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Made in us
Been Around the Block





Yea just found out the slow thing so that combo doesn't work but super sucks that its also an ammo so would only get one arrow shot

I wasn't really talking about getting infinite items with ground fighting just meant that you could collect all the resources on the board.

And really you can't use resources in a battle that you have? Does this include resources you collect while in the hunt/showdown for the monster you fight that year?

Never ever ever watch B movies for fun.
It will ruin your mind.
TRUST ME. 
   
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Portland

You can use stuff you've gotten that hunt/showdown since it's on a survivor; not anything in storage (which is triggered at the end of the settlement phase).


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Dakka Veteran




Does ammo add an additional attack to a bow?

   
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Portland

No. It doesn't modify the bow in any way. It's a really weird attack that's not a weapon, which uses the bow's range.

BTW, a few things now that we've seen a FAQ, that I wasn't playing right, at least
-saviors can be guys
-the perfect slayer's restricted to speed 1 by slow despite having speed 3
-there's some contradictory stuff on multiple AI draws (conflicts with earlier official stance)
-screaming antelope runs over you, not to you, at level 2
-autohits remove attack rolls


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Dakka Veteran




Can you break down pre existing gear to reuse materials? What do you do with all the old gear?
   
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Portland

No. There's one random event that lets you do something like that, but no, not really.

What you do is use them for affinities and backups, since stuff breaks and you don't always have the gear for a character full of good gear or exactly the right affinity set of current-level gear.

It's also good to have a disposable item in your gear grid even if you can, since there are hunt events that can mess with your gear.

it is, however, a bad idea to spam stuff that will get outmoded quickly.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in gb
Bonkers Buggy Driver with Rockets





Gods Country - ENGLAND

Here's some more questions for ya!

1, We've picked up a Steel Shield (Rare Gear). The card says you can spend 1 Action (the Lightening bolt symbol) to ignore a hit. But how do you do this? You're given 1 action a turn, you use the action to attack, fail to wound, suffer a reflex action from the Monster, but you have no action left to activate to ignore the hit, as you've used it to attack? Then, in the Monster Phase, you don't have any action to use to ignore the attack with the shield? So how do you use it?

2.Mood AI Cards. As an example, I'll use the Bloodthirsty one from the White Lion. This is drawn, and remains in play. What then happens if all the other AI cards are now in the woun stack? Does this become the next wound? What happens when you run out of AI Cards? Does this get reshuffled with the pack? We are struggling as i it remains in play, effectivel the Lion has 1 less wound, as this card can not be got rid of?

A bit of everything really....... Titanicus, Bolt Action, Cruel Seas, Black Seas, Blood Red Skies, Kingdom Death, Relic Knights, DUST Tactics, Zombicide the lit goes on............. 
   
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Portland

You need Surge to be able to use a shield along with attacking.

If you can't draw AI, you use the basic action, regardless of why you're drawing. Active moods are also not in the deck, so the monster has fewer wounds while active.

I have no idea what you mean by a card becoming the next wound or running out of cards.

And any moods can be discarded, you just need the right actions to do so.

When playing KD, I've learned to assume that rules should be read exactly as written. If you think there should be an exception but it doesn't look like it and you've checked the glossary and relevant sections, then there probably isn't one.


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Made in us
Major




In a van down by the river

Based on the FAQ at http://tools.kingdomdeath.com/faq/ the mood cards are not counted as anything while they are in play:

â–ºDo survivors need to remove a monster's in-play Mood or Trait cards to defeat it?
No. A monster is defeated when it is wounded and there are no cards in the AI deck or discard to move to the Wound Stack (pg.217, Core Game Book).


If the mood is active, the AI and AI discard pile is empty, and the monster is wounded, then it's dead; it's just a very Bloodthirsty corpse. However, if the mood is removed from play but not archived, I believe it goes back into the discard pile and would need to be removed so long as it wasn't drawn and put back in play, where it would no longer count again. I'd have to review the Bloodthirsty card to see what it actually says (archive vs. discard) though.
   
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Portland

Discard. Don't think any mood is archive.


