| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/11/13 03:51:42
Subject: Making one shot weapons worth it, MC/Vehicle Rules Revision
|
 |
Gargantuan Gargant
|
So I've come across several threads concerning both types of Eldar armies and the major issue concerning lance as an increasingly irrelevant and meh rule. I do feel that the carry-over of treating all armour as AV12 from past editions makes it an odd weapon, one that only really comes into value against AV13 and above which doesn't make much sense if its a dedicated AT weapon since it should be even more effective against low AV vehicles.
As a result, I propose that the lance rule instead reduce the AV of the enemy vehicle by 2 when rolling for the purposes of armour penetration. This way the S8 AP2 of Dark and Bright Lances maintain the same damage output against AV14 while increasing their effectiveness against AV13-10. It also makes things like the heat lance a heck of a lot better.
Personally I also think lances should be AP1 base to begin with, but that's touching more on the weapons more than the rule itself.
So what do you guys think?
|
|
This message was edited 1 time. Last update was at 2015/11/14 01:20:03
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 17:43:25
Subject: Making the Lance rule worth it.
|
 |
Locked in the Tower of Amareo
|
You'd have to make single shot anti-tank viable again. That's not a problem of lance, that's a problem of single shot weapons sucking now.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 17:52:12
Subject: Making the Lance rule worth it.
|
 |
Gargantuan Gargant
|
Martel732 wrote:You'd have to make single shot anti-tank viable again. That's not a problem of lance, that's a problem of single shot weapons sucking now.
So it's mainly a matter about how HP-stripping is more effective due to the way the damage table works and the fact that MC's and GMC's/SHW's now have so many ablative saves against AT-weapons that the only good single shot weapons are strength D?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 17:56:32
Subject: Making the Lance rule worth it.
|
 |
Locked in the Tower of Amareo
|
Grimskul wrote:Martel732 wrote:You'd have to make single shot anti-tank viable again. That's not a problem of lance, that's a problem of single shot weapons sucking now.
So it's mainly a matter about how HP-stripping is more effective due to the way the damage table works and the fact that MC's and GMC's/SHW's now have so many ablative saves against AT-weapons that the only good single shot weapons are strength D?
Exactly. S10 AP 2 is just as awful as S8 AP 2 lance. They both have virtually no chance of taking out a vehicle, where as Mass S6/7 have an excellent chance. And doubles as anti-infantry and triples as anti- MC.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 17:56:36
Subject: Making the Lance rule worth it.
|
 |
Longtime Dakkanaut
|
You got it! Right now, glancing hits are "damage" effects, while penetrating hits are more like "damage, plus a bonus", with very little "one-shot-kill" effects. All the single-shot high powered stuff are only marginally more effective at getting a damage effect than a damage+bonus effect. Additionally, the "bonus" part isn't very effective. Many things ignore stunned/shaken, or have weapon systems that are not significantly affected by them.
Thus, being more reliably able to deal "damage" effects is more efficient than being able to deal more "damage+bonus" effects. They either need to make penetrating hits be more dangerous, or glancing hits less dangerous, in order for things like Lascannons to ever be a thing again.
|
|
This message was edited 1 time. Last update was at 2015/11/13 17:57:23
Galef wrote:If you refuse to use rock, you will never beat scissors. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 17:57:13
Subject: Making the Lance rule worth it.
|
 |
Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
|
I'm going to have to agree with Martel here. The problem is that single shot AT weapons really aren't that good anymore. With a Bright Lance you need a 6+ to explode most vehicles. It's just so much easier to strip hull points off with other weapons than it is to try and use single shot AT weapons. The damage table is very punishing to those kind of weapons.
|
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 17:59:26
Subject: Making the Lance rule worth it.
|
 |
Locked in the Tower of Amareo
|
Weapons like the Hammerhead railgun and lascannon should really do multiple wounds to MCs. But that would make too much sense. Clearly, MCs don't care about gaping holes burned straight through their torsos. It's just a single wound.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 18:38:09
Subject: Making the Lance rule worth it.
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
Lance and Armourbane are all rules that were intended to be "stacked" on non-Melta weapons in my opinion.
