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Made in us
Stalwart Space Marine






Hey Guys,

My friend and I were able to get in two AOS games against each other this past weekend. First time I played my Elves and he played his Tomb kings. He brought double my wound count and crushed me. Needless to say I was not happy with that BS. Usually you would rely on your friend to not bring a cheesy list. My only real problem was the warsphinx and the necrosphinx. I didnt really mind the chariots and Necropolis knights. In our second game I played my new Khorne Army from the Starter set. It was basically the starter set army doubled because I had traded away the Sigmarines for more Khorne. This time I wanted to balance it more so we each had a 90 wound limit. He brought the same list except he took out his Necropolis knights. I out numbered him because all he had was multi-wound models. He was able to choose sudden death and he chose assassinate and I chose my Mighty Khorne Lord. We played out the game and it was going pretty well except for his frickin unkillable Sphinxs. Eventually He was able to swoop in with his Necrosphinx and shove his swords up the Khorne lords butt. I'm pretty sick of his cheesiness, but he says he is going to run it because he can beat me with it. My question is how do I deal with those crazy cats. Everything I can handle and even the warsphinx isnt bad, but the necropsphinx is insane. I've looked through all the Chaos Army books and nothing looks like it could the handle the necrosphinx. Any ideas on how I can take this Mofo out. All comments are appreciated! Thanks!

-They shall be my finest Ultrasmurfs. Built and painted so that they may wreck the faces of those that oppose them!
-My young pupil... you seem to have this unholy addiction to Ultramarines. WE MUST TEST YOU FOR HERESY. -Inquisitor mean man
Ultramarine army- 10k
Imperial knights- 2
Vampire counts- 2k
Eternity King- 3k
Dark Eldar: Eternal Thorn 1300pts
And lots of other armies, I just cant fit them here
 
   
Made in ca
Regular Dakkanaut




Blood reavers + bloodsecretor's planted totem giving them 3 attacks a piece would likely wreck it in a hurry, only has 12 wounds and if you're rolling that many dice there's a good chance it's going to go down hard or at least be hobbled enough to make it easy to finish it off.
   
Made in us
Stalwart Space Marine






Orktavius wrote:
Blood reavers + bloodsecretor's planted totem giving them 3 attacks a piece would likely wreck it in a hurry, only has 12 wounds and if you're rolling that many dice there's a good chance it's going to go down hard or at least be hobbled enough to make it easy to finish it off.


Yeah, that might work if I could get the whole unit of 20 in which would be very hard. Also it halves the number of wounds you do to it. So lets say I get 10 in.

30 attacks
-15 hit, then I reroll ones and I have 17 hits
-8 wounds
-He saves 4 of them on a 4+
-He halves the 4 down to 2

So thats not even enough to bring him down a tier. Then again I could get more in, but its unlikely

-They shall be my finest Ultrasmurfs. Built and painted so that they may wreck the faces of those that oppose them!
-My young pupil... you seem to have this unholy addiction to Ultramarines. WE MUST TEST YOU FOR HERESY. -Inquisitor mean man
Ultramarine army- 10k
Imperial knights- 2
Vampire counts- 2k
Eternity King- 3k
Dark Eldar: Eternal Thorn 1300pts
And lots of other armies, I just cant fit them here
 
   
Made in ca
Regular Dakkanaut




Is that how that works? I read it as reducing the amount multiple damage dealing models deal. For instance if each sucessful wound roll caused 2 damage then it would only suffer 1. There's also the question of is it really 8 wounds in one batch which gets reduced to 4 or is it 8 different instances of 1 wound being applied that wouldn't get reduced.

Edit: This is important as the rules state each MODEL attacks, not each unit so while you can roll all the saves at once to save time, in reality each models does it's own damage and it's not collective by unit.

This message was edited 1 time. Last update was at 2015/07/14 04:35:50


 
   
Made in ca
Longtime Dakkanaut





Orktavius wrote:
Is that how that works? I read it as reducing the amount multiple damage dealing models deal. For instance if each sucessful wound roll caused 2 damage then it would only suffer 1. There's also the question of is it really 8 wounds in one batch which gets reduced to 4 or is it 8 different instances of 1 wound being applied that wouldn't get reduced.

Edit: This is important as the rules state each MODEL attacks, not each unit so while you can roll all the saves at once to save time, in reality each models does it's own damage and it's not collective by unit.
Thats how I read it too. Halves the wounds rolling to nearest. Takes 7 wounds would make 3 ect. Not half the wounds taken that battle phase.

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Made in ca
Regular Dakkanaut




OgreChubbs wrote:
Orktavius wrote:
Is that how that works? I read it as reducing the amount multiple damage dealing models deal. For instance if each sucessful wound roll caused 2 damage then it would only suffer 1. There's also the question of is it really 8 wounds in one batch which gets reduced to 4 or is it 8 different instances of 1 wound being applied that wouldn't get reduced.

Edit: This is important as the rules state each MODEL attacks, not each unit so while you can roll all the saves at once to save time, in reality each models does it's own damage and it's not collective by unit.
Thats how I read it too. Halves the wounds rolling to nearest. Takes 7 wounds would make 3 ect. Not half the wounds taken that battle phase.


Yeah, so it takes half wounds from say Ogre ironguts which does 3 damage taking it down to 2 (rounded up) or say a cannon that roles 6 wounds being reduced to 3 but wounds taken from models that only cause 1 at a time wouldn't be reduced at all.

This message was edited 1 time. Last update was at 2015/07/14 04:53:08


 
   
Made in us
Stalwart Space Marine






Thanks for the replies. After a half hour or so of flipping between the Rules and the Tomb Kings book, I would say that I agree with your understanding of the rule. This will definitely make it easier to deal with the Sphinxs. I would still like to know if their are any other ideas on units that could handle them.

