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Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

I'm a bit confused with these OP events, will the op events contain 1 or 3 prize ships?

I.e. Month one is rumored Xindi Aquatics, as it reads it should only have 1 Xindi Battlecruiser in this OP Kit.

Can someone who may have seen better info let me know.

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California

Each month has a prize ship, with each event adding points toward a Grand prize at the end of the Storyline.

So month one has a ship, Month two has another, month three another, so on and so on... until the Final month, which has the monthly prize, AND another ships for the over all best player.

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

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PA Unitied States

 Corpsman913 wrote:
Each month has a prize ship, with each event adding points toward a Grand prize at the end of the Storyline.

So month one has a ship, Month two has another, month three another, so on and so on... until the Final month, which has the monthly prize, AND another ships for the over all best player.


Ok, yes, but will it have 3 aquatic ships or just one for month one? from what I read it has 3 set of cards for participation prizes and one ship which is different from the current norm.

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Where are you getting the info? I just looked over the Wizkids Event System and its not even up yet.

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

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Made in us
Stubborn Prosecutor





USA

Unless the scenarios are amazing, which is unlikely, I can't really get excited over anything Enterprise. I never could get into the show. I will probably go to the OPs, but definitely not to be super competitive. Outside of the Romulans (and Ferengi if WK ever makes it) I have very little interest in most ships from the series. Temperal Cold War may be the time to break out the Kazon and Ferengi

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Legendary Dogfighter





England

Enterprise was ok but is still the worst of the series. The prequel thing meant I never really cared about it, and there's several canon breaking moments in it from lazy / stupid writing.

Having said that some of the ship designs are nice and I'll almost certanely end up collecting a xindi fleet, just because.

if they come up with some really good event scenarios nobody will care what series they are based on.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
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California

The Xindi have enough ships ans where around long enough to make a decent faction. I would love to see them and the columbia come out, just so we can get some more era specific games going.

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

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 Corpsman913 wrote:
Where are you getting the info? I just looked over the Wizkids Event System and its not even up yet.


This is for month 2 can't find month 1 again

http://www.universaldist.com/p-226819-star-trek-attack-wing-the-temporal-cold-war-op-kit-2.aspx

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England

It this bit your looking for

Three (3) Limited Edition Cards and Tokens Competitive Prize Packs

This is distributor gibberish for prize ship.

The OP kits are the same format as they have been for a while, 3 prize ship + 10 participation prizes. Month three will also have 2 grand prizes.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in us
Abel





Washington State

I heard there will be blind ships again? Any truth to that?

I have to admit, the days of me spending long amounts of time delving into STAW has reduced considerably over the last few months. It's pretty much dead at my local club, so I have to travel 90 miles to the next viable LGS to play. :( Means I don't get to play nearly as much as I would like. Also, college starts back up on Aug 25th, so even less time for be to spend on STAW.

Enterprise wasn't a bad series. I really liked the first season, started the second season and gave up, missed the entire third season, most of the 4th season. Watched the last couple episodes of season 4. I loved the first season! Exploration, trying to figure out their place in the galaxy, meeting races for the first time... it kinda really felt like the original Star Trek. Then after that... they had to introduce a war, they had to have all this character conflict and flawed character development, etc. etc. to all boost ratings. The show really kind of ended on a dark note, and they used the classic sci-fi opt out: Time Travel. Really? ugh!

I'm not sure how much I'll get into this season's OP. :( Just tired of seeing the same stuff over and over again because it's so good. I'd love to play in a season where the most amount of points you could spend on a ship (including upgrades!) is 30 points. Don't get me wrong, I love the big ships! I'm just tired of seeing ONLY big ships and Fighters these days. There are hundreds of ships in this game, but I can count on one hand the different ships I saw every time I played in the Q-Contiuum OP.

Banning Cloaked Mines would probably be one of the best things that could ever happen to STAW.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Stubborn Prosecutor





USA

 Tamwulf wrote:

I'm not sure how much I'll get into this season's OP. :( Just tired of seeing the same stuff over and over again because it's so good. I'd love to play in a season where the most amount of points you could spend on a ship (including upgrades!) is 30 points. Don't get me wrong, I love the big ships! I'm just tired of seeing ONLY big ships and Fighters these days. There are hundreds of ships in this game, but I can count on one hand the different ships I saw every time I played in the Q-Contiuum OP.