I don't have the Eldar/Dark Eldar books handy, but something like the Transauranic Arquebus from the Skitarii(S4 versus vehicles because of the "Sniper" rule) having the ability to count any of the heavier vehicles as AV12 rather than their normal AV while rolling 2D6 for armor pen?
All of a sudden, that gun can make its 25 points back fast in certain match-ups.
I should add that I'm going to be testing Armourbane weapons as doing D3 Wounds rather than a single Wound(with no spillover possible) against Infantry, MCs, and GMCs soon. Feel free to see if anyone local to you will do the same.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 18:42:51
Subject: Making the Lance rule worth it.
|
 |
Shrieking Guardian Jetbiker
|
Railgun no. Its projectile is traveling too fast to create too much of a cavity. It basically tears a tube out of you. Lascannon yes, because it penetrates, but also causes massive inflammation to the tissue around it, causing additional damage, pressure, and hemorrhaging.
|
"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 19:05:14
Subject: Making the Lance rule worth it.
|
 |
Gargantuan Gargant
|
I think that's one thing that AoS did right, which was make it so that monsters/vehicles have diminishing returns on weapons/attacks/movement the more wounds they suffer. Unfortunately with the rules being all over the place for 40K it'd be hard to streamline all that into the game but it'd be a cool way to make wounds taken off MC/GMC's count.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 19:54:35
Subject: Making the Lance rule worth it.
|
 |
Rotting Sorcerer of Nurgle
|
The real problem is Hullpoints, not the lance rule. We should double all hullpoints for vehicles and make Glancing hits do 1 hull point and Pen hits do 2 hull points, plus damage chart
|
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 22:25:08
Subject: Making the Lance rule worth it.
|
 |
Locked in the Tower of Amareo
|
Tactical_Spam wrote:The real problem is Hullpoints, not the lance rule. We should double all hullpoints for vehicles and make Glancing hits do 1 hull point and Pen hits do 2 hull points, plus damage chart
That sounds like a worthy improvement, but doesn't change the lack of efficacy of powerful anti-tank weapons vs MCs. If you shot a Tyrannosaur with the main gun of an Abrams, it's dead. It doesn't take a "wound".
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 22:32:37
Subject: Making the Lance rule worth it.
|
 |
Rotting Sorcerer of Nurgle
|
Martel732 wrote: Tactical_Spam wrote:The real problem is Hullpoints, not the lance rule. We should double all hullpoints for vehicles and make Glancing hits do 1 hull point and Pen hits do 2 hull points, plus damage chart
That sounds like a worthy improvement, but doesn't change the lack of efficacy of powerful anti-tank weapons vs MCs. If you shot a Tyrannosaur with the main gun of an Abrams, it's dead. It doesn't take a "wound".
It would have to work something like blast templates in fifth. If it direct hit's, it will inflict instant death. Non blast weapons would be on a 4+
|
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 22:43:43
Subject: Making the Lance rule worth it.
|
 |
Blood-Drenched Death Company Marine
Little Rock, Arkansas
|
I'm actually a fan of EITHER MC's getting an identical "damage chart"
(1-3 shaken, 4 stunned, 5 arm damaged, 6 legs damaged, 7 catastrophic failure of brains/hearts.)
...or vehicles losing the damage chart and gaining some hull points.
One of those two needs to happen to bring back the pendulum between the two towards the middle.
|
|
This message was edited 1 time. Last update was at 2015/11/13 22:44:04
20000+ points
Tournament reports:
1234567 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 22:46:20
Subject: Making the Lance rule worth it.
|
 |
Decrepit Dakkanaut
|
I didn't realize that Blast Weapons worked like that in 5th. I kinda like it as a mechanic.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 22:53:29
Subject: Making the Lance rule worth it.
|
 |
Gargantuan Gargant
|
I think dedicated anti-tank weapons like lascannons, railguns, vanquisher cannons and multi-meltas, dark/bright lances should have a special rule like "Slayer", where the number of wounds it inflicts is the number inside the bracket, so if a lascannon would have Slayer(2) which would inflict 2 wounds instead of one on any non-vehicle model it hits. This way we can scale the different kinds of weapons to what degree they're able to inflict wounds. It also helps against tanky characters since each invuln/cover save they fail still does significant damage regardless of EW.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 22:59:30
Subject: Making the Lance rule worth it.
|
 |
Locked in the Tower of Amareo
|
niv-mizzet wrote:I'm actually a fan of EITHER MC's getting an identical "damage chart"
(1-3 shaken, 4 stunned, 5 arm damaged, 6 legs damaged, 7 catastrophic failure of brains/hearts.)
