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2015/09/07 23:35:14
Subject: Age of Sigmar News & Rumours: Knight Vexillor & Heraldor p26
I don't know I usually don';t complain and when you get it and it is that tiny you will never notice. But the large scale image looks like he is peeking into the hole maybe something is blocking the way?
I need to go to work every day.
Millions of people on welfare depend on me.
2015/09/07 23:50:38
Subject: Age of Sigmar News & Rumours: Knight Vexillor & Heraldor p26
Actually I think a horse is more suited to combat than someone who can fly. The horse has much greater shock value and is much more resistant to arrows than something with wings. Wings would be way better for scouting, but if those winged creatures tried to engage another unit they would have a worse time than horse would, at least the horse has a shock value to it. Flying units would just lose their wings to ranged weapons in a flash.
Yeah, but these winged knights actually use their wings as melee weapons when they get close The wings let them fly... and double as light sabers! In seriousness, your point is well taken; generally speaking, heavy cavalry would be better in a scrum than flying beasts that can swoop in.
Thematically, Sigmar is an idiot, however. At the very least, he is not a WAAC God. He should have made all the Sigmarites Knights Venator: flying archers that can one-shot anything from a grunt to a hero... and then just shoot all the Chaos and Undead guys from a 30" diagonal, airborne! Whatever would the Orcs (uh... Orrucks?) do?
This message was edited 1 time. Last update was at 2015/09/07 23:51:29
2015/09/07 23:53:51
Subject: Age of Sigmar News & Rumours: Knight Vexillor & Heraldor p26
Actually I think a horse is more suited to combat than someone who can fly. The horse has much greater shock value and is much more resistant to arrows than something with wings. Wings would be way better for scouting, but if those winged creatures tried to engage another unit they would have a worse time than horse would, at least the horse has a shock value to it. Flying units would just lose their wings to ranged weapons in a flash.
Yeah, but these winged knights actually use their wings as melee weapons when they get close The wings let them fly... and double as light sabers! In seriousness, your point is well taken; generally speaking, heavy cavalry would be better in a scrum than flying beasts that can swoop in.
Thematically, Sigmar is an idiot, however. At the very least, he is not a WAAC God. He should have made all the Sigmarites Knights Venator: flying archers that can one-shot anything from a grunt to a hero... and then just shoot all the Chaos guys from a 30" diagonal, airborne!
What I would do, is build large tower frames on wheels, at the top of these frames have shields and ammunition. Then I would have the flyers hovering behind the shield firing down into the enemies while the foot soldiers engaged. I will be able to replace dead archers with new ones because they can fly up and ammo can go up and down. If your enemy cannot fly they cannot get to you and even if they can your archers can fly away.
Now that would make a cool fantasy models/scenario.
2015/09/08 02:44:53
Subject: Age of Sigmar News & Rumours: Knight Vexillor & Heraldor p26
Kilkrazy wrote: If they release Storm Caste cavalry will they be called Knight Ridors?
LOL!
If you actually think about it, mounted knights make no sense when you can give your knights wings that allow them to fly faster than the mounts can charge But then again, when did not making any sense ever stop GW from making a cool looking mini
Actually I think a horse is more suited to combat than someone who can fly. The horse has much greater shock value and is much more resistant to arrows than something with wings. Wings would be way better for scouting, but if those winged creatures tried to engage another unit they would have a worse time than horse would, at least the horse has a shock value to it. Flying units would just lose their wings to ranged weapons in a flash.
Unless of course the enemy is fleeing, then they could harass the fleeing enemy but so can horse... just horses do all the other combat jobs too.
In sieges however flying soldiers would be amazing to have, and for scouting.
Chikout wrote: Looking at the picture of the hornblower, you can quite clearly see a triangular slot cut into the bottom of the helmet leaving his lips and chin exposed. Unfortunately the painter took rather less care than the designer and painted this gold too. I know Age of Sigmar bashing is a popular sport around these parts, but taking a moment to use your eyes before rushing to judgement wouldn't hurt.
