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Made in us
Decrepit Dakkanaut






New Orleans, LA

 digital-animal wrote:
The new vindicator formation that allows you to shoot one super-massive blast S10 AP1 that ignores cover per turn..

Oh wait.. no. Taking Three Vindicator Formations that shoot the super massive blast S10 AP1 that ignores cover..

against my Tyranids :|


Your opponent had 9 Vindicators?

Wow.

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 digital-animal wrote:
The new vindicator formation that allows you to shoot one super-massive blast S10 AP1 that ignores cover per turn..

Oh wait.. no. Taking Three Vindicator Formations that shoot the super massive blast S10 AP1 that ignores cover..

against my Tyranids :|


Have you tried Flyrants?


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 DoomShakaLaka wrote:
 digital-animal wrote:
The new vindicator formation that allows you to shoot one super-massive blast S10 AP1 that ignores cover per turn..

Oh wait.. no. Taking Three Vindicator Formations that shoot the super massive blast S10 AP1 that ignores cover..

against my Tyranids :|


Have you tried Flyrants?


yeah I had three but I kept them in reserve because I got the warlord trait to infiltrate/outflank the warlord and three additional units. I had a strange feeling that it wouldn't matter what I do against my opponent. We rolled for deployment and I got first but of course he seized on me :| My idea was to essentially null deploy because I had a feeling this type of list was coming but I ended up losing all the units I did deploy - not really sure how to counter something like this...

and I like my opponent - but he is one of those guys that looks at a codex and finds ways to make the nastiest thing possible. He was telling me about a list he made at 2000 with 9 Vindicators, three landspeeders w/ scouts, three TFC's, 3 or so Void Shields and a tech marine using Iron Hands CT. Very similar to what he took against me.. It's nasty, but it isn't very friendly and I was half-expecting a somewhat friendly game. :\

This message was edited 1 time. Last update was at 2015/08/17 14:37:42


 
   
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preston

 digital-animal wrote:
 DoomShakaLaka wrote:
 digital-animal wrote:
The new vindicator formation that allows you to shoot one super-massive blast S10 AP1 that ignores cover per turn..

Oh wait.. no. Taking Three Vindicator Formations that shoot the super massive blast S10 AP1 that ignores cover..

against my Tyranids :|


Have you tried Flyrants?


yeah I had three but I kept them in reserve because I got the warlord trait to infiltrate/outflank the warlord and three additional units. I had a strange feeling that it wouldn't matter what I do against my opponent. We rolled for deployment and I got first but of course he seized on me :| My idea was to essentially null deploy because I had a feeling this type of list was coming but I ended up losing all the units I did deploy - not really sure how to counter something like this...

and I like my opponent - but he is one of those guys that looks at a codex and finds ways to make the nastiest thing possible. He was telling me about a list he made at 2000 with 9 Vindicators, three landspeeders w/ scouts, three TFC's, 3 or so Void Shields and a tech marine using Iron Hands CT. Very similar to what he took against me.. It's nasty, but it isn't very friendly and I was half-expecting a somewhat friendly game. :\


I am not sure, but that sounds a lot more than 2K points to me

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Longtime Dakkanaut




How about playing a normal tyranid army with 3-4 dakka tyrants and fire base of MCs on that fort that gives +4inv to anything on it.
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

"3 or so Void Shields"

Void Shields? Fortification or something?

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Hungry Little Ripper



Lincoln/Sheffield

 Scion of the Emperor wrote:
People taking huge models as over half their army
e.g when I once played against a Knight in a 600pts Schools League game


See, this never bothered me because for one turn you focus everything you can on it and boom, they've lost. Of course it's a different story if you literally have nothing that can break through its shields...

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preston

Eladar wrote:
 Scion of the Emperor wrote:
People taking huge models as over half their army
e.g when I once played against a Knight in a 600pts Schools League game


See, this never bothered me because for one turn you focus everything you can on it and boom, they've lost. Of course it's a different story if you literally have nothing that can break through its shields...


