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Made in ca
Longtime Dakkanaut





 Kanluwen wrote:
 Gamgee wrote:
As predicted the Riptide wing was the best of them, some people bring three Riptides anyways and this is just more value. I think your going to want farsight as the core of a hunter contingent and not this one. It's soooo niche.

Nice to see the aux formations can be taken be either super formation.

Really? You think the Riptide wing is the "best of them"?

Yeah. Let's ignore the Broadside and Pathfinder formation which doubles Markerlight hits and grants Infiltrate and Shrouded to Pathfinders, alongside of the Broadsides being able to Supporting Fire for the Pathfinders from anywhere.
Let's ignore the Ghostkeel Wing, which grants Stealth to any unit within 12" of two or more Ghostkeel units--and if the unit already has Stealth, it grants Shrouded as well.
Let's ignore the Drone formation, which puts them at +1 BS as long as two units are still alive. Oh and it grants the Drones Jink, Outflank, Precision Shots, Interceptor, and Split Fire.


There's far better stuff than just the Riptide Wing in here.

I'm looking at it from a pure cheese level of thought though. That one also looked good, bbut didn't quite make the A tier for tournament play. I'm kinda overloaded with markerlights now if truth be told. The new updates has made getting them so easy and I don't need as much as before so I'm toning them down. At one game I had a wasted amount of ML's that didn't do much but get wasted. Ton's of extra ML's are not as amazing as you might think, but it did open up the possibility of running a list with no ML's in the main hunter contingent which would be neat.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

notredameguy10 wrote:
 Kanluwen wrote:
notredameguy10 wrote:
Eh, The Hunter Contingent is still way better imo. None of the formations here really stand out to me. Most of the buffs require 2 of the 3 units in the formation to be very close to each other

You should reread some of those.
For example, the Ghostkeel Wing:
Spoiler:


It's not beneficial at all to the Formation. It benefits the rest of your army. So you can be throwing Stealth onto a Riptide Wing, or with some clever placement and this formation:
Spoiler:


Oh look. Pathfinders with Stealth, Shrouded, and Infiltrate granted to them.
And seriously, the Pathfinders are literally just there to grant Markerlight Counters! The second they use anything aside from their Markerlights or move, they lose Shrouded.


This is just another knee jerk reaction.

...I don't think you understand what that term means.
What you are saying is so situational.

Right. So is everything else in this game. However, this is a situation that you can manufacture, not random circumstances aligning to have the situation happen.
There is a huge difference between "Oh look, it happened! HOORAY!" and "I'll deploy these things together so that they get this bonus that I know I have".
Your ghost keel are not going to be anywhere near your riptides/pathfinders. Ghost keel have 18" range so need to be near the enemy. Riptides are on the back of your deployment zone.

Do you only play slugfests on flat boards or something? Because objective play isn't going to necessarily have you keeping your heavy hitters where they cannot get LOS.

This message was edited 1 time. Last update was at 2015/11/21 15:05:31


 
   
Made in us
Purposeful Hammerhead Pilot






 Kanluwen wrote:
notredameguy10 wrote:
 Kanluwen wrote:
notredameguy10 wrote:
Eh, The Hunter Contingent is still way better imo. None of the formations here really stand out to me. Most of the buffs require 2 of the 3 units in the formation to be very close to each other

You should reread some of those.
For example, the Ghostkeel Wing:
Spoiler:


It's not beneficial at all to the Formation. It benefits the rest of your army. So you can be throwing Stealth onto a Riptide Wing, or with some clever placement and this formation:
Spoiler:


Oh look. Pathfinders with Stealth, Shrouded, and Infiltrate granted to them.
And seriously, the Pathfinders are literally just there to grant Markerlight Counters! The second they use anything aside from their Markerlights or move, they lose Shrouded.


This is just another knee jerk reaction.

...I don't think you understand what that term means.
What you are saying is so situational.

Right. So is everything else in this game. However, this is a situation that you can manufacture, not random circumstances aligning to have the situation happen.
There is a huge difference between "Oh look, it happened! HOORAY!" and "I'll deploy these things together so that they get this bonus that I know I have".
Your ghost keel are not going to be anywhere near your riptides/pathfinders. Ghost keel have 18" range so need to be near the enemy. Riptides are on the back of your deployment zone.

Do you only play slugfests on flat boards or something? Because objective play isn't going to necessarily have you keeping your heavy hitters where they cannot get LOS.