I zoomed in to like 500% and it looks like a standard margarine helmet. It does have some weird shine near the mouth of the helmet but still. Is there a better picture somewhere?
It also doesn't change the fact he looks like an astronomer trying to find some stars. Or maybe he is doing a staring into the sun competition with his mates.
LOL, he probably won't make many saves wearing one of those!
And even without zooming, I can see little doodads on either side of his mouth. The painter may have even made that part skin toned but the pic is too blurry to tell.
And why wouldn't he point the horn up in the air? Should he point it towards the ground or something? Come on...
But I agree if it's closed, it would be a little silly.
Whoops yea Margarine helmets would be so gross too.
I don't know about you, but whenever the horns finish blowing they are promptly angled downwards, it also does not explain why he seems to be looking through it, I think it's likely the way the model has been assembled, it's likely you can assemble it at the mouth but maybe it slid up during the glue process or something.
Is it really so difficult to imagine for the horn being slightly higher than it needs to be for a brief moment? Honestly it looks like it's directly in front of his nose, like he's in the midst of raising it but still surrounded by dudes who are trying to, y'know, kill him.
And comparing this sort of thing to real world militaries is kinda dumb, what real world winged creatures are used in combat that you are comparing horses to? How can you make those comparisons without making assumptions? How can you say a horse has more shock value than someone who can fly? What evidence do you have to provide?
And why expect him to just put it down right away? Again, you're making a comparison between actual militaries and a fantasy military.
2015/09/08 02:55:13
Subject: Age of Sigmar News & Rumours: Knight Vexillor & Heraldor p26
Kilkrazy wrote: If they release Storm Caste cavalry will they be called Knight Ridors?
LOL!
If you actually think about it, mounted knights make no sense when you can give your knights wings that allow them to fly faster than the mounts can charge But then again, when did not making any sense ever stop GW from making a cool looking mini
Actually I think a horse is more suited to combat than someone who can fly. The horse has much greater shock value and is much more resistant to arrows than something with wings. Wings would be way better for scouting, but if those winged creatures tried to engage another unit they would have a worse time than horse would, at least the horse has a shock value to it. Flying units would just lose their wings to ranged weapons in a flash.
Unless of course the enemy is fleeing, then they could harass the fleeing enemy but so can horse... just horses do all the other combat jobs too.
In sieges however flying soldiers would be amazing to have, and for scouting.
Chikout wrote: Looking at the picture of the hornblower, you can quite clearly see a triangular slot cut into the bottom of the helmet leaving his lips and chin exposed. Unfortunately the painter took rather less care than the designer and painted this gold too. I know Age of Sigmar bashing is a popular sport around these parts, but taking a moment to use your eyes before rushing to judgement wouldn't hurt.
I zoomed in to like 500% and it looks like a standard margarine helmet. It does have some weird shine near the mouth of the helmet but still. Is there a better picture somewhere?
It also doesn't change the fact he looks like an astronomer trying to find some stars. Or maybe he is doing a staring into the sun competition with his mates.
LOL, he probably won't make many saves wearing one of those!
And even without zooming, I can see little doodads on either side of his mouth. The painter may have even made that part skin toned but the pic is too blurry to tell.
And why wouldn't he point the horn up in the air? Should he point it towards the ground or something? Come on...
But I agree if it's closed, it would be a little silly.
Whoops yea Margarine helmets would be so gross too.
I don't know about you, but whenever the horns finish blowing they are promptly angled downwards, it also does not explain why he seems to be looking through it, I think it's likely the way the model has been assembled, it's likely you can assemble it at the mouth but maybe it slid up during the glue process or something.
Is it really so difficult to imagine for the horn being slightly higher than it needs to be for a brief moment? Honestly it looks like it's directly in front of his nose, like he's in the midst of raising it but still surrounded by dudes who are trying to, y'know, kill him.
And comparing this sort of thing to real world militaries is kinda dumb, what real world winged creatures are used in combat that you are comparing horses to? How can you make those comparisons without making assumptions? How can you say a horse has more shock value than someone who can fly? What evidence do you have to provide?