...or vehicles losing the damage chart and gaining some hull points.
One of those two needs to happen to bring back the pendulum between the two towards the middle.
The former makes a lot more sense. A lascannon would be incredibly deadly to a living organism. There's a reason it did 2D6 wounds in 2nd ed. The more I think about this game, the angrier I get.
|
|
This message was edited 1 time. Last update was at 2015/11/13 23:00:00
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 23:02:55
Subject: Making the Lance rule worth it.
|
 |
Rotting Sorcerer of Nurgle
|
Slayer-Fan123 wrote:I didn't realize that Blast Weapons worked like that in 5th. I kinda like it as a mechanic.
Multimetas did work in 5th
Automatically Appended Next Post: Martel732 wrote: niv-mizzet wrote:I'm actually a fan of EITHER MC's getting an identical "damage chart"
(1-3 shaken, 4 stunned, 5 arm damaged, 6 legs damaged, 7 catastrophic failure of brains/hearts.)
...or vehicles losing the damage chart and gaining some hull points.
One of those two needs to happen to bring back the pendulum between the two towards the middle.
The former makes a lot more sense. A lascannon would be incredibly deadly to a living organism. There's a reason it did 2D6 wounds in 2nd ed. The more I think about this game, the angrier I get.
This is why we have forums to talk about how to make it better
|
|
This message was edited 1 time. Last update was at 2015/11/13 23:03:32
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 23:50:14
Subject: Making the Lance rule worth it.
|
 |
Devestating Grey Knight Dreadknight
|
I always thought that the best way to change the AV damage system was to have Glancing hits have a save depending on the vehicle type. Tanks would have 3+, Walkers 4+, Others 5+. Whereas a penetrating hit would ignore the save and act as it does currently.
It would represent the sturdiness of vehicle types while making single-shot weapons much more useful.
|
SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/13 23:56:51
Subject: Making the Lance rule worth it.
|
 |
Gargantuan Gargant
|
Quickjager wrote:I always thought that the best way to change the AV damage system was to have Glancing hits have a save depending on the vehicle type. Tanks would have 3+, Walkers 4+, Others 5+. Whereas a penetrating hit would ignore the save and act as it does currently.
It would represent the sturdiness of vehicle types while making single-shot weapons much more useful.
That'd be really cool to implement. Definitely gives a chance to those who get hit on rear armour, especially now with the new Tau stealth formation with the ghostkeel.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/14 00:37:34
Subject: Making the Lance rule worth it.
|
 |
Rotting Sorcerer of Nurgle
|
First, I would change the title of this thread to "Improving vehicles and monstrous creatures"
Second, I think GC's would be uneffected for the most part by these rules because they are so big.
Third, we could add "destructible environments" to the game, because cover saves get ridiculous in the Tau meta. A demolisher shell should instant death everything. Your dinky Ghostkeel sitting in that pile of rocks should be scrap metal in one from a vindicator
|
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/15 11:35:12
Subject: Making the Lance rule worth it.
|
 |
Worthiest of Warlock Engineers
|
Tactical_Spam wrote:
Third, we could add "destructible environments" to the game, because cover saves get ridiculous in the Tau meta.
Yes, yes and yes again, destructuble terrain would add a lot to the game.
A demolisher shell should instant death everything.
Once more hell yes, a 150mm+ HE shell should obliterate everything it hits, or at least severely damage bigger things.
Your dinky Ghostkeel sitting in that pile of rocks should be scrap metal in one from a vindicator
Fully agreed, a shell that size should remove everything it hits.
