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Made in se
Longtime Dakkanaut





So, I have a Ork army I got in a trade a while back but never realy got into playing with, And I dont have their codex yet.. But recently I'v been getting more and more curious abou them again and I wanted to know, Are Orks fun to play and face? Is it worth getting their codex now, Or should I wait and see if they get a new one soon? (I know Tau are next but I know nothing beyond that..) Also, Is what I got a good starting point?

I have
1 Ork Flyer
6 Killa Kans
7 Kommandos
Snikrot
2 Warbosses
1 Big Mek on Bike with SAG
1 Weirdboy
1 Painboy
10 Stormboyz
5 Flash Gitz
10 Burna Boyz
13 Lootas
13 Nobz
15 Gretchin/1 Runt Herder
29 Boyz
1 Gorkanaut
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

I was talking to the owner of a FLGS a few years ago when I lived in Spokane. Great guy, great hobbyist, amazing store. He was telling me about his single foray into making an Ork army, and how bloody miserable it was.

The line he said has always stuck with me. "I'd play orks if it weren't for all the orks."

It's basically true. Orks are fun. Orks are interesting. Orks are a converters dream. The problem is that orks are chalk full of freaking orks. You're probably looking at nearly 100 cheap infantry models in any list you run, even if you do mechanized. And it doesn't get better from there. If you go mechanized you're still looking at a crapton of vehicles and a large shoe-box of infantry you need. If you forego mechanized? Hope you enjoy 200 orks on the table.

Orks are fun to paint and a conversion dream.. But there's only so much you can do against that many numbers. So while I recommend Orks, do be aware of what you're getting into.

Also, I'll take your snikrot if you don't want him!

   
Made in au
Irked Necron Immortal





 morganfreeman wrote:
I was talking to the owner of a FLGS a few years ago when I lived in Spokane. Great guy, great hobbyist, amazing store. He was telling me about his single foray into making an Ork army, and how bloody miserable it was.

The line he said has always stuck with me. "I'd play orks if it weren't for all the orks."

It's basically true. Orks are fun. Orks are interesting. Orks are a converters dream. The problem is that orks are chalk full of freaking orks. You're probably looking at nearly 100 cheap infantry models in any list you run, even if you do mechanized. And it doesn't get better from there. If you go mechanized you're still looking at a crapton of vehicles and a large shoe-box of infantry you need. If you forego mechanized? Hope you enjoy 200 orks on the table.

Orks are fun to paint and a conversion dream.. But there's only so much you can do against that many numbers. So while I recommend Orks, do be aware of what you're getting into.

Also, I'll take your snikrot if you don't want him!



That's not quite true - there are ways of running low-model count Ork armies that can work well.

For example: an army based around 1-2 bully boyz formations.

The 2000pt army I'm running at the moment only has 40 models in it.
   
Made in nl
Longtime Dakkanaut






Do you enjoy playing a game that is rigged against you. If so play current orks. If not don't play orks now.

Ps ther are a lot how are orks threads currently. Just take a look there.

Inactive, user. New profile might pop up in a while 
   
Made in gb
Longtime Dakkanaut





UK

I've only just started to paint my Orks. Got 15 Lootas to do, 45 Shootas, 5 Sluggas (more to buy) 10 Tankbustas, 30 Warbikers and MA guys, not to mention my Mek Gunz and vehicles. It's pretty daunting to be honest, especially when I've got standards to meet despite only just starting.

That said, on the battlefield, they are fun to play! I've made my main army Orks because I can field literally anything and it will do alright. I love how the Codex is so well balanced internally (externally is a different matter due to Decurion/Gladius and co). It's probably one of the best written Codexes out there (aside Mob Rule, that's just awful).

YMDC = nightmare 
   
Made in nl
Longtime Dakkanaut






Merellin wrote:

And I dont have their codex yet.. ,


The current codex should be easy to get cheap. It is horrible. No idea when it will be replaced I hope soon, but it is a 7th codex.

lets order what you have.

HQ
2 Warbosses
1 Big Mek on Bike with SAG
1 Weirdboy
1 Painboy

Troop
15 Gretchin/1 Runt Herder
29 Boyz

Elite
13 Nobz
7 Kommandos + Snikrot
10 Burna Boyz

Fast
10 Stormboyz
1 Ork Flyer

Heavy
6 Killa Kans
5 Flash Gitz
13 Lootas
1 Gorkanaut

Transports (except gork)
none

This is an army but It really lacks transports and even with them it will not be the most effective army.
You could try out some casual games with them + proxy transports to get the feel of it.

