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![[Post New]](/s/i/i.gif) 2015/08/25 14:48:23
Subject: Fallout: New Vegas - DLCs
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Bonkers Buggy Driver with Rockets
Denmark.
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What is your favourite DLCs, and what DLC is the best and worse, in your opinion? I think the DLCs are some of the best on the market, and the myth arc formed through them are fukken epic. There are some chinks in the armour I want to address, tho...
- Lonesome Road is the most awesome to me, by a long shot. It's a real Late Game DLC, and really just puts the game in an epic mood before having the ability to decide the fate of many millions.
- Old World Blues is just fun. Not the greatest story, but... The humour. It's just so goddamn Fallout. Your Fallout New Vegas experience isn't complete before you have had a talk with your sassy brain.
- Dead Money is a change in tone, but I think it's for the better. It has great characters, some fun mechanics and a strong story.
- Honest Hearts... Well, it tries, at least. But I would lie if I said it was good. It's badly designed, doesn't know what it wants to accomplish and show the player, and goes out of its way to not focus on the new components it brings. Yoshua is the only legitimatly good part of the entire DLC.
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![[Post New]](/s/i/i.gif) 2015/08/25 14:57:15
Subject: Fallout: New Vegas - DLCs
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Consigned to the Grim Darkness
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Old World Blues. Because feth yeah, science fiction!
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2015/08/25 15:23:22
Subject: Fallout: New Vegas - DLCs
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Decrepit Dakkanaut
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I've not played Lonesome Road yet, but I've watched it played. I'd rank them as: 1. OWB 2. HH 3. LR 4. DM Bugs aside, OWB was fun to play through. Sometimes a little bit too artificially difficult, but not too bad. HH had a good story in my opinion, and whilst it wasn't the greatest DLC to play, I liked the story enough to put it second. What little I've played of LR, and what I've seen, hasn't been terrific. The story feels poor, and rather shallow. Fighting through to Ulysses doesn't feel very relevant, and your only real motivation for going through places is to eventually leave them again. Everywhere you go feels like a roadblock instead of an actual destination or objective. I've not felt any sort of motivation to actually complete it, because I have exactly one objective, and I already know what it is and how to complete it. DM goes bottom because it feels awful. Like OWB with bugs aside, it's not really very fun. At all. The collar mechanic could've been great, but it wasn't; it was annoying and sometimes incredibly arbitrary, and relied on you knowing where all the safe spots and/or radios were before you ventured anywhere, otherwise it actively promoted the use of save spamming. The cloud also felt like an rather lazy attempt and blocking off areas, and in many areas it's not clear what is covered by the cloud, and what isn't. The characters were decent, but I didn't really care for any of them except Christine. Dean was fun, but also rather grating at times, and I dealt solely with God because I had literally no reason or incentive to do otherwise. Elijah was the weak link; as much as he'd been hyped up a little in OWB, he really didn't live up to what I imagined he'd be. By the end of the DLC, he felt very much like Generic Bad Boss Man #12.
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This message was edited 1 time. Last update was at 2015/08/25 15:23:40
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2015/08/25 15:27:22
Subject: Fallout: New Vegas - DLCs
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Decrepit Dakkanaut
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Old World Blues was good, but missed some potential. I was always looking for a cool technical gadget, but all that I found was a weird nuclear sign helmet. The rest was very neglible. The stealth suit didn't make sense either...stealth in vanilla already is extremely easy and with mods, you had the Stealth Cyber Implant.
Cool and interesting story, but could have used more techology and cool loot.
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![[Post New]](/s/i/i.gif) 2015/08/25 15:50:14
Subject: Fallout: New Vegas - DLCs
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Decrepit Dakkanaut
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I think they all had missed potential somewhere, but OWB was the only DLC where--bugs aside--I actually had fun playing through it, and where the opening hour-long conversation was tolerable. HH I felt like I was helping some cause or other, if not visibly then at least for the better afterwards. I couldn't care less about the Sierra Madre, though, and LR was classic "eye for an eye" if you couldn't talk him down. The only part you really played in LR was turning up.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2015/08/25 15:53:08
Subject: Fallout: New Vegas - DLCs
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Regular Dakkanaut
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Dead money but it evoked one of the levels in killer seven game where you are in a spanish town....
I liked the pathos of it and the claustrophobia.
On a side note: I liked the fan made mod 'new Vegas bounties 1+2' as well!
