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Made in au
Trigger-Happy Baal Predator Pilot





Magnus, The Crimson Lord, Primarch Of The Thousand Sons Legion
WS7, BS7, S6, T6, W6, I5, A4, L10, Sv: 2+, Type: Infantry (Character)

Wargear
The Armour Æthereal
Heqa Staff
The Book Of Magnus
Frag Grenades
Krak Grenades

Special Rules
Primarch
Sire Of The Thousand Sons
Psyker (Mastery Level 4)
Master Psyker
Very Bulky

(Magnus May Select Powers From Any Rulebook Psychic Discipline)

Spoiler:

The Armour Æthereal
2+ Armour Save, 4++ Invulnerable Save, Gives A 3+ Save Against All Negative Effects From Perils Of The Warp

Heqa Staff
-", S+2, AP2, Master-Crafted, Increases The Range Of Any Power Casted By Magnus By 6"

The Book Of Magnus
D6 Friendly Psychic Units Know An Additional Power If They Have Psychic Focus

Sire Of The Thousand Sons
All Thousand Sons Have +1 Leadership & Inflict -1 To Enemy Deny The Witch Rolls. Magnus May Re-Roll Psychic Tests

Master Psyker
Magnus May Choose His Powers Instead Of Randomly Rolling, He Only Suffers Perils On Double 6s When Using Daemonology and may activate his psychic powers on a 3+

(500pts)

Lion El'Jonson, The Lion, Primarch Of The Dark Angels Legion
WS8, BS6, S6, T6, I7, W6, A5, L10, Sv: 2+, Type: Infantry (Character)

Wargear
The Aegis Of Caliban
The Lion Sword
Roar
Frag Grenades
Krak Grenades

Special Rules
Primarch
Sire Of The Dark Angels
The Dark Secret
The Hidden Claw
Bulky

Spoiler:

The Aegis Of Caliban
2+ Armour Save, 4++ Invulnerable Save, Successful To Wound Rolls Must Be Re-Rolled

The Lion Sword
-", S+2, AP2, Master-Crafted, Murderous Strike, Type: Melee

Roar
24", S7, AP2, Blind, Blast, Type: Assault 1

Sire Of The Dark Angels
Jonson gives all Dark Angels Infiltrate. Jonson has Monster Hunter & may re-roll to hit in a challenge

The Dark Secret
Friendly Dark Angel units within 12" of Jonson are Fearless & have Hatred (Chaos). Jonson allows Ravenwing bikers & Deathwing veterans to be taken as troops.

The Hidden Claw
After deployment, Jonson may re-deploy D3 units or place them into reserves


(450pts)

Leman Russ, The Wolf, Primarch Of The Space Wolves Legion
WS8, BS5, S7, T6, I6, W6, A6, L10, Sv: 2+, Type: Infantry (Character)

Wargear
Wulfen Rustning
Krakenmaw
Mjolnir
Frag Grenades
Krak Grenades

Special Rules
Primarch
Sire Of The Space Wolves
Blessings Of The Wolf
The Son Of Fenris
Rage
Bulky

Spoiler:

Wulfen Rustning
2+ Armour Save, 4++ Invulnerable Save, Grants Feel No Pain (6+) & D3 HoW

Krakenmaw
-", S+1, AP2, Shred, Rampage, Hellfrost, Type: Melee

Mjolnir
-", S10, AP1, Master-Crafted, Concussive, Unwieldy, Type: Melee
24", S10, AP1, Master-Crafted, Concussive, One Use, Type: Heavy 1

Sire Of The Space Wolves
Russ allows all Space Wolves to Outflank. Russ has Counter-Attack

Blessings Of The Wolf
Russ denies the witch in a 4+ by default. Furthermore, while in combat with a Psyker, they may only activate warp charges on a 6+ unless they are ML3 or higher. ML3 and higher activate warp charges on a 5+.

The Son Of Fenris
All heat-based weapons and Pyromancy powers half their strength when targeting Russ


(455pts)

Sanguinius, The Angel, Primarch Of The Blood Angels
WS8, BS5, S6, T6, I9, W6, A6, L10, Sv: 2+, Type: Jump Infantry (Character)

Wargear
The Angel's Mantle
Blade Encarmine
Spear Of Telesto
Frag Grenades
Krak Grenades

Special Rules
Primarch
Sire Of The Blood Angels
Heaven's Blade
The Angel
The Far Seeing Eye
Very Bulky

Spoiler:

The Angel's Mantle
2+ Armour Save, 3++ Invulnerable Save, Immune To Concussive, Strikedown & Rad Weaponry

Blade Encarmine
-", S+1, AP2, Blood Drain, Shred, Master-Crafted, Type: Melee
(Blood Drain: Models who suffer a wound must take a toughness test. If failed, they are removed as a casualty. If passed, they suffer -1T for the remainder of the game)

Spear Of Telesto
-", S+2, AP2, Armourbane, Master-Crafted, Blind, Type: Melee
24", S8, AP2, Armourbane, Master-Crafted, Blind, Type: Assault 1

Sire Of The Blood Angels
Sanguinius has "Furious Charge" and allows Blood Angels to re-roll reserves and scatter when entering from reserves via deep strike.

