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![[Post New]](/s/i/i.gif) 2015/08/13 01:33:10
Subject: Beating SM as IG?
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Fresh-Faced New User
Norway
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Trying to come up with a way to beat the new SM formation. Can't remember it's name, but it grants my opponent Objective secure on the entire army (- his 3 scout units) + all transports are free and both salamandre doctrine AND Ultramarine doctrine., It ends up with my 1750 IG army running CaD vs his 2200+ army with Objective secure, twinlinked meltas and flamers + those ultramarine doctrines,. I can't see how i'm to stop it.
He runs 2 devastator squads, 1 with all LC and 1 with all MM.
2 Dreadnaughts, mm + hf + dreadnaught close combat
7 tactical squads with combiflamer and melta+ meltabomb
3 scout units with combigrav
some salamander named boss..can't remember name, and a chaplin.
and he gets 3 drop pods + 7 assorted razorbacks and rhinos for free, most armed with LC, assault cannon and/or plasma.
Tactics is usually to drop the dreadnaughts and MM devastators in my line, preferably close to objectives, then hold his 7 rhino/razors on his own line to drive where needed. His scouts scoutmoves forward to grav some of my stuff.
It's too many targets to take on, and next to impossible to wrest control over his objectives as there are usually 2 vehicles and 2 squads with obj.secured on every one of them.
Running heavy on inf = fieldday for his twinlinked flamers... Too many tanks and his meltas cries tears of joy. So strugling abit here.
Any suggestions?
(not running allies unless i see no other way)
Thx
Sqroot
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Emperor Protects |
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![[Post New]](/s/i/i.gif) 2015/08/13 03:23:28
Subject: Re:Beating SM as IG?
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Crazed Spirit of the Defiler
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Get something with interceptor to put some hurt on their deepstriking units.
Air power would help since there isn't much AA on their list. Consider Vendettas or Vultures.
A cheap vehicle spam might do you good. Sentinels with lascannons and hunterkillers can take a toll on light vehicles. The variations of flame tanks should hurt the marines.
Pask in a punisher is always a good choice. The autocannon russ might do well here too.
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Iron within, Iron without |
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![[Post New]](/s/i/i.gif) 2015/08/13 03:45:28
Subject: Beating SM as IG?
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Drop Trooper with Demo Charge
Somewhere between England and New Zealand.
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Ifit was me, I would...
Surround your tanks on all sides in a litteral Human shield, give your sargents power axes. Add a Lord Commissar with melta bombs and a few veteran squads with Demolitions, shotguns and their own meltas. Maybe give the Platoon squads autocannons and lascannons to shoot at the rhinos.
For Tanks take Pask in a Vanquisher to pop his Rhinos from range and Give him 2 kitted out executioners that reroll gets hot. Make sure there's always Guardsmen in front, giving you a cover save while you can draw LOS over them.
Get a Vendetta.
Aegis defence line and bring the turret.
...I have no idea how many points this is.
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![[Post New]](/s/i/i.gif) 2015/08/13 08:12:45
Subject: Beating SM as IG?
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Battleship Captain
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Broadly agreed.
If you take infantry heavy, flamers will kill you. Tank heavy and meltas will kill you.
'Bubble-wrapping' the tanks works in theory, but since this is multimeltas, not meltaguns, you're needing to push his theoretical drop points 12" away, not 6", which is probably not happening.
However, a thin line of guardsmen grants a 5+ cover save to the tank - and camo netting ups that to a 4+ cover save. That should take a fair bit of concentrated effort to bring down.
Also, if you want some protection from deep striking marines, consider bringing along the Inqusition. Inqusisitor Coteaz is a detachment by himself, which won't affect whether an army is battleforged, but bolt him into a platoon with plenty of heavy weapons and you can make a right mess of deep striking enemies....
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/08/13 14:17:42
Subject: Beating SM as IG?
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Fresh-Faced New User
Norway
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@ Signet-Powers : Didn't think preferred enemy helped with "gets hot" and templets. You roll a die to see if they gets hot, not a to hit roll as such.
@Iocarno : Interception vs a drop pod with SM, could you target the sm or would you have to target the pod when it deep strikes?
