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Made in gb
Lord of the Fleet






London

While I'm building up my Marines the newly-added Grav Cannon came to mind. I'm in the middle of building a Skyhammer formation, and for the Devestators I've planned on giving them Multi-Meltas and Heavy Bolters (1 Squad of each), yet one of my friends swears by Grav Cannons for such a role.

I know Grav Cannons are good, but are they worth their astronomical cost? Giving a Devestator Squad Grav-Cannons triples the cost of the initial squad, yet it seems everything they can do could be done via other means such as Meltas and H. Bolters.

Am I being too points-thrifty? Are Gravs worth 35pts apiece? What about taken as a single weapon in a Tactical Squad?
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Grav cannons make marines cry in a way a heavy bolter does not. Plus relentless from sky hammer means you get lots of shots on the drop

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in gb
Regular Dakkanaut




 Valkyrie wrote:
it seems everything they can do could be done via other means such as Meltas and H. Bolters
Wraithknights? I don't really think Heavy Bolters excel at anything. They're ok for their points but unless your meta has a lot of 4+ armour then the points are better spent elsewhere.

Grav cannons are definately worth it in a Skyhammer due to Relentless and the alpha (or perhaps beta) strike, I'd stick a combi grab on the sergeant as well. On regular Devastators they're too expensive generally, but the unit itself is fairly easy to kill especially as it has to be closeish to do damage.

This message was edited 1 time. Last update was at 2015/11/19 13:36:25


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Yeah, what the others said. Gravcannon devastators are very expensive and fragile, but that doesn't matter when they can drop in, kill a Wraithknight and then just lol around for the rest of the game.

Heavy bolters don't really do anything.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Grav Cannons might appear expensive, but look at what they can do.

When they land, each guy has 5 AP2 shots that wound most units on 2s or 3s with rerolls - regardless of toughness. So, that's 20 AP2 shots in each 5-man devastator squad.

Can you name another unit in the game that can match that?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Decrepit Dakkanaut






Springfield, VA

What do heavy bolters or multi meltas do to Wraithknights? Oh, that's right, feth all.

What do grav cannons do to wraithknighta? Butchers them like the pigs they are!
   
Made in us
Fate-Controlling Farseer





Fort Campbell

 vipoid wrote:
Grav Cannons might appear expensive, but look at what they can do.

When they land, each guy has 5 AP2 shots that wound most units on 2s or 3s with rerolls - regardless of toughness. So, that's 20 AP2 shots in each 5-man devastator squad.

Can you name another unit in the game that can match that?


And hence, the ridiculousness of Grav Cannons is made plain for all to see.

Anyways, yes. Take the gravy. It's OP, so no reason not to.

Full Frontal Nerdity 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

For anyone interested, 20 Grav Cannons = 7.9 wounds on a WK.

So, there's even a good margin of error for killing one.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

When I first saw them I was a little shocked by the price on a PA marine. Wish they had the option to come without the grav amp for less points. But the more I look at them and run the numbers, the better they look.

They are Salvo, so fire on the move. Sure, you only get 3 shots, rather then 5, but you get full ballistic skill on them. I may be biased as an Ultramarine player, but I’ve got tons of doctrines that let me re-roll to hit. Other chapters can get the same thing with formations/librarians. Even in the worst case scenario (barring snap shots vs. flyers) you are going to land 2 hits on your target. Standing still/relentless with any sort of re-rolls, getting 4-5 should be normal.

Unless you are shooting at orks or someone else with a t-shirt save, most of those hits are going to covert into wounds. Even 4+ saves. And any MEQ or TEQ is just going to evaporate.

Because it’s AP2, so no armor saves. Cover and invuln might save you.

So what we have is a gun that can casually pop two MEQ even in a worst case scenario. Even if those are basic naked tactical marines, it basically made it’s points back in one round of fire. But when you consider that it works better at taking out the more expensive things that are probably ripping your army apart, it’s best case scenario is just goes up from there.

I’m putting together a full grav tac squad. I think it’s going to go into most lists. There is a ton of really nasty stuff out there, and grav is the answer. Even in a friendly meta, where the really ugly stuff doesn’t come out and play, there is more then enough stuff on the table for them to justify their points.

IMHO, YMMV, etc.


   
Made in gb
Killer Klaivex




The dark behind the eyes.

Out of interest, when you use Grav in a Tactical squad, what transport do you use?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 vipoid wrote:
Out of interest, when you use Grav in a Tactical squad, what transport do you use?


I’m still in the theoretical stage, as I’m a slow painter and only recently came around to accepting the massive price tag. But either pods or rhino should work.

When I first saw grav, I was a firm believer that plasma guns were still the better choice for a squad on the move (like tacs). But 9” for the basic grav gun, or 12” for the cannon on the move is not that bad. How often do you flamer things? That’s a bit over 8”, and I burn things all the time, either out of a pod or rhino. So you roll up, or drop down on your target, disembark, and blow them apart. Range shouldn’t be an issue. In subsequent turns, you might not need to move, so get the extra range. But if you have to foot slog it to the next objective, you can still maintain a decent threat radius.

The only transport I’d not go with would be the razorback. Or anything else without a fire port. Leaning out the top hatch and graving things is probably better then paying points for the turret.

   
Made in us
Stubborn Dark Angels Veteran Sergeant





I've actually started running 2 skyhammers for competitive, two squads with grav, two with HBs, grav take out big scary things. While the HBs force GtG and take out infantry, the ASM assault anything that can threaten my grav squads.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I have started running a Devastator squad with the full ten men, using combat squads. I take 2 lascannons and 2 gravcannons as my main weapons. The gravs go in a rhino and shoot stuff out the top hatch. Rhinos are fragile, but they do help keep the grav guys alive (until inevitably the Rhino gets wrecked. I try to run it up the board on the first turn, then just park it and let the gravs do their magical, musical thing. Meanwhile my las-devs are in the backfield shooting up tanks and stuff. This works fairly well in my Lion's Blade detachment. I only wish attack bikes could take gravcannons...

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 40 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in ie
Pete Haines





Trying them out in 10 men Tac squads with a Plasma gun as the special. Raptor chapter tactics so the bolters may use heavy 1 rendering if they don't move. Means most of the time, the bolters shouldn't be totally wasted.

Lias Issodon completes the deck by infiltrating them into the midfield (and hopefully cover). Probably the nastiest way of running CAD tactical marines that I can think of.

Worth it? Time will tell.
   
Made in us
Longtime Dakkanaut





Central Oregon

Grav weapons are so hilariously unbalanced and broken that I would be shocked not to see them.

   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

I'd like to see a grav based double skyhammer list against a green tide with tshirt save though.
   
Made in us
Locked in the Tower of Amareo




 Iechine wrote:
Grav weapons are so hilariously unbalanced and broken that I would be shocked not to see them.


Not even remotely true.
   
 
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