Heaven's Blade
In a challenge, Sanguinius may either choose to re-roll his to hit & to wound rolls or his saving throws. Futhermore, if his opponent's WS is equal to or higher than his, he gains +D3 attacks for the remainder of the challenge.

The Angel
Sanguinius counts as Jump Infantry in both the movement and assault phases and all units within 12" have the "Fearless" special rule. Should he every be removed as a casualty, the enemy gains +D3 victory points and all Blood Angels must take a leadership check with a -2 modifier. If passed, they suffer -2 leadership for the remainder of the game. If failed, they gain the "Rage" special rule for the remainder of the game.

The Far Seeing Eye
Sanguinius seizes the initiative on a 4+. Furthermore, he may re-roll 1D6 of any kind each turn and 1D6 pre-game (This includes warlord traits, psychic powers, turn order, seize the initiative etc.)

(500pts)

Jaghatai Khan, The Warhawk, Primarch Of The White Scars Legion
On Foot: WS8, BS6, S6, T6, I7, W6, A6, L10, Sv: 2+, Type: Infantry (Charater)
On Tsagaan: WS8, BS6, S7, T7, I7, W6, A6, L10, Sv: 2+, Type: Jetbike (Character)

Wargear
Chogorian Plates
Anshong & Tui'Li
Stormbane
Frag Grenades
Krak Grenades

Special Rules
Primarch
Sire Of The White Scars
Wrath Of The Storm
Lightning Strike
Bulky

Spoiler:

Chogorian Plates
2+ Armour Save, 4++ Invulnerable Save, Grants Hit & Run & +6" to Run/Turbo-Boost

Anshong & Tui'Li
-", S+1, AP2, Murderous Strike, +1 Attack (Included In Profile), Type: Melee

Stormbane
18", S7, AP2, Twin-Linked, Gets Hot!, Type: Assault 2

Sire Of The White Scars
Khan allows all White Scars to auto-pass their initiative tests when attempting to Hit & Run. Enemies may not fire overwatch against Khan and his unit

Wrath Of The Storm
Khan allows all White Scars bikes & jetbikes to assault after Turbo-Boosting

Lightning Strike
Khan gains +1 Initiative in the turn he charges and is immune to the effects of defensive and rad grenades


May Take
Spoiler:

-Tsagaan: 45pts
(Changes unit type to Jetbike (Character, +1S, Comes equipped with TL Volkite Culverin)

(395pts)

This message was edited 10 times. Last update was at 2015/07/25 02:57:46


 
   
Made in us
Dakka Veteran






The Lion's rules are a little much. Everyone infiltrating? how would anyone counter that? Magnus is cool though. Good job!

This message was edited 1 time. Last update was at 2015/07/18 20:42:50


I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in us
Decrepit Dakkanaut




 Powerfisting wrote:
The Lion's rules are a little much. Everyone infiltrating? how would anyone counter that? Magnus is cool though. Good job!

Ask the people fighting the Alpha Legion!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Been Around the Block





 Powerfisting wrote:
The Lion's rules are a little much. Everyone infiltrating? how would anyone counter that? Magnus is cool though. Good job!


In Horus Heresy games, infiltration has a lot more counters - for example, one of the troop choices for the Taghmata Omnissiah, a commonly played force, disallows infiltrators setting up within 24". The Lion is properly costed. He's expensive but allows a ton of repositioning which is extremely cool.

Good work OP, Magnus is brutally powerful as it makes sense. However, the cost won't be enough to defeat the fact that he can be an Invisible Daemon Factory and beat every single other Primarch in combat with ease.

For Russ, make it so that if the Psyker is ML3 or higher then they only manifest warp charges on a 5+. Might give him a chance against Magnus!
   
Made in au
Trigger-Happy Baal Predator Pilot





 Powerfisting wrote:
The Lion's rules are a little much. Everyone infiltrating? how would anyone counter that? Magnus is cool though. Good job!


I wasn't sure about infiltrating when I put it in, but not because I think it's OP. In fact, it's a much less deadly tactic in 30k than it is in 40k. As previously mentioned, there are a lot of units that straight up deny infiltration within up to 24" of them. Furthermore, there are more armies that can entirely infiltrate and pull it off bette than this. For example, the Alpha Legion have the option to infiltrate EVERYTHING and on top of that, steal other armies' units and mess with your reserves. If they bring Alpharius and use their rite of war, then imagine this scenario: Any entirely infiltrating army (including Spartan Assault tanks with ceramite armour), unique units that have been straight up stolen from other legions (Iron Warriors tyrant terminators with cyclone missile launchers & TL Bolters that they can fire together, which are also infiltrating), Preferred Enemy (Everything), a land raider proteus and a special rule which gives -1 to your reserves (so, you can only bring in reserves on a 5+) and finally, if you manage to bring something in, on a 4+, it becomes an enemy unit which comes on from reserves.