And why expect him to just put it down right away? Again, you're making a comparison between actual militaries and a fantasy military.
Sigh.
Yes it is, because its a huge horn, if you don't mind someone raising a horn to eye level "just finishing using it" then fine, but id wager it's not common at all to hold the horn higher up your face than your mouth for reasons. Can you give me a reason why someone would do this?
Because flying means you are more fragile. Most flying things are protected by one thing... speed and agility. Why would you be scared of something that's gonna die on impact with you? Think about how things fly... then think about what happens when these flying things crash into things. Put the two together and you get fragile. Horses however do not have this problem, a horse will still die if it charges an enemy unit that doesn't break, but the unit is more likely to break if horses charge it. Another reason is when flying you need a lot of space per flying object, this means your flying men are a lot less dense than the cavalry which are less dense than the infantry. Being dense is number 1 safety against shock units (like horse) and so flying units would suffer greatly if the enemy don't break and they struggle to evade zooming at their target. Each man now has to fight 3 or more soldiers on the ground which means death. Remember a horse has breaks, something flying does not have breaks. If their target does not break, how do the flying units avoid crashing to their deaths?
There is my evidence, prove me wrong. Simply think about how wars work, then think about how flying things work, then put it together.
What is the fantasy excuse for using the horse as an eye glass? Especially a horn of this size?
Just pointing out that my original point is that there is plenty of good reasons to have Cavalry despite having flying troops.
This message was edited 2 times. Last update was at 2015/09/08 02:58:08
2015/09/08 04:26:12
Subject: Age of Sigmar News & Rumours: Knight Vexillor & Heraldor p26
Kilkrazy wrote: If they release Storm Caste cavalry will they be called Knight Ridors?
LOL!
If you actually think about it, mounted knights make no sense when you can give your knights wings that allow them to fly faster than the mounts can charge But then again, when did not making any sense ever stop GW from making a cool looking mini
Actually I think a horse is more suited to combat than someone who can fly. The horse has much greater shock value and is much more resistant to arrows than something with wings. Wings would be way better for scouting, but if those winged creatures tried to engage another unit they would have a worse time than horse would, at least the horse has a shock value to it. Flying units would just lose their wings to ranged weapons in a flash.
Unless of course the enemy is fleeing, then they could harass the fleeing enemy but so can horse... just horses do all the other combat jobs too.
In sieges however flying soldiers would be amazing to have, and for scouting.
Chikout wrote: Looking at the picture of the hornblower, you can quite clearly see a triangular slot cut into the bottom of the helmet leaving his lips and chin exposed. Unfortunately the painter took rather less care than the designer and painted this gold too. I know Age of Sigmar bashing is a popular sport around these parts, but taking a moment to use your eyes before rushing to judgement wouldn't hurt.
I zoomed in to like 500% and it looks like a standard margarine helmet. It does have some weird shine near the mouth of the helmet but still. Is there a better picture somewhere?
It also doesn't change the fact he looks like an astronomer trying to find some stars. Or maybe he is doing a staring into the sun competition with his mates.
LOL, he probably won't make many saves wearing one of those!
And even without zooming, I can see little doodads on either side of his mouth. The painter may have even made that part skin toned but the pic is too blurry to tell.
And why wouldn't he point the horn up in the air? Should he point it towards the ground or something? Come on...
But I agree if it's closed, it would be a little silly.
Whoops yea Margarine helmets would be so gross too.
I don't know about you, but whenever the horns finish blowing they are promptly angled downwards, it also does not explain why he seems to be looking through it, I think it's likely the way the model has been assembled, it's likely you can assemble it at the mouth but maybe it slid up during the glue process or something.
Is it really so difficult to imagine for the horn being slightly higher than it needs to be for a brief moment? Honestly it looks like it's directly in front of his nose, like he's in the midst of raising it but still surrounded by dudes who are trying to, y'know, kill him.
