Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/09/27 16:02:36
Subject: Forgeworld disallowed in GW stores
|
 |
Longtime Dakkanaut
|
@ allseeingskink I'm ex-staff so I know that that will be the response.
You have to remember it's the store manager's income that rides on the success of the store, and a decent store manager can potentially earn over double their salary if they are growing the store. It's the guys' mortgage payments, food, bills etc on the line for them. I believed that a few FW models was ok, I could sell tactical squads, paints and glue etc off the back of other customers seeing them. However, a full game of 30k with models, books etc that I can't sell? No way. If a new or returning hobbyist saw it and decided that's what they want, I've just given away a customer I need in my store. Yes the company as a whole doesn't loose out, but that store and that manager will, and that is their priority. They aren't measured on the companies performance, just on their own.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 18:19:07
Subject: Forgeworld disallowed in GW stores
|
 |
The Daemon Possessing Fulgrim's Body
|
You know what happened when a company I worked for started offering online deals it was either impossible or pointless for us to match in store?
The staff spoke up and it got changed.
Shame the toxic GW culture doesn't allow for this and would just result in people getting fired and management continuing to construct an environment where it competes with itself.
|
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 18:27:28
Subject: Forgeworld disallowed in GW stores
|
 |
Longtime Dakkanaut
|
Is that ignorance or just a desire to have another moan at gw Az? Internally they are far from toxic, they are very positive and supportive of their staff. The only change that needs making in that regard is upping manufacturing so that a premium, high priced range that people clearly want to buy is available in the store, at least to order if not on the shelf. Then the issue is moot as stores would be able to sell 30k, and would therefore be happy for it to be played.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 18:58:56
Subject: Re:Forgeworld disallowed in GW stores
|
 |
The Daemon Possessing Fulgrim's Body
|
Simply an opinion formed by such gems as
Games Workshop Careers Website wrote:People who don’t fit or who ‘play’ at fitting, will be unhappy. We are pretty tolerant and you may be able to get away with it for a while, but you will still be unhappy.
and
Tom Kirby wrote:Our biggest risk is the people we employ
Plus numerous anecdotes, some from former staff members themselves, where staff who were arguably doing a fantastic job got screwed over because an extra 5% now is oh so much more important than building a foundation for an extra 25% next year.
Oh, and the other occasions where it has been apparent, either through direct reporting or logical deduction that HO, or elements of it, are an echo chamber.
Hell, look at the comedy that was the Kirby replacement process for all the evidence you need of that.
|
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 19:20:14
Subject: Forgeworld disallowed in GW stores
|
 |
Longtime Dakkanaut
|
I don't think there is a problem with being upfront about what you want in a member of staff. The whole fit thing is essentially about passive aggressive behaviour, that's what they really don't want and that's what they mean about not being able to hide it for long.
A lot of people have lost jobs at HQ because of the streamlining, which has affected some decent people. If I went back I would never go to HQ, as job security isn't something you can take for granted. A lot of people obviously resented being made redundant from a company they loved, but that's the modern world, and gw are far from the only company to have made such decisions.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 19:24:48
Subject: Forgeworld disallowed in GW stores
|
 |
The Daemon Possessing Fulgrim's Body
|
JamesY wrote:I don't think there is a problem with being upfront about what you want in a member of staff. The whole fit thing is essentially about passive aggressive behaviour, that's what they really don't want and that's what they mean about not being able to hide it for long.
Then they need to rewrite that, because I, and pretty much every other person it's ever come up in conversation with before you, takes it to mean "do it our way or feth off."
I think you have to read it in a very charitable frame of mind to come to your conclusion, doubly so when you consider that doesn't really need to be explicitly stated, and applies for pretty much any job.
|
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 19:35:44
Subject: Forgeworld disallowed in GW stores
|
 |
Longtime Dakkanaut
|
It's not my opinion, I've been through the interview and feedback process and found out through conversations with personal. It isn't an our way or high way statement, if anything it's more like a handy excuse to say no without having to give a genuine reason. As I've said before, they are genuinely great to work for, as long as you enjoy working hard. But if you want to coast by and aren't 100% on it, then someone will ask why, and you might find yourself out the door.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 20:01:55
Subject: Forgeworld disallowed in GW stores
|
 |
Lit By the Flames of Prospero
|
JamesY wrote:I don't think there is a problem with being upfront about what you want in a member of staff. The whole fit thing is essentially about passive aggressive behaviour, that's what they really don't want and that's what they mean about not being able to hide it for long.
