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![[Post New]](/s/i/i.gif) 2015/11/16 06:04:51
Subject: So what would it hurt if the WS vs WS table was the same as the S vs T table?
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Confessor Of Sins
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My SoB would like to get extra shots for having higher BS too. Orks obviously don't understand shooting with their BS2 so it's only fair that my BS4 Sisters get two extra shots against them, right? And Celestine should surely be allowed to fire her Hflamer four times against those Space Marines since she's so much better at shooting?
No. Each extra attack is a potential kill, and real melee units tend to have enough attacks already to ruin the day for anything you'd want them to fight. They'll usually win combat even if they lost models getting there, and not all armies are Space Marines that can't be Swept.
Fixing the table doesn't sound too bad, though. It does seem odd that you can hit on a 2+ with shooting (provided you have BS5+) but melee is topped on 3+ no matter how much better your WS is. Fixing it so Fearless/ATSKNF had some penalty would also help a bit.
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![[Post New]](/s/i/i.gif) 2015/11/16 06:16:13
Subject: So what would it hurt if the WS vs WS table was the same as the S vs T table?
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!!Goffik Rocker!!
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The problem with WS change is that you need to faq A LOT of stuff to make it balanced. Yep, it might seem more logical to hit on 2+ and be hit on 6+ if you're WS10 vs ws4. But than it makes WS10 dudes even better vs regular dudes which will require them to go up in cost. But when they go up in cost, they become more vulnerable to shooting. If you don't up their cost, regular dudes get screwed once again. If you want to make regular dudes cheaper to cope with better high-ws dudes, it's a whole new massive cycle of problems.
The system is allready established. You'll do more harm than good if you try to change it without reestablishing a lot of other things.
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This message was edited 1 time. Last update was at 2015/11/16 06:17:54
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![[Post New]](/s/i/i.gif) 2015/11/16 06:55:11
Subject: So what would it hurt if the WS vs WS table was the same as the S vs T table?
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Shas'la with Pulse Carbine
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Btothefnrock wrote:I'm so glad you cant sweep into combat anymore... haha, that was so annoying.
I really really like the idea of being able to consolidate into combat after winning an assault and murdering your enemy, but its gotta be at like initiative 0 or something, basically just so they can enter combat to stay safe from shooting, but not to continue fighting until next assault phase.
Tau player here by the way.
As far as making WS a thing, im just not sure how to do it. Hard to make an easily remembered consistent thing. Cuz like WS5, i think against a WS2 person it should be a 2+ but stil a 3+ vs WS3. i also think that 6+ is a no go, it should cap at 5+. So, how do we make that work on the broader scale of consistency.
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Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... |
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![[Post New]](/s/i/i.gif) 2015/11/16 07:12:53
Subject: So what would it hurt if the WS vs WS table was the same as the S vs T table?
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Confessor Of Sins
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Wolfnid420 wrote:I really really like the idea of being able to consolidate into combat after winning an assault and murdering your enemy, but its gotta be at like initiative 0 or something, basically just so they can enter combat to stay safe from shooting, but not to continue fighting until next assault phase.
That's how it worked when there was a rule that allowed it - if your consolidate move was enough to get into base-to-base with a new enemy unit you were locked and protected from shooting but the fight didn't continue until next assault phase. It was awful and I'm happy to see that part gone. Any full assault army that managed to reach you basically meant game over.
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![[Post New]](/s/i/i.gif) 2015/09/25 03:30:28
Subject: So what would it hurt if the WS vs WS table was the same as the S vs T table?
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Gore-Soaked Lunatic Witchhunter
Seattle
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Given the vast gulf in strengths between shooting and assault now, however, any melee army that *can* get into combat should be allowed to pretty much roll it up.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2015/11/16 09:27:59
Subject: So what would it hurt if the WS vs WS table was the same as the S vs T table?
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Killer Klaivex
The dark behind the eyes.
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What if high WS gave you rerolls, like high BS?
e.g. if you exceed your opponent's WS by 1pt, you get a reroll that hits on 6s. Exceed it by 2 points and you get a reroll that hits it on 5s. etc.
These rerolls would be capped at hitting on 3+.
Thoughts?
EDIT: Actually, rerolls should probably start when you exceed your opponent's WS by 2pts.
So that it goes 4+, 3+, 3+ with 6+ reroll, 3+ with 5+ reroll etc.
(As opposed to jumping from 4+ to hit to 3+ with a 6+ reroll to hit.)
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This message was edited 2 times. Last update was at 2015/11/16 09:51:17
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/11/16 12:34:55
Subject: So what would it hurt if the WS vs WS table was the same as the S vs T table?
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Grim Dark Angels Interrogator-Chaplain
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Cypher has bs8 if I remember correctly.
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![[Post New]](/s/i/i.gif) 2015/11/16 12:39:53
Subject: So what would it hurt if the WS vs WS table was the same as the S vs T table?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Spetulhu wrote:My SoB would like to get extra shots for having higher BS too. Orks obviously don't understand shooting with their BS2 so it's only fair that my BS4 Sisters get two extra shots against them, right? And Celestine should surely be allowed to fire her Hflamer four times against those Space Marines since she's so much better at shooting?
Your Sisters get additional shots with Bolters by virtue of being at half the range of their weapon.
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![[Post New]](/s/i/i.gif) 2015/11/16 12:50:50
Subject: So what would it hurt if the WS vs WS table was the same as the S vs T table?
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Boosting Black Templar Biker
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I think you always need a chance to whiff an attack in CQC, a lucky dodge, heroic parry, whatever. Besides, WS scales VS Opponents WS, I think the system is fair (what with Hatred and master-craft giving re-rolls already), so I don't think we need MOAR re-rolls.
If anything, I think improving assault will need more intense re-working then just doling out re-rolls.
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![[Post New]](/s/i/i.gif) 2015/11/16 12:54:06
Subject: So what would it hurt if the WS vs WS table was the same as the S vs T table?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Izural wrote:I think you always need a chance to whiff an attack in CQC, a lucky dodge, heroic parry, whatever. Besides, WS scales VS Opponents WS, I think the system is fair (what with Hatred and master-craft giving re-rolls already), so I don't think we need MOAR re-rolls.
By that logic, we don't need having BS6 or better granting rerolls.
If anything, I think improving assault will need more intense re-working then just doling out re-rolls.
Which is why I suggested what I did. Adding bonuses to Weapon Skill heavy units versus those without could be a good way to balance the advantage that Overwatch grants.
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![[Post New]](/s/i/i.gif) 2015/11/16 12:55:43
Subject: So what would it hurt if the WS vs WS table was the same as the S vs T table?
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Hellacious Havoc
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![[Post New]](/s/i/i.gif) 2015/11/16 15:42:47
Subject: So what would it hurt if the WS vs WS table was the same as the S vs T table?
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Khorne Veteran Marine with Chain-Axe
Bodt
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The WS chart is pretty bad, scaling the same way as the Strength/Toughness table seems like a simple, elegant solution. Just keep it capped at 5 or 6 to hit, not like where S3 can't possibly hurt T8.
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4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir
St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. |
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