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Made in us
Cosmic Joe





I also get the impression that a lot of Clone War era stuff can still be used in backwater areas.
Heck, aren't the Y-Wings Clone War era?



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Fixture of Dakka






Y-Wings, Victory-class star destroyers, Gozanti-class armed freighters and YT-1300 light freighters are all Clone Wars-vintage.
   
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Shadowy Grot Kommittee Memba




The Great State of New Jersey

As are Z-95s, Slave 1/Firsepray-31, HWK-290 (though the Moldy Crow was manufactured about 10 BBY, the design was in production prior to the Battle of Naboo), and the VCX-100 (aka Ghost).

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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Bounding Assault Marine





Henderson, NV

 BigRedStandingBy wrote:
Hope not!

 jdamaso111 wrote:
Has there been any talk of the N-1 star fighter or the J-type diplomatic barge for consideration in the game? I've found some nice proxy ships on shape ways so may just make home brew rules for now.



Automatically Appended Next Post:
And no! its not! It's quite a relief actually.


 jdamaso111 wrote:
 ScootyPuffJunior wrote:
 jdamaso111 wrote:
Has there been any talk of the N-1 star fighter or the J-type diplomatic barge for consideration in the game? I've found some nice proxy ships on shape ways so may just make home brew rules for now.

No.

FFG has made it explicitly clear that this game takes place in the Rebellion Era (and now beyond). Do not expect to ever see an Prequel-era ships in X-Wing. The closest we will probably ever come is the upcoming Gozanti-class cruiser, which had a brief cameo in The Phantom Menace and can be seen in The Clone Wars TV show. I think it's safe to say that it made it into X-WIng because it has been featured in Rebels, which takes place a couple years before A New Hope.

That's a huge bummer.


So instead of just leaving snarky remarks a well informed response would be appreciated.

U.S. Army veteran OEF 13-14

 
   
Made in us
Cosmic Joe





What about Armada? Is that also "Civil War" era only? Because I'd love to use a Star Destroyer to blow up a Droid control ship.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
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The Great State of New Jersey

Presumably yes for the time being (although its worth remembering the Victorys are a Clone Wars vintage, and the Assault Frigates were converted from Clone Wars vintage ships as well).

Also, the Rebellion totally used outdated separatist ships as well, at least early on.

This message was edited 1 time. Last update was at 2015/09/03 17:03:11


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Martial Arts SAS




United Kingdom

Makes sense. After all, the Separatists *were* the original rebels. You have to figure that a lot of the personnel, equipment and finance that propped up the early days of the rebellion came from the same people who threw in with the CIS.

They must have been a lot of "I told you so" going on during those post Clone Wars years..

   
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South Dakota

chaos0xomega wrote:
I agree with jmad, its a bummer. I think the majority of the prequel era designs are better choices to add to the game than a lot of the stuff we've been getting over the past couple waves.

I disagree... I love Wave VII and VIII fleshing out the Scum and Villainy faction. (Way back at release, I was one of those begging for the Scum faction). I feel that the Imperial ships are particularly weak and flavorless, but I'm also excited for the Rebel ships in these waves.

This message was edited 1 time. Last update was at 2015/09/04 14:01:50


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
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The Great State of New Jersey

Personally, I'm not a fan of the TIE Punisher (its lazy), aside from that Im more bothered by all the large based ships that are coming our way that are based on characters who had like 15 seconds of screentime in one film. The IG-2000 is the one exception, as within the fluff it was actually built as a combat vessel, the rest of the ships, however, are all based on freighters and transports. This being a game of starfighter combat, I dont feel they merit inclusion. Worse still the ratio of large base to small base is, IMO, becoming dangerously unbalanced. Waves 1-4 saw a total of 3 large based ships. Waves 5-8 will be releasing a total of 6.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
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This Is Where the Fish Lives

chaos0xomega wrote:
Personally, I'm not a fan of the TIE Punisher (its lazy), aside from that Im more bothered by all the large based ships that are coming our way that are based on characters who had like 15 seconds of screentime in one film. The IG-2000 is the one exception, as within the fluff it was actually built as a combat vessel, the rest of the ships, however, are all based on freighters and transports. This being a game of starfighter combat, I dont feel they merit inclusion. Worse still the ratio of large base to small base is, IMO, becoming dangerously unbalanced. Waves 1-4 saw a total of 3 large based ships. Waves 5-8 will be releasing a total of 6.
Freighters are some of the most ubiquitous ships in the Galaxy and given the number of characters that have retrofitted their freighters into combat craft, it makes sense that we would see them in the game.

As far as the ratio of big to small ships... after Wave 8, there will be nine large based ships and twenty-two small ships. The Rebels have three: YT-1300, YT-2400, VX-100. The Empire has three: Lambda-class shuttle, Firespray-31, VT-49. S&V has four: Aggressor, Firespray-31, YV-666, JumpMaster 5000. The Rebels have access to nine small ships, the Empire has access to eight small ships, and S&V has access to seven.

I think we're doing good enough on the ration to not be concerned as long as they don't start releasing more large based ships than small ships.

 d-usa wrote:
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Made in gb
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chaos0xomega wrote:
Personally, I'm not a fan of the TIE Punisher (its lazy), aside from that Im more bothered by all the large based ships that are coming our way that are based on characters who had like 15 seconds of screentime in one film.


Waves 1, 2 and 3 released all the small fighters and transports seen onscreen. After that, of course they're going to have to go with the more obscure stuff.
   