A lot of people have lost jobs at HQ because of the streamlining, which has affected some decent people. If I went back I would never go to HQ, as job security isn't something you can take for granted. A lot of people obviously resented being made redundant from a company they loved, but that's the modern world, and gw are far from the only company to have made such decisions.
Most people take that line in regards to the front line workers, who are the ones we see the most. Alot of people's experience has been GW will drop people who give legit good customer service skills, for people who have better sales numbers. The problem is sales numbers aren't a good gage of customer service, since they are inflated with 1st time customers. People who have good sales numbers alot of times aren't good at KEEPING thows customers.
Their are also two stores in my citiy and I've seen this happen at both. It's anecdotal evidence at best, but this is a pattern that ALOT of people perceive at their local GW stores.
Your experience sounds to be different, since it sounds like you were more involved with HO.
|
This message was edited 1 time. Last update was at 2015/09/27 20:03:02
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 20:17:55
Subject: Forgeworld disallowed in GW stores
|
 |
The Daemon Possessing Fulgrim's Body
|
JamesY wrote:It's not my opinion, I've been through the interview and feedback process and found out through conversations with personal. It isn't an our way or high way statement, if anything it's more like a handy excuse to say no without having to give a genuine reason.
But then it's completely redundant, because you're not obliged to give a genuine reason for not employing someone, and even if you were "we don't think you're a good fit" is perfectly legitimate. Equally, unless there's been a change in the last couple of years I've missed, you're entitled to show anyone the door for any reason in the first year before the various protections kick in, so it doesn't even make sense for anyone employed.
As I've said before, they are genuinely great to work for, as long as you enjoy working hard. But if you want to coast by and aren't 100% on it, then someone will ask why, and you might find yourself out the door.
Like every other private sector company ever?
Like I said, if it is intended the way you're claiming, it is an utterly redundant statement.
|
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 20:35:51
Subject: Forgeworld disallowed in GW stores
|
 |
Hacking Proxy Mk.1
|
I still fail to see how kicking people out of the store, even if those people don't buy anything, increases sales... Other than the very unrealistic GW mentality of "the hobby is buying product from us" mentality where if you invalidate someone's army they are of course going to just buy another without a second through.
|
Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 20:49:29
Subject: Forgeworld disallowed in GW stores
|
 |
Zealous Sin-Eater
Chico, CA
|
jonolikespie wrote:I still fail to see how kicking people out of the store, even if those people don't buy anything, increases sales... Other than the very unrealistic GW mentality of "the hobby is buying product from us" mentality where if you invalidate someone's army they are of course going to just buy another without a second through.
Same way people playing only 30k with FW model increases sales for that store.
|
Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 20:55:34
Subject: Forgeworld disallowed in GW stores
|
 |
Longtime Dakkanaut
|
Az I agree, it is redundant, I'm not trying to defend it being there. I can speculate that it refers to the old days of virus bombing, and is trying to reassure people that that no longer happens as they are trying harder to find the right people, but I know that that would never occur to an outsider, so it is meaningless.
@ Lockart I was in retail, but in Nottingham so went to HQ every now and again to help out at events and got to know a lot of people.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 21:04:57
Subject: Forgeworld disallowed in GW stores
|
 |
Decrepit Dakkanaut
|
JamesY wrote: timetowaste85 wrote:He might not like it, but banning GW models from a GW store is asinine. Call corporate and talk to them. FW is GW. Simple as that.
Er no, unfortunately it isn't. HQ will support the store manager, it is their shop to run as they think best. There is not a corporate line on this, and the manager's decision is final. Stores want to sell FW, but as they apparently cannot manufacture fast enough to stock the stores, at the moment it is not sold in stores. It is a SHOP, and you cannot blame the manager for wanting to sell products. No one has any entitlement to be able to game in a store, regardless of how much you have spent with the company. The price buys you the models, not a guaranteed venue in which to game. Wherever you choose to game comes with certain necessities, joining a club? Membership and weekly fees. Playing at home? You need to provide space, a table and terrain. Want to play in store on a decorated table with lots of terrain with no financial commitment? Well then the cost is you advertising a product to help the store make further sales. If the store manager is happy that FW being played won't be detrimental to sales then that's their business, but as long as the stores are essentially citadel stores, you can't reasonably complain that they want to promote citadel products.
