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Made in us
Decrepit Dakkanaut






SoCal, USA!

Super Dungeon Dragon Attack

October 15, 2015.

The Super Dungeon Legends Kickstarter is growing near. Feast your eyes on the brand new cover for Super Dungeon Explore: 2nd Edition!



Of course, brand new art of our favorite ruby dragon also needs a brand new sculpt!
STARFIRE


http://ninjadivision.com/super-dungeon-cover-attack/

Not a surprise, but something I may well pledge for!
____

Also, re the boobage, if they're all covered up, due to cross arm and cross-body weapons, then that's fine, too.

This message was edited 1 time. Last update was at 2015/10/15 17:34:22


   
Made in ie
Fixture of Dakka






Much better Starfire the original was a pain to put together and too small, King Starfire is great I managed to get one but the molds degraded to quickly so it is no more. Looking forward to seeing what they do with Rex I always thought he could do with a bit more detailing. I actually prefer a lot of the new sculpts probably because they are scaled to fit the newer range and the open stance of the poses they've opted for this time.

This message was edited 2 times. Last update was at 2015/10/15 17:43:37


 
   
Made in gb
Regular Dakkanaut




I guess it looks like the KS won't be until late October, running through most of November.

I would probably prefer a bit more detail on some of those large smooth areas, but I like the pose and the top half of the model is very nice. It should look very nice and imposing when all painted up.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

What's odd is that they didn't announce anything today, so I'm guessing it won't start on Monday. Probably looking at 10/26 now.

   
Made in us
Incorporating Wet-Blending






 Sarouan wrote:
Just to show it is not a "sudden change".


Thanks for the post!

Next discussion: Starfire's phallic symbol.

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in gb
Decrepit Dakkanaut




UK

They posted an image of the Legends Box with November over it on facebook a day or two ago,

so I think we'll be waiting until at least another couple of weeks

 
   
Made in se
Executing Exarch






 insaniak wrote:
 Mymearan wrote:
Why is it so important to tell if they are men or women?.

I would think because people want to be able to tell if their character is male or female.

Does there need to be another reason?


I'm sure you can look on the character cards to find that out. Doesn't mean that all female characters need giant baloon boobs. Even if you can't though, I don't think it matters which gender a character is. Just decide for yourself.

This message was edited 1 time. Last update was at 2015/10/15 18:58:20


 
   
Made in us
Painting Within the Lines





CO

Added my quick Photoshop over on the SPM forum thread.

Spoiler:


Personally, I think a slight reduction, or at least a more natural shape and less push up bra effect, would be better. Granted, these are already small minis...

~iPaint

iPaint's Workbench - a blog for all of my painting endeavors
Currently painting: 20mm WW2, 28mm Zombicide
In the pipeline: 28mm Reaper Bones, Dwarven Forge Game Tiles 
   
Made in hk
Longtime Dakkanaut




I feel like a lot of these renders are too large, making the boobs seem a lot bigger than they really are. Maybe we should shrink them down to the actual mini size and see how noticeable they are with and without a reduction

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in be
Longtime Dakkanaut





There's always a difference between the renders and the actual miniature.

I'm quite glad to see we have finally a Super Deformed dragon. This Starfire is much mure suited to SDE's style, IMHO. The former one was good, sure, but he was a bit too "thin" and most important, seemed to have a "normal head" in comparison to others.

Let's see what they will do for kobolds...
   
Made in gr
Thermo-Optical Spekter





Greece

Details need to be exaggerated for the model to be printed correctly, that is true for everybody who used 3D design for miniatures and a sign when somebody is not familiar with the process.
   
Made in ie
Fixture of Dakka






Starts on Wednesday 1pm MDT (8PM BST)

http://ninjadivision.com/super-dungeon-kickstarter-begins-wednesday/

Crown Guard


   
Made in gb
Regular Dakkanaut




Excellent news, now I just have to figure out what the hell "MDT" is and there'll be no stopping me. Very pleasant surprise, I was expecting them to announce on Thursday that it would start next Monday.
   
Made in ie
Fixture of Dakka






MDT is Mountain Daylight Time 7 hours behind British Summer Time so 8PM BST
   
Made in us
Incorporating Wet-Blending






How satisfied was everyone with the previous SDE fulfillment? I'm reading some complaints in the KS comments. Looks like they only started replacing broken pieces recently? TIA!

(Yeesh -- Cthulhu Wars AND SDE in the same week!

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

BigOscar wrote:
Excellent news, now I just have to figure out what the hell "MDT" is and there'll be no stopping me.


It's Mountain time. I've updated the thread title to make things clear for the vast majority of Americans who don't live in the flyover states.




Automatically Appended Next Post:
ced1106 wrote:
How satisfied was everyone with the previous SDE fulfillment?


Generally satisfied. SPM did an OK job for their first KS. They got product to people, as promised. Not perfect, by any means, and there were a few hiccups in terms of materials and sculpt.

This message was edited 2 times. Last update was at 2015/10/19 18:57:37


   
Made in us
Fixture of Dakka






Fulfillment was fine.

The actual game? It's ok. Not great, but not terrible.

"The Omnissiah is my Moderati" 
   
Made in gb
Regular Dakkanaut




I won't lie, I've never heard of "Mountain time" before, I didn't realise there was a timezone between the two coasts but I guess it makes sense.

