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Made in us
Been Around the Block




IL, USA

I've been tinkering around with Khorne Daemonkin. I'd love to run the Slaughtercult, but I can't figure out how to make the possessed work. Has anyone had any success and what do they do with this crappy unit?

Cheers,
BC

Brian Carlson
http://briancarlsonminiatures.blogspot.com 
   
Made in gb
Longtime Dakkanaut




Personally, I would ally in a land raider or dreadclaw.

Failing that, cheap in a rhino.

DFTT 
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

Best success Ive had is just run them screened by the dogs with fleet they are pretty fast. Usually you can setup a second turn charge and if you roll 3 on their random result they are init 5 with 6 attacks each on the charge. (Strength 5 or 6 too I believe from furious charge)
   
Made in us
Been Around the Block




IL, USA

Have you been keeping them to a minimum squad or increasing the squad size and/or putting them in a rhino to get a good first turn movement or protection?

Cheers,
Brian

Brian Carlson
http://briancarlsonminiatures.blogspot.com 
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

I always leave them as a 5 man squad. They are a bad unit, and while they have some uses, I would never get more to fill the role they do have. But, it depends on the enemy. If you are playing against a Drop Pod marine list for example, keep them back and counter assault those Sternguard.

Generally though, I keep them in the backfield, waiting for late game where they can chew up damaged squads. They are a bully unit. Very bad at attacking full squads of marines, blobs of Guardsmen, and so on, but pretty decent at taking out hurt units that your opponent will be relying on to take objectives late game.

That's the theory at least. Sometimes, they don't do anything.
   
Made in no
Hellacious Havoc





They are strong in close combat, but die like marines.
Put them in first floor, out of sight, when you have a lot of havocs above?

If you know your enemy plans to deepstrike, use them as guard.

Run them behind a rhino or something, and let someone else take the overwatch, then go in for the kill.

depending on points scale, 3+ can be reasonably survivable.

If your helbrute or forgefiend gets tarpitted, use them to help out.

I dont know, but maybe everyone thinks they do to little before they die, because everyone takes minimum squad?


   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I always run mine in a Rhino, usually as bodyguards for my footslogging Chaos Lord. They aren't too bad for this, but they do tend to be a little squishy. If they do survive long enough to get a charge in, they are very nasty. Just don't go and charge terminators or something. They actually can be decent for killing vehicles, as they can glance AV10 rear armor to death handily, especially with Furious Charge.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 40 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

I haven't tried it but it might work to put them in reserves to come out for the last half of the game
   
Made in us
Decrepit Dakkanaut




 chaosmarauder wrote:
I haven't tried it but it might work to put them in reserves to come out for the last half of the game

For what purpose? They're an easy death to get Tithe points with.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Hellacious Havoc





How about putting them in cover, but visible, and then let your opponent think he is making good work at killing an expensive unit, while you run other stuff into his face.

And if he doesnt shoot them, you can run them in his face.


You would have to be careful the first and second round of shooting, unless you know he has something else to shoot with his infantry killing guns.
   
 
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