Banning Cloaked Mines would probably be one of the best things that could ever happen to STAW.


I agree with. I honestly can't remember the last time I saw a Miranda at an OP. I think it was Dominion War 6 for the poor Jem H'Dar Attack Ship. I don't think I have ever seen anyone ever take a Breen ship to an OP, if I did it was way back. There really needs to be more diversity.

The big issue is that the fighters can fill most of these rolls for fewer points. I may be in the minority here but I would really like to see fighters go back to one per fleet and no longer count towards the 3 ship limit. I like that they are part of the game, but they are too good for the points and far too prevalent. In an ideal world I would like to see torpedoes do full damage to fighters, but much of the community seems to be against the idea.

Cloaked mines have been around since wave 1, but they weren't everywhere until fighters become big. The most I ever saw before fighters was 2. They are such a good counter to fighters that people turned to them rather than get shredded by multiple fighters. Even if fighters are limited it may be difficult to put the gini back in the bottle. I never liked the idea of banning. The best way would be to introduce cards to counter them.

Navigational Deflector was an ideal opportunity, but the cost was ridiculous. 5pts really and only federation. EVERY SHIP has a deflector in ST. It should have been a 2 pt upgrade that let you roll defense dice against obstacles (NO DISABLE). It should also be able to be discarded to remove a mine field to represent one of those technobable beams they push through the deflector that always burns it out.

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California

Having a way to remove already deployed Mines would be great, as well as a weapons system that can kill multiple fights in one swing (or multiple weaker swings).

I actually love the Reliant, because with her special ability, she can pack a surprising punch, especially with the new stuff like Federat8n Task Force anf Admiral Hayes.

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

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USA

Type 8 Phasers gives Reliant a boost too. 5 attacks at range 1, yes please

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PA Unitied States

CLOAKED MINES...You don't have to worry about Klingon cloaked mines I played them 4 times, and they have very little effect on the game with the range 3 limit (compared to range 2 romulan). I only ended up rolling to hit other ships twice out all those games. Anyone who is worth thier salt in flying will be able to prevent you from deploying them in any useful fashion.

FIGHTERS...They make mad, the only reason I tried mines was an attempt to make Klingons viable against the the 2 fighter fleet. they should only have had 3 tokens not 4 or 5 stacked tokens. Attack strength 6 and 5 to start out is a little much.

Enterprise Show...I did mind the show, mostly because I'm not a super trekkie and don't follow the canon religiously. As Tamwulf said I could have done without the conflicts and flaws, but i did like the Xindi storyline, and just as the show started to get interesting with the Romulans poof..it was all a simulation run by Riker...Uggh.

I so want Xindi Ships, 2 Aquatics, 2 Reptilian, 1 Insectoid, 1 Mammalian

Can't wait for the Kumari as well.

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Made in us
Abel





Washington State

Anyone have pictures of Xindi ships? Not the ones we'll see in STAW (though that would be cool), but pictures from the series?

Fighters... whew. Not sure what the guys at STAW were thinking when they released these things. Even with all the restrictions placed on them, they are still the most desirable "ship" to run. 5+ attack dice and you can only ever remove one stack (out of 4-6 stacks), and the most maneuverable dial in the game, for about 20 points? Really?

Ya know, one thing that could be added to the game to balance fighters/mines? A Weapon upgrade called "Point Defense System" : Attack: instead of making a primary attack, you may use the PDS. Make one attack with your Primary Attack Value at range 1 against all enemy mine tokens and fighters. They do not need to be in your fire arc. For every [crit] rolled, remove a mine token and/or fighter stack from the game." Make it cost the ships Primary Weapon value.

Will we ever see it? Probably not. But it would totally re-balance the meta IMHO.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
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California

It actually is a little OP: Think Reman Warbird, Dominion Battleship, Borg... 6 (or 7) dice has a decent chance of a crit. Some captains and crew guarantee one. Removing a whole squadron is a bit excessive... it makes the fighters not worth taking, especial since they can only attack at range 1-2.

