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![[Post New]](/s/i/i.gif) 2015/09/30 20:23:28
Subject: Anti-Bike Tools for Space Marines?
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Locked in the Tower of Amareo
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Getting them in CC is quite a trick, though. Just one more humiliation for the BA.
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This message was edited 1 time. Last update was at 2015/09/30 20:23:46
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![[Post New]](/s/i/i.gif) 2015/09/30 21:28:05
Subject: Anti-Bike Tools for Space Marines?
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Dangerous Leadbelcher
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Terminal wrote:But what unit should I get to help deal with large groups of tough and mobile bikers?
I think this is the wrong question. Any one unit is easily targeted or avoided by the bikes. With a salamanders demicompany, I'd focus on upgrades. Take some auspex. Spam some str 5+ weapons. Field some razorbacks, granted cover saves by their marines.
As a white scars grav bike spammer, I hate when other people have cover, or when they roll a lot of dice.
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![[Post New]](/s/i/i.gif) 0002/09/01 22:32:09
Subject: Re:Anti-Bike Tools for Space Marines?
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Bush? No, Eldar Ranger
Vancouver, BC
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You raise a good point, kooshlord.
I've switched from the Demicompany to a regular CAD, as I've found the bikes and the Chapter Master were more often than not capturing objectives that they could've taken even if they weren't OS.
This has freed points up to add in a Librarian and a Land Speeder with Multimelta. The Librarian also has an Auspex now, the second in the army.
However, I'm considering switching the Landspeeder and one of the two Terminator Squads [just regular Terminators with a Heavy Flamer] for a Land Raider Redeemer with Extra Armor. I'm thinking it could act as the remaining Terminators' transport, and as the primary killer of bikes and roaming jumpers.
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![[Post New]](/s/i/i.gif) 2015/10/01 02:18:20
Subject: Anti-Bike Tools for Space Marines?
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Longtime Dakkanaut
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A squadron of 3 thunderfire cannons is murder on bikes and doesn't break the bank.
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![[Post New]](/s/i/i.gif) 2015/10/01 07:29:17
Subject: Anti-Bike Tools for Space Marines?
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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DarthDiggler wrote:A squadron of 3 thunderfire cannons is murder on bikes and doesn't break the bank.
Add Telion or Tigrius for rending and extra omgftwbbq
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I cannot believe in a God who wants to be praised all the time.
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![[Post New]](/s/i/i.gif) 2015/10/01 11:13:00
Subject: Anti-Bike Tools for Space Marines?
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Pious Palatine
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tedurur wrote:DarthDiggler wrote:A squadron of 3 thunderfire cannons is murder on bikes and doesn't break the bank.
Add Telion or Tigrius for rending and extra omgftwbbq
Excuse my ignorance, but what does Telion bring?
D
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![[Post New]](/s/i/i.gif) 0056/10/01 11:21:50
Subject: Anti-Bike Tools for Space Marines?
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Chaplain with Hate to Spare
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/10/01 11:50:35
Subject: Anti-Bike Tools for Space Marines?
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Death-Dealing Devastator
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Telion can only join scout units.
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![[Post New]](/s/i/i.gif) 2015/10/01 12:18:40
Subject: Anti-Bike Tools for Space Marines?
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Adolescent Youth with Potential
Merseyside UK
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I use Ravenwing Support Squadron against opposing bike units, 1 Darkshroud, 3 LS typhoons = 4 heavy bolters & 6 Krak Missiles all at BS 5 because of strafing run.
This formation is also the bee's knee's because if a friendly unit within 24" gets charged by the enemy bike unit, this formation can overwatch it too at BS2.
If you are playing guys who are running Black Knights without Darkshrouds then volume of fire is going to beat them down eventually just keep shooting.
Any smart DA player will take at least 1 grenade launcher in his BK squad and hit you with a stasis grenade before he charges you to drop your WS and I by 1 per hit from this weapon. If he has multiple nade launchers he can do this multiple times to reduce you to WS and I 1, 1 grenade launcher per 3 BK's. Also note he doesnt have to wound you with the stasis grenade, only hit.
If he was within 6 " of a darkshroud before he charged you, you do not get to overwatch either, yes its a kick in the teeth but i didnt write the rules i just play the army :/
RW command squad, if your opponent knows what he is doing he will have extra characters in there, personally i run with an Interrogator Chaplain(on bike), Librarian (on bike) and Sammael as my 3 RWSF HQ's. If i face an army with no psychic ability i sometimes switch the librarian out for a Techmarine on bike for more look out sir/artificer armor tanking shenanigans.
A maxed out Ravenwing Command Squad can be a pretty tough nut to crack.
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Deathwing 3000 pts, Ravenwing 2800 pts, Greenwing 9000 pts.
Black Legion 1500 pts
CWE Ulthwé 3500 pts |
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![[Post New]](/s/i/i.gif) 2015/10/01 12:28:52
Subject: Anti-Bike Tools for Space Marines?