Inactive, user. New profile might pop up in a while 
   
Made in us
Shadowy Grot Kommittee Memba






Orks are a lot more fun in a casual meta than a competitive one. Limited to what's effective rather than fun, they get a bit dull. Also, your list would probably require some changing in a super competitive meta.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in nl
Longtime Dakkanaut






I loved playing orks. I have 5000+ points and before the codex I played 2-3 times a month.

 Frozocrone wrote:

I love how the Codex is so well balanced internally (externally is a different matter due to Decurion/Gladius and co). It's probably one of the best written Codexes out there (aside Mob Rule, that's just awful).


Let me give you an veteran ork player perspective on the codex. It is the most insulting piece of paper GW ever wrote and gave to ork players, it is so horrible that you could make a better army using the older (5th) codex instead. I gave this codex a few tries with lots of different builds (requiring buying and converting tons of models) during a few months. I tried everything I could think off, but it just doesn't work for me. My orks are now shelfed and I play 40k with an other army 1-2 times per 2 months.


That said, on the battlefield, they are fun to play! I've made my main army Orks because I can field literally anything and it will do alright.

Not at all how I see things. Orks have great models and you can field them all. But most of them suck at their role. They really do.

Look at this for more how are orks
http://www.dakkadakka.com/dakkaforum/posts/list/664937.page

This message was edited 1 time. Last update was at 2015/09/25 11:13:18


Inactive, user. New profile might pop up in a while 
   
Made in us
Monstrous Master Moulder




Rust belt

The new ork codex is bad, so bad I shelved my ork army waiting for the next one. If I decide to play a game I'm just going to use the old 4th edition codex. The new codex was really a insult to us ork players, who ever wrote it had no clue. I put the new ork codex on eBay and sold it.
   
Made in us
Shas'la with Pulse Carbine





Despite some nay-sayers, orks are still fun. But yes they can be a bit daunting. Its a lot of models, to play, to paint, to manage. I love my orks though, wouldn't think of getting rid of them.

Down with Allies, Solo 2016! 
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Orks are oh so very much fun. Because you don't need a green tide, you can just have, say, three groups of Boyz (I recommend Shootas with a Big Shoota in the unit) in Trukks with a Big Shoota and Ram. And then whatever else! Orks'll take whatever!

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Mutilatin' Mad Dok





Ok Orks arent great in Competitive, though Waagh Gazghkull helps this, a lot. Now if your playing casually, rejoice! As long as you're not fighting a Wraithknight your should be ok. My Orks are armed mostly with SHootas, i have one 30 Slugga Mob, and i bring 6 Mek Guns. So my Orks pretend its WW1. This strategy has worked decently for me for 3 editions, oddly better now because the new mek gunz are great.

The problem i see is that you dont really have an army there, you have the pieces of like 3 different armies. You need more Boyz, there is not getting around this, though thankfully if you stick a Nob in the boyz squad its maxed out, so one done. Killa Kans are fun, support them with a KFF Mek, its about the only thing a KFF can do anymore and hide your boyz behind it. This is the Kan Wall.

Lootas are good, keep them. Flashgitz need a vehicle now. I used to footslog mine, but with no 4+ armor they cant do it anymore.

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in se
Longtime Dakkanaut





My gaming group is generaly quite cassual. We play for fun, No super heavies for the most part and we tend to try and build lists for fun games rather then power play.

I think I might look into buying the ork codex, Once I have gotten all the new Tau stuff for my Tau army.. xD
   
Made in us
Krazed Killa Kan




Homestead, FL

 Frozocrone wrote:
I've only just started to paint my Orks. Got 15 Lootas to do, 45 Shootas, 5 Sluggas (more to buy) 10 Tankbustas, 30 Warbikers and MA guys, not to mention my Mek Gunz and vehicles. It's pretty daunting to be honest, especially when I've got standards to meet despite only just starting.

That said, on the battlefield, they are fun to play! I've made my main army Orks because I can field literally anything and it will do alright. I love how the Codex is so well balanced internally (externally is a different matter due to Decurion/Gladius and co). It's probably one of the best written Codexes out there (aside Mob Rule, that's just awful).



The Ork Codex is the opposite of internally balanced. Case and point. Mad Dok Grotsnik has Cybork upgrade which gives him a 6+ FNP roll....but since he is a mad dok he provides himself and everyone in his unit with a 5+ FNP and they don't stack.

Our Codex has 2 Invulnerable saves. 1: the KFF which is a 6inch bubble and only works against shooting and 2: Kaptain Badrukka gets his 5++ because of his armor ( I think its 5++ I don't play him because FLash Gitz suck)

We have great close combat standard infantry in an edition built around shooting, and if you want to bring some shooting along you have to pay 1pt per model.