I liked the Deflector array idea: as an action (or Attack), disable all your active shields and remove a mine token that is within range 1-3 and within your forward firing arc.

And the Torpedo idea for fighters would balance that AND make torpedoes worth the points. DOUBLE WIN!

I can check to see if google has any good screenshots Tamwulf.


Automatically Appended Next Post:
Reptillian
Insectoid
Primate
Aquatic
Possibly Aboreal?

This message was edited 1 time. Last update was at 2015/08/24 16:20:38


"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault 
   
Made in us
Abel





Washington State

That was the point of the PDS. Consider- smaller ships get absolutely shredded by mines. All ships lose to a mines/fighter combo. There is no other combination of ship/upgrades that equal the efficiency of one Fighter Stack and Romulan Cloaked mines for 27 points (Romulan Cloaked Mines 3 pts, Hideki 1st Wave Fighters 24 points). Mines will inflict a hit or crit 87% of the time a ship moves within range 1 and the ship will get no defense dice unless you take an expensive Fed crew upgrade or tech upgrade. Fighters- its disgusting that I can throw 6-8 primary attack dice with conversions at a fighter stack, and the fighters will only lose one stack. Meanwhile, that fighter stack is immune to just about everything except mines. It's a double edged sword- they can't be affected by enemy ships/upgrades, but they don't benefit from friendly buffs either. Oh and they can throw out 5-6 primary attack dice at range 1 with conversions as well.

It's amusing to me that the best anti-fighter in the game are mines, and mines have really no counter at all in the game unless you can somehow discard or steal them before they are used. The problem here is that the mines are placed in the planning phase, while it's an action to steal or discard mines from an enemy ship. The PDS would be the absolute equalizer vs. mines and fighters, and maybe drive the meta away to something else.

Those Xindi ships look kinda cool. I like 'em. The second and fourth ships are my favorite. If Wizkids use this new OP as a way to introduce a whole new faction, then good on them! But it will suck A LOT if the entire faction is only available as prize ships. In which case I'll be spending a lot of money on eBay... LOL

edit: I think I failed to properly express how a crit with the PDS works. One [crit] can remove only one fighter stack- not the whole stack, just one stack from the fighters. So if you manage to roll 3-4 [crits], you would remove 3-4 "stacks" on one fighter stack. It's also a weapon upgrade and is an attack. Maybe require a lock on to fighters? Either way, the game really, really needs some way to remove Mines and deal more effectively with fighters.

This message was edited 1 time. Last update was at 2015/08/25 15:32:01


Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
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California

But would the point defense system be useful against enemy capital ships? Because Star Trek has no need of point defense systems: the targeting array on nearly everyone's vessels are so accurate that they can sever specific power conduits. That's why I was backing the Torpedo idea. Now, a weapon upgrade like say... Full Spread would be brilliant.

Attack: place 4 time tokens on this upgrade and make an attack against every ship in your forward firing arc at your primary attack value -2, twice. Or something to that effect. I remember specifically that the USS Enterprise D did this attack frequently, and it looked fierce.

I think the Xindi are going the way of the Fergengi: first as prize ships, then eventual as boosters, then as retail.

I have to agree that the fighters and the Mines are annoying as hell. The mines haven't seen excessive use with our group, but we recently realized that for 120 points you can run 3 Constitutions and 3 Fighter Squadrons... You would be a VERY scary opponent.

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

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Made in us
Abel





Washington State

 Corpsman913 wrote:
But would the point defense system be useful against enemy capital ships? Because Star Trek has no need of point defense systems: the targeting array on nearly everyone's vessels are so accurate that they can sever specific power conduits. That's why I was backing the Torpedo idea. Now, a weapon upgrade like say... Full Spread would be brilliant.

Attack: place 4 time tokens on this upgrade and make an attack against every ship in your forward firing arc at your primary attack value -2, twice. Or something to that effect. I remember specifically that the USS Enterprise D did this attack frequently, and it looked fierce.

