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Made in gb
Fresh-Faced New User




I've been out of the game for a while, so I suspect that this is something of a gradual change but...since when did using allies become so normalized?!!

It dismays me to see so many gamers happily combine two forces. Often, it will be to address a weakness in one army with the strength of another (which for me, kinda defeats the whole point of a faction-based game). Very rarely it will be for fluff reasons and even then, the fluff is normally retrospective.

I'd feel - frankly - a bit of a fraud for having some of these combos. I see the correlation between SM and IG, but some really do boggle the mind.

It's a real shame as I see it diminishing the value and character of each race or faction :(
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

Most places allow only 3 detachments in a single 1850 game, your primary force and 2 allies. Most people choose to ally in the same codex or with battle brothers, but I have seen many that aren't.

Primary Detachment is normally one of the following
CAD-Standard Force Organization chart
Decurion Formation- only 3 codices have it so far that I know Necron, Eldar, Space Marines
Formation

0-2 All Detachment is normally one of the following
CAD
Ally CAD- 1 HQ, 1-2 troops 0-1 everything else
Formations

You are right it has just created a whole mess of crap that is slowly killing 40K. It has become a arms race, more than a tactical game. instead of being able to show up with any army and have a chance to win, now its many armies are so obsolete that they are unplayable in their current form.

This message was edited 1 time. Last update was at 2015/09/29 12:30:06


22 yrs in the hobby
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Made in us
Loyal Necron Lychguard





Virginia

Solo 2016!

40k:
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Made in us
Ork-Hunting Inquisitorial Xenokiller




Strike Cruiser Vladislav Volkov

"x edition's rules are ruining 40k!"

-40k players, 1987-2015

   
Made in us
Shas'la with Pulse Carbine





I agree, it does seem pointless have different factions sometimes. Obviously this is the most abundant with IoM armies. They might as well be one giant codex. But there are some crazy combos I've seen. Tau and Nids...need I say more lol.

I am all for fluff allies though. IF they would actually work together let them. And a decent amount of Iom would not work together...

And yes, Solo 2016

This message was edited 1 time. Last update was at 2015/09/29 13:38:04


Down with Allies, Solo 2016! 
   
Made in ca
Crazed Spirit of the Defiler






Solo 2016!

Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
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Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

I enjoy the Allies rules as it finally lets me use both Chaos Daemons and Chaos Marines again within the same army.

The problem I find with Allies stems more from those who only care about 'winning' as the only goal of the game. In this regard, I agree that allies in general are killing the enjoyment of 40k for a majority of players.
However, I don't want to see allies removed or else banned because of a minority of try-hards and noob-slayers giving allies a bad rap.

 
   
Made in ca
Crazed Spirit of the Defiler






Allies are just fine. I personally think that they just need more punishing rule when took outside of battleborthers.

Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
2000+ Tau: Painting in progress. http://www.dakkadakka.com/gallery/images-78163-46237_Tau%20Battelforce.html 
   
Made in us
Loyal Necron Lychguard





Virginia

 PandaHero wrote:
Allies are just fine. I personally think that they just need more punishing rule when took outside of battleborthers.


That only solves half of the problem.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in ca
Longtime Dakkanaut





Toronto

One of the easiest fixes for broken ally shenannigins is to not allow allied elements to mix when deployed. No allied IC's in squads, no allied squads in transports/droppods etc. After the game starts, they're free to move around as normal, but just restricting deployment instantly solves a lot of bogus combinations.

   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Allies are the only reason I can field 2k points of DKoK. I am quite happy with allies.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Loyal Necron Lychguard





Virginia

 McGibs wrote:
One of the easiest fixes for broken ally shenannigins is to not allow allied elements to mix when deployed. No allied IC's in squads, no allied squads in transports/droppods etc. After the game starts, they're free to move around as normal, but just restricting deployment instantly solves a lot of bogus combinations.


This is actually a great idea. I'd back it up.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Its funny how you're so agaisnt allies and on the flip side you play Necrons.

Necrons-free-2k17 anyone?

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Shas'la with Pulse Carbine





I don't see what your getting at with that...

But there are some allies that are fine, and McGibs has a great idea actually.

Down with Allies, Solo 2016! 
   
Made in us
Loyal Necron Lychguard





Virginia

 Bobthehero wrote:
Its funny how you're so agaisnt allies and on the flip side you play Necrons.