And comparing this sort of thing to real world militaries is kinda dumb, what real world winged creatures are used in combat that you are comparing horses to? How can you make those comparisons without making assumptions? How can you say a horse has more shock value than someone who can fly? What evidence do you have to provide?
And why expect him to just put it down right away? Again, you're making a comparison between actual militaries and a fantasy military.
Sigh.
Yes it is, because its a huge horn, if you don't mind someone raising a horn to eye level "just finishing using it" then fine, but id wager it's not common at all to hold the horn higher up your face than your mouth for reasons. Can you give me a reason why someone would do this?
Because flying means you are more fragile. Most flying things are protected by one thing... speed and agility. Why would you be scared of something that's gonna die on impact with you? Think about how things fly... then think about what happens when these flying things crash into things. Put the two together and you get fragile. Horses however do not have this problem, a horse will still die if it charges an enemy unit that doesn't break, but the unit is more likely to break if horses charge it. Another reason is when flying you need a lot of space per flying object, this means your flying men are a lot less dense than the cavalry which are less dense than the infantry. Being dense is number 1 safety against shock units (like horse) and so flying units would suffer greatly if the enemy don't break and they struggle to evade zooming at their target. Each man now has to fight 3 or more soldiers on the ground which means death. Remember a horse has breaks, something flying does not have breaks. If their target does not break, how do the flying units avoid crashing to their deaths?
There is my evidence, prove me wrong. Simply think about how wars work, then think about how flying things work, then put it together.
What is the fantasy excuse for using the horse as an eye glass? Especially a horn of this size?
Just pointing out that my original point is that there is plenty of good reasons to have Cavalry despite having flying troops.
I also tend to think in resource.
Flying troops are probably your super skilled guys that are needed to be inserted where they do the most good.
A horse is still better than infantry, and probably easier to come by/requisition/takes less god-juice to make than winged super-soldiers. There's a reason Nagash didn't just raise thousands of Terrorgheists as opposed to zombies and skeletons. If they were available, he probably would have. Not every troop would be as easy to find as another.
Wow. These are some startlingly ugly models. Not just the most recent. All of them.
It's like they took 40k models (where did the fantasy aesthetic go?) ..."biggerized" them, added extra XX's or YY's (depending on your side) and then painted them AA or BB (depending on their side).
There is a point where "more" stops being better. It just gets boring.
ender502
"Burning the aquila into the retinas of heretics is the new black." - Savnock
"The ignore button is for pansees who can't deal with their own problems. " - H.B.M.C.
2015/09/08 13:56:07
Subject: Age of Sigmar News & Rumours: Knight Vexillor & Heraldor p26
Yes it is, because its a huge horn, if you don't mind someone raising a horn to eye level "just finishing using it" then fine, but id wager it's not common at all to hold the horn higher up your face than your mouth for reasons. Can you give me a reason why someone would do this?
Hold the heavy horn aloft and blow it, turn you face to look across the battlefield before blowing it again, you would leave the horn upwards, try it out.
My AOS sales in my store have dropped to zero. People were somewhat excited about new sculpts for existing races, but not an endless tide of sigmar. I'm down to ordering 1 of a new release, and sometimes that sits. I used to order 8-16 of all WFB releases and 30 armie books. How the mighty have fallen.
I so miss that 40k game they used to make. That little sucker was hot, you'd get 6 kits and a new codex in 3 weeks and they pumped them out fast. Wonder if GW will ever remember they made a game that sells?
....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
2015/09/08 14:30:25
Subject: Age of Sigmar News & Rumours: Knight Vexillor & Heraldor p26
My AOS sales in my store have dropped to zero. People were somewhat excited about new sculpts for existing races, but not an endless tide of sigmar. I'm down to ordering 1 of a new release, and sometimes that sits. I used to order 8-16 of all WFB releases and 30 armie books. How the mighty have fallen.
I so miss that 40k game they used to make. That little sucker was hot, you'd get 6 kits and a new codex in 3 weeks and they pumped them out fast. Wonder if GW will ever remember they made a game that sells?
