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![[Post New]](/s/i/i.gif) 2015/09/08 15:17:47
Subject: Ravenwing is a problem for me ork!
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Ruthless Interrogator
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Isn't there a DA librarius conclave that they can take for librarian bikers?
minimum of 3 librarians, but they get bonuses from being near each other so its not really a tax.
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This message was edited 1 time. Last update was at 2015/09/08 15:18:04
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/09/08 15:28:07
Subject: Ravenwing is a problem for me ork!
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Crazed Spirit of the Defiler
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Oh true. My bad, I forgot about that
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![[Post New]](/s/i/i.gif) 2015/09/08 16:22:59
Subject: Ravenwing is a problem for me ork!
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Stabbin' Skarboy
Pittsburgh
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I fought a lot of DA this weekend and the dread mob did some work. It was a very large battle so he had a lot of anti tank as well. For more normal games a dread mob with scorchas and klaws on dreads and a mork with KFF and a gork with a MFF big mek inside can do well. Of course this is about 1500 points or so. Also burna bommas may be useful here due to an abundance of S5 AP4 blasts with decent range that ignore cover. Take missiles and drop your two bombs and you'll probably get some kills.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2015/09/08 17:17:15
Subject: Ravenwing is a problem for me ork!
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Stealthy Grot Snipa
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Would pipelines work with the supa-skorcha? AKA; can you make the supa-skorcha torrent via the pipes? That could be devastating. EDIT: only works for non vehicles. Well that sucks Mogrok formation; Outflank D3 units. Outflank a couple BigT's with supa-skorcha and roll on one turn and give him a good flamin'! Maybe also add some skorcha buggies, outflank those too. Yeh you still get the 3+ armour save, but with flamers atleast you can pile on the wounds and watch them fail a decent portion.
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This message was edited 1 time. Last update was at 2015/09/08 17:28:41
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/09/08 18:03:50
Subject: Re:Ravenwing is a problem for me ork!
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Ruthless Interrogator
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Piplelines only work for infanry? That's the first I have hear of that.
I would have told you to park a knight acheron behind a pipe and dare your opponent to come close.
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This message was edited 1 time. Last update was at 2015/09/08 18:04:23
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/09/08 20:10:34
Subject: Re:Ravenwing is a problem for me ork!
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!!Goffik Rocker!!
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I like the idea of outflanking supaskorcha big trakks. Requires an army built around it but it's cool nonetheless. Could be freaking scary. Could also go ott and get a bunch of skorcha meganobz. Imagine a delegation of GREEN BURNING PAIN!
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![[Post New]](/s/i/i.gif) 2015/09/08 20:22:51
Subject: Ravenwing is a problem for me ork!
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Fresh-Faced New User
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My stompa made light work of a ravenwing detachment. The problem I had with assaulting it was they still fire at full bs which I feel is totally not fair but what made it in did kill a lot of bikes
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This message was edited 1 time. Last update was at 2015/09/08 20:23:32
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![[Post New]](/s/i/i.gif) 2015/09/08 20:42:51
Subject: Ravenwing is a problem for me ork!
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Krazed Killa Kan
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Ghazkuul wrote:You could always take Burna boyz.....lawlz  auto hits and wounds on 5s. Of course, you have to get them to their target area....which is borderline impossible.
I actually played ravenwing the other day and brought burnas on a whim, and they did quite well, really. They erased a unit of bikers who got too close.
Overall, I would say that CC is the only solid option, unless you get lucky with flamers.
but honestly, what is GW thinking, giving an entire army 2+ rerollable saves? Even if they're only cover saves, it's ARMY WIDE, if done right. For orks, it's honestly not that big deal, as we like CC anyways. But for some armies like tau or most eldar I imagine it's nigh-unbeatable.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2015/09/08 21:09:24
Subject: Ravenwing is a problem for me ork!