I think the Xindi are going the way of the Fergengi: first as prize ships, then eventual as boosters, then as retail.

I have to agree that the fighters and the Mines are annoying as hell. The mines haven't seen excessive use with our group, but we recently realized that for 120 points you can run 3 Constitutions and 3 Fighter Squadrons... You would be a VERY scary opponent.


This is very true of the Star Trek universe ("Target their EPS Conduits!"). Unfortunitly, this is poorly reflected in the game. Just off the top of my head, isn't there a Klingon card that allows you to search the crit deck for a weapons malfunction or something like that? It would be awesome if there was a weapons upgrade that allowed you to affect an enemy ship in different ways- "Target their engines!" make a Primary attack, if you score a hit on the hull, the ship can only perform a 1 straight maneuver next turn, or "Target their weapons!" score a hit, then discard a weapons upgrade, or reduce the target ship's primary attack value by 1/2, etc. etc.

There is just so much more that Wizkids could do with STAW. Instead, we are now seeing "recycled" themes/ideas. As an example, look at the Bioship Beta. Is there anything "unique" about that ship? Do all the cards seem familiar or have a mechanic we have already seen in the game? This smacks of stale game development, and to me indicates that whoever is making the ships at Wizkids isn't investing all that much time/effort into the future development of the game.

Now, I could be totally wrong, and maybe we'll see that in the Xindi ships. I have my fingers crossed for sure! But OMG, I'll quit this game if it's the same Xindi ship just with different cards for each OP.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
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USA

We have targeting carss to an extent.

Romulans have "Target Weapons Systems" to search through the deck for either a Weapons Malfunction or Munitions Failure".

There is also "Attack Pattern Shinzon Theta" to target shields.

"Attack Pattern Omega" has been around since wave 1. It allows you to target their warp core, if they dump the core they are only doing 1 maneuvers.

Joachim came in the Reliant in wave 0, he lets you take your pick between 2 crit cards.

The Gorn have "Targeted Phaser Stdike" which disables a weapon.


There are a few weapons that target crew (Thaleron Weapon & others) which is just like on the show where they target environmental systems.

So targeting specific areas of a ship has been a part of the game since the beginning and is still part. It just boils down to the fact that people don't like paying for those upgrades. Sometimes if you want theme you have to build for it.


I will agree that's some upgrades for Bioship Beta are a little over priced but some a pretty fresh. "Electrodynamic Fluid" allows for a secon maneuver or disable for a sensor echo. That basically adds an action to the action bar which we don't see often in upgrades.

"Biogenic Fluid" is a solid anti Borg card and has built in protection. 6 points is steap but when you consider that against the borg it combines 4 cards together, that isn't so bad.

"Biological Technology" is a new idea. That cards is card is going to let someone add attack/defense dice at will EVERY TURN! For 5 points it is asteal and an auto include on a species ship.

"Biological Weapon" has some uses. Considering it's the first time that you may want a mixture of BS as well as hits.

So there are still new things going on. They may be expensive but they are happening.

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Gul Ocett also allows you to choose Power Disruption or Minor Explosion
   
Made in us
Abel





Washington State

So there are more effects to target specific parts of a ship! I was thinking "Target Weapons Systems" from the Romulans, not Klingons.

Considering how often such things were used in all the TV shows/movies, you would think it would play a bigger role in STAW. As Mr. S Baldrick pointed out:
It just boils down to the fact that people don't like paying for those upgrades. Sometimes if you want theme you have to build for it.
These builds should be viable and offer an alternative to "Destroy all your opponent's Ships" or "Have the last ship in play" during the OP's. The mission cards from each ship are an excellent example of this, and I just wish they had extended that to the OP's.

I'll post my thoughts on the Bioship Beta later today in the other thread. There is a card in the game already that allows you to store counters on it, then draw those counters off and use them in play.

