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Made in us
Been Around the Block




If a bastion is considered a unit, could I infiltrate or scout fortifications if a Trait allows me to give a unit the special rule?

This message was edited 1 time. Last update was at 2015/07/02 17:07:48


 
   
Made in us
Steadfast Grey Hunter





Yes
   
Made in us
Been Around the Block




Groovy
   
Made in us
You Sunk My Battleship!




Augusta, GA

No, they are not. The building rules fall under Battlefield Terrain. There is no "Unit Type" of building, for example. I think of the confusion comes where they "use aspects of the Transport vehicle rules."

 
   
Made in us
Lieutenant General





Florence, KY

http://www.dakkadakka.com/dakkaforum/posts/list/0/653679.page

We don't need to go through this discussion again.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

rnlmeat0666 wrote:
If a bastion is considered a unit, could I infiltrate or scout fortifications if a Trait allows me to give a unit the special rule?


Fortifications selected as a part of your army are units. Fortifications NOT selected as a part of either players' armies and placed on the battlefield as pieces of terrain BECOME units when they are first claimed.

Not having a unit type doesn't prevent something from being a unit. It is simply a unit with no type. From a game perspective, this isn't normally an issue as the rules almost never care about what typ of unit a fortification is.

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Augusta, GA

If they're units, then why do they have a Terrain Type? Why aren't they listed under Unit Types? Why are their rules under Battlefield Terrain section of the rulebook? Why does page 130 have to specify that you deploy your Fortification with the units in your army? If it's a unit, then why do they have to specific how to shoot at one? I could go on.

A vague two sentence paragraph on page 9, that doesn't mention fortifications at all, doesn't provide empirical proof that it is a unit.


 
   
Made in us
Combat Jumping Garuda



Everywhere

 Chardun wrote:
If they're units, then why do they have a Terrain Type? Why aren't they listed under Unit Types? Why are their rules under Battlefield Terrain section of the rulebook? Why does page 130 have to specify that you deploy your Fortification with the units in your army? If it's a unit, then why do they have to specific how to shoot at one? I could go on.

A vague two sentence paragraph on page 9, that doesn't mention fortifications at all, doesn't provide empirical proof that it is a unit.



Have my babies. More importantly, I will be using this as my argument in future negotiations.

 
   
Made in gb
Regular Dakkanaut




Building are units
"1.• A claimed building is a unit in the controlling player’s army
2.• At the start of the game, all buildings that were taken as part of a player’s army are ‘claimed’ by the owning player.`" p.112

this is asked like twice a month

they cant scout though because they don't have a "unit type"

but they are units
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 Chardun wrote:
If they're units, then why do they have a Terrain Type? Why aren't they listed under Unit Types? Why are their rules under Battlefield Terrain section of the rulebook? Why does page 130 have to specify that you deploy your Fortification with the units in your army? If it's a unit, then why do they have to specific how to shoot at one? I could go on.

A vague two sentence paragraph on page 9, that doesn't mention fortifications at all, doesn't provide empirical proof that it is a unit.



Wait, so a rule telling you that all of the models in your army have to be organized into units isn't specific enough to inform you that all of your models have to be organized into units?

Is a Bastion a model? Is the Bastion part of your army? If yes to both, per the rules, it must be organized into a unit. Period.

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Augusta, GA

You are right. What was I thinking. A vague rule obviously trumps all these other rules and references that are meant to impart "unit" rules onto a Fortification that has it's rules under the Battlefield Terrain section of the rules. Period.

 
   
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Powerful Phoenix Lord





Buffalo, NY

When does the game start? When you roll for mission and deployment types? When you build your list? When you actually deploy? At the beginning of Turn 1?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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Captain of the Forlorn Hope





Chicago, IL

 Kriswall wrote:
 Chardun wrote:
If they're units, then why do they have a Terrain Type? Why aren't they listed under Unit Types? Why are their rules under Battlefield Terrain section of the rulebook? Why does page 130 have to specify that you deploy your Fortification with the units in your army? If it's a unit, then why do they have to specific how to shoot at one? I could go on.

A vague two sentence paragraph on page 9, that doesn't mention fortifications at all, doesn't provide empirical proof that it is a unit.



Wait, so a rule telling you that all of the models in your army have to be organized into units isn't specific enough to inform you that all of your models have to be organized into units?

Is a Bastion a model? Is the Bastion part of your army? If yes to both, per the rules, it must be organized into a unit. Period.


Yes the Bastion is part of your army.

No, a Bastion is not a Model.

"In addition to its characteristics profile, each model will have a unit type, such as Infantry or Monstrous Creature, which we discuss in the Unit Types section." (Models and units chapter, Other Important Information section)

So as I have proven a Bastion is not a model because it does not have a unit type, and we know ""In addition to its characteristics profile, each model will have a unit type..."