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Longtime Dakkanaut
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Tau don't really care about re-rollable cover saves lol
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/09/09 01:41:51
Subject: Ravenwing is a problem for me ork!
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Krazed Killa Kan
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Why don't you just, um, kill the Darkshrouds first?
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2015/09/09 06:20:50
Subject: Ravenwing is a problem for me ork!
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Yellin' Yoof on a Scooter
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When i shoot at them, they jink and they have a 2+ rerollable jinksave. Thats a 1/12 Chance per wound. And he can take 3 darkshrouds in his army. Even with looters its difficult to kill one.
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This message was edited 1 time. Last update was at 2015/09/09 06:21:34
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![[Post New]](/s/i/i.gif) 2015/09/09 09:28:25
Subject: Ravenwing is a problem for me ork!
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Stealthy Grot Snipa
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Re-rollable Jink is;
1/6 fail, followed by a a re-roll that fails on a 1/6, so its actually 1/36  Just to put an extra dampener on that.
so 10 lootas statistically even if they roll 3 shots each and every shot hits none of them make it through the re-roll.
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/09/09 12:47:23
Subject: Ravenwing is a problem for me ork!
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Crazed Spirit of the Defiler
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But you don't need to kill them in range.... you just need to force a Jink. What will 30bike snapshoting will do on a Tide? kill l10boyz? I haven't made the calcul, but it's definitly NOT scary. If they come close enough to rapid fire, they die...
edit: And bike DONT snapshot at full BS if they jinked....
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This message was edited 1 time. Last update was at 2015/09/09 12:47:54
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![[Post New]](/s/i/i.gif) 2015/09/09 12:53:33
Subject: Ravenwing is a problem for me ork!
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Yellin' Yoof on a Scooter
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Well so far there have been great ideas. I will try flames. Well I have no Bigtrakks so far, but burnas, a burnabomber and Buggys. Can I take the Buggy, pictured in the Codex as Scorchas, or do I have to build them, because of what you see is what you get? And what do you mean with Pipelines?
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![[Post New]](/s/i/i.gif) 2015/09/09 13:05:50
Subject: Ravenwing is a problem for me ork!
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Crazed Spirit of the Defiler
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I would take the Buggy as Scorchas.
Pipeline is a terrain piece with special rule. From what I remember, you can use if for cover, but after every save you do, you must test to see if the pipeline explode in your face lol.
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![[Post New]](/s/i/i.gif) 2015/09/09 17:33:52
Subject: Ravenwing is a problem for me ork!
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Yellin' Yoof on a Scooter
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Ok. But I will try green Tide also. 90 Boys ( would you take slugga or shoppa?) 10 Nobz with claws? Warboss must be from the ghazzy Supplement so I give him big bosspole? Then a dok. Hmm for more Hq I Need a Cad or Horde-detachment? Then maybe a worboss with lucky stick? or maybe something different. A weirdboy trying to jump? Then 2 Standard maybe gretchin. Oh we Play 1500 Points weekdays. Then I have 150 Points left. Any recomandations?
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![[Post New]](/s/i/i.gif) 2015/09/09 18:05:45
Subject: Ravenwing is a problem for me ork!
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Crazed Spirit of the Defiler
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Yeah man you got it right!
Tide
I would take 100 Slugga (edit: actually, shoota may be better to force 1 more target to jink), with between 6-8 Nobs with PK (So I guess 90ish Boyz + the nobz), a Warboss with Big Boss pole, a PK and Eavy Armour.
Then a Cad with min Grethin, a Boss with Lucky Stikk and a Pain Boy, and as many lootas as your points can permit OR some Kannon (KMK).
If you know you will fight RW with minimum vehicle, I would Lootas. As many squad as possible in order to maximise the number of Jink. at 1500, he might have 4 or 5 target that you NEED to have jink, so yeah, you might have to pick wich one since I doubt you will be able to make them ALL jink. You would need to see (I dont know what type of RW your friend is playing, some people would run more BK like I did so would have less squad, other would run min regular bike squad).
