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Is there a space marine chapter that heavily relies on scouts, especially as crack infiltrators and special high speed deployments?

I am kicking around the idea of making an all scout 500pt army for a fun tournament and would like to have a lore friendly chapter assigned to them.

At the moment im leaning towards the ultramarines for sgt. telion, but that seems kind of dry meh to me.

The other idea was Blood Ravens and proxy telion as Cypher from DoWII

do you guys have any other suggestions that would be more fitting?

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Longtime Dakkanaut





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You could go with any new chapter that has just been founded and they are building their numbers. Therefore, you can have a core of veteran marines that have been detached from their parent Chapter to start this new one and the Scouts are to be the very first generation of the new Chapter?

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There are no chapters that rely heavily on scouts that I know of in the lore, so I'd say go with Archer's suggestion.

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Or the other option is a Chapter that has been decimated by conflict and is rebuilding (think Scythes of the Emperor after one of the Hive Fleets).

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 Archer wrote:
Or the other option is a Chapter that has been decimated by conflict and is rebuilding (think Scythes of the Emperor after one of the Hive Fleets).


I literally just started looking down this path. Crimson fists are sounding like a good fit at the moment, but i'll look deeper for more options.

Probably going to be the route i go unless i stumble upon some chapter well known for having really skilled scouts.

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 stormotron wrote:

Probably going to be the route i go unless i stumble upon some chapter well known for having really skilled scouts.


Look no further than the Space Puppies. Their scouts are veterans that just don't fit in a pack or otherwise like being out there alone.
   
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I would go with Ravenguard. If you pick the right HQ then you can have some infiltrating assault marines to back up your scouts.

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 Slaphead wrote:
I would go with Ravenguard. If you pick the right HQ then you can have some infiltrating assault marines to back up your scouts.


I second that. As far as I remember Raven Guard make excessive use of deployed scout forces for reconnaissance, ambushes etc.
   
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Between

Space Wolves and Dark Angels both have Scouts that are a form of veteran rather than a form of newbie.

Mantis Warriors' battle style favours Scout tactics, although canonically they have no scouts in the traditional sense, as they're banned from recruiting - any MW 'scouts' on the battlefield are regular battle brothers who have chosen to use carapace armour for stealth reasons.

Black Templar recruits fight in their line squads as Novices.

Raven Guard favour infiltration and ambush tactics, although their methods are different to the Mantis Warriors - Raven Guard prefer fast-moving forces that overwhelm and confuse, while Mantis Warriors prefer sneaking in undetected.



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IIRC, the original Index Astartes article for Raven Guard say something to the effect that Scouts, Assault Squads, Tacticals in Drop Pods are the core of typical Raven Guard forces.

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 Slaphead wrote:
I would go with Ravenguard. If you pick the right HQ then you can have some infiltrating assault marines to back up your scouts.


Or Raptors - they're just as suitable and scouts suit their archetype really well.

Also, check out their Chapter Tactics and their unique character, Lias Issodon

This message was edited 1 time. Last update was at 2015/09/09 14:31:17


 
   
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Between

If it was Lisa, she'd be a lot cooler :p



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 Furyou Miko wrote:
If it was Lisa, she'd be a lot cooler :p



Corrected. Hopefully, no-one will notice the stealth female Space Marine
   
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Crimson Fists are exactly what you want.

The chapter is made up of a small number of experienced veterans and a large number of scouts as the chapter got almost annihilated in the Rynn's World disaster.

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 zedmeister wrote:
 Furyou Miko wrote:
If it was Lisa, she'd be a lot cooler :p



Corrected. Hopefully, no-one will notice the stealth female Space Marine


I'd play that army!



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 Furyou Miko wrote:
Space Wolves and Dark Angels both have Scouts that are a form of veteran rather than a form of newbie.


A single Dark Angel Codex (4th edition) did put their Scouts in the Elite slot but that was a tabletop army construction shenanigan, fluffwise they were no different from other chapters.

 
   
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 DoomShakaLaka wrote:
 zedmeister wrote:
 Furyou Miko wrote:
If it was Lisa, she'd be a lot cooler :p



Corrected. Hopefully, no-one will notice the stealth female Space Marine


I'd play that army!



Ew, no girl cooties in my space marines!

But yeah, the only chapters made up mainly of scouts are new or rebuilding ones. Some Chapters such as Raven Guard use scouts more actively than others though. If you want elite scouts, the Space Wolves are the only ones.

This message was edited 2 times. Last update was at 2015/09/09 15:47:09


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^^^ Crimson Fists during/after the Battle of Rynn's World basically only had scouts and 1st company left. The others largely getting blown up with their monastery.

 
   
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Between

 Gashrog wrote:
 Furyou Miko wrote:
Space Wolves and Dark Angels both have Scouts that are a form of veteran rather than a form of newbie.


A single Dark Angel Codex (4th edition) did put their Scouts in the Elite slot but that was a tabletop army construction shenanigan, fluffwise they were no different from other chapters.