At 600 points a Knight is more than broken. Super Heavies should be limited to at the very least 1K and bigger games. Hell, 1.5K is the very smallest I would expect to see them in.

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Lincoln/Sheffield

 master of ordinance wrote:
Eladar wrote:
 Scion of the Emperor wrote:
People taking huge models as over half their army
e.g when I once played against a Knight in a 600pts Schools League game


See, this never bothered me because for one turn you focus everything you can on it and boom, they've lost. Of course it's a different story if you literally have nothing that can break through its shields...


At 600 points a Knight is more than broken. Super Heavies should be limited to at the very least 1K and bigger games. Hell, 1.5K is the very smallest I would expect to see them in.


Having only just got back into 40k I haven't encountered any Super Heavies yet other than in videos I watch. I agree, taking a SH in a casual and 600 point game without chatting it over with your opponents is a total d move, and therefore in this instance it's pretty bad. But just because someone wants to take a large portion of their army as one model in a game doesn't always benefit them unless it's a model like this. I know in Dystopian Wars we have a similar houserule about dreadnaughts (only if agreed upon) but if one player wants to sink significant points into a large/massive flier or battleship then go ahead. It's just all the more sweet points for me and all the more loss for you when I shoot it down.

Again, as stated, if this is done because he knows that at 600 points you're not gonna have anything that'll scratch him unless you brought exactly the same thing yourself, then yeah, he needs a good verbal slap.

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 digital-animal wrote:
The new vindicator formation that allows you to shoot one super-massive blast S10 AP1 that ignores cover per turn..

It's pretty trivial.

Every one of the three Vindicators needs to be in range of, in line of sight of, and able to shoot at the target. That's not a very easy scenario to pull off with forward fixed guns at 24" range with 11 side armor.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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 master of ordinance wrote:
 digital-animal wrote:
 DoomShakaLaka wrote:
 digital-animal wrote:
The new vindicator formation that allows you to shoot one super-massive blast S10 AP1 that ignores cover per turn..

Oh wait.. no. Taking Three Vindicator Formations that shoot the super massive blast S10 AP1 that ignores cover..

against my Tyranids :|


Have you tried Flyrants?


yeah I had three but I kept them in reserve because I got the warlord trait to infiltrate/outflank the warlord and three additional units. I had a strange feeling that it wouldn't matter what I do against my opponent. We rolled for deployment and I got first but of course he seized on me :| My idea was to essentially null deploy because I had a feeling this type of list was coming but I ended up losing all the units I did deploy - not really sure how to counter something like this...

and I like my opponent - but he is one of those guys that looks at a codex and finds ways to make the nastiest thing possible. He was telling me about a list he made at 2000 with 9 Vindicators, three landspeeders w/ scouts, three TFC's, 3 or so Void Shields and a tech marine using Iron Hands CT. Very similar to what he took against me.. It's nasty, but it isn't very friendly and I was half-expecting a somewhat friendly game. :\


I am not sure, but that sounds a lot more than 2K points to me


I actually just crunched the numbers and if you are taking the 10th co task force, the armored task force, and a void relay network it comes out to the following:

10th co Task force
Scout squad #1 with multimelta landspeeder, combi-melta and melta bombs-120pts
Scout squad #2 with multimelta landspeeder, combi-melta and melta bombs-120pts
Scout squad #3 with multimelta landspeeder, combi-melta and melta bombs-120pts

Armored Task Force
Techmarine with servo-harness and 3 servitors-120pts
Vindicator Squadron #1 ( 3 vindicators) -360pts
Vindicator Squadron #2 ( 3 vindicators) -360pts
Vindicator Squadron #3 ( 3 vindicators) -360pts
Thunderfire Cannon #1-100pts
Thunderfire Cannon #2-100pts
Thunderfire Cannon #3-100pts

Fortification Detachment:
Void Relay Network
Promethium Relay Pipes & Void Shield Generator w' 3 Void Shields-140pts

Exactly 2,000pts


Automatically Appended Next Post:
Still, this list is super 1 dimensional. I would NOT enjoy playing it

This message was edited 1 time. Last update was at 2015/08/17 15:37:20



Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
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San Francisco

How about people who make sound effects the entire game. I understand that we are grown men playing with plastic "dolls" but it just makes me cringe with all "pew pew dakkadakkadakka chug chug crash boom sshpeshagfbdjeurtegdjcbdvsjdkfnfbh".


