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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Melissia wrote: Still kind of reaching though, when the simpler solution is it's a long-ranged voyage-- and if there was such a thing, the Reapers would have used it somehow. Besides, the setting has had long-ranged voyages in the past, this is just magnitudes longer.
Still can only go light speed without relays though. At that speed it take over 2.5 million years to reach Andromeda.
Without going too much into the techy bits:
Even the smallest Reaper ships had FTL capabilities.
The Alliance and Citadel had access to several wrecked/inert Reaper ships from the original attack on the Citadel to reverse-engineer/research. They also had a driving motivation and funding to see how to counter that advantage.
Relays make things easier by a huge amount. They are not however necessarily the only way for ships to get around.
Sovereign was the only Reaper in the Citadel attack, and it was pretty thoroughly destroyed. But there was that lobotomised but intact one that Cerberus were studying.....in the game where you were working with them because the Council was taking no action on Reapers....because there was no proof that Reapers existed....wait a minute....
"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich."
Compel wrote: No, true, I'd more go with "sad irony."
Can you start a thread called "Jokes about games that came out 4 years ago" so we can have a thread about Mass Effect : Andromeda here? That way everyone is happy.
Melissia wrote: Still kind of reaching though, when the simpler solution is it's a long-ranged voyage-- and if there was such a thing, the Reapers would have used it somehow. Besides, the setting has had long-ranged voyages in the past, this is just magnitudes longer.
Still can only go light speed without relays though. At that speed it take over 2.5 million years to reach Andromeda.
Without going too much into the techy bits: Even the smallest Reaper ships had FTL capabilities. The Alliance and Citadel had access to several wrecked/inert Reaper ships from the original attack on the Citadel to reverse-engineer/research. They also had a driving motivation and funding to see how to counter that advantage.
Relays make things easier by a huge amount. They are not however necessarily the only way for ships to get around.
Sovereign was the only Reaper in the Citadel attack, and it was pretty thoroughly destroyed. But there was that lobotomised but intact one that Cerberus were studying.....in the game where you were working with them because the Council was taking no action on Reapers....because there was no proof that Reapers existed....wait a minute....
Until ME3 conclusively proved otherwise, they thought it wasn't 'a reaper but rather, an ancient prothian ship.
It's not that hard to figure it out, ME2 beat you over the head iwth it constantly. Ugh. ME2 was definitely the worst of the series, to me.
This message was edited 2 times. Last update was at 2015/12/16 22:12:21
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Though, with the reveals in ME3 about the eventual fate of the Protheans, claiming it was an "ancient Prothean ship" and "not a Reaper" aren't entirely off-base, when one is working from an incomplete dataset.
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
With Mass Effect™: Andromeda, our team at BioWare™ is exploring how far they can take this beloved franchise. Yes, we’re building the best of what we all love about Mass Effect – amazing stories, characters and fun third-person shooter combat – and bringing them along with us on the expedition to Andromeda. But we’re also excited to be introducing new features and ways you can enjoy a Mass Effect game.
• More Freedom: One of our biggest ambitions is to give players an unprecedented level of freedom for a Mass Effect experience –where you’ll go, how you’ll get there, and how you’ll play.
• New Uncharted Worlds: We’re leaving the Milky Way behind and headed to Andromeda, where we’ll meet new allies, confront new enemies, and explore fascinating new worlds.
• The Next Great Mass Effect Experience: Mass Effect: Andromeda will be the first Mass Effect game for today’s consoles and the first built on the Frostbite engine. We’re pushing the technology to deliver visuals, story, and gameplay that have never been done in franchise history.
As we’ve been playing the game at the studio recently, it’s showing us that we’re taking the game in the right direction. But we also know we need the right amount of time to make sure we deliver everything the game can be and should be – that’s our commitment from all of us to all of you. Because of that, Mass Effect: Andromeda will now ship in early 2017. We can’t wait to show you how far we’re all going to go. We’ll see you at the EA PLAY press conference on June 12, with an update.
Thank you for your patience and support.
This message was edited 1 time. Last update was at 2016/05/12 13:37:08
2016/05/12 14:42:32
Subject: Mass Effect: Andromeda[New information as of May 12th]
That was uninformative. Still good to see they haven't dropped it at least.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2016/05/12 19:34:52
Subject: Mass Effect: Andromeda[New information as of May 12th]
Based on the final enemy in the Mass Effect trilogy.
God bless his undead soul.
Man, EA/Bioware is being really tight lipped about this. No details about the plot, the main enemies or anything really besides the fact it takes place in another Galaxy.
Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!
2016/05/13 00:27:29
Subject: Mass Effect: Andromeda[New information as of May 12th]
Given the overwhelmingly poor reception ME3 received, and their dismissal of every complaint as 'uneducated plebians just don't understand art', I'm not surprised they're being quiet.
I'm still pretty excited though, here's hoping the conference showcases some more information.
Shadowkeepers (4000 points)
3rd Company (3000 points)
2016/05/13 03:26:48
Subject: Mass Effect: Andromeda[New information as of May 12th]
A number of fans threw a hissy fit over the ending, but overall, Mass Effect 3 was massively well received, and was a top seller by far, selling over 3 million units and gaining aggregate reviews mostly in the nineties and high eighties depending on the platform.
It was quite well received, overall. Just because a number of rather loud people had an aneurysm over a minor detail doesn't mean everyone did.
Honestly? ME3 was the best shooter-RPG released in decades by a long shot, and if it has competition, it's only from the other ME games.
