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Yeah, I generally leave at least one decent guy behind, but I was trying to get through without looking up strategies in advance. So no shield guy, and everyone has at least one heavy item. I only have like seven pop left (survival of the fittest, ugh) so I might restart.
   
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Portland

That's really rough.

Augury for kids?

We got beaten pretty hard, there are a lot of anti-heavy locations in that hit deck.


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We should've taken the -5 population ourselves (with our numbers, we could easily take it), but my brother is greedy and really wanted the King's Step. In the end, I got the King's Step and he ended up dead.

Well, I'm more worried by the future visits of these guys, the next one will be a level 2 Nemesis encounter.



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So I was just re-looking over the white lion mood card enraged. It says "While Enraged is in play, White Lion gains +1 damage tokens per monster level."

I can see this interpreted in two was. One, sense it says while Enraged is in play it gets the damage tokens, so when it leaves play the damage tokens go away. Or, it gains the damage tokens, and those stay in play and can keep accumulating each time Enraged comes into play. I think the first interpretation makes more sense, but I want to hear what others think of this as well.

 
   
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Yup, restarted my single player game and I am up to pop 20 at lantern year 5. Two saviors, getting a green savior ready for the Kingsman fight - currently he deploys in full leather armor with a shield for 8 armor points on all locations with a +2 evasion, trying to get a spear master in time to keep priority target on the savior.

I don't have any crazy standout survivors like last time, but my Twilight Knight is leveling better and I have been using a lot more manipulation stuff which has kept more people alive and not having survival of the fittest means I pop out kids pretty quick. Working on kitting out the rest of my guys in leather, just started going after level two lions.

Going straight for leather seems like a smart bet, it's consistently good and the feet bonus is nice for getting out of contact with monsters. I also really feel like getting symposium as my first draw was a huge lucky break that has been helping me steer my settlement the way I want - I made it to lantern year nine without seeing it in my previous game.


Automatically Appended Next Post:
 LordRogalDorn wrote:
So I was just re-looking over the white lion mood card enraged. It says "While Enraged is in play, White Lion gains +1 damage tokens per monster level."

I can see this interpreted in two was. One, sense it says while Enraged is in play it gets the damage tokens, so when it leaves play the damage tokens go away. Or, it gains the damage tokens, and those stay in play and can keep accumulating each time Enraged comes into play. I think the first interpretation makes more sense, but I want to hear what others think of this as well.


I've been treating them as temporary.

This message was edited 1 time. Last update was at 2015/11/12 23:57:20


 
   
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Portland

Yeah, temporary tokens. the keyword is "while."


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What spiralingcadaver said. I would go one step further and advise to not guess any hidden intent in the game. Play it exactly as written, line by line.
   
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Can I ask how you got 8 armor in each slot? I know we were doing a ton of wrong stuff last time, but by Lantern year 6 we only had 1 or 2 armor in only a few spots.
   
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Portland

Well, spoilered for spoilers...
Spoiler:

on its own,
-saviors get their buffs per affinity. I can pretty easily think of how you can get 6 green for a savior, you might be able to game up to 8
-lantern armor can get up to 8 though you're slow
-shields are stackable with different names, so you can hit 5 armor and have 3 shields
bromsy's combo
-leather is 3; set is 1; shield is 1; 2 green synergy (practically built into a leather set) + 1 native is 8 armor


I believe bromsy's statement of population and the rest are unrelated, since you can't fight a king's man at year 5 without seriously gaming things.

Also, saviors are ladies, for the record.


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So having a shield adds +1 armor to each spot?

Just trying to figure out how we should be buying armor. we were lucky to have 1 in each slot. We focused more on weapons. You can only hunt once per year right?
   
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Portland

Some of them do, yes, and (with rare exception) yes, once per year.

Shields are a great investment if you don't have a ton of armor.


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Chopxsticks wrote:
Can I ask how you got 8 armor in each slot? I know we were doing a ton of wrong stuff last time, but by Lantern year 6 we only had 1 or 2 armor in only a few spots.


Full Leather Armor = 4 in each slot after set bonus, 3 green affinities including savior bonus, leather shield.


Automatically Appended Next Post:
 spiralingcadaver wrote:
Well, spoilered for spoilers...
Spoiler:

on its own,
-saviors get their buffs per affinity. I can pretty easily think of how you can get 6 green for a savior, you might be able to game up to 8
-lantern armor can get up to 8 though you're slow
-shields are stackable with different names, so you can hit 5 armor and have 3 shields
bromsy's combo
-leather is 3; set is 1; shield is 1; 2 green synergy (practically built into a leather set) + 1 native is 8 armor


I believe bromsy's statement of population and the rest are unrelated, since you can't fight a king's man at year 5 without seriously gaming things.

Also, saviors are ladies, for the record.


Yes, this.... and yeah, I am just working the savior up for the Kingsman fight, Ideally I will be going into it full leather with at least 3 evasion minimum.

All ladies? Damn, missed that.