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/14 13:41:36
Subject: Making one shot weapons worth it, MC/Vehicle Rules Revision
|
 |
Rotting Sorcerer of Nurgle
|
And I would drop Str D from half the eldar stuff because there are things that are really Str D and then theres someone who thought itd be cool to overpower eldar
|
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/14 15:05:01
Subject: Making one shot weapons worth it, MC/Vehicle Rules Revision
|
 |
Raging Ravener
|
Bolt Action has an "overkill" mechanic in it's tank rules. If a shot gets 3 points of penetration, you roll 2 dice and apply both effects. It would need to be tweaked a bit, but I think something like that for 40k would make high strength low ap weapons a lot scarier.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/14 16:13:51
Subject: Making one shot weapons worth it, MC/Vehicle Rules Revision
|
 |
Longtime Dakkanaut
Moscow, Russia
|
In my opinion, Lance is the way it is because both Eldar and Dark Eldar have lots of fast and/or deep striking units that can easily get shots at side or rear armor. You want such weapons to be able to threaten vehicles that have high AV all around, BUT at the same time you do not want them to instantly wipe out any other vehicle by getting a good attack angle. Hence, Lance exists.
This is thus one of those things that will be harder to balance than appears at first sight.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/14 16:23:36
Subject: Making one shot weapons worth it, MC/Vehicle Rules Revision
|
 |
Gargantuan Gargant
|
Alcibiades wrote:In my opinion, Lance is the way it is because both Eldar and Dark Eldar have lots of fast and/or deep striking units that can easily get shots at side or rear armor. You want such weapons to be able to threaten vehicles that have high AV all around, BUT at the same time you do not want them to instantly wipe out any other vehicle by getting a good attack angle. Hence, Lance exists.
This is thus one of those things that will be harder to balance than appears at first sight.
Right, but at this point in the game they're heavily outclassed by the RoF weapons of Scatbikes and mass fire dragon super meltas. The Lance rule doesn't really give a viable alternative either Eldar armies to really bother consider taking them in comparison to other more efficient methods of anti-vehicle/ MC. And especially with 7th edition where we've discussed has neutered one shot weapons like the dark/bright lance from being able to reliably take out vehicles, much less MC's.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/14 16:26:49
Subject: Making one shot weapons worth it, MC/Vehicle Rules Revision
|
 |
Locked in the Tower of Amareo
|
The lance rule is actually largely irrelevant. No balancing necessary for the rule. In fact, your land raider is gonna last a lot longer against lances than it will D-scythes or fire dragons or haywire.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/14 17:41:01
Subject: Making one shot weapons worth it, MC/Vehicle Rules Revision
|
 |
Rotting Sorcerer of Nurgle
|
Grimskul wrote:Alcibiades wrote:In my opinion, Lance is the way it is because both Eldar and Dark Eldar have lots of fast and/or deep striking units that can easily get shots at side or rear armor. You want such weapons to be able to threaten vehicles that have high AV all around, BUT at the same time you do not want them to instantly wipe out any other vehicle by getting a good attack angle. Hence, Lance exists.
This is thus one of those things that will be harder to balance than appears at first sight.
Right, but at this point in the game they're heavily outclassed by the RoF weapons of Scatbikes and mass fire dragon super meltas. The Lance rule doesn't really give a viable alternative either Eldar armies to really bother consider taking them in comparison to other more efficient methods of anti-vehicle/ MC. And especially with 7th edition where we've discussed has neutered one shot weapons like the dark/bright lance from being able to reliably take out vehicles, much less MC's.
Lance is good in some armies like necrons where the lance weapon happens to be S10. And Scatbikes are a little stupid. When did the eldar turn into the Sons of Malice Anarchy?
|
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/16 14:45:34
Subject: Making one shot weapons worth it, MC/Vehicle Rules Revision
|
 |
Unshakeable Grey Knight Land Raider Pilot
|
Make S8, S9 and S10 ignore cover saves from terrain only.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/16 15:18:00
Subject: Making one shot weapons worth it, MC/Vehicle Rules Revision
|
 |
Rotting Sorcerer of Nurgle
|
raverrn wrote:Make S8, S9 and S10 ignore cover saves from terrain only.
Im sorry, but being invisible doesnt save you from a demolisher shell
|
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
|
|
|
 |
 |
|
|