Necrons-free-2k17 anyone?


I'm against allies and I play a faction that can't effectively use them. Your point?

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in cn
Sister Vastly Superior





How are allies the only way to field 2k points of DKoK?

If you mean you need to use a double (or triple) CAD then you can structure the CADs so that characters and vehicles are with the squads with which you want to deploy them. Another alternative is declare that CAD and formations from the same codex can deploy as per current battle brothers.

Still waiting for Godot. 
   
Made in us
Screaming Shining Spear





Northern California

I'd say one of the simplest ways to tone down allies would be to put a two-source limit on armies instead of three. This would allow for some of the benefits and positive aspects of allies while limiting some of the abuse that you can do with three sources (see Thunderdome). I'd also get rid of shared transports. You want a ride. bring your own. Don't have one, too bad. You're stuck walking.

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Made in ca
Water-Caste Negotiator




Ontario, Canada

 PandaHero wrote:
Allies are just fine. I personally think that they just need more punishing rule when took outside of battleborthers.


I feel the exact opposite, it's the battlebrothers shenanigans that gives allies a bad name. Non battlebrother allies aren't so bad. They can't ride share, form deathstars or even capture objectives.
   
Made in us
Longtime Dakkanaut




I think his point is that necrons are a very strong codex, were others such as sisters of battle or chaos marines benefit from allies to make them strong.

As a space marine player the fact that i can legal splash in a little guard or have a inquisitor show up to commandeer my forces really makes armies feel fluffier and helps meld the background to the table top.
   
Made in ca
Ghastly Grave Guard





Canada

 krodarklorr wrote:
 Bobthehero wrote:
Its funny how you're so agaisnt allies and on the flip side you play Necrons.

Necrons-free-2k17 anyone?


I'm against allies and I play a faction that can't effectively use them. Your point?


A faction that still rapes face without them, you mean. Guard and some others need allied contingents to even hope to beat some other mono 'Dex forces.
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

 krodarklorr wrote:
 Bobthehero wrote:
Its funny how you're so agaisnt allies and on the flip side you play Necrons.

Necrons-free-2k17 anyone?


I'm against allies and I play a faction that can't effectively use them. Your point?


You're 1000% biased and Necrons are more than powerful enough to compete without allies, basically, your campaign would cripple a lot of armies, but yours.

 the Signless wrote:
How are allies the only way to field 2k points of DKoK?


I have units that are exclusive to the Siege regiment and others that are exclusive to the Assault Brigade list. together they make a 2k list. I'd have to buy more stuff that I either don't want or need to mono play 2k points.

And my list is certainly not broken because of allies, its ridiculous.

This message was edited 2 times. Last update was at 2015/09/29 15:56:35


Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

 Lord Corellia wrote:
 krodarklorr wrote:
 Bobthehero wrote:
Its funny how you're so agaisnt allies and on the flip side you play Necrons.

Necrons-free-2k17 anyone?


I'm against allies and I play a faction that can't effectively use them. Your point?


A faction that still rapes face without them, you mean. Guard and some others need allied contingents to even hope to beat some other mono 'Dex forces.


This. Guard doesnt work as a mono-Codex.

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Made in ca
Crazed Spirit of the Defiler






I feel the exact opposite, it's the battlebrothers shenanigans that gives allies a bad name. Non battlebrother allies aren't so bad. They can't ride share, form deathstars or even capture objectives.

Oh I didn't understand that we were here to talk about ally shenanigan. I though the thread was about people playing factions that would never ally themself but player still does because of shenanigans.

I know I'm fixing only half the problem, because I though the thread was about 1 half of the problem lol. List should be restricted to 2 source. Allied should'nt be able to ride others transport. And penalties for bringing other stuff than Battle Brothers should be worst (for fluff reason, which I though was the point of the thread).

Also, don't tell the OP he is biased because he play Necrons and don't need ally, because you are also biased because you play Guard and need ally.
The thing is: you can't change a single thing in 40k without breaking or anooying someone or something else. Allied is a problem for fluff reasons and cause some unbalanced. But since it's not the only source of imbalance, you can't just change the allied ruling, you would also need to update all codex. I mean sure maybe some people want to play their Nids allied with Tau because they both love those 2 armies, but I have the opinion that the rulebook for 40k should be very restricting, while people houserule to make it looser, instead of being super loose, with people needing to houserule to tidy things up. Reason is: at home, both work. At a shop, it can cause some avoidable tantrum.