Maybe you should be making the point to people that Stormcast are an entirely new army?
Seriously, what the hell is wrong with people that they cannot grasp the concept of fleshing out a new army before moving on to the legacy stuff?
My AOS sales in my store have dropped to zero. People were somewhat excited about new sculpts for existing races, but not an endless tide of sigmar. I'm down to ordering 1 of a new release, and sometimes that sits. I used to order 8-16 of all WFB releases and 30 armie books. How the mighty have fallen.
I so miss that 40k game they used to make. That little sucker was hot, you'd get 6 kits and a new codex in 3 weeks and they pumped them out fast. Wonder if GW will ever remember they made a game that sells?
If I might chime in with a theory... I would argue that the 'local community' shot itself in the foot. Rather than embracing the new AoS game for what it is the 'local community' tried to mold AoS into something it was never meant to be... An updated WFB. When the 'local community' didn't like the abomination they created, interest faltered.
My recommendation to you Mikhaila, to reinvigorate interest in AoS, would be to try and change the manner in which the 'local community' views AoS. Try embracing the game as it is, don't change it and you may be surprised to find avenues of thinking / game play that you.hadn't considered previously.
2015/09/08 15:01:20
Subject: Age of Sigmar News & Rumours: Knight Vexillor & Heraldor p26
I'm planning to flesh out my Sigmarine army some more, but just with the contents of the starter set and extra box of shooty guys I got, I don't expect to be buying any more till I get these all painted and that will prolly be like 6 months at this rate.
I woulda been fine if they wanted to mix stuff up more besides a few twigs on round bases rather than rushing to get everything out all at once.
My AOS sales in my store have dropped to zero. People were somewhat excited about new sculpts for existing races, but not an endless tide of sigmar. I'm down to ordering 1 of a new release, and sometimes that sits. I used to order 8-16 of all WFB releases and 30 armie books. How the mighty have fallen.
I so miss that 40k game they used to make. That little sucker was hot, you'd get 6 kits and a new codex in 3 weeks and they pumped them out fast. Wonder if GW will ever remember they made a game that sells?
If I might chime in with a theory... I would argue that the 'local community' shot itself in the foot. Rather than embracing the new AoS game for what it is the 'local community' tried to mold AoS into something it was never meant to be... An updated WFB. When the 'local community' didn't like the abomination they created, interest faltered.
My recommendation to you Mikhaila, to reinvigorate interest in AoS, would be to try and change the manner in which the 'local community' views AoS. Try embracing the game as it is, don't change it and you may be surprised to find avenues of thinking / game play that you.hadn't considered previously.
It's not the local community's obligation to just embrace whatever GW pumps out for them. What if the local community has no interest in AoS "as it is" and gave it a shot as an updated WFB and when they realized it wasn't fix for purpose moved on to something not GW.
Just anecdotal observations, but my local store said they've cut down on ordering Sigmar stuff, because the only things that are moving are the starter sets.
That thing seems to be selling through pretty regularly, but obviously there's a lot more value in that box for most people than the individual units so far.
Poorly lit photos of my ever- growing collection of completely unrelated models!
highlord tamburlaine wrote: Just anecdotal observations, but my local store said they've cut down on ordering Sigmar stuff, because the only things that are moving are the starter sets.
That thing seems to be selling through pretty regularly, but obviously there's a lot more value in that box for most people than the individual units so far.
My local store is also ordering minimum of AoS as he says he can't move it. The only thing he has been able to sell his some of the scenery. I know this is also anecdotal, but I've been hearing this quite a bit on the internet.
My AOS sales in my store have dropped to zero. People were somewhat excited about new sculpts for existing races, but not an endless tide of sigmar. I'm down to ordering 1 of a new release, and sometimes that sits. I used to order 8-16 of all WFB releases and 30 armie books. How the mighty have fallen.
I so miss that 40k game they used to make. That little sucker was hot, you'd get 6 kits and a new codex in 3 weeks and they pumped them out fast. Wonder if GW will ever remember they made a game that sells?