Therefore a Bastion is not a model. It is terrain, that sometimes happens to be a unit without a unit type, but it is never a model.

So it is not a yes to both questions.

This message was edited 2 times. Last update was at 2015/07/02 19:53:05


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I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
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Prescient Cryptek of Eternity





East Coast, USA

I'm not having this discussion again. Check one of the dozen other threads on the topic that eventually get locked when no consensus is reached.

For all you Americans out there, enjoy your Independence day weekend. For you Brits, maybe try harder to hold onto your colonies in the future.

This message was edited 3 times. Last update was at 2015/07/02 20:35:25


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Made in us
Powerful Phoenix Lord





Buffalo, NY

I would like to point something out.

Per the rules for Dedicated Transports, when a DT deploys it can only carry the unit that bought it. After the game begins, it can transport any friendly unit.

Why is this important? It tells us that the game does not begin with deployment, but later.

As such, during deployment, fortifications are not units in your army (the game has not yet begun).

So the question is, does the game begin before Scout redeployments, or when the first player begins his turn?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Longtime Dakkanaut






The only rule that matters for determining if a claimed building is a unit is this one.
A claimed building is a unit in the controlling player’s army and will remain so, even if it later becomes unoccupied, until the building is either destroyed or claimed by an enemy

Unless some one can find a rule the literally states a claimed building is not a unit we need to move on.

@Happyjew. Unfortunately that does not prove anything about the timing of events as both statements are still true is a DT transport deploys at the same moment the game begins. Also, in 40k its already possible for a DT to deploy after the game begins. As such there is nothing to say all buildings that were taken as part of a player’s army cannot be units when the are deployed.
   
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Chicago, IL

 DJGietzen wrote:
The only rule that matters for determining if a claimed building is a unit is this one.
A claimed building is a unit in the controlling player’s army and will remain so, even if it later becomes unoccupied, until the building is either destroyed or claimed by an enemy

Unless some one can find a rule the literally states a claimed building is not a unit we need to move on.

and it literally does not matter if they are units or not. (I know the rules state that fortifications are sometimes units).

If they do not have a unit type, they can not redeploy.

Some unit types can redeploy 12". Such as bikes and a few others.

If you do not have a unit type, you do not fall into that category, so you can not redeploy up to 12 inches (nor do you fall into the category of "Unit Type={Infantry, Artillery, Walker, Monstrous Creature so you can not redeploy up to 6 inches}".

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Longtime Dakkanaut






 DeathReaper wrote:
 DJGietzen wrote:
The only rule that matters for determining if a claimed building is a unit is this one.
A claimed building is a unit in the controlling player’s army and will remain so, even if it later becomes unoccupied, until the building is either destroyed or claimed by an enemy

Unless some one can find a rule the literally states a claimed building is not a unit we need to move on.

and it literally does not matter if they are units or not. (I know the rules state that fortifications are sometimes units).

If they do not have a unit type, they can not redeploy.

Some unit types can redeploy 12". Such as bikes and a few others.

If you do not have a unit type, you do not fall into that category, so you can not redeploy up to 12 inches (nor do you fall into the category of "Unit Type={Infantry, Artillery, Walker, Monstrous Creature so you can not redeploy up to 6 inches}".


I don't disagree with you at all.
   
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Augusta, GA

Unit or not, how are people taking them as a Dedicated Transport to confer these rules on them? Maybe I'm not seeing it, but the only way a unit can confer Scout and/or Infiltrate on a transport (and by way of your argument, a Fortification) is if it is a Dedicated Transport.

When you set up the game, you set up terrain second after determining the mission. Unless it was a fortification purchased with your army, then you can set it up with the rest of your units. Says so right on page 130. Even calls them scenery. Are the trees now neutral units? Is the pond? It's a model, so page 9 says so...

 
   
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Been Around the Block




This matters, because the Eldar: Craftworld warlord trait, "An Eye of Distant Events" confers Scout to d3 units in my army.
I figure I can move the Bastion or whatever armored fortification I bring 12 inch redeployment because it is not an Infantry, Artillery, Walker, Monstrous Creature.
   
Made in gb
Regular Dakkanaut




Building are units
"A claimed building is a unit in the controlling player’s army.
At the start of the game, all buildings that were taken as part of
a player’s army are ‘claimed’ by the owning player.`" p.112

look in the rule book page 112 at the top it's crazy how people can argue

This is asked like twice a month it's getting really old

This message was edited 1 time. Last update was at 2015/07/03 08:44:23


 
   
Made in gb
Xeno-Hating Inquisitorial Excruciator





Buildings are units. If you argue otherwise, I'll just say you can't shoot or assault them as the rules for these actions say you have to nominate a unit to shoot at. Just park my warlord in a bastion and he becomes invincible.
   
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Jinking Ravenwing Land Speeder Pilot





the down underworld

buildings are units. buildings can't scout because they dont have a unit type

"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes... "
 
   
 
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