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![[Post New]](/s/i/i.gif) 2015/09/09 19:34:43
Subject: AoS Khorne Bloodbound discussion
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Changing Our Legion's Name
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Bloodthirsters are always solid for Bloodbound, my current army revolves around a large mob of 50 Blood Reavers, backed up by a Bloodsecrator and Blood Stoker, with 2 units of 6 Skullcrushers and a Bloodthirster of Insensate Rage, works pretty well although you have to watch what you do, They can make a horrific charge but struggle when theres a counter charge.
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Rot! Glorious Rot! |
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![[Post New]](/s/i/i.gif) 2015/09/13 23:07:13
Subject: AoS Khorne Bloodbound discussion
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Auspicious Aspiring Champion of Chaos
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I've found the Bloodbound seem to have a higher "skill cap" than the Stormcast in the box. Lots of overlapping abilities and synergies to apply (and remember!) I have yet to play a game where I remember to use the battalion rules, and only recently realized the bloodsecrator makes units immune to battleshock.
Kanluwen wrote:Wrathmongers and a Warshrine are really good choices--Wrathmongers grant an additional attack when you have keyword "Khorne" and are within 3"...
I don't think their rule specifies keyword Khorne. Reduces their stock a bit...
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2015/09/15 10:25:16
Subject: AoS Khorne Bloodbound discussion
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Ladies Love the Vibro-Cannon Operator
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Well, Bloodwarriors are really nice models especially those in the new 10 men box.
Not sure what direction to go: more Skullreapers or more Bloodwarriors. I have 5 of each.
Opinions?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2015/09/17 05:01:39
Subject: Re:AoS Khorne Bloodbound discussion
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Regular Dakkanaut
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A subtlety on bloodletters that I missed the first time I looked over their rules:
The "murderous tide" rule adds 1 to your hit rolls in units of 20+ models, and the decapitating blow rule triggers on a roll of "6 or more" - making it clear that rolling a 5 or a 6 causes instant mortal wounds when the +1 to hit rolls is active.
The synergy of portal of skulls, wrathmongers, and "locus of fury" re-rolling hit rolls of 1 when near a bloodletter hero makes the potential damage output of large units silly. More than one mortal wound inflicted per bloodletter in range on average even before accounting for non-decapitating hits.
I think it would also make for interesting tactics - getting the bloodletter unit under 20 wounds will become a massive priority for your opponent (not to mentioning shutting down the other units providing synergies)
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I'm never sig worthy -Infantryman |
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![[Post New]](/s/i/i.gif) 2015/09/29 03:28:33
Subject: AoS Khorne Bloodbound discussion
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Sword-Bearing Inquisitorial Crusader
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Bloodletters have dominated some stuff for me, such a great unit!!
The issue i have found tho is 20 is to easy to kill one, 25 is still to easy to kill five, and 30 is too many wounds for my playstyle :/ so im looking into ways to max decapitating blow with groups of 15 in multiple units.
Another thing im testing is tzeentch and slaanesh units aswell, Keeper of secrets has been a fun monster to lash into heroes haha
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2016/02/04 02:48:00
Subject: AoS Khorne Bloodbound discussion
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Fresh-Faced New User
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I guys, I personally use the fallowing strategies to own my games;
Army of 2000pts(based on warscroll builder)
40 BloodReavers,6 Mighty Skullcrushers,5 Chaos Knights,5 blood warrior,skarbrand,Lord of khorne on juggernaut,bloodsecrators,bloodstokers,skarrBloodwrath,
Slaughterpriest
The synergies is just incredible especially for the Skarbrand who gets 2 attack with carnage
and the cavalry who have extra attack on weapons and hooves.
I use the Darkfeast battalion plan to give +1 attack at all time and battleshock immunity to 3 units of
bloodreaver as long as they are within 12inch of the slaughterpriest so that they have 3 attack each at
the beginning of the game and 4 with the portal of skull!!