This message was edited 4 times. Last update was at 2016/05/13 03:32:05
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2016/05/13 05:51:53
Subject: Re:Mass Effect: Andromeda[New information as of May 12th]
Minor detail ending...where a 3 game epic trilogy ends with an ending that fails to resolve most of the story threads (or more importantly, be related to them at all) and that was lifted point for point from another game right down to the 3 color choices for each option, necessitating a major rewrite and expansion of said ending (retaining most of the said flaws) and a further "Team Resolution" fanservice DLC
That doesn't happen when just a tiny minority of people are pissy about a vidya gaeme's story
Nevermind the "well received" part where many reviews were published without ever having finished the actual story and where game journalists (such as at IGN) went out of their way to attack the community over not liking it.
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
2016/05/13 12:46:59
Subject: Mass Effect: Andromeda[New information as of May 12th]
Vaktathi wrote: That doesn't happen when just a tiny minority of people are pissy about a vidya gaeme's story
The ending was fine. And I said "a number of people", not "a tiny minority", so stop with your strawman attacks. And you know what? Regardless of size, you're still a minority, stop pretending you talk for everyone who bought the game, or even most people who bought the game. You don't.
This message was edited 6 times. Last update was at 2016/05/13 12:54:54
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2016/05/13 13:51:54
Subject: Mass Effect: Andromeda[New information as of May 12th]
Vaktathi wrote: That doesn't happen when just a tiny minority of people are pissy about a vidya gaeme's story
The ending was fine.
Apparently not given how they had to release gobs of supplemental material and change large numbers of details like the gate explosions and the option to entirely refuse the Starchild and more.
And I said "a number of people", not "a tiny minority", so stop with your strawman attacks.
Hrm, methinks we're being coy here, my point was that such a response from the developer doesn't come about when just a tiny minority of people whine.
And you know what? Regardless of size, you're still a minority,
So...wait...you said you didn't say this...but now you are...
stop pretending you talk for everyone who bought the game, or even most people who bought the game. You don't.
Speaking of strawman's...where did I say I spoke for everyone who bought the game? I'm not saying a majority of people hated it or liked it. My point was that if you look at the fan (not media) reaction, unprecedented in size and scope (regardless of whether it was a minority or not), it forced an unprecedented reaction, which would indicate there very much was a problem.
If *you* liked the ending, great, fine, but lets not pretend like there weren't major legitimate narrative flaws with it either that were bound to upset people, as evidenced by the scale of the reaction both by fans an Bioware itself. By the same token, I can say I liked the Matrix sequels, but I can also acknowledge that they had major narrative problems too and despite the fact they made gobs of money and set their own records, probably weren't as good as the original Matrix movie either and I can see where people would be disappointed with them.
This message was edited 1 time. Last update was at 2016/05/13 13:53:07
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
2016/05/13 15:00:09
Subject: Mass Effect: Andromeda[New information as of May 12th]
I want a Mako miniature that can climb up 90* inclines
I miss the Mako :(
This message was edited 1 time. Last update was at 2016/05/13 15:48:24
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
2016/05/13 18:50:03
Subject: Mass Effect: Andromeda[New information as of May 12th]
Vaktathi wrote: My point was that if you look at the fan (not media) reaction
Then most people liked it. The media made the overreaction of that "number of fans" look bigger than it actually was, as the media is prone to do.
Vaktathi wrote: I want a Mako miniature that can climb up 90* inclines
I miss the Mako :(
Aren't they releasing ME minis for a wargame or something? Or was that another setting? I don't really keep much track of mini releases these days.
This message was edited 2 times. Last update was at 2016/05/13 18:51:01
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2016/05/13 19:32:57
Subject: Mass Effect: Andromeda[New information as of May 12th]
I thought there was something about it, but I may be confusing it with the Halo game by spartan.
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
2016/05/13 20:13:49
Subject: Mass Effect: Andromeda[New information as of May 12th]
If they do make a miniatures game I'd so play as Cerberus. Say what you want about their morals but they're sharp dressers.
Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!
2016/05/13 21:17:58
Subject: Mass Effect: Andromeda[New information as of May 12th]
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2016/05/13 21:21:34
Subject: Mass Effect: Andromeda[New information as of May 12th]
A number of fans threw a hissy fit over the ending, but overall, Mass Effect 3 was massively well received, and was a top seller by far, selling over 3 million units and gaining aggregate reviews mostly in the nineties and high eighties depending on the platform.
It was quite well received, overall. Just because a number of rather loud people had an aneurysm over a minor detail doesn't mean everyone did.
Honestly? ME3 was the best shooter-RPG released in decades by a long shot, and if it has competition, it's only from the other ME games.
I don't have any numbers to back up my statement as to how large a portion of the fanbase actually had an issue with the ending, but given your attitude, I imagine it's not worth trying to talk about it.
As for Andromeda has anyone seen that random 'test' video that was leaked a while back (a month or two)that had explosion and atmosphere testing in it? Had a random clip involving a couple krogan, a couple humans, there wasn't any sound and it looked like it had been recorded with a potato - but generally it looked like an 'in progress' tech video of sorts.
Shadowkeepers (4000 points)
3rd Company (3000 points)
2016/06/12 20:46:24
Subject: Mass Effect: Andromeda[New information as of May 12th]
Looks amazing, the graphics are stunning even by today's very high standards, and most importantly, the aesthetic remains consistent by the look of things. Not a huge amount to go on, but it's promising!