I think you are the one who doesn't know what that means, its a common phrase

and situational as in it most likely will not be happening very frequently

And sorry, if you have Riptides with IA and you are not trying to put distance between you and the opponent you are a pretty terrible Tau player

2500 2500 2200  
   
Made in ca
Longtime Dakkanaut





Ghostkeels with Ion Rakers are 24 inches.
   
Made in de
Longtime Dakkanaut





They mention the Cadian Battle Group Detachment in the iBook preview in the AM rules part... WD says Cadia would get a detachment as well.

This message was edited 1 time. Last update was at 2015/11/21 15:15:03


 
   
Made in us
Purposeful Hammerhead Pilot






 Gamgee wrote:
Ghostkeels with Ion Rakers are 24 inches.


I was assuming you would want to be in range with your TL weapon as well.

2500 2500 2200  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

notredameguy10 wrote:
I think you are the one who doesn't know what that means, its a common phrase

A knee-jerk reaction implies that one has not put any thought into their reply. By immediately trying to shut down my statements with "It's so situational!", it leads me to think you have not really thought too much about the potential tactics you can utilize.


and situational as in it most likely will not be happening very frequently

This isn't a "Once per Game, on a D6 roll of a 6" thing.
It's permanent. It happens as long as you have two or more Ghostkeel units from the Ghostkeel Wing within 12 inches of any Tau Empire units.


And sorry, if you have Riptides with IA and you are not trying to put distance between you and the opponent you are a pretty terrible Tau player

Yeah, okay. Just keep gunlining during objective games.


Automatically Appended Next Post:
Warhams-77 wrote:
They mention the Cadian Battle Group Detachment in the iBook preview in the AM rules part... WD says Cadia would get a detachment as well.

That makes me feel a lot better. Thanks Warhams.

Does the iBook preview have anything on them?

This message was edited 1 time. Last update was at 2015/11/21 15:18:43


 
   
Made in us
Purposeful Hammerhead Pilot






 Kanluwen wrote:
notredameguy10 wrote:
I think you are the one who doesn't know what that means, its a common phrase

A knee-jerk reaction implies that one has not put any thought into their reply. By immediately trying to shut down my statements with "It's so situational!", it leads me to think you have not really thought too much about the potential tactics you can utilize.


and situational as in it most likely will not be happening very frequently

This isn't a "Once per Game, on a D6 roll of a 6" thing.
It's permanent. It happens as long as you have two or more Ghostkeel units from the Ghostkeel Wing within 12 inches of any Tau Empire units.


And sorry, if you have Riptides with IA and you are not trying to put distance between you and the opponent you are a pretty terrible Tau player

Yeah, okay. Just keep gunlining during objective games.


Automatically Appended Next Post:
Warhams-77 wrote:
They mention the Cadian Battle Group Detachment in the iBook preview in the AM rules part... WD says Cadia would get a detachment as well.

That makes me feel a lot better. Thanks Warhams.

Does the iBook preview have anything on them?


Its a knee jerk reaction because you have looked at the formations for an hour or two and "oh man! so OP!"

Its permanent. Whoop de do. doesn't matter if the ghost keels are not close enough to the rest of your army to give you the buff.

lol if you are running up the field toward your enemy army with a IA Riptide then idk what to tell you

2500 2500 2200  
   
Made in ca
Longtime Dakkanaut





It depends on what I'm doing, but sometimes I do. Also if Ghostkeels are 24 inches away and Riptides are 12 that's 36 inches away which is plenty of distance and able to benefit. My Tyranid friend is ragingg so hard at the Stealth + Shrouded Combbo with Riptides.


This message was edited 1 time. Last update was at 2015/11/21 15:28:18


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

notredameguy10 wrote:

Its a knee jerk reaction because you have looked at the formations for an hour or two and "oh man! so OP!"

Sorry, where did I say "Oh man! so OP!" or anything of that nature?

I said nothing about their power level. I posted those, as I disagree with Gamgee that the Riptide Wing is the only standout formation.

Its permanent. Whoop de do. doesn't matter if the ghost keels are not close enough to the rest of your army to give you the buff.

You know that Ghostkeels can move forwards and backwards, yes?

Get into range, make your shots, pull back. With proper positioning the Ghostkeels can give coverage to your squishier things, not just your heavy hitting things.

lol if you are running up the field toward your enemy army with a IA Riptide then idk what to tell you

Why are you so heavily focused on the fact I mentioned Riptides? Do you think that people are going to call your precious Triptides "OP" if you start shuttling them around with Ghostkeels to add Stealth to the Formation?