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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You just want him or Tigrius for their warlord trait that gives Rending to a friendly unit. 12 small blasts with rending is nasty
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I cannot believe in a God who wants to be praised all the time.
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![[Post New]](/s/i/i.gif) 2015/10/01 12:45:17
Subject: Anti-Bike Tools for Space Marines?
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Chaplain with Hate to Spare
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It's a good thing he doesn't need to join the TFCs then, isn't it?
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This message was edited 1 time. Last update was at 2015/10/01 12:45:30
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 1105/03/08 04:53:06
Subject: Re:Anti-Bike Tools for Space Marines?
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Dangerous Leadbelcher
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Terminal wrote:You raise a good point, kooshlord
...
However, I'm considering switching the Landspeeder and one of the two Terminator Squads [just regular Terminators with a Heavy Flamer] for a Land Raider Redeemer with Extra Armor. I'm thinking it could act as the remaining Terminators' transport, and as the primary killer of bikes and roaming jumpers.
Glad it was helpful!
I'd be very surprised if a LRR ever got in range of a bike. Vs grav spam, I'd be surprised if it survived past turn 1. Too slow, dies just as easy as a rhino to grav.
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![[Post New]](/s/i/i.gif) 2015/10/05 21:57:45
Subject: Re:Anti-Bike Tools for Space Marines?
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Chaplain with Hate to Spare
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kooshlord wrote:Terminal wrote:You raise a good point, kooshlord
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However, I'm considering switching the Landspeeder and one of the two Terminator Squads [just regular Terminators with a Heavy Flamer] for a Land Raider Redeemer with Extra Armor. I'm thinking it could act as the remaining Terminators' transport, and as the primary killer of bikes and roaming jumpers.
Glad it was helpful!
I'd be very surprised if a LRR ever got in range of a bike. Vs grav spam, I'd be surprised if it survived past turn 1. Too slow, dies just as easy as a rhino to grav.
if it moves at cruising speed, it can still use Power of the Machine Spirit to use one of its sponsons. Grav is fairly short-ranged. Grav bikes only get six shots(nine max with a combi-grav), hit on 3s(so 2/3 hit) and only 1/6 of those will take off a hull point. Grav Cents can wreck a land raider, grav bikes will have a harder time.
Are there better ways to get IC AP3 or lower on the board? Not really for Space Marines. Flamestorm Baals can get the job done too. Putting someone with Storm of Fire near a squadron of Thunderfire Cannons is too(if you are Ultramarines or rolled lucky).
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/10/05 22:08:56
Subject: Anti-Bike Tools for Space Marines?
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Ship's Officer
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In a topic I posted regarding the plasma obliterator fortification in the tactic section: someone mentioned a space wolf rune priest with helm of durfast(ignore cover save) in a unit(tanking gets hot wounds) firing the obliterator's massive blast(7") S7 AP2 pie plate.
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![[Post New]](/s/i/i.gif) 2015/10/07 18:46:42
Subject: Re:Anti-Bike Tools for Space Marines?
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Dangerous Leadbelcher
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casvalremdeikun wrote:if it moves at cruising speed, it can still use Power of the Machine Spirit to use one of its sponsons. Grav is fairly short-ranged. Grav bikes only get six shots(nine max with a combi-grav), hit on 3s(so 2/3 hit) and only 1/6 of those will take off a hull point. Grav Cents can wreck a land raider, grav bikes will have a harder time.
Are there better ways to get IC AP3 or lower on the board? Not really for Space Marines. Flamestorm Baals can get the job done too. Putting someone with Storm of Fire near a squadron of Thunderfire Cannons is too(if you are Ultramarines or rolled lucky).
And you can field about 3 such bike squads per land raider, without even factoring in the termies. And the bikes can be obsec. Or you could field a grav/storm shield command squad for those points. And grav bikes have double the range of the flame template. land raiders are not a good use of points or money. Heck with IC AP3, just spam shots and use an auspex if ap3 anyway.
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![[Post New]](/s/i/i.gif) 2015/10/07 19:44:27
Subject: Re:Anti-Bike Tools for Space Marines?
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Bush? No, Eldar Ranger
Vancouver, BC
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I'm going to experiment by replacing part of my 1500 list - basically everything that's not in the Demi-Company - with a CAD of Eldar, mostly to allow me to take a Wraithknight. I've had an army of Eldar since before I ever picked up any Marines, and this might allow me to field a WK without a totally dominating Eldar-only list. The WK could also be proof of concept for when I could afford to get an Imperial Knight, as they both serve the same purpose - stomp bikers and TWC alike flat.
But I recently came across the Callidus Assassin. Would this work against bikes? I'm tempted to try it out, as it's cheap to get - only have to pay for one model.
Though, I'm not totally impressed, as the Callidus' Neural Shredder only wounds on a 4+ [compared to a Redeemer or Baal Predator's 3+], and the Assassin won't live to the next turn, where a Redeemer might.
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