Unnecessary..

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Made in us
Decrepit Dakkanaut






New Orleans, LA

Fortification Detachment:
Void Relay Network
Promethium Relay Pipes & Void Shield Generator w' 3 Void Shields-140pts



There is a thing called Fortification Detachment? I thought you could only take 1 Fortification.

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The Void Relay Network is one fortification... sorta.... it gets confusing ok.
I do believe that there is a such thing as a fortification detachment, but if there is not then the only way I know how take a fortification is to take it in a CAD.

The new rules for fortifications, formations, etc. still confuse me so I am not really one to make judgements about these sorta things.

Especially since I never got my coffee today.

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The opponent who, and during your shooting/assault phase, asks you to take back a move after finding out a weapon has longer range or a different rule than your opponent thought. It may just be on me but gosh it just rustles my jimmies.


"oh those pistols are 18" instead of 12? mind If I move my unit back because I moved them just the right amount before to be out of 12 inches and I made a tactical mistake"

it annoys the crap out of me.

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Made in us
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St. Louis, Missouri USA

 Tiger9gamer wrote:
The opponent who, and during your shooting/assault phase, asks you to take back a move after finding out a weapon has longer range or a different rule than your opponent thought. It may just be on me but gosh it just rustles my jimmies.


"oh those pistols are 18" instead of 12? mind If I move my unit back because I moved them just the right amount before to be out of 12 inches and I made a tactical mistake"

it annoys the crap out of me.


That's never happened to me, and I'd never let that fly. If you are unsure what my unit/weapons are at any time just ask and I'll tell you. But this isn't even a previous phase issue, this is a different turn. Sorry pal, your bros are hosed.

 
   
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 deviantduck wrote:
 Tiger9gamer wrote:
The opponent who, and during your shooting/assault phase, asks you to take back a move after finding out a weapon has longer range or a different rule than your opponent thought. It may just be on me but gosh it just rustles my jimmies.


"oh those pistols are 18" instead of 12? mind If I move my unit back because I moved them just the right amount before to be out of 12 inches and I made a tactical mistake"

it annoys the crap out of me.


That's never happened to me, and I'd never let that fly. If you are unsure what my unit/weapons are at any time just ask and I'll tell you. But this isn't even a previous phase issue, this is a different turn. Sorry pal, your bros are hosed.


Me and my mate are really cruel to noobs about this. It's so they learn.

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rowboatjellyfanxiii wrote:
 deviantduck wrote:
 Tiger9gamer wrote:
The opponent who, and during your shooting/assault phase, asks you to take back a move after finding out a weapon has longer range or a different rule than your opponent thought. It may just be on me but gosh it just rustles my jimmies.


"oh those pistols are 18" instead of 12? mind If I move my unit back because I moved them just the right amount before to be out of 12 inches and I made a tactical mistake"

it annoys the crap out of me.


That's never happened to me, and I'd never let that fly. If you are unsure what my unit/weapons are at any time just ask and I'll tell you. But this isn't even a previous phase issue, this is a different turn. Sorry pal, your bros are hosed.


Me and my mate are really cruel to noobs about this. It's so they learn.


no no this guy is like a vet that micro-manages every aspect of his list to the upmost efficiency and power, along with every model's positioning on the table.

I should probably say no to this kind of stuff but If he disagrees and makes a scene then no one is having fun then... yea...

