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![[Post New]](/s/i/i.gif) 2015/08/08 11:03:38
Subject: khorne daemon army in aos
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Crazed Spirit of the Defiler
Eye of Terror
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I have a lot of bloodletter conversions for fantasy and 40k im wondering how do khorne armies go in aos?
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![[Post New]](/s/i/i.gif) 2015/08/08 16:59:45
Subject: khorne daemon army in aos
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Hardened Veteran Guardsman
Guildford
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Pretty good, provided you get them them into combat. I was watching a game where an Empire army shot them to pieces, regardless of how much summoning was achieved. I haven't looked at the Daemons list, so I can't really say if there's any decent firepower.
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3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)
AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished! |
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![[Post New]](/s/i/i.gif) 2015/08/08 19:11:43
Subject: khorne daemon army in aos
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Killer Klaivex
Oceanside, CA
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slowclinic wrote:Pretty good, provided you get them them into combat. I was watching a game where an Empire army shot them to pieces, regardless of how much summoning was achieved. I haven't looked at the Daemons list, so I can't really say if there's any decent firepower.
The three of the best are daemon units.
Flamers, exaulted flamers and skull cannons are all amazing.
If you want pure khorne, I'd mix in some mounted marauders (marks of khorne) and a hell cannon. You really want combined arms, and no shooting at all is difficult.
-Matt
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![[Post New]](/s/i/i.gif) 2015/08/17 07:25:24
Subject: khorne daemon army in aos
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Ladies Love the Vibro-Cannon Operator
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HawaiiMatt wrote: slowclinic wrote:Pretty good, provided you get them them into combat. I was watching a game where an Empire army shot them to pieces, regardless of how much summoning was achieved. I haven't looked at the Daemons list, so I can't really say if there's any decent firepower.
The three of the best are daemon units.
Flamers, exaulted flamers and skull cannons are all amazing.
If you want pure khorne, I'd mix in some mounted marauders (marks of khorne) and a hell cannon. You really want combined arms, and no shooting at all is difficult.
-Matt
Not sure if a little bit of shooing helps.
One of the biggest threats are war machines. Taking out the crew would help a lot. Marauders could do this. But the opponent will see it coming.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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