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'an open mind is like a fortress with its gate unbarred.' |
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![[Post New]](/s/i/i.gif) 2015/08/25 16:41:11
Subject: Fallout: New Vegas - DLCs
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Junior Officer with Laspistol
Perth/Glasgow
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Personally I liked Dead Money the best, while the collars were frustrating I liked the character and while Elijah was a bit underwhelming I enjoyed it a lot.
OWB is just too grating, the humour's funny for about 5 minutes but then you realise they're not stopping talking like that it gets old real quick.
HH is interesting and introduced some really nice environment, but I felt it was a bit short and it's completely out of place seeing as how linked up the other 3 were.
Lonesome Road is nice, but Ulysses is a bit lacking and is a kind astereo-typical Gruff voiced anti-hero
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Currently debating whether to study for my exams or paint some Deathwing |
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![[Post New]](/s/i/i.gif) 2015/08/25 16:46:08
Subject: Fallout: New Vegas - DLCs
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Legendary Master of the Chapter
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Yeah this.
Try going in right at the start of a fresh game. that was a hella challenging.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/08/25 18:15:36
Subject: Fallout: New Vegas - DLCs
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Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Old World Blues for me, it had a great mix of dark humour backed by an awesome voice cast (Doctor Venture!) and some overall dark moments that really hit home how awful pre-war society was, like the internment camp.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/08/25 19:19:06
Subject: Fallout: New Vegas - DLCs
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Bonkers Buggy Driver with Rockets
Denmark.
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BrookM wrote:Old World Blues for me, it had a great mix of dark humour backed by an awesome voice cast (Doctor Venture!) and some overall dark moments that really hit home how awful pre-war society was, like the internment camp.
That's what's great about Fallout - The bombing of the world was basically an improvement, all things considered.
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![[Post New]](/s/i/i.gif) 2015/08/25 19:46:02
Subject: Re:Fallout: New Vegas - DLCs
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Most disappointing in my opinion though has got to be Honest Hearts.
The trailer has a nice build-up to what is sadly a rather weak execution. I mean, it starts with a good voice-over eerily interspersed with the sounds of the the Burned Man unloading, checking and reloading pistol after pistol.
So awesome, yet so boringly executed.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/08/25 20:07:45
Subject: Re:Fallout: New Vegas - DLCs
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Bonkers Buggy Driver with Rockets
Denmark.
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BrookM wrote:Most disappointing in my opinion though has got to be Honest Hearts.
The trailer has a nice build-up to what is sadly a rather weak execution. I mean, it starts with a good voice-over eerily interspersed with the sounds of the the Burned Man unloading, checking and reloading pistol after pistol.
So awesome, yet so boringly executed.
My thoughts exactly. So, this DLC is about wilderness survival, right? Have some tribal stronger than Caesars Legion with Anti-Material Rifles. So you're gonna be a tribal, who'd usually sneak about, hunt wildlife and create your own medicin and weapons? Have some enemies you practically can't sneak round, who cannot be killed by a proper stealth hit, and who detect you way before you detect them, and also have some Survival abilities that are so weak compared to regular stuff you'll never use them. It's gonna be about a beautiful paradise with lots of plants and exploration? Why, have the toughest, most aggressive and most random enemies in the game bar none, with lots of regular ruins for you to explore. So it's about "honest hearts", so you'll have to live like the tribals, right? The tribals all use guns, and the DLC is too hard to use anything but topgrade equipment in.
The only two redeeming parts of this goddamn DLC is Joshau and Daniel's relations and differences, and the Survivalist. I would have loved if the story had more of a focus on the Survivalist than on those two bumblefucks.
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![[Post New]](/s/i/i.gif) 2015/08/25 22:10:37
Subject: Fallout: New Vegas - DLCs
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Fixture of Dakka
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BrookM wrote:Old World Blues for me, it had a great mix of dark humour backed by an awesome voice cast (Doctor Venture!) and some overall dark moments that really hit home how awful pre-war society was, like the internment camp.
And the joke being that the games are just a parody of the real world. The road not taken and what not...
Honest Hearts was poorly executed at times. I feel that the main quest line was forcing the character's ideologies on you without allowing you to rebuff them. Both men see the world in extreme degrees, without being able to accept the other's point of view. Had they shown some leeway then the DLC's endings could have been more positive. ...Though had the player ever chirped up and said "I got this brah. Nah those tribals can just sit there for a lil bit. I'm off to go one man army the whole of the White Legs" that would kind of screwed with the DLC's conclusions somewhat.
