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Made in us
Dakka Veteran






I tossed this around with my brother and he thought it was cool, so I figured I would see what dakka thinks: A damage table for monstrous creatures.

When a Monstrous creature or gargantuan creature takes an unsaved wound, roll 1d6 and refer to this chart.

1 Shaken the creature fights at -1 I and WS next turn.

2 Stunned the creature can only fire one weapon in the next shooting phase and cannot make a charge move in the next assault phase

3 Permanent Damage the creature suffers a permanent negative penalty to its armor save

4 put down The creature is not dead, but has been subdued for the time being. Apply Shaken and Stunned results

5 Weakened The creature suffers a permanent -1 modifier to Strength, Toughness, and Initiative

6 Critical Hit the creature takes an additional d3 wounds

This message was edited 1 time. Last update was at 2015/08/24 01:46:40


I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in gb
Fresh-Faced New User




Soo make MCs into tanks?
   
Made in us
Legendary Master of the Chapter






Eh. i feel like this could get out of hand pretty quickly. especially with lower str weapons and gravs wrecking mc anyway.

any wound that goes through would be nearly as effective as killing it for a turn.

I think the application of ordnance and conclusive causing issues like ws1 bs1 might help instead.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Krazed Killa Kan





Denver, Colorado

There is a bit of give-and-take between vehicles and MCs - MCs are (generally) more susceptible to small arms fire, but vehicles suffer status effects.

All in all, though, I think it's fair to say that MCs easily win the comparison, and something needs to be done to balance them a bit.

Personally, I'd think that some kind of MC damage table would be fair. Yes, 'any wound would be nearly as effective as killing it for a turn', but....welcome to using vehicles.

I would add, though, that there should be an analogous 'glance' mechanic that causes no rolls on the damage table. So, in other words, weapons that can only wound a MC on 6s or cause automatic wounds (like fleshbane, poison, etc) would be like glances to vehicles.

So, for example, bolters and lasguns cannot cause damage table rolls on a carnifex (because they wound on 6s), but a heavy bolter could. The idea is that your weapons have to have sufficient strength to punch through the MC and do real damage, other than knick it to death.

Overall, though, I think that both should have some kind of damage table, or neither should.

As far as the proposed table goes, 3 and 5 are probably a bit steep - permanent loss of armor is pretty huge. I might suggest causing something like concussive for 3, and maybe for 5 losing one from a random of stat, not all of them.

This message was edited 1 time. Last update was at 2015/08/24 17:46:06


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Enginseer with a Wrench






I actually like the idea overall. Its similar to what they've done to monsters in AoS and it makes sense. A giant creature thats taken 5 wounds and only has one remaining shouldnt be able to fight at full effectiveness. In Aos their stats decrease as they take damage and I think monstrous creatures should do the same.
   
Made in us
Legendary Master of the Chapter






 Dramagod2 wrote:
I actually like the idea overall. Its similar to what they've done to monsters in AoS and it makes sense. A giant creature thats taken 5 wounds and only has one remaining shouldnt be able to fight at full effectiveness. In Aos their stats decrease as they take damage and I think monstrous creatures should do the same.


I guess for every wound missing you could roll a d6 for ws, st, t, bs, wound, or 1- nothing? cant think of a 6th
Though it ends up being a lot of book keeping.

Then gw will release wound tokens with specific losses

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Dakka Veteran






 Kap'n Krump wrote:
There is a bit of give-and-take between vehicles and MCs - MCs are (generally) more susceptible to small arms fire, but vehicles suffer status effects.

All in all, though, I think it's fair to say that MCs easily win the comparison, and something needs to be done to balance them a bit.

Personally, I'd think that some kind of MC damage table would be fair. Yes, 'any wound would be nearly as effective as killing it for a turn', but....welcome to using vehicles.

I would add, though, that there should be an analogous 'glance' mechanic that causes no rolls on the damage table. So, in other words, weapons that can only wound a MC on 6s or cause automatic wounds (like fleshbane, poison, etc) would be like glances to vehicles.

So, for example, bolters and lasguns cannot cause damage table rolls on a carnifex (because they wound on 6s), but a heavy bolter could. The idea is that your weapons have to have sufficient strength to punch through the MC and do real damage, other than knick it to death.

Overall, though, I think that both should have some kind of damage table, or neither should.

As far as the proposed table goes, 3 and 5 are probably a bit steep - permanent loss of armor is pretty huge. I might suggest causing something like concussive for 3, and maybe for 5 losing one from a random of stat, not all of them.


That's fair. I was going to include a 'glance' analogue but couldn't think of how to make it work. 6s to wound and the auto-wound rules not rolling on the table works for me. And the point on 3 and 5 being steep is fair. I wanted a couple swingy results thrown in there, but -1 to a random stat is even more so.

I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in us
Sinewy Scourge




Boulder, Colorado

its meh. As said above, this blurs the line between MCs and vehicles at an awkward place on the line.

I would LIKE mcs and vehicles to be combined, however, them staying the same is not a bad thing.

this makes it at a place that is kinda awkward IMO. It eliminates the trade off between tanks and MCs, as said above.

I have no productive suggestions on improving this damage chart, as I have no history in game design or history even making a FAQ.

Seems interesting. I will actually probably try this some game


   
Made in us
Tunneling Trygon






So because my Tyrant has four wounds, it gets all these negative modifiers that similar T6 models and the even bigger Gargantuan models don't get because of reasons? I'll pass. This would cripple Tyranids to a stupid degree. Not only do we not get tanks or transports, the only things that can deal damage now gets crapped on any time it takes a wound by ANY of the AP2 guns that wound on 3+ or higher.
   
 
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