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Made in ca
Dakka Veteran




Victoria, BC, Canada

Well looking at playing my first few games of AOS today. With this no point cost what does everyone think is the best way to do it. Just Rules as written or is it better to go with say 50 wound cap? Thoughts?

This message was edited 1 time. Last update was at 2015/07/07 17:10:59


40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in gb
Repentia Mistress





First game? Always play vanilla rules.

EDIT: I played my first games on Sunday and both were vanilla rules.

This message was edited 1 time. Last update was at 2015/07/07 15:01:57


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

From what I've read here and heard so far, a wound cap is reasonable and a warscroll cap also.
Say 10 warscrolls and 100 wounds.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

The basic rules say choose whatever models you want. I think the Wounds cap is a good way of getting a bit of balance, though not perfect.


Automatically Appended Next Post:
The basic rules say choose whatever models you want. I think the Wounds cap is a good way of getting a bit of balance, though not perfect.

This message was edited 1 time. Last update was at 2015/07/07 17:08:36


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Consigned to the Grim Darkness





USA

Wound cap is the only one people have come up with, but it is massively flawed. Still better than nothing, but that's not saying much.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Made up a system for assigning points. Feel free to follow the link, or check out any of the other ones in proposed rules.
http://www.dakkadakka.com/dakkaforum/posts/list/655480.page
   
Made in gb
Excited Doom Diver





 Melissia wrote:
Wound cap is the only one people have come up with, but it is massively flawed. Still better than nothing, but that's not saying much.

I'm working on one now. Based on wounds, with multipliers for keywords. Each of Priest, Wizard, Totem, War Machine and Monster makes something cost an additional +50% of the number of Wounds. Having a Missile attack or a Command ability also make it cost +50%.

Finally, some units are considered Horde, some Troop and some Elite. Elite costs an extra +50%. Horde gets to ignore a single modifier, and if it doesn't have any, costs 2/3 the points.

This is all additive, so a Monster Wizard with 8 wounds who has command abilities and missile attacks would cost +200% of his Wounds or 24 points.

I have no doubt it needs tweaking, as well as defining which Units are Horde or Elite, but I think it's a viable starting point.
   
Made in pl
Storm Trooper with Maglight




Breslau

It seems those first formations at the end of each warscroll compendium are pretty balanced (probably balanced to the AoS starter set armies as they seem similar in power level when taken in minimum size squads or increased a bit).

Will definetely have to give it a shot when I get my set and try playing it with friends against those almost-pre-set formations.

2014's GW Apologist of the Year Award winner.

http://media.oglaf.com/comic/ulric.jpg 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Pre-set formations (with minimum/equal unit size) seems pretty balanced and, perhaps coincidentally, results in a similar, if not exact, number of rules, which hence is also balanced.

I think either of those methods is fine, though perhaps limit the number of Monsters and/or Heroes if you're using a wound count.

Aelyn's point system above also shows promise though!

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in it
Fresh-Faced New User




Hello everyone, I and the friend with whom I am trying to play we have focused not on the wounds but the NUMBER OF DAMAGES necessary to remove a unit from the game, I mean if I agree with him to play with 100 "points of composition d 'Army "a unit of 20 orcs cost me 30 points, ie 20 x wounds the save to 4+ (50% of hit points are ignored, of course you do not count rend and injuries) and a unit of 30 goblin 36 (30 for wounds more '6 for the save to 6+ ie 16% of the wounds always ignored by rounding up) then we put a cost of 5 points to magic level of the character or unit, if Have 1 spell for turn 5 point 10 x two spell etc.
So a shaman orc on Wyvern as Azhag cost 12 point for the wounds more 6 for The save 4+ And 5 (1 magic level) 23 points total composition.
We then agreed on a maximum number for models with 10+ wounds and up to machines and monsters and not more than one copy of a character with the same name for armed.
We have seen that more or less things are in balance, then it is a matter of confronting and reason but at least we have a decent guideline

For the part concerning mustache screaming and various oddities when we run into a unit with a similar rule to consider active rolling a die to 4+
   
 
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