Be careful about Attack Bike with Heavy Bolter. Those are the one you must Jink.
It's going to be a all of nothing type of match basicly. If hes lucky and deal tremendous damage to your Tide, you lose outright. If you are the one lucky and can actually kill some bike with shooting, you are probably gonna win. 1 thing is sure: if he gets in rapid fire range, you need to kill it.
If that doesnt work, really then I only see 3-5 BW full of boyz charging forward supported by scorchas buggy to win the game.
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This message was edited 1 time. Last update was at 2015/09/09 18:06:26
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![[Post New]](/s/i/i.gif) 2015/09/09 19:43:56
Subject: Ravenwing is a problem for me ork!
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Stabbin' Skarboy
Pittsburgh
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Yep I agree with Panda hero there. If you're going with the tide that is how to run it. They wont even be able to reach you lootas due to all the orks in the way.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2015/09/09 23:09:26
Subject: Ravenwing is a problem for me ork!
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Yellin' Yoof on a Scooter
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Formation: green Tide
1 Warboss, big bosspole,PK,eavy armour
90 slugga-boys (or shoota, but then i must spare the weirdboy), 10 Nobs, 5 with PK
detachment: orkhorde
3 HQ : Dok, weirdboylvl.2, Warboss with lucky stick,eavy armour,PK
3 Standards: 10 gretchin with runtherd
3heavy Support: 3 times 5 Lootaz
1483 points
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![[Post New]](/s/i/i.gif) 2015/09/09 23:42:21
Subject: Ravenwing is a problem for me ork!
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Fresh-Faced New User
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Might want to look at gun trukks too. Fast supaskorcha for 55.
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![[Post New]](/s/i/i.gif) 2015/09/10 11:24:35
Subject: Ravenwing is a problem for me ork!
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Stealthy Grot Snipa
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I run IA8 stuff all the time, but I always forget about the gun trukk! Unlike the Big trakk its fast. So you can indeed move 12" and then give a nice AP3 flame out! Those could be absolutely deadly!
personally i'd run 3+. If I was to use them I would centre it around a rush list. I mean taking mass trukk boyz for troops in 2x CAD. Along with maybe 4 gun trukks. giving you minimum of 8 Av10 vehicles. those 4 AP3 templates would be very useful against a whole load of opponents. All MEQ variants, necrons would dislike it too, reducing them to only a RP roll.
For a truly horrid AP3 list. Gun trukks alongside BigTs. All with supa-skorcha's. How about;
Mogrok boss boyz formation;
D3 outflank (which you give to whichever units you like - guntrukks preferably as they can come on 12" and melt some face!)
Then 2x CAD
HQ - MiniMek
12 Boyz - Nob Pk, trukk
12 Boyz - Nob Pk, trukk
Guntrukk with supa-skorcha
Guntrukk with supa-skorcha
BigT squadron (2) 1 with supa-skorcha
3 MANz.
So you can put the boyz in either the BigT or trukk dependant on your preferred setup, MANz in the second BigT with the supa-skorcha, giving it a buffer tank and boyz unit. Hopefully 2+ outflanking acute senses guntrukks. Rush into their face and force them to focus the BigT's. Then Turn 2 or 3 you should have enough templates rolling around their board side that its hard to escape the AP3 death.
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/09/11 10:42:49
Subject: Ravenwing is a problem for me ork!
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Yellin' Yoof on a Scooter
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The Forgeworld vehicles are very interesting, but they have to be ordered or scratchbuild and painted. But I have questions
First the biggtrack: I can put a supa-scorcha on it.Are there any restrictions how Long the Barrel of the flamer has to be and is it turnable like a turret 360 degree?
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![[Post New]](/s/i/i.gif) 2015/09/14 16:41:33
Subject: Ravenwing is a problem for me ork!