Maybe you should be making the point to people that Stormcast are an entirely new army?
Seriously, what the hell is wrong with people that they cannot grasp the concept of fleshing out a new army before moving on to the legacy stuff?
I don't think anyone is having trouble understand that. I think people are just don't like Sigmarines for anything but 40k conversions.
Fafnir wrote: Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
2015/09/08 15:30:34
Subject: Age of Sigmar News & Rumours: Knight Vexillor & Heraldor p26
My AOS sales in my store have dropped to zero. People were somewhat excited about new sculpts for existing races, but not an endless tide of sigmar. I'm down to ordering 1 of a new release, and sometimes that sits. I used to order 8-16 of all WFB releases and 30 armie books. How the mighty have fallen.
I so miss that 40k game they used to make. That little sucker was hot, you'd get 6 kits and a new codex in 3 weeks and they pumped them out fast. Wonder if GW will ever remember they made a game that sells?
If I might chime in with a theory... I would argue that the 'local community' shot itself in the foot. Rather than embracing the new AoS game for what it is the 'local community' tried to mold AoS into something it was never meant to be... An updated WFB. When the 'local community' didn't like the abomination they created, interest faltered.
My recommendation to you Mikhaila, to reinvigorate interest in AoS, would be to try and change the manner in which the 'local community' views AoS. Try embracing the game as it is, don't change it and you may be surprised to find avenues of thinking / game play that you.hadn't considered previously.
That's a fair comment, however it also shows that GW misjudged the value of AoS and made it unappealing to lots of existing customers.
That won't matter if they can get lots of new customers interested of course. That would be easier if they had hordes of old customers enthused by the game to spread word of mouth.
My AOS sales in my store have dropped to zero. People were somewhat excited about new sculpts for existing races, but not an endless tide of sigmar. I'm down to ordering 1 of a new release, and sometimes that sits. I used to order 8-16 of all WFB releases and 30 armie books. How the mighty have fallen.
I so miss that 40k game they used to make. That little sucker was hot, you'd get 6 kits and a new codex in 3 weeks and they pumped them out fast. Wonder if GW will ever remember they made a game that sells?
Maybe you should be making the point to people that Stormcast are an entirely new army?
Seriously, what the hell is wrong with people that they cannot grasp the concept of fleshing out a new army before moving on to the legacy stuff?
I don't think anyone is having trouble understand that. I think people are just don't like Sigmarines for anything but 40k conversions.
That's fine and dandy.
Personally? I enjoy them for Age of Sigmar. It's a new army, and the game is getting a new aesthetic.
This isn't the Old World anymore. That world is gone and serves a single purpose: to remind Sigmar of what was lost.
My AOS sales in my store have dropped to zero. People were somewhat excited about new sculpts for existing races, but not an endless tide of sigmar. I'm down to ordering 1 of a new release, and sometimes that sits. I used to order 8-16 of all WFB releases and 30 armie books. How the mighty have fallen.
I so miss that 40k game they used to make. That little sucker was hot, you'd get 6 kits and a new codex in 3 weeks and they pumped them out fast. Wonder if GW will ever remember they made a game that sells?
Maybe you should be making the point to people that Stormcast are an entirely new army?
Seriously, what the hell is wrong with people that they cannot grasp the concept of fleshing out a new army before moving on to the legacy stuff?
I don't think anyone is having trouble understand that. I think people are just don't like Sigmarines for anything but 40k conversions.
It was always going to be the case that those people who would pick up boxsets as conversion fodder for 40K were never necessarily going to be long term permanent customers of AoS. In response to the point that people should stop disliking the length of time it is taking to 'flesh out' the Sigmarines, I cannot really see what is not to understand here; they all look the same so there is nothing really exciting or interesting in yet another release with a different pose and combination of weapons. At least with other factions you might have had variances that are not too dissimilar but still interesting (High Elves: Phoenix Guard, White Lions, Swordmasters, Dwarfs: Longbeards, Hammerers, Ironbreakers, Skaven: Slaves, Clanrats, Stormvermin, Plague Monks, etc etc). Even then they could have mixed up the product releases over intervening weeks to keep people's interest.