This message was edited 1 time. Last update was at 2015/11/14 02:31:41


 
   
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Portland

Yep. Only refers to female pronouns, and the only models have been female. Always possible that it was a coincidence since I don't think it's ever explicitly limited, but it seems pretty clear.


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Gods Country - ENGLAND

Question on Survivors. We always take the same 4 on every hunt. If one is killed, we make a new one up from the population. But reading on here, people don't use the same 4 on evey hunt? So does that mean you can choose to take a new survivor on a hunt, and leave a tooled up one back in the settlement?

Also, when you take a new survivor from the population, I assume they start with a Founding Stone and waist cloth armour. Or is this only for the first 4 when they start the game?

A bit of everything really....... Titanicus, Bolt Action, Cruel Seas, Black Seas, Blood Red Skies, Kingdom Death, Relic Knights, DUST Tactics, Zombicide the lit goes on............. 
   
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 TheSecretSquig wrote:
Question on Survivors. We always take the same 4 on every hunt. If one is killed, we make a new one up from the population. But reading on here, people don't use the same 4 on evey hunt? So does that mean you can choose to take a new survivor on a hunt, and leave a tooled up one back in the settlement?
Yes, you may leave a more experienced one at the settlement. Your newbie may go on a hunt with the gear of the survivor who is staying at home, he or she isn't going to be needing it at that point anyway.

 TheSecretSquig wrote:
Also, when you take a new survivor from the population, I assume they start with a Founding Stone and waist cloth armour. Or is this only for the first 4 when they start the game?
Only the first four start with the Founding Stone. After that you can only find it in special encounters or events.



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 TheSecretSquig wrote:
Question on Survivors. We always take the same 4 on every hunt. If one is killed, we make a new one up from the population. But reading on here, people don't use the same 4 on evey hunt? So does that mean you can choose to take a new survivor on a hunt, and leave a tooled up one back in the settlement?

Also, when you take a new survivor from the population, I assume they start with a Founding Stone and waist cloth armour. Or is this only for the first 4 when they start the game?


You can take any survivor you want on a hunt. A strategy I have been using is taking 1 tooled up awesome survivor, 2 medium power survivors and a newer survivor. This builds up my entire settlement, so if I get a party wipe I am still alright.

Your gear cards are there for the entire settlement regardless of the number of survivors you have. So you will start with 4 founding stones and 4 cloth armours and thats it.

 
   
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Portland

Rogal's got it. A decent mix is generally the best approach, though there are definitely times when pushing for all veterans or mostly newbs is better, depending on what you want to risk.

We generally have preferred survivors where whoever's taken them the most gets implied first choice, but survivors aren't attached to players or anything.

And yeah, no founding stones. They're just your starting gear. It'd be really nice if you had extra auto-crits lying around whenever you wanted them.


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Yeah, for example I am leveling up a guy with whips and a guy with shields, they use the same gear and just alternate hunts.
   
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Portland

Cool, never tried whips- I take it you like them?


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I originally picked a Hunter Whip to go with my shield guy, because with two blue affinities it discards a mood in play on a perfect hit - great synergy for my battle - control guy; but then I started leveling another guy and I actually checked out the whip bonuses. And yes, they are pretty awesome. Specialization lets you discard the top card of the AI discard deck instead of the AI deck on a wound, and mastery is a flat +5 str with all whip.

This message was edited 1 time. Last update was at 2015/11/16 09:31:31


 
   
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Portland

Cool! Yeah, we've been putting a bow on our control, but I could see the whip being cool. Next settlement, I guess we'll need to try that one out.


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Some more Rules questions.............

1. Survival. We seem to be amassing loads of it. We've x2 Survivors who are +20. Is this normal? We don't really use it in the showdowns to avoid hits, and all our survivors are Deaf so we can't encourage.

2. Survival - We've got quite a few innovations such as Hovel, Guiding Post etc that say 'Departing Survivors Gain +1 Survival'. Do all these stack? We are playing it as they do, so at the moment everyone departing is gaining +5 Survival.

3. One of our Survivors has Ambidexterous Fighting Art which allows them to hit with x2 melee weapons as if they were paired. In this case, x2 Bone Swords. So instead of rolling 2 D10 to hit, they are rolling 4D10. Can't remember what exactly, but they've now gained +1 Speed to add to any weapon. So do they add +1, or +2 as they are using 2 weapons at the same time? We rolled 6 to hit dice (2+2 swords and +2 plus 1 speed on each one). But rolling x6 D10's seemed to be over powered?

4. Weapon Specialisations - We've 2 Survivors now hit the weapon Specialisation. One with Bone Swords, one with the Butchers Cleaver. I can't find weapon Specialisation cards for these 2 weapons?

5. Leprosy - We've a Survivor who contracted this on a Hunt Phase. It say's in the Hunt Event that now this Survivor reduces any damage to them by -1, to a minium of 1 and a few other bits. Is there a Card somewhere in the box to remind us of this, like a disorder card, or is it write all this down on the survivors sheet instead of thumbing through the book?