-They shall be my finest Ultrasmurfs. Built and painted so that they may wreck the faces of those that oppose them!
-My young pupil... you seem to have this unholy addiction to Ultramarines. WE MUST TEST YOU FOR HERESY. -Inquisitor mean man
Ultramarine army- 10k
Imperial knights- 2
Vampire counts- 2k
Eternity King- 3k
Dark Eldar: Eternal Thorn 1300pts
And lots of other armies, I just cant fit them here
 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

Your playing Chaos and in my experience of things generally in Warhammer there's not allot that a liberal helping of Bloodthirsters will not squish.

This message was edited 1 time. Last update was at 2015/07/14 15:20:19


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Made in us
Stalwart Space Marine






Actually a bloodthirster would probably do very little. If its a bloodthirster of Insensate Rage it would have 4 attacks

-4+ to hit, 2 hits
-2+ to wound, hopefully 2 wounds
-Rend -2, that leaves the Necropshinx with a 6+ and hopefully it would fail both
-1d6 damage for each wound, lets say one rolls a 4 and the other a 3. The necrosphinx halves each and suffers 4 wounds.

That takes the Necroshpinx slightly down, but nowhere near enough to cripple it. It then attacks back and smacks the crap out of the Bloodthirster. Hopefully it was your turn and you were able to strike first with the blood thirster or else the Necrosphinx is ripping you to pieces before you even attack.

-They shall be my finest Ultrasmurfs. Built and painted so that they may wreck the faces of those that oppose them!
-My young pupil... you seem to have this unholy addiction to Ultramarines. WE MUST TEST YOU FOR HERESY. -Inquisitor mean man
Ultramarine army- 10k
Imperial knights- 2
Vampire counts- 2k
Eternity King- 3k
Dark Eldar: Eternal Thorn 1300pts
And lots of other armies, I just cant fit them here
 
   
Made in pl
Storm Trooper with Maglight




Breslau

Put beastmen in your army, get ungors with bows, drown that stone kitten in a billion cheap arrows.

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Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

What are those new Khorne models with the flails? The ones that cause the model that killed them to attack itself when they die or something? I haven't actually read the rule so I can't exactly back it up, but from what I understand that's what happens and I've seen it done on a giant, which promptly caused the poor thing to take about 8 wounds off itself.

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Made in us
Stalwart Space Marine






Klerych wrote:Put beastmen in your army, get ungors with bows, drown that stone kitten in a billion cheap arrows.


Yeah, I was considering adding beastmen just to get some shooting into the army.

The Shadow wrote:What are those new Khorne models with the flails? The ones that cause the model that killed them to attack itself when they die or something? I haven't actually read the rule so I can't exactly back it up, but from what I understand that's what happens and I've seen it done on a giant, which promptly caused the poor thing to take about 8 wounds off itself.


I really like this idea of adding wrathmongers. I already really like the models so I think ill try this idea out.



-They shall be my finest Ultrasmurfs. Built and painted so that they may wreck the faces of those that oppose them!
-My young pupil... you seem to have this unholy addiction to Ultramarines. WE MUST TEST YOU FOR HERESY. -Inquisitor mean man
Ultramarine army- 10k
Imperial knights- 2
Vampire counts- 2k
Eternity King- 3k
Dark Eldar: Eternal Thorn 1300pts
And lots of other armies, I just cant fit them here
 
   
Made in us
Been Around the Block




Screamers do D3 wounds for their attacks vs monsters.... which sphinxes are. Another option is tarpitting with cheap troops.
Don't feel bad about chipping away at them. They have a chart, like most monsters, which dimishes their abilities as they take wounds.

Make sure you are using mystic shield to make whatever you attack/tarpit with a bit more survivable.

This message was edited 1 time. Last update was at 2015/07/29 19:18:59


 
   
Made in au
Horrific Howling Banshee





Why use the sudden death rule when you are playing with wound limits? The Sudden Death rule imho is only in there as a way of curbing the advantage of having a much larger army (in models, wounds and units.)
   
Made in us
Irked Necron Immortal




Fought against one of these today, Came to the conclusion that you need to get lots of wounds with 2+ damage. I have to say your guys' interpretation of how many wounds is halved is wrong. The rules are very clear how combat works: to hit, to wound, saves, damage applied.

So If you made 8 attacks and 4 hit and all 4 then wounded the sphinx would halve that to 2, needing to make 2 saves. Hopefully he failed one and you hit with something that deals more then one damage.

In any case, you need to focus fire it if you want to down it in one turn...and hope it doesnt get summoned next turn
   
Made in us
Humming Great Unclean One of Nurgle






I think the best thing might be to give him a dose of his own medicine, which is to say out-cheese him. Bring whatever you normally do, but fit in a Herald of Tzeench. It can summon another Herald with a 96-something percent success rate using its ability to cast on 3d6 once per game. The summoned Herald then summons another Herald, and so on. Then spam Pink Fire as needed.

This isn't even one of the really nasty ways to break the game and should probably do the trick. The point is to get your friend to bring an army balanced in power level (sidenote: wound count doesn't even come close to balancing AoS) because otherwise he will keep doing this sort of thing regardless of what restrictions you put in place.

Of course I don't know your friend so this tactic may not work, so use/ignore/alter this idea as needed.

[edit] To be clear: the point is not to start an arms race but a discussion. Cheese like hell to put him in your shoes, then say "hey, we can keep going like this or we can agree to bring more balanced forces." If he opts to keep cheesing than I would suggest to just not play him.

This message was edited 1 time. Last update was at 2015/08/01 23:02:51


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