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![[Post New]](/s/i/i.gif) 2015/11/01 23:50:21
Subject: Help Me Count Units
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Tunneling Trygon
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This is a general purpose question which I believe I know the answer to but humor me:
I have a unit which fires upon my opponent's unit. Let's call his unit, "Unit A". Within my unit, I have a model who is allowed to target a different unit in the same shooting phase. He does so, firing at a separate unit, which we can call "Unit B".
How many units have shot at unit A?
How many units have shot at unit B?
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![[Post New]](/s/i/i.gif) 2015/11/02 00:39:14
Subject: Re:Help Me Count Units
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Executing Exarch
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The Split-Firing-model (or Target-Lock-model) is still the same unit as the rest, and at no point ceases to be part of the rest of the unit.
Has your unit fired at "Unit A"? Yes. Has your unit fired at "Unit B"? Yes.
Take a normal non-split-firing shooting attack. Even if the shooting unit contains only one model with a ranged weapon and nine without, "the unit" has still shot.
It's a bit too nebulous of a question for me to quote a rule directly though.
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![[Post New]](/s/i/i.gif) 2015/11/02 09:20:00
Subject: Help Me Count Units
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Witch Hunter in the Shadows
Aachen
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luke1705 wrote:This is a general purpose question which I believe I know the answer to but humor me:
I have a unit which fires upon my opponent's unit. Let's call his unit, "Unit A". Within my unit, I have a model who is allowed to target a different unit in the same shooting phase. He does so, firing at a separate unit, which we can call "Unit B".
How many units have shot at unit A?
How many units have shot at unit B?
A: One
B: One
I'm not sure how this could be confusing, tbh.
@Quanar: huh? I think you're answering something else
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This message was edited 1 time. Last update was at 2015/11/02 09:21:05
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![[Post New]](/s/i/i.gif) 2015/11/02 09:28:55
Subject: Help Me Count Units
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Agreed with the above.
May I know the reason for asking, luke1705?
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![[Post New]](/s/i/i.gif) 2015/11/02 10:45:57
Subject: Help Me Count Units
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Ultramarine Chaplain with Hate to Spare
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It is 1 and 1 but this does not mean 2 units have fired.
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![[Post New]](/s/i/i.gif) 2015/11/02 13:00:08
Subject: Help Me Count Units
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Executing Exarch
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I may have run with the question a bit with a guess as to the origin, but I guess we'll see if we actually get the actual question.
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This message was edited 1 time. Last update was at 2015/11/02 13:00:18
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![[Post New]](/s/i/i.gif) 2015/11/02 22:11:20
Subject: Help Me Count Units
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Tunneling Trygon
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Mr. Shine wrote:Agreed with the above.
May I know the reason for asking, luke1705?
Sort of goes back to the issue of "does a target-locked Tau model gain the +1 BS buff from coordinated fire?" question.
Basically I think it can get sort of sidestepped, as I think that while it may be supported RAW, I don't believe this is RAI.
The reason why I brought up my (seemingly basic) question is because I wanted to confirm that you could get something like this going:
3 units of 3 crisis suits. Each fires at a single target (let's call the targets A, B, and C). Two suits in each unit (so 6 total suits) have a target lock.
Unit 1 (which fired at target A) proceeds to use its target locked models to fire, with one firing on unit B and the other one firing on unit C
Unit 2 (which fired at target B) proceeds to use its target locked models to fire, with one firing on unit A and the other one firing on unit C
Unit 3 (which fired at target C) proceeds to use its target locked models to fire, with one firing on unit B and the other one firing on unit A
So with 3 units we have used 30 points worth of upgrades to give all models +1 BS.
Correct me if there is an error somewhere or if that was unclear.
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![[Post New]](/s/i/i.gif) 2015/11/02 22:32:22
Subject: Help Me Count Units
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Ultramarine Chaplain with Hate to Spare
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Yes that is how coordinated fire works. Why would you think it works differently? Also I don't see how the target locks are giving +1 Bs they are just allowing you to target more units with it. But the +1Bs isn't the reason to do this, it is the Buffmander that is joined to the coordinated firepower to give them all twin linked, ignores cover, tank hunter etc  or the 2 Riptides joining in with a Stormsurge so they all get Bs5 thanks to fire team (and the buffmander further augmenting that)...
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![[Post New]](/s/i/i.gif) 2015/11/03 01:11:35
Subject: Help Me Count Units
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Longtime Dakkanaut
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FlingitNow wrote:Yes that is how coordinated fire works. Why would you think it works differently? Also I don't see how the target locks are giving +1 Bs they are just allowing you to target more units with it. But the +1Bs isn't the reason to do this, it is the Buffmander that is joined to the coordinated firepower to give them all twin linked, ignores cover, tank hunter etc  or the 2 Riptides joining in with a Stormsurge so they all get Bs5 thanks to fire team (and the buffmander further augmenting that)...
The target Lock trigger 3 separate coordinated firepower instances for a +1bs at each of three targets,or would that be a total of +3bs for bs6 suits?? Would it stack in this case or just get the +1Bs for the initial triggering even?
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This message was edited 2 times. Last update was at 2015/11/03 01:12:22
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![[Post New]](/s/i/i.gif) 2015/11/03 01:19:58
Subject: Help Me Count Units
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Not as Good as a Minion
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Special Rules do not stack with themselves unless they specifically say so.
So, only +1 BS.
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