+ and still bypass armor. Our combat relic is a pistol; while every other faction gets a multitude of melee weapons.

So, trying to gear up for combat is a steep uphill battle. I find that I do better with either a super cheap HQ (not bothering to go melee) or just take advantage of the 2++, stick him in a T5 squad and tank some hits.

I'm still hoping we see a wych cult sub-dex at some point.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Sslimey Sslyth




 HawaiiMatt wrote:


I'm still hoping we see a wych cult sub-dex at some point.


Honestly, that right there would probably the only thing GW could do to get me playing 40K again....
   
Made in us
Regular Dakkanaut





Wytches, unfortunately, are inferior at almost every metric to Storm Guardians. Let that sink in

   
Made in gb
Killer Klaivex




The dark behind the eyes.

Tyrpak wrote:

Reavers are unpredictable. Add the poison table, and they get even more unpredictable.


Yeah, I tend to find the same.

Sometimes they're amazing, sometimes they just don't do anything.

The sad thing is, they're still in our top-5 units...


 HawaiiMatt wrote:

The problem is that we don't have a close combat power-house HQ. S3 T3 has to go a long way to be useful in close combat. Shadow field adds some durability, but you just can't get around the lack of punching power.


Let's be honest - Shadowfield is a joke. Our T3 HQs pay 66% of their base cost for a 2++ save that vanishes the first time it fails. In contrast, potentially-T5 4-wound SM models pay 7% of their base cost for a 3++ that never goes away.

What's worse is that our weapons are absolute garbage. The purpose of glass-cannon HQs is that they should hit really hard, but not be able to take much punishment back. But, no, ours have to be fragile and pathetic in combat. I guess HQs that are actually worth a damn is a privilege reserved for other armies.

Hell, even our support HQ is about as much use as attaching a cheese sandwich to a squad.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Implacable Black Templar Initiate




Central Illinois

Saldiven wrote:
In my opinion, a truly Wych based DE army hasn't been competitive for either of the last two books.

The original Wych cult was effective in assault while neutralizing the offensive capabilities of enemy assault troops (invulnerable save, enemies swung at 1/2 weapon skill, and enemies didn't get bonus attacks from extra CCW). Additionally, each unit could have 2 Blasters at 5pts each, so they were a threat in shooting to vehicles, monstrous creatures, and heavy infantry.

Ever since the second full DE codex came out, Wyches were really only good for suicidal tank hunting in small squads. Now, they're not really even good for that. That's probably the biggest travesty with the last two DE books; the greatest gladiatorial combatants in the universe really aren't any good at close combat.


Yes you are right genestealers are awful at close combat. Oh wait you are talking about wyches...I think stealers are still worse off. It is like a 1A and 1AA...

Words of wisdom by Prophet40k

That game put my faith in Khorne to the test. My table-neighbor looked at the match up and said "Here you're going to need these more than I will" and handed me a bag of Jello shots. They must have pleased Khorne because I walked out 11-2.


Now looking at another list with MORE tyrants and MORE mawlocks, I said to myself. "Oh well looks like it's time for another beer. It'll take the sting out of this. LOL"  
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I think Wyches are better at reaching combat (simply due to having open-topped transports available).

However, Genestealers are much better at actually doing something in combat.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

And if you're fighting something S6+, that one failure is fatal.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Sslimey Sslyth




 NightWrench wrote:
Saldiven wrote:
In my opinion, a truly Wych based DE army hasn't been competitive for either of the last two books.

The original Wych cult was effective in assault while neutralizing the offensive capabilities of enemy assault troops (invulnerable save, enemies swung at 1/2 weapon skill, and enemies didn't get bonus attacks from extra CCW). Additionally, each unit could have 2 Blasters at 5pts each, so they were a threat in shooting to vehicles, monstrous creatures, and heavy infantry.

Ever since the second full DE codex came out, Wyches were really only good for suicidal tank hunting in small squads. Now, they're not really even good for that. That's probably the biggest travesty with the last two DE books; the greatest gladiatorial combatants in the universe really aren't any good at close combat.


Yes you are right genestealers are awful at close combat. Oh wait you are talking about wyches...I think stealers are still worse off. It is like a 1A and 1AA...


I remember when Genestealers were the only unit in the game I was leery of assaulting with my Wyches....
   
 
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