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Fresh-Faced New User
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Solar Shock...yeah I glossed over them for the longest time. Saw some really nice conversions on warseer that I was wracking my brins for a comparabe unit...so I scoured thr Rio ugh IA8 and bam.
Outside of tailoring I don't think I'd go too crazy with all SSs all the time. I'm planning on running six guntrukks, 4 kannon and 2 SS. Maybe 50/50.
Throw a couple are to kkits or a kannon into a ravenwing squd to get them to jink, then hit them with a SS or two and laugh when any survivors are reduced to snap shots.
Negach...the conversion is a plus in my book. So far my gun trucks consist of one model out of a set of three that cost four dollars, a ten dollar model car, and a model thst came with a pack of green army men my daughter plays with that was I think five or six dollars. A few left over guns, some plasticard, and spare rams...and I have more vehicles for cheaper than 1 official model would have cost.
No official length...and I think the "official" stance of fire arc is "as modeled" unless your area/TO says otherwise
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![[Post New]](/s/i/i.gif) 2015/09/17 00:13:34
Subject: Ravenwing is a problem for me ork!
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Krazed Killa Kan
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Negach wrote:When i shoot at them, they jink and they have a 2+ rerollable jinksave. Thats a 1/12 Chance per wound. And he can take 3 darkshrouds in his army. Even with looters its difficult to kill one.
They changed it.
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This message was edited 1 time. Last update was at 2015/09/17 00:21:04
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2015/09/17 14:25:21
Subject: Re:Ravenwing is a problem for me ork!
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Crazed Spirit of the Defiler
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![[Post New]](/s/i/i.gif) 2015/09/17 14:58:35
Subject: Ravenwing is a problem for me ork!
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Infiltrating Broodlord
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ionusx wrote: ravenwing attack squadron lets them overwatch at bs4 which is their normal BS, also the support squadron grants them land speeders that can group overwatch.
The overwatch at full BS benefit is exclusive to the Lion's Blade detachment (which, to be fair, the attack squadron may be part of). The Attack Squadron's biker units get a +1 bonus to their BS if firing at the same target as the squadron's land speeder in the shooting phase, the formation on its own does nothing for their overwatch capabilities. Also worth noting, the Support Squadron's overwatch ability also only applies if another Ravenwing unit within 24'' is being charged (like Tau Supporting Fire), the Support Squadron itself cannot fire overwatch if it is being charged itself.
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![[Post New]](/s/i/i.gif) 2015/09/17 22:53:02
Subject: Ravenwing is a problem for me ork!
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Krazed Killa Kan
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I've got it. You've got to assault the Darkshrouds.
Shooting them is impossible. 45 lootas have less than a 50% chance to inflict a penetrating hit and they can't inflict an explodes result with AP4.
But if you assault it, you could kill it with a Power Klaw. Bike Nobs, Biker boss, or Deffkoptas. Even strength 4 could glance it to death. It's only AV10. The overwatch would be nothing. It only has a Heavy Bolter.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2015/09/17 23:16:28
Subject: Ravenwing is a problem for me ork!
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Locked in the Tower of Amareo
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Vehicles don't normally get overwatch.
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![[Post New]](/s/i/i.gif) 2015/09/17 23:44:54
Subject: Ravenwing is a problem for me ork!
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Krazed Killa Kan
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There's a formation in the book that gives everything in the formation overwatch, including vehicles.
The formation consists entirely of vehicles.
A minimum of 3 land speeders plus a Darkshroud.
So if you charged that formation, he would get to overwatch with all the models in that formation.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2015/09/17 23:52:07
Subject: Ravenwing is a problem for me ork!
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Locked in the Tower of Amareo
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TedNugent wrote:There's a formation in the book that gives everything in the formation overwatch, including vehicles.
The formation consists entirely of vehicles.
A minimum of 3 land speeders plus a Darkshroud.
So if you charged that formation, he would get to overwatch with all the models in that formation.
Cute.
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