JamesY wrote:@ allseeingskink I'm ex-staff so I know that that will be the response.
You are incorrect.
FW sales are contributing to the bottom line of the company these managers work for. FW outsells BL and is seeing consistent year on year growth. Sales of FW miniatures directly contribute to this managers income.
If someone 'high up' knew a store manager was prohibiting someone from bringing in and showing off their Games Workshop Forge World miniatures to protect their own (entirely misguided) sales agenda, they'd be in for a very swift talking to.
There is a very definite line on this.
For the record, I don't believe we will see FW being sold over the counter, that wing does not have enough logistic resource to carry that out. We might be seeing something else though soon, something that would make any individual with delusions of grandeur trying to 'ban' FW in a quite impossible situation...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 21:09:14
Subject: Forgeworld disallowed in GW stores
|
 |
Longtime Dakkanaut
|
Ok. Contact HQ. Head of UK sales is a chap called Grant Peacey. See what response you get.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 21:10:22
Subject: Forgeworld disallowed in GW stores
|
 |
Hacking Proxy Mk.1
|
Noir wrote: jonolikespie wrote:I still fail to see how kicking people out of the store, even if those people don't buy anything, increases sales... Other than the very unrealistic GW mentality of "the hobby is buying product from us" mentality where if you invalidate someone's army they are of course going to just buy another without a second through.
Same way people playing only 30k with FW model increases sales for that store.
If there are people in your store who do not play the games you have on offer you can at least sell them paints, glue, white dwarf, ect. God forbid they might actually be the kind of customers that GW claim are their core demographic who will pick up a new release just because it looks cool and they want to paint it instead of the 20% of customers who care about gaming.
If these people are removed from your store you can't even offer them a white dwarf every week.
|
Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 21:32:43
Subject: Forgeworld disallowed in GW stores
|
 |
Zealous Sin-Eater
Chico, CA
|
jonolikespie wrote:Noir wrote: jonolikespie wrote:I still fail to see how kicking people out of the store, even if those people don't buy anything, increases sales... Other than the very unrealistic GW mentality of "the hobby is buying product from us" mentality where if you invalidate someone's army they are of course going to just buy another without a second through.
Same way people playing only 30k with FW model increases sales for that store.
If there are people in your store who do not play the games you have on offer you can at least sell them paints, glue, white dwarf, ect. God forbid they might actually be the kind of customers that GW claim are their core demographic who will pick up a new release just because it looks cool and they want to paint it instead of the 20% of customers who care about gaming.
If these people are removed from your store you can't even offer them a white dwarf every week.
How does that offsets they losses of model sells to new players that want to play the same game as everyone else. In this case 30K and it models that the store not just doesn't but can't sell.
|
Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 22:23:06
Subject: Re:Forgeworld disallowed in GW stores
|
 |
Posts with Authority
|
ProtoClone wrote:Seems like to me there should be a computer terminal that only allows access to GW/FW sites. There, if a player doesn't find what they want, they can order from the terminal and have it delivered to the store.
There is, supervised by staff. At least in my local, so I assume it's widespread. Problem is, it doesn't 'only allow access to GW/ FW sites', it only allows access to the main GW site. Tried checking the BL site in-store one time, just to check if a new book was out yet, and clicked the link at the bottom of the GW main page. Denied! Sorry, GW prime stuff only.
So FW products, unavailable in-store, unavailable to be ordered in-store. Might be a daft situation but not the fault of the manager whose neck is on the line.
jonolikespie wrote:I still fail to see how kicking people out of the store, even if those people don't buy anything, increases sales...
More people have space to play, less distraction from non-citadel armies? It's pretty easy to see.
MeanGreenStompa wrote:
FW sales are contributing to the bottom line of the company these managers work for... Sales of FW miniatures directly contribute to this managers income.
Holy moley.
It's not going to directly contribute to his income, especially if he loses his job because he can't meet his targets, because most of the people clogging his tables are using nothing but minis that can't be bought in-store.
There is a very definite line on this.
Where?
jonolikespie wrote:
If there are people in your store who do not play the games you have on offer you can at least sell them paints, glue, white dwarf, ect...
If these people are removed from your store you can't even offer them a white dwarf every week.
Ching ching!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/27 23:46:55
Subject: Forgeworld disallowed in GW stores
|
 |
Willing Inquisitorial Excruciator
|
JamesY wrote: timetowaste85 wrote:He might not like it, but banning GW models from a GW store is asinine. Call corporate and talk to them. FW is GW. Simple as that.