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Made in us
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St. Louis, Missouri USA

 Tiger9gamer wrote:
rowboatjellyfanxiii wrote:
 deviantduck wrote:
 Tiger9gamer wrote:
The opponent who, and during your shooting/assault phase, asks you to take back a move after finding out a weapon has longer range or a different rule than your opponent thought. It may just be on me but gosh it just rustles my jimmies.


"oh those pistols are 18" instead of 12? mind If I move my unit back because I moved them just the right amount before to be out of 12 inches and I made a tactical mistake"

it annoys the crap out of me.


That's never happened to me, and I'd never let that fly. If you are unsure what my unit/weapons are at any time just ask and I'll tell you. But this isn't even a previous phase issue, this is a different turn. Sorry pal, your bros are hosed.


Me and my mate are really cruel to noobs about this. It's so they learn.


no no this guy is like a vet that micro-manages every aspect of his list to the upmost efficiency and power, along with every model's positioning on the table.

I should probably say no to this kind of stuff but If he disagrees and makes a scene then no one is having fun then... yea...


If someone is declaring assaults and goes, oh crap, i forgot to shoot this guy, then i let them shoot the unit. This is, however, is a learning experience. I've always liked the saying, "the player who remembers the most rules, wins."

 
   
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Boulder, Colorado

another thing that I hate is when people play dis-organized games, IE: having their tape measure and codexes on the table and not in their book bag, or the staging table, or a chair that they are nobody is using.

I also hate it when people give me tips about my painting mid game.

if I have something to improve on, please tell me, however, if you tell me during my shooting phase I will get quite peeved.


   
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Hungry Little Ripper



Lincoln/Sheffield

 Chief Tugboat wrote:
How about people who make sound effects the entire game. I understand that we are grown men playing with plastic "dolls" but it just makes me cringe with all "pew pew dakkadakkadakka chug chug crash boom sshpeshagfbdjeurtegdjcbdvsjdkfnfbh".


Unnecessary..


So do you hate all fun? Or just other people having it?

Like, I can understand it getting annoying if someone does it for every stage, but personally if it was every now and then I'd find this hilarious.


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rowboatjellyfanxiii wrote:
When my opponent has been playing Tau, gets called a WAAC by just about everyone in the shop, then I go and fkin destroy him with the XIIIth Legion.

Then he yells that Marneus Calgar is OP and that my model was illegal because it's the £11 one in Artificier Armour
Spoiler:

which means he TECHNCALLY CANT TAKE GAUNTLETS OF ULTRAMAR. The same guy uses 4th Ed. XV8 team and I be like:


I agree with you, but I must point out there has only ever been one model for the XV8.

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Eladar wrote:
 Chief Tugboat wrote:
How about people who make sound effects the entire game. I understand that we are grown men playing with plastic "dolls" but it just makes me cringe with all "pew pew dakkadakkadakka chug chug crash boom sshpeshagfbdjeurtegdjcbdvsjdkfnfbh".


Unnecessary..


So do you hate all fun? Or just other people having it?

Like, I can understand it getting annoying if someone does it for every stage, but personally if it was every now and then I'd find this hilarious.




Yup I hate all fun.... I guess I should have bolded the "ENTIRE GAME" part.. maybe it would have painted a clearer picture for you.


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rowboatjellyfanxiii wrote:
When my opponent has been playing Tau, gets called a WAAC by just about everyone in the shop, then I go and fkin destroy him with the XIIIth Legion.

Then he yells that Marneus Calgar is OP and that my model was illegal because it's the £11 one in Artificier Armour
Spoiler:

which means he TECHNCALLY CANT TAKE GAUNTLETS OF ULTRAMAR. The same guy uses 4th Ed. XV8 team and I be like:


Um thats the 4th ed Calgar model, i have that one. He just cant deepstrike, thats literally it

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 Chief Tugboat wrote:



Yup I hate all fun.... I guess I should have bolded the "ENTIRE GAME" part.. maybe it would have painted a clearer picture for you.