I do separate some units;
2x3 Mighty Skullcrushers
13+13+14 Bloodreavers(If you are OK with getting rid of the minimum size of unit I do have
better results by creating 8x5 units of bloodreavers since they are so squishy{no save} and
can easily be wiped out by a count of 6 to ...all lol so by splitting them you eliminate that risk)
In a 1vs1 2000pts Allwipe scenario I position my units like this;
{5xChaos Knights}{SkarrBloodwrath}
{3Skullcrushers}{LordOfKhorneOnJuggernaut}{3Skullcrushers}
{13BloodR...}{Slaught...}{Bloodse...}{Bloodsto...}{13BloodR...}
{Skarbrand}{5xBloodWarrior}
{14BloodReavers}
The strategies is:
1-Protect the bloodsecrator at all cost until is 18inch range engulf all the Battlefield
2-Use the Skarr Bloodwrath on a unit of 10+model(try to keep the meatshield of the enemy
unarmed since you can later kill them to revive him during the battleshock phase)
3-Use the protection of the chaos knight to hunt down the mortal wounds dealer
4-The mightyskull crusher are great at charging units that are really close together and tank
the early damage to give you time to finally use your Bloodreavers
5-The Skarbrand is the trumpcard here! If you can protect him until the enemy make a mistake and
expose is most valuable piece, USE him to shred it into millions of bloody pieces
Equipment:
BloodRevers:Take the meatstripper axes, you wont regret it
Bloodwarriors:GoreGlaive on the Chaos champion and Goreaxes(the gorefist are statistically less effective)
ChaosKnight:Ensorcelled Weapon! Use Chaos Glaive if your 100% sure you can charges him
Mighty Skullcrushers:Ensorcelled Axe! Use Bloodglaives if the enemy as good saves
PS:Lord of khorne on juggernaut command ability do marvel on the BloodRevers, never forget!
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![[Post New]](/s/i/i.gif) 2016/02/04 07:35:53
Subject: AoS Khorne Bloodbound discussion
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Regular Dakkanaut
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Solosam47 wrote:Bloodletters have dominated some stuff for me, such a great unit!!
The issue i have found tho is 20 is to easy to kill one, 25 is still to easy to kill five, and 30 is too many wounds for my playstyle :/ so im looking into ways to max decapitating blow with groups of 15 in multiple units.
Another thing im testing is tzeentch and slaanesh units aswell, Keeper of secrets has been a fun monster to lash into heroes haha
As for bloodletters and synergies:
http://wellofeternitypl.blogspot.com/2016/01/codex-daemonicum-bloodletters-of-khorne.html
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![[Post New]](/s/i/i.gif) 2016/02/20 03:56:51
Subject: AoS Khorne Bloodbound discussion
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Regular Dakkanaut
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Kriswall wrote:
Bloodsecrators are normally awesome as they give you extra attacks. They are, however, significantly less awesome when your opponent has Khorne models in range. Khorne cares not from whence the blood flows, after all. I like to run mine forward the first turn with a Bloodstoker whipping him. Then he pretty much plants his banner and stands still for the rest of the game. Kind of backfired when I gave my opponent more extra attacks than I got.
Great stuff in this thread.
One comment: My reading of the bloodsecrator is that if your opponent has Khorne models, your opponent will benefit from the Portal of Skulls to avoid battleshock. However, your opponent will not receive the bonus attacks from the portal of skulls. The ability says, "all Khorne units in YOUR army." That means the player who owns the bloodsecrator gets the bonus attack. then the description goes on to say "Players (plural) do not have to take battleshock tests for any Khorne units."
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![[Post New]](/s/i/i.gif) 2016/04/05 04:12:40
Subject: Re:AoS Khorne Bloodbound discussion
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Fresh-Faced New User
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Kind of a resurrection here - but has anyone tried combining two Slaughterpriests to try and double-pull one unit to its doom? Seems like with some good rolls you could isolate something swiftly.