The release strategy is a total snorefest at this stage
A grudge never too old to settle with metal and ire on the funeral pyre of vanquished foe
Kanluwen wrote:
Maybe you should be making the point to people that Stormcast are an entirely new army?
Seriously, what the hell is wrong with people that they cannot grasp the concept of fleshing out a new army before moving on to the legacy stuff?
oni wrote:
If I might chime in with a theory... I would argue that the 'local community' shot itself in the foot. Rather than embracing the new AoS game for what it is the 'local community' tried to mold AoS into something it was never meant to be... An updated WFB. When the 'local community' didn't like the abomination they created, interest faltered.
My recommendation to you Mikhaila, to reinvigorate interest in AoS, would be to try and change the manner in which the 'local community' views AoS. Try embracing the game as it is, don't change it and you may be surprised to find avenues of thinking / game play that you.hadn't considered previously.
Both of these posts in response to Mik are poorly thought out.
Firstly, Kan, just because Stormcasts are a new army does not mean they needed to dominate the release cycle for months. GW could have released them in 1 or 2 big chunks and then released other stuff in between. Instead they dragged the AoS releases out to be basically the entire summer. An entire summer for 1.5 armies (the Chaos stuff is the .5). If you don't play Khorne or want Sigmarines, what do you buy that's new? Nothing. If neither of those factions appeal, what do you do with AoS? Mik's point is that AoS stuff doesn't sell when it is all Sigmar, all the time. GW didn't have to do things the way they did, and are shooting themselves in the foot, or at least their retailers.
Oni: Are you suggesting that the local community needs to buy up Sigmarines and Khorne men and just play that? Because that is all AoS is so far if you don't include the older models. Two factions, as is. Otherwise, what is the abomination the local community created? Further, why blame the local community for not enjoying the game they corrupted instead of blaming GW for spending months releasing 1.5 armies that most people don't want, for a new game that does not appeal to the local community? You might as well blame the local community for not liking community theater plays because the local community expects decent acting and production values instead of embracing the poor quality of the experience for what it is.
In other words, GW is producing a lot of stuff many people are not very interested in, and releasing only that stuff instead of new things for other lines. Mik's GW sales have plummeted as a result. This is not the fault of the consumer, or haters, or internet forums. GW is at fault for their products not being embraced by their market, not their market.
My AOS sales in my store have dropped to zero. People were somewhat excited about new sculpts for existing races, but not an endless tide of sigmar. I'm down to ordering 1 of a new release, and sometimes that sits. I used to order 8-16 of all WFB releases and 30 armie books. How the mighty have fallen.
I so miss that 40k game they used to make. That little sucker was hot, you'd get 6 kits and a new codex in 3 weeks and they pumped them out fast. Wonder if GW will ever remember they made a game that sells?
If I might chime in with a theory... I would argue that the 'local community' shot itself in the foot. Rather than embracing the new AoS game for what it is the 'local community' tried to mold AoS into something it was never meant to be... An updated WFB. When the 'local community' didn't like the abomination they created, interest faltered.
My recommendation to you Mikhaila, to reinvigorate interest in AoS, would be to try and change the manner in which the 'local community' views AoS. Try embracing the game as it is, don't change it and you may be surprised to find avenues of thinking / game play that you.hadn't considered previously.
That's a fair comment, however it also shows that GW misjudged the value of AoS and made it unappealing to lots of existing customers.
That won't matter if they can get lots of new customers interested of course. That would be easier if they had hordes of old customers enthused by the game to spread word of mouth.
I think releasing a larger variety of armies would have been a better way to handle the release of AoS rather than forcefeeding people Sigmarites for months. There really isn't anything for people who don't play Sigmarites or Khorne to get excited about. If somebody is say a dwarf player from WHFB what is that potential customer supposed to be excited about buying for AoS? The rules and warscrolls for existing minis are free and the supplementary books so far feature Sigmarites and Chaos. Aside from terrain there's nothing for non Sigmarite or Chaos players.