You know, that's the same book that gave DAngels their plasma obsession, in exactly the same way.



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 Furyou Miko wrote:
 Gashrog wrote:
 Furyou Miko wrote:
Space Wolves and Dark Angels both have Scouts that are a form of veteran rather than a form of newbie.


A single Dark Angel Codex (4th edition) did put their Scouts in the Elite slot but that was a tabletop army construction shenanigan, fluffwise they were no different from other chapters.


You know, that's the same book that gave DAngels their plasma obsession, in exactly the same way.


For Dark Angels, its less of an obsession with plasma and more of a slight fetish.

They like to feel the burn.


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Gathering the Informations.

 TheManWithNoPlan wrote:
There are no chapters that rely heavily on scouts that I know of in the lore, so I'd say go with Archer's suggestion.

Raven Guard and their Successor Chapters disagree with this statement.


Automatically Appended Next Post:
 Furyou Miko wrote:
Space Wolves and Dark Angels both have Scouts that are a form of veteran rather than a form of newbie.

I mentioned this before but all Chapters are mentioned as having done this kind of thing at some point in time. It's one thing that irritates and irks me about Scouts and is why I'm glad they're back to BS4.


Raven Guard favour infiltration and ambush tactics, although their methods are different to the Mantis Warriors - Raven Guard prefer fast-moving forces that overwhelm and confuse, while Mantis Warriors prefer sneaking in undetected.

Er no.

Raven Guard do both. Raven Guard Scout and Tactical Squads are known to infiltrate into forward positions and spring ambushes, while their Assault Squads strike while the foe is confused.

This message was edited 1 time. Last update was at 2015/09/09 19:50:49


 
   
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Gonna throw another voice in for Crimson Fists.

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Which Chapter makes extensive use of scouts? What, you mean besides every Space Marine Chapter ever made? Despite what the tabletop would seem to say, every single Chapter out there uses Scouts in 90% of conflicts, simply because of the massive need for reconnaissance that battles create. Of course, these scouts would be actual scouts, and wouldn't [usually] participate in the balls-to-the-wall conflicts that tt represents, but still.

Space Wolves would probably be the best for a primarily Scout force, like what you're talking about, as puppy scouts are basically normal Marines wearing Carapace armour.

This message was edited 1 time. Last update was at 2015/09/09 23:25:02


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Will reiterate what others have said a bit

** Chapters that are rebuilding have to rely more on scouts. Crimson Fists and Scythes of the Emperor fall in this category.

** Chapters with brutal initiations tend to have more scouts. Only chapter I know of here is Exorcists. They are noted for having 3 full companies of scouts because few make it through the exorcism to become a full fledged marine.

**Ravenguard and their successors tend to use scouts more frequently in their tactics and operations. Probably other But they still have more or less the same number of scouts as other chapters.

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My first choice for a Scout focused army would be Ravenguard because I love the idea of infiltrating assault marines backing them up.

However, if I had to choose any other chapter, I would always go for either Crimson Fists or Imperial Fists on account of their chapter tactics. Re-rolling 1's for any form of bolter based weaponry makes them immensely good, especially coupled with the fact that they are now all BS4 and WS4. Combine that with some drop podding Sternguard (that now re-roll 1's with their special issue ammunition) and you have got some seriously effective firepower. Fluffwise, the Sternguard/Scout combination works really well with the Crimson Fists.

This message was edited 3 times. Last update was at 2015/09/10 13:05:19


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Ravenguard and Raptors, which by current rules are RG on crack. Both are the commando chapters.

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Backing up the Space Wolves suggestion, you're also getting Acute Senses and Counter-Attack, and the Company of the Great Wolf Detachment (from the "Champions of Fenris" Supplement) means that, even as Elites, you can take 8 Units of them. Add a single HQ, and you've got a Battle-Forged Army. You don't get Objective Secured, and you don't get to take advantage of a lot of the bonuses from CotGW (+1 WS for all Wolf Guard and TWC, for example), but it seems to provide a lot of what you're looking for...
   
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I'll second Raven Guard, in their fluff it mentions that they make use of scouts a lot.

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Raptor legion uses stealth tactics, making good use of scouts and camouflaging their armor.

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 dusara217 wrote:
Which Chapter makes extensive use of scouts? What, you mean besides every Space Marine Chapter ever made? Despite what the tabletop would seem to say, every single Chapter out there uses Scouts in 90% of conflicts, simply because of the massive need for reconnaissance that battles create. Of course, these scouts would be actual scouts, and wouldn't [usually] participate in the balls-to-the-wall conflicts that tt represents, but still.

Space Wolves would probably be the best for a primarily Scout force, like what you're talking about, as puppy scouts are basically normal Marines wearing Carapace armour.


This is exactly what I thought too.

All marine chapters use them in roughly equal amounts I'm sure. The quality I'm sure could be argued to be different but the need for scouting units in a force is something that will never, ever be unnecessary. Maybe Raven Guard are better scouts,Mobutu they probably don't use them any MORE than others.
   
 
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