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What if Orks got a new Codex on the same power level as Eldar  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Ork Boy Hangin' off a Trukk





Silicon Valley, CA

I totally agree with all of the comments about mob rule and leadership. Think it's silly that many times, the squad of boyz who has just deployed in turn #1 takes some hits and runs off the table. What the heck is Waaagh energy anyway if that's how Orks behave? Don't think this is realistic at all. At the very least think all Orks should be fearless in turn #1 (after all, they are charging into battle - what is better than that for an Ork?)
   
Made in us
Decrepit Dakkanaut





Ghazkuul wrote:I agree with a lot of that except the mishaps, GW already did that by making weirdboyz take leadership checks now so they pretty much auto fail and suffer a perils result.


Basically what I was saying is that the Ork mishap table stays different from the "regular" mishap table, and that it remains sufficiently orky

JohnHwangDD wrote:An Ork that grows to the size of a MC cannot be led by any Warboss that is smaller. Orks only respect might, and if one of those Big Boyz can easily beat the gak out of the current Warboss, HE becomes the Warboss. So it's actually the opposite of the old SM Captain rule unlocking Bikes / ASMs as Troops: If your Warboss is Monstrous, then you may take Big Boyz as Elites; otherwise, you may not take Big Boyz may not be taken. But the fix is even easier than that: ALL Warboss' become MCs. Problem solved. You're all welcome.



I kind of like this premise... but what about Weirdboyz? I doubt they would be any larger than most other Orks, yet they still command some bit of respect due to being a bit "weird"



Ohh... and I think, just for Orks, we should bring back the old, old "Endless Tide" or whatever that rule was called... wipe out a unit of 30 boyz? Good. next turn, another 30 is coming back on!
   
Made in us
Spawn of Chaos





Dreaming of Electric Sheep

The rule was "Without Number". Tyranids could have it on gaunt broods. Back then regenerating units with T4 was probably too OP, but now I could see it.

Get Some.
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Endless Tide would be OK, but only applies if you are facing Decurion and/or Tervigons. Have fun scrubbing those pots, because you are NEVER going to finish.

Seriously, those extra saves and summons are the absolute worst rules in the game. WBB & FNP should never be better than a 5+, and making more models is aggravating as all feth.

   
Made in us
Screaming Shining Spear





Northern California

 JohnHwangDD wrote:
Endless Tide would be OK, but only applies if you are facing Decurion and/or Tervigons. Have fun scrubbing those pots, because you are NEVER going to finish.

Seriously, those extra saves and summons are the absolute worst rules in the game. WBB & FNP should never be better than a 5+, and making more models is aggravating as all feth.

For Feel No Pain, its a matter of certain builds that push the rule to the extreme (see Chapter Master Face Smasher). Dark Eldar are very balanced with their ability to have up to 4+ FnP on infantry models and a mediocre MC, and up to 3+ on a single T4 model. Note that apart from the MC, all of these models are otherwise heavily lacking in armour. It what you have Feel No Pain on top of a 2+/3++ on a T5 model that things start to get ridiculous.

Summoning is usually offset by either the cost involved to summon or the weakness of the summoned units. Tyranids can spawn Termagaunts easily because Termagaunts aren't very threatening. Daemons summon more Daemons only at a heavy cost (seven psychic dice to reliably get the power off).

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Dman137 wrote:
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Made in us
Battlewagon Driver with Charged Engine





Get 4th edition Mob Rule back for Fearless and make most units have FNP for free..


Honestly if they gave us the old codex back with FNP on everything id be happy.

This message was edited 1 time. Last update was at 2015/10/03 06:32:56


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in ca
Gargantuan Gargant






 Billagio wrote:
Get 4th edition Mob Rule back for Fearless and make most units have FNP for free..


Honestly if they gave us the old codex back with FNP on everything id be happy.


Personally I'd be pretty unhappy having standard FNP on everything. For one thing, it simply increases the oversaturation of FNP (and FNP-esque rules like the new Necron RP) in the game. Furthermore, while Orks are tough, and can survive decapitation for a short period, we can still be wounded/incapacitated which losing a model can also represent. The supposed "cure-all" Band-Aid of FNP, still doesn't address our limited CC options as a CC-oriented race, it doesn't fix the congested Heavy Support slot nor units that functionally have not worked for both codices like Kaptin Badrukk or Looted Wagons. It smacks of laziness and a lack of creativity that Ork players should be more interested in maintaining.



   
Made in gb
Longtime Dakkanaut





UK

1) Fearless army-wide.
2) FNP more accessible (such as a formation for Painboys) but not on every unit.
3) Possibly a 3+ armour save ('eavier armour?) that I can run in. Just so I can have a decent armour save without being forced into SnP.
4) Allow X to take Y as troops implemented. I do not see how one army (SM) should be allowed to do it when no other race can. (this also applies to BA, DE and others). I want Codexes to allow different playstyles (Kan Wall, Speed Freaks, GreenTide, etc) whilst still being able to use a CAD to give those Y units ObSec for those that want that rule.

Then just generic buffing of units that don't see the tabletop often.

Would probably do me fine.

This message was edited 1 time. Last update was at 2015/10/03 07:32:50


YMDC = nightmare 
   
Made in us
Nasty Nob






Space Marines got free transports in their new codex (in the "Battle Company" detachment). Must be nice.

This message was edited 1 time. Last update was at 2015/10/03 11:54:55



My P&M blog: Cleatus, the Scratch-building Mekboy
Successful Swap Trades: 6 
   
Made in gb
Devastating Dark Reaper





I would guess that it would be something along the lines of Nobs going up to 3 wounds (warbosses to 4) and power klaws striking at initiative. I think at that rate nobz would be topping space marine captains in challenges. Maybe just put orks across the board up to strength 4 while retaining furious charge. Maybe cybork bodies could be pushed to actually do something, like giving invulnerable saves of 5+. Lose slow and purposeful on mega armour too and then you've got some multi wound terminators with lots of attacks to rock with. Perhaps they could put a strength d klaw or choppa in the relic section too.

I'd like to fire off a question while we're in here. Assuming the mob rule goes back to what it was before, won't smaller ork units like meganobs and boyz in trukks suffer quite a bit, as they'll never have the numbers for fearless? Is there a way you ork players got around it before, or does it just not matter?

PS: Take 'Cowardly Grots!' away from killer kans. They're 50 goddamn points a model, they don't need to suffer from morale too!
   
Made in nl
Longtime Dakkanaut






wounds (warbosses to 4

I almost forgot that one. Am I the only one who feels a Warboss should not have less wounds then a space marine chapter master ?

Inactive, user. New profile might pop up in a while 
   
Made in gb
Worthiest of Warlock Engineers






preston

 oldzoggy wrote:
wounds (warbosses to 4

I almost forgot that one. Am I the only one who feels a Warboss should not have less wounds then a space marine chapter master ?


Warboss has less wounds? But the Warboss is twice the size and.... Ahh forget it, GW just love to pander to the SM players.

Free from GW's tyranny and the hobby is looking better for it
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Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

As powerful as Eldar?

New Rule: "Fist of Gork: At the beginning of the game, punch your opponent(s) really hard in the face. If they fall over, run away, or otherwise fail to resist your strength, you win automatically"

Hyperbole? Sure, but getting the codex that everyone thought was going to be part of a "balancing effort" only followed by the BS that is necrons, eldar, and space marine sure felt like a punch in the face.

I certainly have a big huge list of idea on how to make Orks better without making them overpowered, but I'm not sure that would be on topic

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Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
 
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