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Portland

1. You have a survival limit dictated by innovations. So, no. I think it caps around 10.

2. Yes.

3. Speed increases your attack rate, not the weapon profile. So 5.

4. Weapon type, not specific weapons.

5. Write it down.


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 spiralingcadaver wrote:
1. You have a survival limit dictated by innovations. So, no. I think it caps around 10.



Thanks for the answers, but a Survival Limit? If I've read this somewhere then I've missed it!

A bit of everything really....... Titanicus, Bolt Action, Cruel Seas, Black Seas, Blood Red Skies, Kingdom Death, Relic Knights, DUST Tactics, Zombicide the lit goes on............. 
   
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Portland

That thing in the upper left corner of your settlement sheet, starts as a faded 1 (since, like movement, it starts as non-0 so there's a number reminder).


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A couple of questions/comments have come up for me; (Minor spoilers I guess)

Can you just keep dash/surging on your turn? It says you can only dodge once but says nothing about using all your survival for dash/surging. This seems incredibly broken with the full set of rawhide as you get to reroll every survival you spend to get it back.

Once you get to the Nemesis Monsters were it doesn't tell you who you face how do you determine what Nemesis monster you fight?

Is Ground Fighting AI for White Lion as dumb as we've been playing it? It lets you infinitely get every item that's on the board as the AI card forces the White lion to not do anything nor draw AI cards.

Is Fresh Achanthis/Antelope resource as dumb as I think? You basically get to harvest them all before the Antelope ever gets to eat them and fresh Achanthis is basically op letting you heal all your armour/hit locations in one area.

Thanks for the answer!!

Btw favorite combo so far is have a character with blood paint a cat bow and two arrows to double tag the monsters with two -1 evasion tokens; currently got someone with berserk and that combo and if you give them the frenzy potion its 6 attacks that hit on a 6 plus with 6 strength each; not sure if thats exactly how it works but pretty sure.

This message was edited 3 times. Last update was at 2015/11/23 23:12:52


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Ill need to read up on the dash/surge, but at least in the case of the items, you can only ever harvest from them once (or once per survivor in the case of the Nightmare Tree), then the terrain goes away (is archived).

   
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Yea thats how I play it but its still the possibility of 6 fresh Achanthis/what other items you can get.
Ground Fighting just lets you basically take infinite turns to harvest and then position yourselves before activating its Ground Fighting which just from a game perspective seems weird.

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It will ruin your mind.
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 Victorraven wrote:
A couple of questions/comments have come up for me; (Minor spoilers I guess)

Can you just keep dash/surging on your turn? It says you can only dodge once but says nothing about using all your survival for dash/surging. This seems incredibly broken with the full set of rawhide as you get to reroll every survival you spend to get it back.

Once you get to the Nemesis Monsters were it doesn't tell you who you face how do you determine what Nemesis monster you fight?

Is Ground Fighting AI for White Lion as dumb as we've been playing it? It lets you infinitely get every item that's on the board as the AI card forces the White lion to not do anything nor draw AI cards.

Is Fresh Achanthis/Antelope resource as dumb as I think? You basically get to harvest them all before the Antelope ever gets to eat them and fresh Achanthis is basically op letting you heal all your armour/hit locations in one area.

Thanks for the answer!!

Btw favorite combo so far is have a character with blood paint a cat bow and two arrows to double tag the monsters with two -1 evasion tokens; currently got someone with berserk and that combo and if you give them the frenzy potion its 6 attacks that hit on a 6 plus with 6 strength each; not sure if thats exactly how it works but pretty sure.


You can only do each survival action once per round, and dash and surge have special instances when you can use them.

You can fight any Nemesis Monster you have the ability to fight, as long as it is at least one level higher than it was the last time you fought it

Ground fighting prevents it from drawing AI cards, so yes, you can run around and set up perfectly to combat him. Just know that he will still activate cunning even with ground fighting, and some things care about the number of turns it takes you to fight a monster (very rare). But, if you don't have a way to deal with ground fighting (ranged weapon, reach weapon, harp) it will end you.

Fresh Achanthis is really nice. Just while you are going around getting the Fresh Achanthis the antelope is running around trying to kick you...play it smart and it is a pretty easy fight.

You can only have one copy of each non-weapon in your gear grid. The arrow cards are not weapons, so you can only have one of each type. Also, they are a once per showdown shot, so you can only shoot it once and frenzy only ignores slow for melee weapons, not for ranged weapons. Blood paint with each of the two kinds of arrows only saves you one action over the course of the fight...not too worth it for a gear slot.

 
   
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Portland

You can't bring resources on a hunt, so only useful on that one, then it's the dried gear.

You tend to remove things after you attempt to gather, so no idea what you're saying about infinitely getting things.

Ground fighting does allow the monster to react, if that wasn't clear.

Arrows aren't weapons, so you can't use more than one of the same on a character, nor could you use blood paint to activate them even if you did.


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