I also mentioned Pathfinders from the Ranged Support Cadre as able to get Stealth, Shrouded, and Infiltrate--as long as they only fire Markerlights. Nothing at all from you on the Pathfinders.


Automatically Appended Next Post:
 Gamgee wrote:
It depends on what I'm doing, but sometimes I do. Also if Ghostkeels are 24 inches away and Riptides are 12 that's 36 inches away which is plenty of distance and able to benefit. My Tyranid friend is ragingg so hard at the Stealth + Shrouded Combbo with Riptides.

Wording is that you gain Stealth if you don't have it, and if you already had Stealth you gain Shrouded.

This message was edited 1 time. Last update was at 2015/11/21 15:30:36


 
   
Made in ca
Longtime Dakkanaut





Ah so Stealth then. Okay that's more balanced. Take two formations of Ghostkeels and then grant them Shrouded. HA HA!

They'll have to replace your Broadsides for sure though.
   
Made in il
Warplord Titan Princeps of Tzeentch






Honestly, as interesting the ghost wing is, I find the drone network to be FAR more terrifying.

BS3 drones at the same cost-is awesome.
The fact it drips to the entire army, is freaking amazing.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Longtime Dakkanaut




 BoomWolf wrote:
Honestly, as interesting the ghost wing is, I find the drone network to be FAR more terrifying.

BS3 drones at the same cost-is awesome.
The fact it drips to the entire army, is freaking amazing.


That's an 8 point drone controller per unit without a commander, yeah.
   
Made in ca
Longtime Dakkanaut





Yeah the drone one looked awesome to me too. I wish the one with our fliers was better. -_- Now that I can't get a Barracuda I want something cool for air and we simply have nothing even half decent.
   
Made in il
Warplord Titan Princeps of Tzeentch






You are not seeing the full scope.

Every drone dropping from a vehicle (piranha formation anyone?), every drone that lost his suits, every drone that normally can't benefit from controllers (missile for example)-everything.

Its a huge boost scattered around.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in de
Longtime Dakkanaut





Not much Kanluwen. Rules for... Cadian Battle Group Detachment, enabling you to field an entire army of Cadian Shock Troops. ... Heirlooms of Cadia, each is a precious Relic,...

   
Made in us
The New Miss Macross!





the Mothership...

 Kanluwen wrote:


Screw patience, I want my shinies now!



If you were a real Cadian player like me, you wouldn't ask for something so impractical! Shine gets you killed! You'd want your sensibly drab camo'ed instead.


Automatically Appended Next Post:
I didn't see a pic of the Eight formation in that Imgur link. Has a better pic of the Eight not taken with a 2001 flip phone camera been leaked?

This message was edited 1 time. Last update was at 2015/11/21 16:09:27


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 warboss wrote:
 Kanluwen wrote:


Screw patience, I want my shinies now!



If you were a real Cadian player like me, you wouldn't ask for something so impractical! Shine gets you killed! You'd want your sensibly drab camo'ed instead.

Nah, shine is okay when you're High Command.

And because you can dull down shine with soot!

I didn't see a pic of the Eight formation in that Imgur link. Has a better pic of the Eight not taken with a 2001 flip phone camera been leaked?

Nope!
   
Made in au
Irked Necron Immortal





The drone formation shall allow me to do something I haven't been able to do ever before.

DRONE UPRISING ARMIES

Formations entirely consisting of drones! A Drone Commander converted out of a Recon drone and two Shielded Missile Drones, a la Magneton! Remora Drone flyers benefiting from Intercepting Markerlight Drones!

It shall be a glorious revolution, Drone comrades!
   
Made in us
Decrepit Dakkanaut





Hyperspace

I'd fight it.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in gb
Purposeful Hammerhead Pilot





Just realised that most of the new formations are named in the new tau codex already at the top of page 17 in the box "other cadres". Tricksy GW

   
Made in il
Warplord Titan Princeps of Tzeentch






Bobug wrote:
Just realised that most of the new formations are named in the new tau codex already at the top of page 17 in the box "other cadres". Tricksy GW



Well, the piranha formation, riptide wing, skysweep, rapid insertion, air superiority and drone network are all re-works of the old apocalypse book formations. so its not like we didn't see them coming.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in ca
Fixture of Dakka






Photos of the formations are on BoLS:

http://www.belloflostsouls.net/2015/11/40k-montka-formations-spotted.html

The 3xRiptide formation looks crazy good.