Though aye, a bit of a gameplay and story segregation was at work with that DLC (and the game in general). I put any faults in the former down to Obsidian having their emphasis on dragging the rest of the development team behind their writers a lot of the time. Largely I think that the game attempting to fill in the blanks between the interesting encounters. For instance Old World Blues is toted as being good for its dialogue, but between all those segments you're going up against bullet spongey enemies and running all over the map attempting to find things to do.
Not to criticize the game of course, just pointing out that there are things which Obsidian do well and others which they need to work on. I mean I'd much rather have a good story than amazing gameplay for one, though it seems to be the reverse with a lot of games unfortunately. Ah, hmn, but I'll refrain from jumping in this thread to discuss that aspect, as I've already posted enough on this forum going into it as it is.
Now allow me to go off on one about how pre-war society was an Orwellian hell based around emulating a forgotten age in order to avoid the depression of the present... Wait hang on no, such discussion is kept to my own personal grandstanding Fallout thread.
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![[Post New]](/s/i/i.gif) 2015/08/25 22:38:04
Subject: Fallout: New Vegas - DLCs
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Rogue Inquisitor with Xenos Bodyguards
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Wyrmalla wrote: BrookM wrote:Old World Blues for me, it had a great mix of dark humour backed by an awesome voice cast (Doctor Venture!) and some overall dark moments that really hit home how awful pre-war society was, like the internment camp.
And the joke being that the games are just a parody of the real world. The road not taken and what not...
Honest Hearts was poorly executed at times. I feel that the main quest line was forcing the character's ideologies on you without allowing you to rebuff them. Both men see the world in extreme degrees, without being able to accept the other's point of view. Had they shown some leeway then the DLC's endings could have been more positive. ...Though had the player ever chirped up and said "I got this brah. Nah those tribals can just sit there for a lil bit. I'm off to go one man army the whole of the White Legs" that would kind of screwed with the DLC's conclusions somewhat.
Though aye, a bit of a gameplay and story segregation was at work with that DLC (and the game in general). I put any faults in the former down to Obsidian having their emphasis on dragging the rest of the development team behind their writers a lot of the time. Largely I think that the game attempting to fill in the blanks between the interesting encounters. For instance Old World Blues is toted as being good for its dialogue, but between all those segments you're going up against bullet spongey enemies and running all over the map attempting to find things to do.
Not to criticize the game of course, just pointing out that there are things which Obsidian do well and others which they need to work on. I mean I'd much rather have a good story than amazing gameplay for one, though it seems to be the reverse with a lot of games unfortunately. Ah, hmn, but I'll refrain from jumping in this thread to discuss that aspect, as I've already posted enough on this forum going into it as it is.
Now allow me to go off on one about how pre-war society was an Orwellian hell based around emulating a forgotten age in order to avoid the depression of the present... Wait hang on no, such discussion is kept to my own personal grandstanding Fallout thread.
Yeah, you read the computer entries, the diaries and other stuff, and you see how insanely over bearing the world was before the nukes fell. hell of the mind and spirit, post nukes the body suffers along with the mind and spirit but it seems that one can be more free to do things than they would have with the repressive McCarthyist world that preceeded it.
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"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
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![[Post New]](/s/i/i.gif) 2015/08/25 23:11:40
Subject: Re:Fallout: New Vegas - DLCs
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Lord of the Fleet
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My least favourite were Honest Hearts and Lonesome Road. I dislike the map in HH, and the story didn't suck me in. Some of the weapons/gear were nice, but nothing I'd rave about. Lonesome Road was too linear and the mini-bosses were weird.
I thoroughly enjoyed OWB in every way. Great characters, great new gear, cool baddies, and a fun story with some entertaining missions.
That said, there was something special about DM on hardcore where the air was literally killing you. Starting with nothing and collecting a few spears trying to fight the ghosts was one of the harder challenges in the game. The atmosphere just sucked me in way more than any of the other expansions. The story was enjoyable and tense, and the characters were very well done and memorable.
That and using the glitch to get all the gold bars was definitely welcome.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2015/08/25 23:35:32
Subject: Re:Fallout: New Vegas - DLCs
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Fixture of Dakka
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Blacksails wrote:That and using the glitch to get all the gold bars was definitely welcome.
Heh, someone missed the arc words of that particular piece of DLC.