Playing a 50 wound game this week where i'll try two slaughterpriests, a gorebeast chariot, 25 reavers, and a Bloodsecrator.
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![[Post New]](/s/i/i.gif) 2016/04/05 14:09:21
Subject: AoS Khorne Bloodbound discussion
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Regular Dakkanaut
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On turn 1/2, I will try to lure the enemy's fastest moving unit to move closer to my side with a single slaughter priest. I have yet to try using two slaughter priests.
I think it would depend on how far away the unit is, whether I'd try having the unit run again or just do the d6 mortal wounds.
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![[Post New]](/s/i/i.gif) 2016/04/05 16:19:39
Subject: AoS Khorne Bloodbound discussion
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Humming Great Unclean One of Nurgle
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Just as a warning if you are doing wounds count; bloodreavers and gorebeast chariots suck hard by that standard.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2016/04/05 19:53:10
Subject: Re:AoS Khorne Bloodbound discussion
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Fresh-Faced New User
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What would get me more bang for my buck?
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![[Post New]](/s/i/i.gif) 2016/04/05 22:34:28
Subject: AoS Khorne Bloodbound discussion
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Humming Great Unclean One of Nurgle
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The best advice I can give in general is to take a look at PPC or SCGT comp and see what units have the most points per wound to get a short list of what you may need.
As for more specific advice, off the top of my head I would say that running a skull cannon instead of the gorebeast chariot and using 25 bloodletters instead of bloodreavers would scale up your list pretty well without going overboard. Swapping out a slaughterpriest for a herald of khorne would step that up a notch. If you want to stay on the warriors of chaos side, try to gravitate towards mighty lords of khorne, bloodsecrators, and skarr bloodwrath as those are the best characters for their wounds. Chosen are a pretty badass 2-wound infantry unit (better than blood warriors) while a daemon prince of khorne with sword&wings will be a good buy at 8 wounds (particularly with a bloodsecrator in range). Probably worth noting that bringing as many bloodsecrators as you can is a good idea unless your group house-rules ability stacking (since RAW the extra attacks will stack).
If you want to take this into overboard territory, then here's a more deadly design at 50 wounds:
-Skulltaker (5)
-Skarr Bloodwrath (5)
-Bloodsecrator (5)
-Skull Cannon (7)
-28 bloodletters with full command (28)
Use the skull cannon to take out threats to your characters, keep skulltaker in range of the bloodletters' locus effect, and generally keep everyone you can in range of the bloodsecrator planting his banner.
And of course, when speaking Khorne, Scarbrand (and technically Archaeon) will be the best bang for their wounds count if you are willing to get mean.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2016/04/12 03:23:49
Subject: Re:AoS Khorne Bloodbound discussion
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Fresh-Faced New User
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Played a game using:
Valkia
Bloodstoker
Gorebeast chariot
4 bloodglaive skullcrushers
Khorgorath
You were right ninth. Cool looking model but that chariot got off a charge and still did nothing.
Enemy was varangaurd,blightkings, harbinger of decay, and flamers of tzeentch. Valkia and the Khorgorath were the heroes.
Thinking about replacing chariot with those two wound hounds that can dispel and reroll charge for added speed.
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![[Post New]](/s/i/i.gif) 2016/04/12 12:03:28
Subject: AoS Khorne Bloodbound discussion
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Clousseau
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Some units are AMAZING in the Azyr Comp model because they're grossly undercosted for what they can do
You'll have to let me know exactly what units are *grossly* undercosted for what they can do.
Azyr comp is laughable
I'd love to see a detailed reason why its *laughable*
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This message was edited 1 time. Last update was at 2016/04/12 12:05:00
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![[Post New]](/s/i/i.gif) 2016/04/12 13:20:41
Subject: AoS Khorne Bloodbound discussion
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Tough Treekin
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*ANY* comp can be pooh-poohed if you look hard enough, and there are always things that cause issues.