Flash Gitz Can take Git Findas which increase there BS to 3....except if they move they can't be used, and with a rng of 24 they will be moving most of the game.

Git Findaz....Literally the only unit that can take it CAN'T USE IT! Why aren't lootaz running around with git findaz? or my Mek Gunz? or hell that massively expensive walker that I never use because it sucks (You pick which walker they are all the same). Because apparently when they built that Stompa and the Morkanaut they thought Git Findaz were a bit to rare to equip them with.

Burna Boyz, Require a transport, when they get where they are going they can either use their burnas to flame some units OR charge into CC and use them as AP3 power weapons, but not both. So it comes down to a choice, Do I think I can slaughter enough of those SM to make it worth charging with my S4 AP- boyz or should I save the burnas for getting into CC and making them S4 AP3 Power swords that swing AFTER the space marines.

Ohh, What about Nobz?

I want to equip my Nobz with some Power Klaws because its the only CCW we have that is worth a damn, But that is expensive and I don't want them to die so I better equip that 4+ eavy Armor......and now my regular mob of Nobz with Power Klaws costs more Per model then Meganobz who come standard with Power Klaws and 2+ Armor.

Or even worse, I want to field Biker Nobz.........Yeah. 25points for a bike 25 points for a power klaw means my Power Klaw nobz stay shelved this edition.

Beyond that you have the list of exceptionally good weapons and gear....that can only be taken by 1-2 models in your entire army and are at best situational and at worse a point sink. I am looking at you MA Big Mek with Tellyporta Blasta.

I can have the list go on for a lot longer but I thought I would stop there with why the Ork Codex is the opposite of "Interally Balanced"

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

I'd say yes. I love them.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Krazed Killa Kan




Homestead, FL

 KaptinBadrukk wrote:
I'd say yes. I love them.


And I agree Even with how terrible our codex is I love my Ork army. It is random, it looks intimidating and I have a lot of laughs, but never ever consider them to be a Strong codex or super competitive, if you want to win a lot then this is not the codex for you.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

 Ghazkuul wrote:
 KaptinBadrukk wrote:
I'd say yes. I love them.


And I agree Even with how terrible our codex is I love my Ork army. It is random, it looks intimidating and I have a lot of laughs, but never ever consider them to be a Strong codex or super competitive, if you want to win a lot then this is not the codex for you.


I've won three times with them.

This message was edited 1 time. Last update was at 2015/09/25 15:19:13


INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Monstrous Master Moulder




Rust belt

 KaptinBadrukk wrote:
 Ghazkuul wrote:
 KaptinBadrukk wrote:
I'd say yes. I love them.


And I agree Even with how terrible our codex is I love my Ork army. It is random, it looks intimidating and I have a lot of laughs, but never ever consider them to be a Strong codex or super competitive, if you want to win a lot then this is not the codex for you.


I've won three times with them.


But you stated before you play 5th edition.
   
Made in pa
Regular Dakkanaut




Panama

I play 100 ork unit and I struggle to kill 6 BA enemy units.

Keep up the fight!  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

It depends.

Do you enjoy dank memes?

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Stabbin' Skarboy




Pittsburgh

I like my orks. I personally prefer running with either the max sized red skull kommandos formation or the dread mob. I like the gorkanaut krushin krew too. I only have orks and so long as I'm not playing somebody who is just irritating (doing things like walking away from the table to talk to random people and such) then I always have a good time. They may not be the most competitive but for friendly games they are a lot of fun. I have been to a few local tournaments and they haven't faired poorly for me (for the one guy he came in 4th out of 20 or maybe in top three I can't quite remember) even though the points may not be too close. I always footslog because I prefer it and all my matches have been close except for one or two where the dread mob rolled due to only losing a kan or two before reaching combat due to KFF rolls. Even against eldar with scat bikes and a wraithknight and 3 fliers I was able to kill half his army before being tabled including all but two warp spiders, the knight, and half the bikes.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

 Chute82 wrote:
 KaptinBadrukk wrote:
 Ghazkuul wrote:
 KaptinBadrukk wrote:
I'd say yes. I love them.


And I agree Even with how terrible our codex is I love my Ork army. It is random, it looks intimidating and I have a lot of laughs, but never ever consider them to be a Strong codex or super competitive, if you want to win a lot then this is not the codex for you.


I've won three times with them.


But you stated before you play 5th edition.


I now play 7th orks.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Orks are an absolute blast to play. My youngest brother has an absurd army with a ridiculous amount of Gretchin(last count was 190 Gretchin all told, with 145 built at the moment).