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This message was edited 1 time. Last update was at 2015/08/25 23:35:44
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![[Post New]](/s/i/i.gif) 2015/08/25 23:38:57
Subject: Fallout: New Vegas - DLCs
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Consigned to the Grim Darkness
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Honest hearts was just kind of dull. Dead Money I wanted to like, but it was a bit of a letdown. Lonesome road was too linear, but it did provide an epic showdown at the end of the world, which was nice. OWB meanwhile was just right, I feel.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2015/08/25 23:46:19
Subject: Fallout: New Vegas - DLCs
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Legendary Master of the Chapter
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There was a glitch?
I though you could just sneak out of there with it all encumbered.
I did.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/08/25 23:47:47
Subject: Re:Fallout: New Vegas - DLCs
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Waaagh! Ork Warboss on Warbike
Waiting at the Dark Tower steps..
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Old world blues! Has tons of funny references and was a challenge!
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First rule of Avatars in a room is: you never call the mods. Second rule of Avatars in a room is: you never call the mods. -Tyler Durden |
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![[Post New]](/s/i/i.gif) 2015/08/26 00:43:49
Subject: Re:Fallout: New Vegas - DLCs
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Junior Officer with Laspistol
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I think I liked Lonesome Road the best. I was really curious about the other courier, and had fun despite the linear story. I recall feeling like... I dunno... Rambo. Sneaking around, popping off people from weird vantage points. I didn't play that way in any other part of the game. It felt the most interesting, game play wise. It was also the last piece of DLC that I played.
I'll say that I liked Honest Hearts next, because I got into the whole save the people vibe. I was also hugely interested in Joshua, and I thought he was a pleasantly complex character. That was the third piece of DLC that I played.
Old World Blues comes after. It was fun for a bit, but I got tired of the same old schtick after a while. I enjoyed the turn about of Mobius not being the bad guy. It was the second piece of DLC that I played.
I strongly disliked Dead Money. The story was good, the characters were interesting, but it was SUCH a grind to play through. I almost quit on it, and Fallout New Vegas is my favourite game of all time. I've played through it more times than I can count, and I almost never replay a game. That was the first piece of DLC that I played, and I was just elated to be finished it so I could do ANYTHING else.
I just realized that I enjoyed the DLC more, the more I played it. Maybe I'll have to retry Dead Money, to see if I like it more now.
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![[Post New]](/s/i/i.gif) 2015/08/26 06:29:31
Subject: Fallout: New Vegas - DLCs
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Wyrmalla wrote:For instance Old World Blues is toted as being good for its dialogue, but between all those segments you're going up against bullet spongey enemies and running all over the map attempting to find things to do.
This also nicely sums up why I love Point Lookout so much from Fallout 3, which is my favourite piece of DLC for that one. Well, the latter part at least, because those inbred, mutant sibling-rutters took a lot of shooting to bring down. Same with those ghouls that loitered around there. I did really enjoy the spy-subplot, even going so far as wearing a pre-war business suit and hat to wholly immerse myself into that arc.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/08/26 09:30:44
Subject: Re:Fallout: New Vegas - DLCs
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Bonkers Buggy Driver with Rockets
Denmark.
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I honestly don't care about bulletspongy enemies - I just don't want enemies that can kill you in five or fewer hits, like a lot of enemies in HH, and a few in OWB. I think it's okay in Lonesome Road, since most of the enemies who does that are rare, and you are late in the game at that point. I just personally think that Dead Money does that best: The problem isn't to kill your enemies (Ghost People are actually pretty easy to down), it's how many ressources you expend on it. That's the whole DLC in general - Every move has to be thought out, or you'll lose ressources that might be useful...
Dunno, I've always loved the earlier parts of the game where you have to actually be careful with your enemies. Running around with Grenade Machineguns are funny too, but it's just not the same. It's why I love when DM takes your gear, it forces you to adapt with the new gear you get. I was saddened when HH allowed you to take gear with you, and that OWB did nothing to make you use the weapons and gear in the DLC.
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![[Post New]](/s/i/i.gif) 2015/08/26 11:03:32
Subject: Fallout: New Vegas - DLCs
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Boosting Ultramarine Biker
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At Level 50, Almost all stats maxed, 7 in every attribute minimum, more perks, implants and bonuses than you can shake a tub of hair gel at, I still can't finish Dead Money.
Lonesome Road was boring, about 50% of it was Dreads on Highways. Gauss Rifle makes it all better.
HH was okay, but to get both achievements you have to revert your save to before the last mission.
OWB was by far my favourite, sci-fi, weird psuedo 50's sci-fi decor, strange weapons and fantastic personalities.