Really, the reason I was a bit iffy about infiltrate was because with the 30k Dark Angels rules, I'm trying to make them more like the Knights of medieval Europe than the Catholic Church. So, the rules I'm making for them base them more on honour and chivalry, so they have excellent morale benefits and gain benefits in challenges (though they have to issue and accept them). So, I'm not quite sure if infiltrate will suit them, so I'll see if I can re-do it.

Thanks for the praise for Magnus, though!

This message was edited 1 time. Last update was at 2015/07/19 02:51:43


 
   
Made in us
Dakka Veteran






 natpri771 wrote:
 Powerfisting wrote:
The Lion's rules are a little much. Everyone infiltrating? how would anyone counter that? Magnus is cool though. Good job!


I wasn't sure about infiltrating when I put it in, but not because I think it's OP. In fact, it's a much less deadly tactic in 30k than it is in 40k. As previously mentioned, there are a lot of units that straight up deny infiltration within up to 24" of them. Furthermore, there are more armies that can entirely infiltrate and pull it off bette than this. For example, the Alpha Legion have the option to infiltrate EVERYTHING and on top of that, steal other armies' units and mess with your reserves. If they bring Alpharius and use their rite of war, then imagine this scenario: Any entirely infiltrating army (including Spartan Assault tanks with ceramite armour), unique units that have been straight up stolen from other legions (Iron Warriors tyrant terminators with cyclone missile launchers & TL Bolters that they can fire together, which are also infiltrating), Preferred Enemy (Everything), a land raider proteus and a special rule which gives -1 to your reserves (so, you can only bring in reserves on a 5+) and finally, if you manage to bring something in, on a 4+, it becomes an enemy unit which comes on from reserves.

Really, the reason I was a bit iffy about infiltrate was because with the 30k Dark Angels rules, I'm trying to make them more like the Knights of medieval Europe than the Catholic Church. So, the rules I'm making for them base them more on honour and chivalry, so they have excellent morale benefits and gain benefits in challenges (though they have to issue and accept them). So, I'm not quite sure if infiltrate will suit them, so I'll see if I can re-do it.


Well, primarch rules don't have to be Legion tactics +1. I hadn't realized all the hard counters to infiltrate. The lion (at least in the books) was a tactical genius to rival Horus, so I can totally see that being his thing and the way its worded, he's still separate from Alpharius as far as flavor goes. I like it.

I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in gb
Longtime Dakkanaut




Magnus seems cool, (prolly needs to be more expensive than other primachs)

Mastery 4? you mean 5 surely

DFTT 
   
Made in au
Trigger-Happy Baal Predator Pilot





Captyn_Bob wrote:
Magnus seems cool, (prolly needs to be more expensive than other primachs)

Mastery 4? you mean 5 surely


Knew that eventually someone would say that (or did you just read what I said before I got rid of it and waited for someone to say it?)! Anyhow, I was planing on making DP Magnus ML5 and should the Emperor ever become a thing, he would be ML6

This message was edited 1 time. Last update was at 2015/07/19 08:05:06


 
   
Made in nl
Brainy Zoanthrope





Jaghatai should prob be ws 8 beign a swordsman comparable to Fulgim.

   
Made in au
Trigger-Happy Baal Predator Pilot





I gave him WS7 on the basis that he is described as an evenly matched fighter to Mortarion (who is WS7)
   
Made in gb
Longtime Dakkanaut




 natpri771 wrote:
I gave him WS7 on the basis that he is described as an evenly matched fighter to Mortarion (who is WS7)


Hmmm from Scars I would say Khan is the better swordsman but morty can just take ubsurd amounts of punishment

DFTT 
   
Made in au
Trigger-Happy Baal Predator Pilot





From Scars, I get that they're evenly matched with Khan being faster and Mortarion being tougher. It's similar to how I came with Russ & Jonson. They are both described as being equal in skill, with Jonson being faster & Russ being stronger.
   
Made in au
Slippery Scout Biker





From what I can tell, Sangunius can one shot other primarchs, cause a wound, they fail a test and then they are removed. That is a little silly dont you think? If he did that in lore, he would have killed horus easy.

40k:
Salamanders - 3500 points
Inquisition - 500
30k:
Salamanders - 4000
Imperial Militia - 1500
 
   
Made in au
Trigger-Happy Baal Predator Pilot





Bear in mind, he had defeated a Bloodthirster and almost single handedly held the Imperial Palace against a horde of daemons for several days before fighting Horus.
   
Made in au
Slippery Scout Biker





Hmm I guess so, but still that is a lot of points instantly removed for failing one test. Still I guess 500 is a fair price for Sanguinius.

This message was edited 1 time. Last update was at 2015/07/21 21:31:09


40k:
Salamanders - 3500 points
Inquisition - 500
30k:
Salamanders - 4000
Imperial Militia - 1500
 
   
Made in au
Trigger-Happy Baal Predator Pilot





There are plenty of weapons that do that (IE, Space Wolves Hellfrost weaponry). Even Russ has a Hellfrost weapon. Even so, Primarchs only have a 1/6 chance of failing and Mortarion can re-roll his failed Toughness tests (he is also T7).
   
 
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