Er no, unfortunately it isn't. HQ will support the store manager, it is their shop to run as they think best. There is not a corporate line on this, and the manager's decision is final. Stores want to sell FW, but as they apparently cannot manufacture fast enough to stock the stores, at the moment it is not sold in stores. It is a SHOP, and you cannot blame the manager for wanting to sell products. No one has any entitlement to be able to game in a store, regardless of how much you have spent with the company. The price buys you the models, not a guaranteed venue in which to game. Wherever you choose to game comes with certain necessities, joining a club? Membership and weekly fees. Playing at home? You need to provide space, a table and terrain. Want to play in store on a decorated table with lots of terrain with no financial commitment? Well then the cost is you advertising a product to help the store make further sales. If the store manager is happy that FW being played won't be detrimental to sales then that's their business, but as long as the stores are essentially citadel stores, you can't reasonably complain that they want to promote citadel products.
+1
This guy gets it. The store is the manager's field. As long as it is fruitful and productive, the lord cares not for how he comes by his bounty.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/28 01:40:24
Subject: Forgeworld disallowed in GW stores
|
 |
Utilizing Careful Highlighting
|
jonolikespie wrote:I still fail to see how kicking people out of the store, even if those people don't buy anything, increases sales... Other than the very unrealistic GW mentality of "the hobby is buying product from us" mentality where if you invalidate someone's army they are of course going to just buy another without a second through.
I'm also waiting for an answer to this. Automatically Appended Next Post: Noir wrote: jonolikespie wrote:Noir wrote: jonolikespie wrote:I still fail to see how kicking people out of the store, even if those people don't buy anything, increases sales... Other than the very unrealistic GW mentality of "the hobby is buying product from us" mentality where if you invalidate someone's army they are of course going to just buy another without a second through.
Same way people playing only 30k with FW model increases sales for that store.
If there are people in your store who do not play the games you have on offer you can at least sell them paints, glue, white dwarf, ect. God forbid they might actually be the kind of customers that GW claim are their core demographic who will pick up a new release just because it looks cool and they want to paint it instead of the 20% of customers who care about gaming.
If these people are removed from your store you can't even offer them a white dwarf every week.
How does that offsets they losses of model sells to new players that want to play the same game as everyone else. In this case 30K and it models that the store not just doesn't but can't sell.
What losses? Does GW somehow lose money because someone bought FW?
|
This message was edited 1 time. Last update was at 2015/09/28 01:45:38
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/28 01:48:31
Subject: Forgeworld disallowed in GW stores
|
 |
Hacking Proxy Mk.1
|
heartserenade wrote: jonolikespie wrote:I still fail to see how kicking people out of the store, even if those people don't buy anything, increases sales... Other than the very unrealistic GW mentality of "the hobby is buying product from us" mentality where if you invalidate someone's army they are of course going to just buy another without a second through.
I'm also waiting for an answer to this.
Well there was this:
Vermis wrote:
jonolikespie wrote:I still fail to see how kicking people out of the store, even if those people don't buy anything, increases sales...
More people have space to play, less distraction from non-citadel armies? It's pretty easy to see.
But are you left with a situation where people walking into the store now buy a 40k army from the store rather than a 30k army online, or are the people not entering the store at all and being convinced by their friends to buy a 30k army to play in their garage?
I would suspect that word of mouth recruiting does a lot more for the store than general foot traffic given the smaller, out of the way locations that GW stores are now in. If someone is telling their friend how great the game is and that they should try it and taking them to a GW store, then you can sell hard to them. If they play in their garage and tell their friend how great the game is, that friend is not going to ever enter the GW store.
|
Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/28 01:51:59
Subject: Forgeworld disallowed in GW stores
|
 |
Fixture of Dakka
|
Lockark wrote: Most people take that line in regards to the front line workers, who are the ones we see the most. Alot of people's experience has been GW will drop people who give legit good customer service skills, for people who have better sales numbers. The problem is sales numbers aren't a good gage of customer service, since they are inflated with 1st time customers. People who have good sales numbers alot of times aren't good at KEEPING thows customers. I agree with everything you say, with the perfect manager being someone who is good at drumming up first time customers AND who provides good service. But there's one caveat: in my area, the GW store is great for recruiting people into the hobby (it's in a good location, accessible, bright, has a lot of stock, nice looking tables and lots of painted GW models, and all that wonderful stuff). But a huge number of people who get into the hobby end up buying from an independent within a few months anyways, because the price difference is just way huge -- especially if the individual has a car. It's compounded by GW having lightning fast delivery to the store for special orders. For example, I want a $100 box of models that an independent doesn't have on hand, but the GW does. I can have it today at the GW for $100, or I can have it for $70-$80 at the indy store in like... 2 days. Now, on *one* product, like a starter box, oh well. But if you're investing in 40k, and it's box after box after box... well, most people will take the discount. Even people for whom money isn't really a problem, it means that for whatever amount of money, you get more stuff.