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Made in gb
Bonkers Buggy Driver with Rockets





Gods Country - ENGLAND

So, if a Mood Card when draw is discarded, then its better for you to have mood cards within your AI deck. Each card in the AI deck represents a Wound. So a level 1 Lion has 10 AI Cards. You need to woun it 11 times to kill it. Now if you discard Mood cards, then the monster has less AI cards in the active piles to be moved onto the wound stack to kill it.

Does that make sense?

A bit of everything really....... Titanicus, Bolt Action, Cruel Seas, Black Seas, Blood Red Skies, Kingdom Death, Relic Knights, DUST Tactics, Zombicide the lit goes on............. 
   
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Portland

Except the part that it's better. Less health is generally compensated for by increased lethality.

The lion is very easy to game/pretty easy to take out. There are some horrible moods later.


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[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Unless it's ground fighting, which can in some cases be hilarious.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
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Portland

Hence the second line... yeah, lion's pretty easy to take out even without ground fighting, didn't even remember it does nasty things if you don't have a way of getting rid of it, but I guess it's there to teach you not to rely on only hitting things when adjacent.


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Dakka Veteran




LOL, did we learn that the hard way. We put all our eggs into that melee basket and the Hunt phase triggered Ground Fighting. after the 1st two players were just wiped clean off the board we packed it all in and started over...
   
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

We've got at least one ranged player in our group, who also rocks a whisker harp, so has a chance of removing moods from play.



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We tried running with a fifth player, and man does that suck. We didn't have any extra armor or anything made up, so his character got mauled to death after two attacks by a level 1 lion. Trying this with a level 2+ of anything is going to be really dangerous without full armor on everyone.
   
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Portland

Everyone I've read says that the 5-6 player rules are lethal.


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[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Indeed it is, with four players it can be quite a scrabble with who gets what equipment and weapon, but add in two more players and it's even harder to reach a proper consensus.



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Honestly the more I play this game the less I am enjoying it. There is only 2 of us playing so we can kinda work out resource spending a little easier. I also said screw it and add 2 extra of each kind after a kill. I cant see how its gonna ruin balance later considering there is just so much that just kills you regardless.

I cant handle the vague rules... I really wish things were explained better. I feel we spend more time sifting through the book looking for answers than playing.
   
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Portland

There's a FAQ which should answer most things.

I'd say that the problem isn't the basic resource output, but that attacking higher levels is a diminishing return since it's way riskier to fight higher levels. If I went for higher resources, I'd suggest it only at the upper two levels: by mid-game, you can easily chump the little monsters. Making level 1 rewarding will probably skew the game since it makes everything more forgiving.

Have you considered hero mode? We've just started our first (slightly modified) hero campaign after maybe four or five regular ones, and it goes probably twice as quickly since it's lower stakes. I was skeptical, but it's a lot of fun if you want a faster, casual variety of the game.


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Dakka Veteran




I might have to try that. We just met the butcher, it just feels so meaningless.. I dont know how you can prepare for that guy. We cheated a saviour into our game since we rolled a 10 on making babies but didnt have the inovation to allow saviors so we said what ever and made a saviour. The butcher starts with 2 AI's? so we assume he attacks twice cuss it doesnt really say otherwise. he proceeds to move up and just kill our saviour. cool... resources at that point are moot, we had weapons and hardly any armor.
   
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Portland

Yes, that's how the butcher goes- AI cards are attack cards. And the nemeses in general are the major speedbumps in the game, so learning how to fight them is, well, part of learning it. We've probably gone about 50/50 with him, but could have gotten closer to 70/30 if we hadn't taken some stupid risks.

For more spoilery tips,
Spoiler:
Bandages help, as does anything that pushes evasion. Low attack volume with strong attacks are an advantage. You can draw him out a bit, and grouping up is a very bad thing.

Each of the nemeses have some really nasty mechanics that can blindside you- you'll probably get wrecked the first time you fight any of them, and it's probably better to lose newbs than gamble veterans.


And yeah, my new advice is to try hero mode if the game's too rough for you... it captures most of the feel, without the stress of most of the worst consequences.


