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![[Post New]](/s/i/i.gif) 2015/09/11 19:02:23
Subject: Do you fiddle terrain?
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Norn Queen
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Obviously in tourneys this cant/likely wont happen but do you ever move terrain ever so slightly to allow models to fit/pass/be placed/move etc.?
Not talking by huge amounts mind you, just very small margins.
Personally in friendly games I do.
Or is this like the old 1503 points in an army list where the limit is 1500 - i.e. small margins can sometimes have a big effect ingame.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2015/09/11 19:08:46
Subject: Do you fiddle terrain?
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The Marine Standing Behind Marneus Calgar
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Sometimes it’s easier to nudge a terrain piece, rather then risk a paintjob on wobbly model syndrome. I’ve done this, checking with my opponent, with the understanding that we are going to play it the way it should be, and move it back when able.
We also play with old area terrain rules for woods, so it doesn’t matter where the individual trees are. They get moved around a lot due to this.
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![[Post New]](/s/i/i.gif) 2015/09/11 22:15:03
Subject: Re:Do you fiddle terrain?
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Hellish Haemonculus
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I clear it with my opponents first, but yeah.
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![[Post New]](/s/i/i.gif) 2015/09/11 22:21:32
Subject: Do you fiddle terrain?
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Mutated Chosen Chaos Marine
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Sometimes, but then my fiancé catches me, wait, fiddle in what sense?
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Help me, Rhonda. HA! |
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![[Post New]](/s/i/i.gif) 2015/09/11 22:26:33
Subject: Do you fiddle terrain?
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Legendary Master of the Chapter
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At one point of the game you will realize that you dont need that 1foot cube building on the otherside of the table as all the action is happening else were so it might be a good idea to move it so we can roll dice there. and such.
we do that occasionally.
if need be sometimes we used to use dice to mark out the edge of a piece or model.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/09/11 23:08:49
Subject: Do you fiddle terrain?
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Anti-Armour Swiss Guard
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The tourneys I used to run had a caveat:
Terrain on the tables COULD be moved around (to fit fortifications in) but could NOT be removed - AND it HAD to be put back where it WAS at the end of the game.
This was in the player's pack. It was also mentioned at the start of each round. Still I had players whining that "player X" moved the terrain ...
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2015/09/11 23:44:39
Subject: Do you fiddle terrain?
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Pragmatic Primus Commanding Cult Forces
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If you can't fit a model somewhere, that means you can't place it there. Moving terrain is heresy. What is the point of terrain if you just move it around?
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Error 404: Interesting signature not found
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![[Post New]](/s/i/i.gif) 2015/09/12 00:17:25
Subject: Do you fiddle terrain?
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Tunneling Trygon
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Agreed that moving terrain shouldn't happen. My last opponent closed a gap between a building and a Rhino thing JUST enough that my Tyrant couldn't get past, even with her old smaller base. So I couldn't charge that unit. If I moved the building even a centimeter, I would have killed that unit without problem. No terrain movement ever when it affects the game.
Moving useless crap out of the dice rolling area is fine by me though.
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![[Post New]](/s/i/i.gif) 2015/09/12 03:14:43
Subject: Do you fiddle terrain?
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Mekboy Hammerin' Somethin'
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SharkoutofWata wrote:Agreed that moving terrain shouldn't happen. My last opponent closed a gap between a building and a Rhino thing JUST enough that my Tyrant couldn't get past, even with her old smaller base. So I couldn't charge that unit. If I moved the building even a centimeter, I would have killed that unit without problem. No terrain movement ever when it affects the game.
Moving useless crap out of the dice rolling area is fine by me though.
But what if you have something like a tyrant with wings? The base can get, so RAW it's fine for the tyrant to go into position X.. But that gigantic wingspan means you can't fit it there. What if my ork Warboss who has been converted to have his arms spread to either side as if in challenge can't fit down an alley for the same reason, despite the base fitting? What if I have a standard bearer who can't be physically placed on a given floor of a ruined building because the standard goes to high and hits the floor above?
The list goes on, but the point is that there are legitimate reasons for this sort of thing. Sure, in some cases it may just be that the base (and by extension model) can't fit and it would give an advantage.. But in others it's just needlessly punishing cool / well down / showy models.
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![[Post New]](/s/i/i.gif) 2015/09/12 03:31:33
Subject: Do you fiddle terrain?
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Tunneling Trygon
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I use a marker if the base fits. Dice box, actual marker indicating direction of the model's facing and turn the model sideways in the case of my Flyrants. I have these nice little markers with directional arrows so the issue hasn't been difficult to solve. Other long models, I just hang them off the terrain sometimes (friggin Hormagaunts...). But in all cases, it's interacting with the model, not the terrain.
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![[Post New]](/s/i/i.gif) 2015/09/12 23:49:28
Subject: Do you fiddle terrain?
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Pragmatic Primus Commanding Cult Forces
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morganfreeman wrote: SharkoutofWata wrote:Agreed that moving terrain shouldn't happen. My last opponent closed a gap between a building and a Rhino thing JUST enough that my Tyrant couldn't get past, even with her old smaller base. So I couldn't charge that unit. If I moved the building even a centimeter, I would have killed that unit without problem. No terrain movement ever when it affects the game.
Moving useless crap out of the dice rolling area is fine by me though.
But what if you have something like a tyrant with wings? The base can get, so RAW it's fine for the tyrant to go into position X.. But that gigantic wingspan means you can't fit it there. What if my ork Warboss who has been converted to have his arms spread to either side as if in challenge can't fit down an alley for the same reason, despite the base fitting? What if I have a standard bearer who can't be physically placed on a given floor of a ruined building because the standard goes to high and hits the floor above?
The list goes on, but the point is that there are legitimate reasons for this sort of thing. Sure, in some cases it may just be that the base (and by extension model) can't fit and it would give an advantage.. But in others it's just needlessly punishing cool / well down / showy models.
It is better to replace the offending miniature with a token rather than move the entire building, which actually affects gameplay.
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Error 404: Interesting signature not found
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![[Post New]](/s/i/i.gif) 2015/09/13 00:25:36
Subject: Do you fiddle terrain?
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Irked Necron Immortal
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we always operate on the main rule that the game is about fun. If someone needs to nudge a piece of terrain a little or a model moves an extra inch here or there so that it can fit and not fall over, that's no problem. We don't sweat the small stuff with general friendly games.
Tournaments are a more formal affair and we play that it's okay so long as you clear the movement with your opponent before hand.
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![[Post New]](/s/i/i.gif) 2015/09/13 02:26:48
Subject: Do you fiddle terrain?
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Dakka Veteran
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Rarely, but there are exceptions such as a tank rolling between the outstretched branches of 2 sets of trees, etc.
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