Really looking forward to this, it'll be interesting to see the different options on Wednesday
   
Made in us
Fixture of Dakka






BigOscar wrote:
I won't lie, I've never heard of "Mountain time" before, I didn't realise there was a timezone between the two coasts but I guess it makes sense.

Really looking forward to this, it'll be interesting to see the different options on Wednesday


There's Eastern, Central, Mountain and Pacific.

"The Omnissiah is my Moderati" 
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Fulfillment was fine. Got it quick, got my replacements (fairly) quickly due to mispacking, customer support was decent.

Game left me cold. I felt it was way more fiddly than the original. Kids at least got the basics of 1.0 and were able to play against me.

Still wish for a more family- friendly official ruleset. Seems like easy money on the table for those of us who grew up with the style of game they're emulating.

We'll see how well they can entice me this Wednesday I guess.

Also that orc is totally an SD tracker of the Behemoth.

This message was edited 1 time. Last update was at 2015/10/19 18:52:39


Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Fixture of Dakka






Sacramento, CA



That is a very Blizzard-esque Orc.

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 highlord tamburlaine wrote:
Game left me cold. I felt it was way more fiddly than the original. Kids at least got the basics of 1.0 and were able to play against me.

Still wish for a more family- friendly official ruleset. Seems like easy money on the table for those of us who grew up with the style of game they're emulating.


Consider SDE "Retro" rules.
http://community.sodapopminiatures.com/viewtopic.php?f=4&t=4655

It's spread out over a few posts, but it's simpler and closer in pace to the original game.

   
Made in us
Painting Within the Lines





CO

I'll be watching this one, but so far I'm worried it's heading in the wrong direction rules-wise.

SPM/ND needs to really streamline the next set of rules for me to jump in. Game's need to last at most 2 hours for 4-5 players. 60 mins would be ideal, personally, allowing multiple games to be played in one sitting, not waiting forever to resolve some weird special circumstance.

Reduce the number of special rules and conditions for the base game, and add in optional stuff for layering depending on how involved people want to get. Make core gameplay simpler for getting started, require less reference material, and get people more involved more often instead of waiting to apply all the weird little modifiers.

I'll be keeping an eye on this one, but if things are looking like there's just gonna be more rules to tack onto an already bloated core game, then I'll be sourcing another rules set.

~iPaint

iPaint's Workbench - a blog for all of my painting endeavors
Currently painting: 20mm WW2, 28mm Zombicide
In the pipeline: 28mm Reaper Bones, Dwarven Forge Game Tiles 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

@iPaint - I agree that SDE has gotten unnecessarily bloated, and that a simpler game would be better.

Did you check out the Retro rules above? It's basically trying to streamline the game with fewer things to keep track of during play, while still keeping the basic feel of the original.


   
Made in au
[MOD]
Making Stuff






Under the couch

Sining wrote:
Maybe we should shrink them down to the actual mini size and see how noticeable they are with and without a reduction

Alternately, we could just stop obsessing over the size of the boobs on a few miniatures...

 
   
Made in us
Painting Within the Lines





CO

 JohnHwangDD wrote:
@iPaint - I agree that SDE has gotten unnecessarily bloated, and that a simpler game would be better.

Did you check out the Retro rules above? It's basically trying to streamline the game with fewer things to keep track of during play, while still keeping the basic feel of the original.



I've seen a fan-made "Lootimeter" set, which looks promising. Still, it's a lot to keep track of and introduce to new players. If I could introduce SDE as quickly as, say, Zombicide or X-Wing, I think it'd serve as a better introduction for the minis-heavy board game genre. As it stands, there's just way too much involved in terms of setup and explanation.

Cutting back on the special rules, or how much is involved with figuring out what they do (some are more than a paragraph in length on the back of the cards!) would really help.

But, that'd involve new cards, tokens....basically a new game at this point, invalidating all the previous stuff, which I guess already happened with SDE:FK (which I still haven't opened yet...).

~iPaint

iPaint's Workbench - a blog for all of my painting endeavors
Currently painting: 20mm WW2, 28mm Zombicide
In the pipeline: 28mm Reaper Bones, Dwarven Forge Game Tiles 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

Huh, I haven't had any trouble introducing people to SDE (even kids).

I guess a few heroes are a little more complex and take a bit of time to figure out, but I haven't found that to be the norm.

 
   
Made in us
Painting Within the Lines





CO

 odinsgrandson wrote:
Huh, I haven't had any trouble introducing people to SDE (even kids).

I guess a few heroes are a little more complex and take a bit of time to figure out, but I haven't found that to be the norm.


How long do your intro games typically run?

~iPaint

iPaint's Workbench - a blog for all of my painting endeavors
Currently painting: 20mm WW2, 28mm Zombicide
In the pipeline: 28mm Reaper Bones, Dwarven Forge Game Tiles 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

The Lootimeter version is very heavily inspired by Arcade Mode, built around alternating double activations, but it has a lot of non-standard rules to rebalance the game. It's generally balanced, but double activation breaks down in a 3 hero game, as you'll have a superhero activating every hero turn, while the other supporting heroes kinda hang back and cheer.

Retro is built around rounds of alternating single activations, and has most of the balancing in the setup. It's basically balanced like the original.

I recommend you try a game under each ruleset to see which you like better.


   
Made in us
Fixture of Dakka






Well those MOBA-inspired humans VS orcs are ace. MOBAs are the game mechanic for 2015 it seems like how DM-less dungeon crawls was the big thing of 2014.

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
 
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