|
This message was edited 1 time. Last update was at 2015/09/28 01:55:21
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/28 02:00:31
Subject: Forgeworld disallowed in GW stores
|
 |
[MOD]
Making Stuff
|
jonolikespie wrote:But are you left with a situation where people walking into the store now buy a 40k army from the store rather than a 30k army online, or are the people not entering the store at all and being convinced by their friends to buy a 30k army to play in their garage?.
Chances are the latter will happen. Which is no loss to the store, since those new players are also going to buy their 30K miniatures online instead of through the store.
At the same time, the tables in the store are now being used by other customers with armies made up of miniatures that can be purchased in store, which means those tables are now actually functioning as intended - as advertising for the products the store sells.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/28 02:07:57
Subject: Forgeworld disallowed in GW stores
|
 |
Hacking Proxy Mk.1
|
But are there actually people waiting to use these tables with 40k armies or will they sit empty?
|
Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/28 02:17:44
Subject: Forgeworld disallowed in GW stores
|
 |
Lieutenant General
|
You remove the tables and replace them with more product to sell. If they're not doing what they're intended to do (act as in-store advertising to get new customers into the game and drive sales among your existing customer base), then the floor space is wasted and the game tables should be treated as any other underperforming product line and replaced with one that performs.
|
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/28 03:13:00
Subject: Forgeworld disallowed in GW stores
|
 |
The Daemon Possessing Fulgrim's Body
|
Except that's not how they're intended to work. They're not intended to provide a play space for gamers while simultaneously acting as advertising (any more) they're supposed to act as a showcase and provide a space for demo games.
As a key part of the GW plan to hook people into the two birthdays and a Christmas they're after, they're not going anywhere and an empty table just means space to demo without the inconvenience of having any sort of gaming community getting in the way.
|
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/28 03:27:02
Subject: Forgeworld disallowed in GW stores
|
 |
Lieutenant General
|
Who says they're not intended to act as advertising? Just because they don't say so doesn't make it true. There's no better advertising than showing other people having fun, and if you buy our product you can have fun too.
|
This message was edited 1 time. Last update was at 2015/09/28 03:28:04
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/28 03:36:16
Subject: Forgeworld disallowed in GW stores
|
 |
[MOD]
Making Stuff
|
jonolikespie wrote:But are there actually people waiting to use these tables with 40k armies or will they sit empty?
That still works. If nobody is playing on them, they can just use them for display, or running demos.
Either of those are preferable (for the retailer) to showcasing product in-store that can't actually be bought in-store. Sending potential sales to another wing of the company may not be the last thing that the store guy wants to do, but it's going to be way down towards the pointy end of the list... because it's the sales through his store that determine how long he gets to keep his job.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/28 03:42:14
Subject: Forgeworld disallowed in GW stores
|
 |
Ultramarine Librarian with Freaky Familiar
|
To be fair, you can buy GW plastics for use in 30k. Leman Russes, Land Raiders, Rhinos, Predators, Vindicators, Terminators and Scouts come to mind.
|
Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/28 04:01:17
Subject: Forgeworld disallowed in GW stores
|
 |
Decrepit Dakkanaut
|
Do the stores that disallow Forgeworld products also disallow discontinued GW miniatures?
Because if I bring in my 1990s Imperial Guard army, all but 60pts of that can not be bought from them any more.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/28 04:06:38
Subject: Forgeworld disallowed in GW stores
|
 |
Zealous Sin-Eater
Chico, CA
|
Buttery Commissar wrote:Do the stores that disallow Forgeworld products also disallow discontinued GW miniatures?
Because if I bring in my 1990s Imperial Guard army, all but 60pts of that can not be bought from them any more.
Why would it not be allowed, the whole point of the ban is to sell 40k over 30k by showing 40k played not 30k.
|
Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
|
 |
 |
|