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The Great State of New Jersey

Right, but they're picking the *WRONG* obscure stuff. K-Wing good, StarViper good, Punisher bad - they could have used the better known but still obscure Scimatar Assault Bomber, for example.

Freighters are some of the most ubiquitous ships in the Galaxy and given the number of characters that have retrofitted their freighters into combat craft, it makes sense that we would see them in the game.


Doesn't mean they belong in the game.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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South Dakota

chaos0xomega wrote:
Right, but they're picking the *WRONG* obscure stuff. K-Wing good, StarViper good, Punisher bad - they could have used the better known but still obscure Scimatar Assault Bomber, for example.

Freighters are some of the most ubiquitous ships in the Galaxy and given the number of characters that have retrofitted their freighters into combat craft, it makes sense that we would see them in the game.


Doesn't mean they belong in the game.



Actually, it does. Not everything in the game represents an organized military.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

The key gameplay element for X-Wing is maneuver, with the exception of the Aggressor, all (or seemingly all) large based ships bypass that element of the game as a combination of the fact that they are 1. unmaneuverable, and 2. possess non-standard firing arcs. In short, their inclusion in the game doesn't add anything mechanically meaningful, and in fact takes away from the game via occupying release slots and forcing a 'dumbed down' meta.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Colonel





This Is Where the Fish Lives

chaos0xomega wrote:
Right, but they're picking the *WRONG* obscure stuff. K-Wing good, StarViper good, Punisher bad - they could have used the better known but still obscure Scimatar Assault Bomber, for example.
The wrong stuff according to whom? You? You're complaining about ships that aren't military enough (freighters) and they give you a military ship (the TIE Punisher) and you still complain.

Freighters are some of the most ubiquitous ships in the Galaxy and given the number of characters that have retrofitted their freighters into combat craft, it makes sense that we would see them in the game.


Doesn't mean they belong in the game.
Yeah, actually it does. Like Anpu said, not everything in this game represents an organized military and also because... it's fething Star Wars. Star Wars and utilitarian ships like freighters go hand in hand.

chaos0xomega wrote:
The key gameplay element for X-Wing is maneuver, with the exception of the Aggressor, all (or seemingly all) large based ships bypass that element of the game as a combination of the fact that they are 1. unmaneuverable, and 2. possess non-standard firing arcs. In short, their inclusion in the game doesn't add anything mechanically meaningful, and in fact takes away from the game via occupying release slots and forcing a 'dumbed down' meta.
You know what the meta was before turrets arrived? Biggs with Rookies and TIE swarms. I wouldn't trade the current meta for that in a million years. Almost every single ship is viable in the meta right now, so don't sit there and complain that turrets made the game "dumb."

This message was edited 1 time. Last update was at 2015/09/04 18:22:14


 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
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The Great State of New Jersey

Before turrets arrived there were literally only 4 ships in the game, so I'm not sure that thats a valid argument. Different strokes for different folks though, personally I think the inclusion of so many large based ships is a mistake unless they add significantly more small based ones in.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
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This Is Where the Fish Lives

chaos0xomega wrote:
Before turrets arrived there were literally only 4 ships in the game, so I'm not sure that thats a valid argument.
Equally as valid as your claim that they introduce anything meaningful to the game.

Different strokes for different folks though,
Also true, so you should probably stop saying how FFG is picking the "wrong" ships to put in the game. Any ship from the Star Wars Galaxy belongs in this game, not just the ones you approve of.

personally I think the inclusion of so many large based ships is a mistake unless they add significantly more small based ones in.
There already is significantly more small based ships compared to large based ships.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
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The Great State of New Jersey

Roughly 30% of all ships in the game are large base (not including the Aces packs or the Epic Play ships), I wouldn't say that 70% small base is 'significantly more'.

And I can, in fact, make the statement that they are putting the wrong ships in the game, there are *plenty* of much more interesting and recognizable ships out there that they could choose from that fill the exact roles as some of the hyper-obscure stuff that they have been putting in-game. Basically, if its a ship that makes me go "WTF is that thing?" (ala TIE Punisher, which is really a renamed TIE Interdictor, which itself was just an excuse for a game studio to reuse an existing asset instead of investing an extra hour to model a Scimitar Assault Bomber), we have a problem, because I'm a beyond hardcore Star Wars fan.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in ca
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Bathing in elitist French expats fumes

Are we saying that more product to indulge our love of gaming is a bad thing?

It doesn't meant that there will one day be a scimitar assault bomber, or any other ship whose' lack we lament.

Or, make custom cards. Convert! Looking at your links, you're far from being ham-fisted.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
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This Is Where the Fish Lives

chaos0xomega wrote:
Roughly 30% of all ships in the game are large base (not including the Aces packs or the Epic Play ships), I wouldn't say that 70% small base is 'significantly more'.



And I can, in fact, make the statement that they are putting the wrong ships in the game, there are *plenty* of much more interesting and recognizable ships out there that they could choose from that fill the exact roles as some of the hyper-obscure stuff that they have been putting in-game. Basically, if its a ship that makes me go "WTF is that thing?" (ala TIE Punisher, which is really a renamed TIE Interdictor, which itself was just an excuse for a game studio to reuse an existing asset instead of investing an extra hour to model a Scimitar Assault Bomber), we have a problem, because I'm a beyond hardcore Star Wars fan.
So you don't know every single ship from every EU source? Big deal, neither do I but I'm sure as hell not going to throw a hissy fit over it.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
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I am super excited to see the last Bounty Hunter ships. I don't know what the problem is doing ships that belonged to onscreen characters as opposed to ships that have zero connection to the movies.

"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
 
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