They have become infamous locally because he runs Waagh! Ghazghkull and attempts to Deep Strike them whenever possible thanks to the detachment within that book.

When I don't feel like playing my Skitarii, I bring out his Orks and just go to town with ridiculousness.
   
Made in ca
Monstrously Massive Big Mutant





Canada

It is true, Orks have a LOT of models even in lists in which you TRY not to have as many.

Even as stated, going mechanized, your models in an Ork army are simply so cheap and expendable en mass, that you'll STILL have a giant pile of them. Which some actually find rather amusing if not glorious in itself lol

Orks cost a lot to get on the board in terms of paint and models, but they truly are fun to play, with and against. As a CSM player, these days I find it more fun watching 2 armies built around CC going head to head even though there are portions of our armies with Shooting capabilities, though not very good.

Nothing makes me happier than seeing a squad of 35 Cultists fighting a squad of 30 Boyz and getting their heads womped. Even better is when you roll something horrendous for boons if your champion manages to kill the Nob in the squad lol How hilarious it is to roll Bloated on your Cultist Champion and have him walk around meaninglessly with 2Ws lol It's adorable

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Although against my buddies flesh tearers I get demolished. Then again I actually like the majority of the codex. Competitively everything may not be great but aside from the mob rule which is a bit odd even though I have yet to have problems from it. I like ere we go a lot and the new WAAAGH with running and charging is great. The gifts of gork and mork are all pretty useful although I haven't tried the bike yet.
Overall I think its a lot of fun.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in nl
Longtime Dakkanaut






 Ghazkuul wrote:
.

Burna Boyz,


How I love burna boyz

Are they any good no not at all. But there is nothing I love more in 40k then to BBQ a few unit with burna wagon. Thats 6 so 6*10=60 6*15= 90 hits never gets old.

And casting your own scratch build vehicles
That is all the fun, losing the most of your games just because of your stupid codex isn't fun at all.

Inactive, user. New profile might pop up in a while 
   
Made in ca
Gargantuan Gargant






For me, Orks have been a dynamic and fulfilling army to play, simply because it actually requires you to think a lot more in regards to deployment and army composition than the flavour of the month armies like Eldar or Necrons do. Even with the changes to 7th ed., Orks honestly have a lot more variety in army builds than most, with mass walkers, biker armies, mass mech lists of either trukks and/or battlewagons, green tide or combined forces with guys like Snikrot's Red Skull Kommandos. Then there's the plethora of supplementary material from forgeworld. Now, obviously some builds are better than others from a purely competitive standpoint, but while Orks are not a forgiving army to start, it certainly gives a good lesson about target priority and threat saturation against other players. For Orks, its all or nothing, you pick a theme and you stick with it. Redundancy is not only cool looking, but actually fluffy to Ork lore. Once you get the hang of figuring out your preferred build, even if you lose most of the time you'll give your opponent one heck of a bloody nose in the process and I find those games to be the most fun. I've also yet to find someone to really complain against fighting Orks and its always a blast for both sides to see what happens whether its my mob beating itself up to stay in the fight or rolling double 1's or 6's for my SAG.
   
Made in us
Shadowy Grot Kommittee Memba






If you're gonna attach gitfindas, stick a MA big Mek in there so they get relentless and always count as stationary.

I forget, can you now take mega armor and a SAG? FGs are one of the few models I have yet to play around with, just not a fan of the models. They seem like they'd be a slightly more usable version of Nobz, in a Battlewagon with maybe a MA+KFF Mek to provide a bit of protection and anti armor bully potential.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Orks are very fun to play, and they're a converter/modeler's dream(unless you hate having to do hundreds of models).


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Stabbin' Skarboy




Pittsburgh

 Kanluwen wrote:
Orks are an absolute blast to play. My youngest brother has an absurd army with a ridiculous amount of Gretchin(last count was 190 Gretchin all told, with 145 built at the moment).

They have become infamous locally because he runs Waagh! Ghazghkull and attempts to Deep Strike them whenever possible thanks to the detachment within that book.

When I don't feel like playing my Skitarii, I bring out his Orks and just go to town with ridiculousness.


I took a different approach with that detachment. I prefer walkers so I took the FW dread mob and used it and ended up deep striking 3 out of 5 deff dreads a gorkanaut in another detachment some gretchin and a junka with a supa schorcha. That was a ton of fun and I highly recommend it if you can ever try it.


Automatically Appended Next Post:
Plus I have yet to have someone complain about having to fight orks.

This message was edited 1 time. Last update was at 2015/09/25 19:36:25


My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
 
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