Sorry for the long post. I have a lot of opinion on the game and how it should become, but I know everybody else does too.

This message was edited 1 time. Last update was at 2015/09/29 16:38:53


Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
2000+ Tau: Painting in progress. http://www.dakkadakka.com/gallery/images-78163-46237_Tau%20Battelforce.html 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Nearly everytime I run allies, its fluff purposes.

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
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Made in us
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Virginia

 Bobthehero wrote:
 krodarklorr wrote:
 Bobthehero wrote:
Its funny how you're so agaisnt allies and on the flip side you play Necrons.

Necrons-free-2k17 anyone?


I'm against allies and I play a faction that can't effectively use them. Your point?


You're 1000% biased and Necrons are more than powerful enough to compete without allies, basically, your campaign would cripple a lot of armies, but yours.


A. I play Tyranids as well. They're in the same bout as Necrons, except they are nowhere near as strong. So, say what you want.

B. I'm sorry that GW has made terrible codexes and some that are stupid. I really am sorry. It's not healthy for a game. But the "Band-Aid" of allies shouldn't defend how bad some books are. Sure, fluff-wise it's cool to see Daemons and CSM together. But some armies are to the point of "why take Dark Eldar mixed with Eldar, when you could just bring Eldar?" Sure, some people like Dark Eldar, but most people enjoying playing an army that works without requiring buying another codex and another army to do so.

Armies have holes in them. That's the nature of every game. But way too many armies can plug all of their holes way too easily, and on top of that, you have all of the deathstar and transport shenanigans, which is not fun to even play against.

This message was edited 1 time. Last update was at 2015/09/29 16:47:37


40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in ca
Water-Caste Negotiator




Ontario, Canada

HoundsofDemos wrote:
I think his point is that necrons are a very strong codex, were others such as sisters of battle or chaos marines benefit from allies to make them strong.

As a space marine player the fact that i can legal splash in a little guard or have a inquisitor show up to commandeer my forces really makes armies feel fluffier and helps meld the background to the table top.


Necrons are strong, what about Orks? or Tyranids? Unless GW is going to change it's design philosophy to deliberately make codex's weaker based on the amount of allies they can take to compensate, than this creates major balance problems. I often run my tau with daemons. It's unique, challenging, fun and gives me something to do in the assault phase (Tau are often considered boring to face for only really being involved in the shooting phase). I even have an old white dwarf from 3rd edition (right around the time the demon hunter codex was released) with a story about a Tau hunter cadre whose ethereal gets possessed by a Lord of change. I get punished heavily enough for this as come the apocalypse allies. Personally, I like playing against more wacky allies combinations. It's different and can create some really unique games. It gets tedious always going up against Coteaz, level 1 psyker xenos inquisitors with servo skulls, Imperial knights, drop podding SoB/Skitarii/assassins and of course Invisible death stars.

Personally, for the sake of fairness, I think all allies should be the same level for every one (ideally allies of convenience) fluff be damned.

   
Made in us
Shas'la with Pulse Carbine





Yeah its ok for an army to have a weakness, that's the rock paper scissor effect the game should have. But then there are armies that bring Rock from one source, paper from another, and scissors from a third. Thus not having any deficiency.

Down with Allies, Solo 2016! 
   
Made in gb
Fresh-Faced New User




For the record my track history on armies is SM, IG, Orks and Iron Warriors.

My main gripe was the willingness of many players to try to patch their army's weakness with an ally. I think if this is a regular occurrence, then its a little lazy.

Sharing transports between two separate xenos races just doesn't sit right with me.

I'm not blaming the rules or codices as such - its clearly a cultural / trendy thing to do right now and that may change - but it seems a bit of a get out on people having to learn tactics, different ways of playing and -dare I say it - actually accepting their chosen race might have weaknesses!
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

No amount of stepping it up will make IG work on their own in an even semi-competitive environment. It's not so much of a rock paper scissors thing as a rock paper AK47.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Shas'la with Pulse Carbine





IG are just falling behind in a powerful meta.

Down with Allies, Solo 2016! 
   
 
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