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We've been playing where a player can give up all of their survival to reroll a die roll. Means we have less for dodging and whatnot during showdowns, but minimizes the super crappy rolls during the hunt phase which tend to sap our enjoyment.
   
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Portland

Yeah... while we got over it, we had a similar rule of avoiding death during non-combat. Eventually decided it was unnecessary, but damn is it frustrating.


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Infiltrating Broodlord




Lake County, Illinois

I have a post up on my blog about how I magnetized some of my Kingdom Death: Monster survivors.

http://adventuresinminiaturegaming.blogspot.com/2016/01/magnetizing-kingdom-death-monster.html
   
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Portland

That's nice, but I think it'd fit better in miniatures than tactics, unless you use magnets in a particularly strategic way


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Made in gb
Bonkers Buggy Driver with Rockets





Gods Country - ENGLAND

A couple mroe questions on rules for those in the know........

1. I've asked this before, but our next Settlement Event currently has Hooded Knight, Armoured Strangers, Kings something or other, and a Nemesis encounter. I asked about getting multiple events happening on 1 Lantern year and the answer was to add them to the next one instead. But this would mean the next 4 years have pre-determined events, and within those 4 years, there's already 2 on the time line, Bonewitch and something else. We just seem to have been unluckyin rolling dice and they've all clustered around the same time. So any thoughts on what to do?

2. We've picked up the Twilight Sword. Not sure on the rules as there is no S listed on the weapon stats, and has something about needing a proficiency level to use it ???

3. Colour affinities. We've got x2 Red Saviours, and x1 Green. It talks about recieving multiple colour afinities, e.g., for every red one you add +1 S. But how do you acquire them?

4. Saviours. It says that the Saviour advances their Hunt XP by 3 each time, and they can't swap their gear grid about. Does this mean they are stuck with the same weapons for their lifetime, or if I want to swap weapons, I just advance the hunt XP by 1 rather than 3?

Help is always appreciated guys and girls.

A bit of everything really....... Titanicus, Bolt Action, Cruel Seas, Black Seas, Blood Red Skies, Kingdom Death, Relic Knights, DUST Tactics, Zombicide the lit goes on............. 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

1. Just keep spacing them out then, putting each event in an "empty" year.

2. The Twilight Sword equipment card clearly states how it is to be used. The proficiency card will also clarify the bonuses and how to get the most out of this, sadly, cursed weapon.

3. Dunno, haven't had that one yet.

4. Dunno, haven't had that one yet either.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
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 TheSecretSquig wrote:
A couple mroe questions on rules for those in the know........

1. I've asked this before, but our next Settlement Event currently has Hooded Knight, Armoured Strangers, Kings something or other, and a Nemesis encounter. I asked about getting multiple events happening on 1 Lantern year and the answer was to add them to the next one instead. But this would mean the next 4 years have pre-determined events, and within those 4 years, there's already 2 on the time line, Bonewitch and something else. We just seem to have been unluckyin rolling dice and they've all clustered around the same time. So any thoughts on what to do?

2. We've picked up the Twilight Sword. Not sure on the rules as there is no S listed on the weapon stats, and has something about needing a proficiency level to use it ???

3. Colour affinities. We've got x2 Red Saviours, and x1 Green. It talks about recieving multiple colour afinities, e.g., for every red one you add +1 S. But how do you acquire them?

4. Saviours. It says that the Saviour advances their Hunt XP by 3 each time, and they can't swap their gear grid about. Does this mean they are stuck with the same weapons for their lifetime, or if I want to swap weapons, I just advance the hunt XP by 1 rather than 3?

Help is always appreciated guys and girls.


I think the Nemesis Encounters are separate from the Settlement Events.

The Twilight Sword has one attack and hits at an accuracy of 9+, minus whatever current weapon XP you have.

Color Affinities are the colored squares that are formed by the gear in your grid. In addition to those gained that way, saviors gain a bonus extra one when they are born.

Saviors can absolutely switch their gear around. I believe you are confused by the line "Saviors may not place other gear in their grid". When a word is bolded like that it means something specific in the game terminology, in this case it means gear with the other keyword, specifically the Twilight Sword cannot be placed in the grid of a Savior.
   
 
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