No, I read the "entire game" part but that could mean several different things. If your opponent does it on literally every attack or assault, I guess I could see why it could get annoying for people, but I'm there for us both to have fun and if that's how they enjoy themselves then so be it. If it's maybe once per shooting phase and once or twice per assault phase, especially when there's some epic attacking going on but it lasts the entire game that's still "the entire game" but it's an extremely different scenario.

Now I've not gamed at your group, maybe it got ridiculous there. But I know a few guys that make the odd sound effect and hell, even invent names for the drivers of their vehicles and backstories for why they do so badly. To me it's all just a little extra immersiveness and a good bit of fun.

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preston

One from last night: As you all know there is a certain Marine player in my regular opponents list. well, I was feeling nice so I agreed to a game where we would only use Infantry and Walkers as he hates my tanks and we made up some fluff about it being a cavern city where the passages to it where too narrow for the larger vehicles, etc.
just a friendly game....
No cheesecake or anything....

So I turn up with a Veteran infantry list supported by three armoured Sentinels, 7 Ogryns and a Rapier Laser Destroyer. A mix of Grenadiers and Forward Sentries, with only a few sections having Melta. A nice, fun and friendly list. my only nasty blast stuff where my two Master of Ordnance. And I had a Vindicaire as he was a new model of mine and I just wanted to try him out

He turns up with three Ironclads, A Tactical squad, Tiberus the Red Wake as his warlord with a unit of Lightning Claw terminators as his second troops choice, a Vindicaire, an Eversor and Fulgrim the Primarch supported by a couple of Devestators. Oh, and a three man Conclave led by Severin Loth. And two 5 man Sniper Scout squads.

I held. Oh boy did I hold the line. I lost everything apart from two Forward Sentry sections and my non warlord Company Command section, my Vindicaire a single Armoured Sentinel. He won, 11 Victory points to my 9 in the end. It wasnt the regular Marines that where killing me, leastwhys not that much. It was the Primarch and that Eversor. The Eversor would not stop passing that 4+ save, the few times I actually managed to hit him and the Primarch, well I managed to get ONE wound on him the entire game. I killed the regular Marines, I killed most of the Terminators and even managed (despite my almost nonexistent anti tank) to destroy two of the Ironclads and glance the third once.
But the Assassin and Primarch ATE my centre and half my left flank whilst the Ironclads and Terminators with MR Tberus the Stop. Using. This. As. A. Word. In. This. Way. motyak removed my entire right flank.

Never ever ever again am I agreeing to a friendly game without tanks, EVER.

This message was edited 1 time. Last update was at 2015/08/18 22:33:32


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 Co'tor Shas wrote:
rowboatjellyfanxiii wrote:
When my opponent has been playing Tau, gets called a WAAC by just about everyone in the shop, then I go and fkin destroy him with the XIIIth Legion.

Then he yells that Marneus Calgar is OP and that my model was illegal because it's the £11 one in Artificier Armour
Spoiler:

which means he TECHNCALLY CANT TAKE GAUNTLETS OF ULTRAMAR. The same guy uses 4th Ed. XV8 team and I be like:


I agree with you, but I must point out there has only ever been one model for the XV8.


iirc they made small changes, but i dunno, he still bought them IN 4th though, and my Calgar is from 3rd. Codex dun say nothing.

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 master of ordinance wrote:
Tiberus the Red Wake as his warlord with a unit of Lightning Claw terminators as his second troops choice, a Vindicaire, an Eversor and Fulgrim the Primarch ... and a three man Conclave led by Severin Loth.


 master of ordinance wrote:
a friendly game without tanks, EVER.


Sounds like your friend needs five kicks rapid in the jimmies if he thinks that crap is "friendly" or in any way "fluffy."

   
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DId you just agree to a friendly game against a crazy homebrew list and get surprised when you lose?

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