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![[Post New]](/s/i/i.gif) 2015/08/26 12:34:11
Subject: Fallout: New Vegas - DLCs
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Trazyn's Museum Curator
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Desubot wrote:There was a glitch? I though you could just sneak out of there with it all encumbered. I did. Yes, it is possible to get out of the vault with all the gold, but it requires a lot of practice, a high sneak skill and a lot of luck. You need to time it just right and choose the right path, otherwise Elijah's magical psychic detection abilities kick in and raise the alarm. Also, people can't finish Dead Money? On what difficulty? Very Hard I can understand, as that difficulty is pure bs (Enemies take 50% damage, but you take 200%? Come the feth on) but anything lower than that is quite doable. HH was dull. Pretty map, but nothing in it. OWB was fun. Needs more energy weapons though; I found it oddly melee centric. LR was pretty linear, but I found it enjoyable. I liked the post apocalyptic map, and all that military gear.
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This message was edited 1 time. Last update was at 2015/08/26 12:34:24
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/08/26 13:49:55
Subject: Fallout: New Vegas - DLCs
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Decrepit Dakkanaut
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Dead Money was laughable as a stealth character, until the game bugged and all the Ghost people became godly perceptive and could spot me behind walls and from the other end of areas. That bug aside, just get a bear trap fist and some throwing spears, and you're golden. The fist deals extra limb damage, and on a stealth crit is largely a guaranteed one-hit; the spears can be used to stealthily whittle down groups.
Gear isn't particularly troublesome either. Ghosts drop Spears aplenty, and enough traps to keep yours in good nick. Outside of that, ammo for the lmg is fairly cheap and easy to obtain once you get the vendor code for it, and the vendors become exploitable once you're in the madre thanks to the prize for cleaning out the casino. Gear is only an issue for about 5 minutes, and the whole 'starting with nothing' thing could've been done a little better.
I can understand not completing DM through sheer boredom as opposed to difficulty, however.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2015/08/26 14:13:15
Subject: Fallout: New Vegas - DLCs
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Decrepit Dakkanaut
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Completing DM made any money problems obsolete for the rest of game, however, as all those gold ingots give more cash you could possibly spend in the game. Literally.
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![[Post New]](/s/i/i.gif) 2015/08/26 14:20:36
Subject: Fallout: New Vegas - DLCs
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Trazyn's Museum Curator
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Sigvatr wrote:Completing DM made any money problems obsolete for the rest of game, however, as all those gold ingots give more cash you could possibly spend in the game. Literally. Yeah, that's why I don't like mods like AWOP and Warzone. They tend to give the NPCs they spawn advanced stuff, and you can just flood the market with Mk2 Combat Armor and Enclave Mk2 Power Armor. Completely breaks the economy. It doesn't help that some of the vendors don't work properly, and even if they do, they tend to pack only a few units of ammo. Except for that guy in Hoover Dam. He has tons of ammo.
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This message was edited 1 time. Last update was at 2015/08/26 14:22:00
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/08/26 15:06:32
Subject: Re:Fallout: New Vegas - DLCs
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Wise Ethereal with Bodyguard
Catskills in NYS
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It's a hard chicle, I love them all so much, but it has to be OWB, with DM and LR tied forma a very close second. Stealth suit mk. II shall always be my favorite character.
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2015/08/26 15:56:05
Subject: Fallout: New Vegas - DLCs
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Legendary Master of the Chapter
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CthuluIsSpy wrote: Desubot wrote:There was a glitch? I though you could just sneak out of there with it all encumbered. I did. Yes, it is possible to get out of the vault with all the gold, but it requires a lot of practice, a high sneak skill and a lot of luck. You need to time it just right and choose the right path, otherwise Elijah's magical psychic detection abilities kick in and raise the alarm. Did it first attempt (edit: Game got dumb with all that money as others posted :/)
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This message was edited 1 time. Last update was at 2015/08/26 15:57:12
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/08/26 16:04:16
Subject: Fallout: New Vegas - DLCs
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Trazyn's Museum Curator
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Desubot wrote: CthuluIsSpy wrote: Desubot wrote:There was a glitch?
I though you could just sneak out of there with it all encumbered.
I did.
Yes, it is possible to get out of the vault with all the gold, but it requires a lot of practice, a high sneak skill and a lot of luck.
You need to time it just right and choose the right path, otherwise Elijah's magical psychic detection abilities kick in and raise the alarm.
Did it first attempt
(edit: Game got dumb with all that money as others posted :/)
It took me like 8 tries.
I wanted that gold. Screw DM's moral, I wanted loot.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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