Shas'Shaam wrote:Ive been using the battlescribe app on iPad and it totals my army to 1497 points with all the extra things I would include.
Then I would say you're spending FAR too many points on things which aren't providing you any benefit. (EDIT: Your crisis is a commander. factored that in) the loadout I would take on those forces (minimum upgrades) your list comes to 1050pts at most. That means you are spending 450pts for no significant increase in firepower or model count.
This is the list I would run with what you've described is:
Fire Warrior Squad: 12 Firewarriors = 108pts
Fire Warrior Squad: 12 Firewarriors = 108pts
Fire Warrior Squad: 12 Firewarriors = 108pts
Fire Warrior Squad: 12 Firewarriors = 108pts
Broadside Squad: 2 Broadsides,
HYMP,
SMS,
EWO = 140pts
Commander: 2x Plasma,
EWO, Shield
Gen, Iridium, Failsafe Detonator = 155pts
Stealth Suits: 6 XV25, 2x Fusion Blaster = 190pts
Pathfinders: 5 pathfinders + Grav Drone ? = 70pts
Pathfinders: 5 Pathfinders + Grav Drone ? = 70pts
Before you go just piling on the upgrades, think about the tradeoff between the points you're spending and what those points could potentially buy you elsewhere. Choose what you want a squad to do in optimal situations, and make it efficient at doing that, and don't spend points that don't make you better at your primary task. Does giving EMP grenades to all your firewarriors really increase your damage output, or would you be better off taking 2 dual fusion crisis suits. Think about it:
450pts difference is 2 freaking riptides. It is 3 Skyrays. It is 9 crisis suits with dual plasma. A riptide with
EWO could vaporise that entire deep-striking terminator squad the second it appears. I don't see anything you could be buying to upgrade your existing squads that is worth 2 riptides.
Haywire grenades? Kind of fun sometimes, but Fusion blasters on various platforms are better in all except the most niche applications. Shas'ui +markerlights / upgrades for your firewarriors gives a single expensive markerlight shot that must go against a target you've already hit - its better to buy 2 more pathfinders for the same price.
Are you using Carbines or Pulse Rifles on your firewarriors? Pulse Rifles are better in nearly every imaginable situation.
I usually start off with my stealth suits jumping in and attacking the first thing that sits in front of them, usually a vehicle. However this battle i had them jump out of cover and attack his chosen squad, which was wiped very quickly.
This was then followed by my remaining force taking some shots at the zombie hoard and removed a couple from the fight. None of the zombies got back up and He began his turn, only killing two stealth suit by crappy rolls. He then moves his people up and it resumes my turn, Stealth team jumps out and fires, killing a few zombies because of their proximity. remainder of forces fire unsuccessfully, removing only 5 more zombies.
That seems oddly low. I'd expect your Broadside to be removing 3-5 zombies on its own (depending if they're nurgle marked), and your firewarriors with below average markerlight support to be getting another 10-15 kills (if everything can see)
His turn, cover saves my stealth suits from getting shot and everything else is out of range. So he deep strikes his terminators and typhus in the dead center of my remaining forces. Interceptor from broadsides and crisis suit remove two terminators from the equation. Assault phase, zombies rush my stealth suits, somehow they have 35 hits to apply to the stealth suits (we follow the rules best we can) so the stealth team gets destroyed and one of them is added to the zombie hoard.
It should be literally impossible for your Stealth Suits to get caught by the zombies. The zombies are Slow and Purposeful so they can only move 6" per turn until they charge. Your fire range is 18" and you move 6" per turn ignoring terrain PLUS
2D6" after you've shot.
My turn again, I focus two 12man firewarrior teams and one 10 man firewarrior team to shoot the gak out of the terminator squad. Used a few markerlights and wiped all but two terminators. Pathfinder team cant hit typhus, and broadsides unleash hell to drop typhus down to 2 wounds. a few more zombies die. Used my crisis suit jet packs and jumped into cover. End of my turn. Terminators roll for leadership test and pass, keeping them where they stand.
His turn, he moves forward and gets one wound on my crisis suit. His terminator squad wipes my 10 man firewarrior team and his remaining forces charge into my crisis suit (which is my commander). Commander gets slaughtered and the failsafe detonator hits 13 units...killing 2 and wounding one...
Failsafe detonator is... not worth the points. Don't take one, ever.
Think about it. Its a 'last laugh' item that relies on your commander being killed, in combat. And as you can see, with S5
AP- its not hurting anything anyway. Why plan on dying in combat when you could instead spend points to stay out of combat? Or spend the points on Iridium Armour + Shield Generator + Hit & Run instead?
On the other hand... your commander shouldn't be getting caught in combat by space marines anyway. Its not as sure a thing as against the zombies, but it really shouldn't happen. They move 6 and can do one of run/shoot/charge. He moves 6 (ignore terrain), shoots 12-36" depending on weapon, and moves
2D6 in assault phase. Plus he should be killing at least 1 marines per turn with plasma rifles/ fusion blasters anyway, pushing them further back.

CHAOS BOON TABLE TIME
Terminator that killed all those tau gets 6 boon rolls apparently. Increases his toughness on top of mark of nergle, gives him shroud, and additional wound, and oh of course. Daemon Princehood. (Boon Table roll 6 6)
Well thats completely wrong.
Only the champion gets to roll, he only rolls once, IF he personally kills an enemy character (Shas'ui in this case). Now it sounds like you probably have spent the points to have characters in your Fire Warrior squads, so you could possibly give up one roll on the table. Alternatively, you just decline the challenge he issues and he can't kill the character and can't roll. If your character is killed by sweeping advance then he doesn't get the roll either.
Furthermore, you don't retain any special rules/wargear apart from your mark of chaos if you get turned into a Daemon Prince.
Even more than that, it seems unlikely to me that your firewarriors get so decimated by only 2 Terminators - with your photon grenades they don't get any bonuses for charging, meaning they do only 5-7 attacks depending on loadout, killing ~3. Add in Typhus for another 2 kills... he would need to hit and wound with all 10 attacks . Terminators can't make sweeping advances so even if you do break after that, you still run out of combat, he doesn't get any boon rolls, and you live to fight another day.
Did you remember to do overwatch + supporting fire? It sounds like your army was bunched close enough together that the 12, 12 and 10 man squads should have gotten to fire, plus possibly some markerlights. I'd expect that you could put one wound on terminators with that much overwatch.
At that point, i called it and conceded, as the last time we looked into it the Daemon Prince is impossible to kill without rolling perfect sixes.
Your fire warriors are actually pretty decent at killing Daemon Princes. Remember that Daemon Princes are only T5, and the Daemon of Nurgle doesn't get +1T like Mark of Nurgle does. It sounds like you still had at least 2 squads of 12 fire warriors alive - 48 shots that hit and wound on 4s before any markerlight support, which (on average) should kill the Daemon prince in one round of rapid-fire shooting.
I'd seriously recommend dropping all the upgrades you have, and filling out the 450-500pts that gains you with
- Ethereal
- riptide with
IA,
EWO, Stims
- 3 crisis suits with Dual plasma or fusion.