Otherwise, good suggestion, but saving my pask for a round, or having a vendetta will do me no good. it's 10 (!) free vehicles on the field, and the firepower needed to open all the tincans AND remove the food inside is just staggering. I can't score any points untill the SM are removed fully.
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Emperor Protects |
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![[Post New]](/s/i/i.gif) 2015/08/13 14:55:33
Subject: Beating SM as IG?
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Boosting Space Marine Biker
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Make sure he knows that only the vehicle comes free and not the upgrades to, seen people mix that up
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![[Post New]](/s/i/i.gif) 2015/08/13 15:24:31
Subject: Beating SM as IG?
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Slashing Veteran Sword Bretheren
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This is a tough matchup. but here's probably your best bet. Line your long range artillery tanks with their backs to the board edge. Line a huge blob in front of them for intervening cover and then put an aegis defense line in front of that. Give his drop pods no good place to drop except in front of your firing line.
As far as artillery goes you will want long range and something that can krak armor. Also dont be afraid to add HK missiles and camo netting to your vehicles.
Vendettas with lascannons will also be your friends. and even some heavy weapon squads in the infantry blob. And space out the infantry, remember, 2" between each model.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/08/13 15:58:04
Subject: Beating SM as IG?
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Battlewagon Driver with Charged Engine
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This may not be the answer you are looking for, but it is inherently unfair for an army without formations to play one with one of the most powerful formations in the game.
I would suggest that you play CAD vs CAD, not 40k.
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![[Post New]](/s/i/i.gif) 2015/08/16 08:06:28
Subject: Beating SM as IG?
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Unrelenting Rubric Terminator of Tzeentch
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IG-Sqroot wrote:@ Signet-Powers : Didn't think preferred enemy helped with "gets hot" and templets. You roll a die to see if they gets hot, not a to hit roll as such.
@Iocarno : Interception vs a drop pod with SM, could you target the sm or would you have to target the pod when it deep strikes?
Otherwise, good suggestion, but saving my pask for a round, or having a vendetta will do me no good. it's 10 (!) free vehicles on the field, and the firepower needed to open all the tincans AND remove the food inside is just staggering. I can't score any points untill the SM are removed fully.
Prefered Enemy give a unit the ability to re-roll gets hot on blasts/templates.
If you have interceptor (or Coteaz's better-than-Interceptor), you may choose to target either the drop pods or the marines that disembarked, as both have arrived from reserve during the movement phase.
Coteaz in a blob with auto and/or lascannons can be pretty handy, especially if you can give them ignores cover via orders or Perfect Timing beforehand, since you can be fairly certain he won't be DS'ing within 12" of Coteaz. Allied unit of Vanguard with 3x Plasma Calivers to house Coteaz should delete or render combat ineffective any marine unit that comes down, though that breaks your no-allies stipulation. Can achieve a similar result with a unit of Plasma cannon servitors and Plasma gun henchmen to join Coteaz, again, apply perfect timing for maximum lulz.
50 Conscripts with priest are the cheapest bubblewrap you can buy. Let him flamer them, they're 3 points each and fearless, if they do nothing but buy you 1 or 2 rounds of cover saves and draw fire, they've more than paid for themselves.
Russes behind an Aegis with camo netting get a 3+ cover, 2+ if you rolled night fighting or got the choice from the strategic table. Neuters his flamers and gives you a chance against his melta.
Void shield generator and effective model placement should allow you to eat at least 3 melta shots and delay heavy flamer death-rape of your infantry as well. Use the ork trick of having 1 or 2 conscripts in the VSG area of effect and everything else outside as bubble wrap. The shield protects units that are within range, not models, so 1 conscript can totally render to other 49 immune to flamers if he's within 12" of the VSG, forcing him to land further away, and hopefully out of melta range, so he's glancing on a 4 on 1 dice. Be a real scumbag and bring the VSG network for 9 shields (and a promethium pipeline). Let him break through that and then hit his infantry with all the ignores cover AP3 you can muster.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2015/08/17 00:30:48
Subject: Re:Beating SM as IG?
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Xenohunter Acolyte with Alacrity
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P/E largely negates "Gets Hot!" -- its in the BRB...
I agree with what most people said -- I'd say that in my experience, even given all IG's cool toys... the ability to put out tons of shots and force a ton of saves is where their strength lies... oh, and wyverns.
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