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Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

Gotta shout out the Runesmiter, tunneling in 20 vulkites or a hero onMagmadroth...that has made a differmce

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in us
Longtime Dakkanaut





A recent big shout-out for me... I've been trying to give more game-time to my old Tomb Kings, as I love how they play in AoS and want to represent them in the Summer Campaign (if only to be part of a subtle message that we want to see TK return).

An MVP in almost every single game has been a simple blob of 30-40 Skeletons. Anywhere near Setra and a Tomb King they are surprisingly killy (I have them all armed with Spears from WHFB). They end up hitting and wounding on 2+, from 2" away, and with up to 3 attacks each if their numbers are intact. That can be really gross at that volume, and between a Tomb Herald and their own Icon Bearer, they're replenishing their numbers at a guaranteed 2-7 per turn. And with Setra's Desert Wind thing... they can double-move + run to usually claim, and hold the middle of a table indefinitely.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

Settra's flying chariots is no joke. Got murdered by that list.

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in us
Longtime Dakkanaut





 VeteranNoob wrote:
Settra's flying chariots is no joke. Got murdered by that list.


Setta + almost anything he synergizes with, and a couple of his hero buddies, are no joke. He's at that tier of buffing occupied only by folks like himself and that crazy character Orruk on Maw-Krusha. Too much force multiplication.... oh, and he can do a ton of work all on his own too.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

...and now, the TK & Brets are super powered in match play by low point costs. Some spankers are whining about the legacy scrolls in the book but I don't think they've noticed how powerful those undercosted units will be, especially if one has a big collection.

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in us
Longtime Dakkanaut





How you could whine about them, I just don't know. If anything, at a glance, legacy war-scrolls were almost thrown a bone, as most seem cheaper than more modern counter-parts.

As you say, Brets and especially TK are very, very strong in AoS. People gripe about Chameleon Skink spam with their magic deployment, but TK have THREE units that do the same thing and are super disruptive/tanky while doing so. :-p

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Irked Necron Immortal




Had a game today where my 20 man Bleakswords and a 20 man Darkshard kept a 10? man unit of Blood Warriors and a Bloodthrister tied up in combat for 5 rounds before they were wiped out.

We played Generals Handbook points, my 400 points of battle line tied up about 600 points. My teammates ground through 40 man Bloodreavers and 30 man Bloodletters on the other side of the board with their Stormcast in the mean time. It was a 1 vs 3 1500 a side game.

We lost the scenario but my Dark Elf warriors held the line and would not die
   
Made in ca
Raging Ravener





Dark elf warriors held the line ? what was he attacking you with?

My high elf spearmen get raped SO hard its not even funny. :(
   
Made in us
Irked Necron Immortal




I was in cover so I had a +4 save with re-rolls of 1 and 2 in combat. Dark Elf shields are sweet. If my Sorceress wasn't supporting the Liberator line on the other side of the table it would of been a +3 save.

I rolled fire most of the game for my saves. I had one turn where I saved like 10 wounds. Most of his Rend attacks didn't really hit either which really helped. He also forgot that his Blood Warriors have a chance to hit back on saves for the 1st two turns but even then I saved most of the attacks

He was going to charge me with an additional 40 man Bloodreaver unit but failed the charge on turn one by 1 inch. The Liberators caught them from behind on our turn 1. He went 1st.

Dark Elf warriors are hard as hell to kill in cover. I suggest a liberal application of Rend and Mortal Wounds if you cannot catch them in the open.
   
Made in kr
Regular Dakkanaut




Los Angeles

Did you use the cover bonus all the time? In melee you're supposed to benefit from it only the turn you were charged.
   
Made in us
Irked Necron Immortal




 Haechi wrote:
Did you use the cover bonus all the time? In melee you're supposed to benefit from it only the turn you were charged.


yes because the rule your are thinking of applies to a unit that is charging

COVER

If all models in a unit are within or on a terrain feature, you can add 1 to all save rolls for that unit to represent the cover they receive from the terrain. This modifier does not apply in the combat phase if the unit you are making saves for made a charge move in the same turn.


so a unit that charges into cover does not get cover benefits until the next turn. Otherwise you always get a +1 to your save roll. (unless your save is "-") Its poorly worded, but that's par for the course for GW

My usual setup is Bleakswords up front in a line with Blackguard behind. Charge the Bleakswords in and leave some room for one Blackguard on the side. Charge Blackgaurd. With the 2" range of the Blackgaurd I'm more the likely going to get a turn or two with them doing damage with no losses to the unit while Bleakswords soak damages.

This message was edited 1 time. Last update was at 2016/07/12 14:28:25


 
   
Made in gb
Boosting Space Marine Biker





Stoke on trent

Retributors !!

They're absolute powerhouses and it seems theirs nothing they can't kill especially if they're buffed by a celestant !!

I love em, I would have more but then I'd be cheesy
   
Made in us
Shas'ui with Bonding Knife






I know this isn't a win, but I took down a five wound chaos hero with a single charge of my Lord-Celestant on Dracoth.

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Stabbin' Skarboy




Pittsburgh

So I don't think I've responded before but I am running warherd and at least around here minotaurs with great weapons are wrecking balls. So much damage. I did 21 damage to a treelord ancient after saves last weekend...

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in it
Scouting Shade






Dark Elven Witches, Medusas and at times Executioners. The Witches turn at least one enemy unit per game into minced meat, while the Medusas have a few notable kills, such as a whole 20-strong unit of clanrats, or a pack of ghouls they bled to death. Out of 30, they killed 18 with a single turn of fire, making 11 flee from battleshock, and skewering the last one in melee.
   
Made in us
Loyal Necron Lychguard




I've only gotten 2 games of AoS in lately, but my Great Unclean One has been doing serious work. Takes a licking, keeps on kicking. Once you put Mystic Shield on him, he's incredibly hard to wound, regens wounds, and deals pretty crazy damage once he gets to combat (not to mention he has magic and shooting as well. My favorite general for Chaos at the moment, for sure.
   
Made in gb
Steady Space Marine Vet Sergeant




England

My Lord Castellant has been a star unit at the moment, not for damage output, but the support it gives units. A block of 10 Liberators becomes very hard to shove with a 3+ rerolling ones, and if you fail the reroll or get a 2, it's fine because those 6s you just rolled re healed the unit. He's not half bad in combat either, and has an extra wound over the other foot slogging Heroes.

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in us
Nasty Nob on a Boar





Galveston County

Simple liberators. Big block is just awesome. Especially with the Castellant.

And the new hammer and anvil formation pushed liberators to the possible OP.

This message was edited 3 times. Last update was at 2016/07/24 00:47:17


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Humming Great Unclean One of Nurgle






 WarbossDakka wrote:
My Lord Castellant has been a star unit at the moment, not for damage output, but the support it gives units. A block of 10 Liberators becomes very hard to shove with a 3+ rerolling ones, and if you fail the reroll or get a 2, it's fine because those 6s you just rolled re healed the unit. He's not half bad in combat either, and has an extra wound over the other foot slogging Heroes.
Note that as per the FAQ you can only heal wounds that were there before you rolled any saves, meaning that on a liberator unit you could only heal one wound (since they only have 2 each). The order goes like this: roll saves -> heal wounds from 7+ results -> assign the damage. But regardless, the Castellant is extremely powerful, particularly when buffing characters (who have more wounds to heal).

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nasty Nob on a Boar





Galveston County

Or Paladins but yes. The relictor seems to be more for healing those odd carry over wounds and also not being horrible in hth.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
 
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