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![[Post New]](/s/i/i.gif) 2015/07/24 13:54:04
Subject: Jump infantry should be able to assault FMC
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Adolescent Youth with Potential
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What do you guys think?
Seems logical that jump troops should be able to assault flying monstrous creatures while they are in the air.
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![[Post New]](/s/i/i.gif) 2015/07/24 15:30:54
Subject: Jump infantry should be able to assault FMC
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Missionary On A Mission
Northern CO
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I'd argue that by the same logic, Jet Pack infantry, Jetbikes, Jump/Jet Pack MCs and FMCs should be able to as well.
Now this does kinda open a pandora's box, but considering that assault is a little UP, and that all of the FMCs out there are, at the bare minimum, competent melee fighters (and some, like melee Tyrants or Daemon Princes, are pretty formidable), I'm happy opening the box.
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![[Post New]](/s/i/i.gif) 2015/07/24 16:21:20
Subject: Jump infantry should be able to assault FMC
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Snivelling Workbot
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By that logic why can then also not assault flyers?
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![[Post New]](/s/i/i.gif) 2015/07/24 16:50:27
Subject: Jump infantry should be able to assault FMC
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Locked in the Tower of Amareo
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This would make BA non-worthless, therefore it is a bad idea.
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![[Post New]](/s/i/i.gif) 2015/07/24 22:45:34
Subject: Jump infantry should be able to assault FMC
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Adolescent Youth with Potential
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Well flyers seem to be travelling at a higher speed, it seems to me to be more likely that a jump pack troop could engage a FMC easier.
Maybe the jump pack troops can make one attack to indicate them flying up and taking a swing?
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![[Post New]](/s/i/i.gif) 2015/07/24 23:47:36
Subject: Re:Jump infantry should be able to assault FMC
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Devestating Grey Knight Dreadknight
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I would absolutely love for my dreadknights to be able to assault FMCs. It would be just the nerf Flying tyrants need.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2015/07/25 00:14:05
Subject: Re:Jump infantry should be able to assault FMC
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Fixture of Dakka
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greyknight12 wrote:I would absolutely love for my dreadknights to be able to assault FMCs. It would be just the nerf Flying tyrants need.
Yeah! Screw that one unit in the Tyranid book that makes the bugs competitive!
Assaulting flyers and FMCs is something I've kicked around in the past. It's potentially a cool way to get more use out of certain units and provide a counter for flyers that doesn't involve shot spam or skyfire. That said, it can get a bit complicated (would an FMC that's swooping be locked in combat?), and it applies to enough units to have some odd unforeseen consequences. Swooping hawks, for instance, would have both their "haywire vector strike" and the ability to assault flyers. Flyers would not last long on any table with a squad of them around.
I think this idea might work best when limited to specific units so you can limit the number of unforeseen interactions it might cause. Making this into part of a formation might work well. Making this a dark eldar hellion formation, for instance, would give them a new potential niche (though MCs would chop them up fast), and it would actually work pretty well as an assault marine formation (krak grenades delivered mid-air? Ouch.)
What's the main goal here? To counter FMCs/flyers? To boost jump inantry? just a cool idea? If you just want to boost jump infantry, I'm rather fond of giving them the ability to jink as they're smallish, fast moving targets that could theoretically maneuver out of the way of shots better than a lot of vehicles that can jink. It ups their survivability thus making it easier to get them across the table despite nasty anti-infantry guns, it's useful even against armies that lack flyers, and it happens to synergize well with Raven Guard chapter tactics.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2015/07/25 06:31:15
Subject: Re:Jump infantry should be able to assault FMC
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Devestating Grey Knight Dreadknight
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It could be something like a vector strike in the assault phase, fight combat as normal (maybe 1 attack per model or something if you wanted to limit it) then both parties hit and run away so you can't be locked.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2015/07/25 08:59:54
Subject: Jump infantry should be able to assault FMC
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Hallowed Canoness
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It only really works as a concept in the manner greyknight12 suggests - jump packs don't let you fly, after all.
However, something along the lines of allowing Jump Infantry to shoot at FMCs without snap-firing would also be appropriate, I think.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2015/07/25 09:13:38
Subject: Jump infantry should be able to assault FMC
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Adolescent Youth with Potential
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It was just an idea for jump pack marines initially. Didn't think about dread knights.
But one attack indicating a fly by swing by the jump marines might work.
It was just a thought I had, don't care about making something more competitive or nerfing something else. Just pleased me aesthetically
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![[Post New]](/s/i/i.gif) 2015/07/25 09:47:42
Subject: Jump infantry should be able to assault FMC
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Camouflaged Zero
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Just from my impressions of how jump packs and such work its more like a burst of speed rather than actual flight. Saying jump infantry can make HoW attacks against them though seems a bit more believable. But in that light, if you are gonna fly yourself into a FMC, maybe you should receive a HoW hit too...
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If your attack is going too well, you have walked into an ambush
The easy way is always mined
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![[Post New]](/s/i/i.gif) 2015/07/25 15:50:23
Subject: Jump infantry should be able to assault FMC
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Fixture of Dakka
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rahxephon wrote:Just from my impressions of how jump packs and such work its more like a burst of speed rather than actual flight. Saying jump infantry can make HoW attacks against them though seems a bit more believable. But in that light, if you are gonna fly yourself into a FMC, maybe you should receive a HoW hit too...
Based on various Black Library stories and the rules from the Fantasy Flight 40k RPGs, most "traditional" jump packs do let you fly for at least a little while. Teleporter packs not so much, but assault marines can totally fly for a little while.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2015/07/25 16:31:31
Subject: Jump infantry should be able to assault FMC
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Hallowed Canoness
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If by 'fly' you mean 'jump thirty feet into the air and fall in an arc instead of straight down', maybe... unless you're talkin about Warrior Brood, which has its own problems.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2015/07/26 14:18:25
Subject: Jump infantry should be able to assault FMC
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Longtime Dakkanaut
Moscow, Russia
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Dreadknight teleports up into the air, takes a swing, comes crashing down to earth...
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![[Post New]](/s/i/i.gif) 2015/07/26 15:57:01
Subject: Jump infantry should be able to assault FMC
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[DCM]
Social Justice Death Knight
The burning pits of Hades, also known as Sweden in summer
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Furyou Miko wrote:If by 'fly' you mean 'jump thirty feet into the air and fall in an arc instead of straight down', maybe... unless you're talkin about Warrior Brood, which has its own problems.
According to FFG, you can fly with a jump pack, and even hover.
That said, I prefer the DoWII depiction.
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![[Post New]](/s/i/i.gif) 2015/07/27 21:32:59
Subject: Jump infantry should be able to assault FMC
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Hallowed Canoness
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According to FFG, a lot of other bollocks. :p
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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