Also:

I'm not sure if anyone noticed, but in the latest White Dwarf, it says that out of Shadowsun, Farsight and Aun'Va.... at least one dies.

This message was edited 1 time. Last update was at 2015/11/21 19:55:41


 
   
Made in us
Purposeful Hammerhead Pilot






 Talys wrote:
Photos of the formations are on BoLS:

http://www.belloflostsouls.net/2015/11/40k-montka-formations-spotted.html

The 3xRiptide formation looks crazy good.


Also:

I'm not sure if anyone noticed, but in the latest White Dwarf, it says that out of Shadowsun, Farsight and Aun'Va.... at least one dies.


It looks pretty good, but a couple caveats.
-They all have to stay close together to get the reroll on nova reactor, which isn't the greatest for maelstrom missions.

-The Coordinated attacks is a weaker version of coordinated firepower. Plus if the 3 riptides where just in the same squad they would all get +1 BS auto just from Fireteam rule. instead of only 1 or maybe 2 with this rule

-Riptide Hailfire seems great at first glance, but there are severe drawbacks that make it impractical. you cannot move or use jetpacks in the turn you activate it This means that most likely you will only be able to use this when you are far away from the enemy, meaning secondary weapons with 18" range are not going to be likely in range of anything.

2500 2500 2200  
   
Made in us
Honored Helliarch on Hypex





Back in GA

With interceptor it looks pretty good. Granted you won't get four shots with your secondary weapon but it will help clear out a bunch of those deep striking marines first turn heheh

I do what the voices in my wifes head say...
 
   
Made in au
Liche Priest Hierophant







notredameguy10 wrote:
 Matt.Kingsley wrote:
 Wilson wrote:
Ripple fire means you fire it 4 times


Spoiler:


nopenopenopenopenope

Being able to shoot an IA 4 times at different targets? WTF GW.


lol Ripple fire only effects the small TL gun on top, aka plasma rifle, fusion blaster, or smart missile system.


Yes, I know that now because someone posted the full rule.

The way it was paraphrased initially (before it was edited to be more clear) indicated that if you ripple fired you got to fire the main gun four times. (The first sentence referred to the main gun, then the second said that it fired 4 times when Ripple Fire was used)
   
Made in us
Purposeful Hammerhead Pilot






 Matt.Kingsley wrote:
notredameguy10 wrote:
 Matt.Kingsley wrote:
 Wilson wrote:
Ripple fire means you fire it 4 times


Spoiler:


nopenopenopenopenope

Being able to shoot an IA 4 times at different targets? WTF GW.


lol Ripple fire only effects the small TL gun on top, aka plasma rifle, fusion blaster, or smart missile system.


Yes, I know that now because someone posted the full rule.

The way it was paraphrased initially (before it was edited to be more clear) indicated that if you ripple fired you got to fire the main gun four times. (The first sentence referred to the main gun, then the second said that it fired 4 times when Ripple Fire was used)


gotcha. Yeah that would just be dumb if it was the way you said it lol


Automatically Appended Next Post:
Just for comparisons sake, lets compare Riptide Wing vs 3 Riptides in Hunter Contingent assuming all 3 shoot at same target

Riptide Wing
1 Riptide has BS3, 2 Riptides have BS4
Nova Reactor Reroll
1 Time, all 3 Riptides can shoot twice, but cannot move or use jetpack that turn
Cannot share marker lights
Need to be within 6" of each other to get Nova Reactor Reroll

Hunter Contingent
All 3 Riptides have BS5 (Fireteam and CFP)
Share Marker lights
12" Support Fire
Can Run D6" and still fire if within 12" of Commander
Does not have to be in the same unit and can be far apart


This message was edited 6 times. Last update was at 2015/11/21 21:18:29


2500 2500 2200  
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

Looks like we finally have access to intercepting markerlights!

7000
5000
1000
3000 
   
Made in gb
Longtime Dakkanaut




DirtyDeeds wrote:
Looks like we finally have access to intercepting markerlights!


Now just figure out a way to semi-reliably get them on a skyfire nexus, and we don't need Velocity Trackers.
   
Made in ca
Longtime Dakkanaut





Looks like the FSE is getting the short stick this time. I hope there's more to all of this.

Oh don't forget to factor in the Riptide wing can gain the reroll to wound and reroll to pen ability of the Dawn Blade Contingent but only on one target and only if they shoot at it.
   
 
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