If GW had created starter set boxes for all the AoS factions that would have given more players a reason to stay connected to the game. It wouldn't have needed to have been all new content, it could have been partly or mostly existing minis packaged with a few new characters or units to show the new aesthetic. Then follow up after the initial big multi army release with alternating releases of more new stuff.
Right now if you're not a Chaos player you're stuck waiting until maybe next year to see what the new look for your army will be, if it's one that survived the switch to AoS. Unless you're a big fan of the new ruleset you've been able to just tune out AoS until maybe your existing army gets some love and having the majority of your existing player base ignore you isn't a great way to launch a new flagship game.
Wehrkind wrote: Both of these posts in response to Mik are poorly thought out.
Firstly, Kan, just because Stormcasts are a new army does not mean they needed to dominate the release cycle for months. GW could have released them in 1 or 2 big chunks and then released other stuff in between. Instead they dragged the AoS releases out to be basically the entire summer. An entire summer for 1.5 armies (the Chaos stuff is the .5). If you don't play Khorne or want Sigmarines, what do you buy that's new? Nothing. If neither of those factions appeal, what do you do with AoS? Mik's point is that AoS stuff doesn't sell when it is all Sigmar, all the time. GW didn't have to do things the way they did, and are shooting themselves in the foot, or at least their retailers.
Oni: Are you suggesting that the local community needs to buy up Sigmarines and Khorne men and just play that? Because that is all AoS is so far if you don't include the older models. Two factions, as is. Otherwise, what is the abomination the local community created? Further, why blame the local community for not enjoying the game they corrupted instead of blaming GW for spending months releasing 1.5 armies that most people don't want, for a new game that does not appeal to the local community? You might as well blame the local community for not liking community theater plays because the local community expects decent acting and production values instead of embracing the poor quality of the experience for what it is.
In other words, GW is producing a lot of stuff many people are not very interested in, and releasing only that stuff instead of new things for other lines. Mik's GW sales have plummeted as a result. This is not the fault of the consumer, or haters, or internet forums. GW is at fault for their products not being embraced by their market, not their market.
You probably just don't understand it's a different game
Fafnir wrote: Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
My AOS sales in my store have dropped to zero. People were somewhat excited about new sculpts for existing races, but not an endless tide of sigmar. I'm down to ordering 1 of a new release, and sometimes that sits. I used to order 8-16 of all WFB releases and 30 armie books. How the mighty have fallen.
I so miss that 40k game they used to make. That little sucker was hot, you'd get 6 kits and a new codex in 3 weeks and they pumped them out fast. Wonder if GW will ever remember they made a game that sells?
Maybe you should be making the point to people that Stormcast are an entirely new army?
Seriously, what the hell is wrong with people that they cannot grasp the concept of fleshing out a new army before moving on to the legacy stuff?
I don't think anyone is having trouble understand that. I think people are just don't like Sigmarines for anything but 40k conversions.
That's fine and dandy.
Personally? I enjoy them for Age of Sigmar. It's a new army, and the game is getting a new aesthetic.
This isn't the Old World anymore. That world is gone and serves a single purpose: to remind Sigmar of what was lost.
It looks like it might also serve to remind GW of what was lost too!
People seem to be ok with the starter but not with the Sigmarite kits, more than aestethics its the price that is undermining the sales IMO. We can argue that the new game requires less minis but its all kind of new so it will take some time for people to adjust to a new way of collecting minis.
The new faction is growing more on me each release but I still need to flesh out other warbands first... and guess what with AOS I will only need a couple heroes and monsters and 50 odd models for most armies ( even less if I go for bellow 50 wounds).
I dig the Stormcast, but as I've repeated, I think they made the Liberators/Judicators too expensive for 5 models. I wish they had a pack the same price as Blood Warriors basically. It's just too expensive to justify picking up those "core" units.