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![[Post New]](/s/i/i.gif) 2015/08/30 19:12:32
Subject: Practical limitations of summoning?
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Longtime Dakkanaut
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Comming from a roleplaying background, it is more difficult to reanimate something you have already animated. If I had casualties, they can resurect that many skeletons.
If I followed the theory put forth anyway.
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![[Post New]](/s/i/i.gif) 2015/08/30 20:02:37
Subject: Re:Practical limitations of summoning?
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Fresh-Faced New User
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While I don't believe summoning to be that much of an issue in AOS I do think there should be a limit on chain summoning, i.e. summon lord of change who summons another lord of change and so on.
In our games at my local club we are trialing a new rule that summoned units arrive in the movement phase rather than the hero phase, therefore preventing chain summoning of multiple units in one turn.
This seems to be working well, allowing summoning to be a powerful tool but not completely changing the game in one turn.
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![[Post New]](/s/i/i.gif) 2015/08/30 21:07:56
Subject: Practical limitations of summoning?
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Arch Magos w/ 4 Meg of RAM
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Lythrandire Biehrellian wrote:Comming from a roleplaying background, it is more difficult to reanimate something you have already animated. If I had casualties, they can resurect that many skeletons.
If I followed the theory put forth anyway.
Although if an inanimate object, like a magical banner can resummon slain units, surely it must be easier to resummon dead undead than to summon dead not already undead (this is getting confusing!)
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2015/08/30 21:28:40
Subject: Practical limitations of summoning?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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There are various clearly stated rules about summoning, e.g. that it is a wizard's spell with a particular chance of success, it has limitations in terms of the area in which the summoned unit can be placed, the size of the unit, and so on.
There aren't any rules concerning which models you can or cannot summon or summon again. Those restrictions are interpretations from ambiguous, undefined texts.
This is another YMDC question.
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![[Post New]](/s/i/i.gif) 2015/08/30 21:41:39
Subject: Practical limitations of summoning?
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Towering Hierophant Bio-Titan
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I've found rushing in with flying units closes the gap and stops it dead due to space.
Failing that, kill a higher volume of models and force a win at the end of the game.
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![[Post New]](/s/i/i.gif) 2015/08/31 06:45:58
Subject: Practical limitations of summoning?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Exactly.
Summoning is not a game-breaking mechanism when you look at the various factors that mitigate against it, as the OP did.
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![[Post New]](/s/i/i.gif) 2015/08/31 06:50:26
Subject: Practical limitations of summoning?
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Towering Hierophant Bio-Titan
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It's no more difficult than march blocking was to be honest.
And due to no joining characters to units, weaker wizards won't like a flyer near them anyway.
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