(For example, Tempestors are actually *way* more effective as individuals than a single unit of Tempestors with the same number of models).
If you play with comp, you have to accept that the creators have to strike a balance between complexity, updates and experience.
Given the myriad factors that can affect a unit's in-game effectiveness, the best you can expect is an average.
I don't use comp (I don't see the need for it as I have a good group), but denigrating what is literally an amateur endeavour intended to benefit the community is a cheap shot.
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![[Post New]](/s/i/i.gif) 2016/04/12 15:41:39
Subject: Re:AoS Khorne Bloodbound discussion
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Regular Dakkanaut
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Titomcd wrote:Played a game using:
Valkia
Bloodstoker
Gorebeast chariot
4 bloodglaive skullcrushers
Khorgorath
You were right ninth. Cool looking model but that chariot got off a charge and still did nothing.
Enemy was varangaurd,blightkings, harbinger of decay, and flamers of tzeentch. Valkia and the Khorgorath were the heroes.
Thinking about replacing chariot with those two wound hounds that can dispel and reroll charge for added speed.
On average, the Khorgorath and the Chariot should be about even. The advantage of the chariot is greater movement and greater hitting power on charges. The advantage of the Khorgorath is the regeneration and fear if it kills an enemy model.
One aspect of the army list above .. you have lots of units that get bonuses on charges (chariot, skullcrushers, Valkia).
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![[Post New]](/s/i/i.gif) 2016/04/13 14:11:43
Subject: Re:AoS Khorne Bloodbound discussion
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Fresh-Faced New User
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I guess i could see that Endur - although I think the khorgorath has its place as a bully to weaker units if you can get it in there.
tomorrow running a similar list with flesh hounds instead of a chariot - my guess is they will do better.
Anyone ever use Karanak?
Wondering if a list of:
Valkia
Karanak (plus his summoned unit of flesh hounds)
10 flesh hounds
4 Skullcrushers
would be effective at all?
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![[Post New]](/s/i/i.gif) 2016/04/13 15:59:29
Subject: Re:AoS Khorne Bloodbound discussion
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Regular Dakkanaut
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"Valkia
Karanak (plus his summoned unit of flesh hounds)
10 flesh hounds
4 Skullcrushers"
I like the speed of this list... everything moves at least 8". Are the 10 flesh hounds the ones Karanak will summon, or are you summoning additional flesh hounds?
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![[Post New]](/s/i/i.gif) 2016/04/13 16:01:58
Subject: AoS Khorne Bloodbound discussion
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Auspicious Aspiring Champion of Chaos
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I'm intrigued at the possibilities of things like Fleshhounds. Having unbinding units that you can push deep seems good for disrupting wizards who hang back to buff.
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2016/04/13 19:31:04
Subject: Re:AoS Khorne Bloodbound discussion
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Fresh-Faced New User
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Endur - there would be 20 total. 10 on the board and 10 summoned.
Since I don't have karanak today, I'm going to run a bloodstoker instead tomorrow and see how it does.
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![[Post New]](/s/i/i.gif) 2016/04/14 18:43:58
Subject: Re:AoS Khorne Bloodbound discussion
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Nasty Nob on a Boar
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Titomcd wrote:Endur - there would be 20 total. 10 on the board and 10 summoned.
Since I don't have karanak today, I'm going to run a bloodstoker instead tomorrow and see how it does.
Yes please let us know how this performs. I have kicked around the idea of hounds as well in bigger groups.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2016/04/15 15:12:25
Subject: Re:AoS Khorne Bloodbound discussion
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Fresh-Faced New User
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Karanak did....ok? My opponents mounted Warboss avoided him for the most part until turn 3. Top of turn 4 I summoned 10 flesh hounds and that was checkmate. It's a good list but I think easily picked apart by ranged. Would be brutal against spellcasters. I'm going to run it more and see how it plays.
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