The mechanics behind Biological Technology are not new. MU William T. Riker allows you to store a [BS], [Evade], or [TL] and use them later. Any Borg Drone Captain allows you to spend tokens on your card to affect the game, the USS Dauntless has an almost identical action (can't use the tokens for evades), and I'm sure if I continued looking, I'd find more. Don't get me wrong, it's a powerful ability and yeah, if you field a Species 8472 ship, you should probably include Biological Technology.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
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USA

Being able to put the tokens directly into attack without an action is new. Riker only stores action bar actions, Dauntless requires you to use your tech. It is similar to Drones, but drones are not going right into attack or evade. Most of the time they are used to activate other cards.

You very rarely have combat on the first turn. Sometimes not even the second turn. So unless your cloaked that Bioship will he hitting you with 8 attacks with TL for two turns. Hope you are not playing in a mixed faction venue because Pircard and Dukat may tack on BS to that.

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California

My main issue is that those Target X elite talents are unique. And a 5 point discard for some of them is really freakin' steep. They are viable if you build around them, but it takes a lot of work.

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

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Stubborn Prosecutor





USA

I too have a hard time spending 5 points on a discard. I like Attack Pattern Omega because its only 3 points and I love the theme of dishing out a core breach to someone That is one reason I like Kirk, take all those fed talents down to 3 pts. Fleet Captain Kirk with triple Cheat Death The Klingon ones hurt the most almost all of their good ones are 5 point discards.

Despite the fact that I hate his character, Shinzon is great for all those situational Romulan Talents. Fleet Captains are also great for getting those expensive talents for free or 1 point on an out of faction. Man I will miss that resource come January.

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Abel





Washington State

The OP is up!

Temporal Cold War OP

Looks like the Insectoide, Aquatic, and Reptillian ships. Was hoping for the Primate one, but oh well. New ships! Woot!

New Resources: Protocol, Advanced Technology, and Main Power Grid. Protocol looks like a very good resource, but Advanced Technology... more free actions?!?! Really? This will be the "goto" card for a lot of Picard builds (and to a lesser extant, MU Riker). Overall, these resources like good, reasonably priced... maybe a little too cheap, and will make it into play as the Fleet Captains get rotated out of OP play.



Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
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USA

The resources look interesting, but the scenarios are blah at best. Again 1 with a planet and 2 in open space, So at this point we haven't had a regular obstecale in an OP since Dominion War 2, which was October 2013 . 2 years, that..

Yeah some may say we had the ship debris in Collective 2, but I really don't count those because they could be destroyed by the Borg and in every game I saw they were all but gone by turn 2.

That is a ridiculous about of time to be just jousting in open space. Ugh for the most part I think WK has done a good job, but the OP scenarios are just the pits.


Automatically Appended Next Post:







As for the ships, they look good but Ent era stuff isn't that big of a deal for me. I hope that they have appropriate stats for that era. There shouldn't be anything over a 3 attack. Non of the Xindi stuff should be more powerful than the Vulcans, except maybe the weapon ship.

This message was edited 1 time. Last update was at 2015/09/02 16:37:08


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PA Unitied States

I don't know the Aquatics were supposed to be major BA's even for the Xindi, it took several Reptillian vessels to destroy one. They may be equilivent to Vulcans. Better than? No.

Some how I expect Aaquatic, Reptillian, and Insect will be comparable to Vulcan if not more powerful...it is wizkids we're talking about.

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Omadon's Realm

The Aquatics had very few warships but very powerful. So an Aquatics ship should be every bit as if not more powerful than a Vulcan warship.

Ye gods but they messed up the Reptile ship... and great shame about the primate ship not being included, it was my favorite of the bunch.

I really hope they make Xindi a part of the indy faction and not their own faction btw. We have too many factions as it is, with many being malnourished little things like bajorans and ferengi.



 
   
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California

Am I missing something, or are you guys inferring that the Vulcans are some how powerful in game...

In the Show, yes, must more powerful than the Enterprise, which is a poor bench mark of the era.

I am still waiting for more Enterprise era federations ships (the Columbia, the Discovery Class Runabout, anything I forgot they showed)... And while I know this is almost a guaranteed no, I would like to see the Federation ships of that era from the Star Trek Legacy game.

I wish the big corporations would work together in entertainment the way oil companies do...

"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*

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