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I have not had any interest in painting marines in decades, but I would love to paint those Deathwatch. At least I wouldn't get too bored out of monotony with them.
I'll be curious to see how much my local shop has this being offered up for. I may take the plunge.
Poorly lit photos of my ever- growing collection of completely unrelated models!
Preorders are up on the New Zealand site, with 360 views of almost all of the models.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
I am really liking how easy it will be to turn that White Scar character into Ko'sarro Khan on Moondrakken. Literally just switching the DW pauldron out for a terminator honours pauldron will be all you need to do. The Dark Angel could be a good stand in for Cypher. Just swap the pauldrons around, give him a normal pauldron instead of a DW pauldron. Cut the power sword off and replace it with a bolt pistol and find a nice sword to put on his back. The Raven Guard character can be changed to Strike with a simple pauldron swap and some paint. Not really seeing any other simple character conversions.
What is going on with GW - great minis that people actually want and a light hearted play through of a game AND cross over rules for 40k??
it's like someone is running the place again!
9k
2016/02/26 22:01:09
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
I was initially interested in the box because of the models. The more I read/see, the more I'm interested in the game. Mechanics (with the dice and the different attacks depending on distance, etc) seem really cool. Already planning with my friends to edit the cards and make customized versions for my already sizeable Deathwatch force. Good stuff!
2016/02/26 22:04:25
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
casvalremdeikun wrote: I am really liking how easy it will be to turn that White Scar character into Ko'sarro Khan on Moondrakken. Literally just switching the DW pauldron out for a terminator honours pauldron will be all you need to do. The Dark Angel could be a good stand in for Cypher. Just swap the pauldrons around, give him a normal pauldron instead of a DW pauldron. Cut the power sword off and replace it with a bolt pistol and find a nice sword to put on his back. The Raven Guard character can be changed to Strike with a simple pauldron swap and some paint. Not really seeing any other simple character conversions.
The Cassius model is quite aged now, and the new one only needs a quick weapon and a headswap to make him old and spacist.
casvalremdeikun wrote: I am really liking how easy it will be to turn that White Scar character into Ko'sarro Khan on Moondrakken. Literally just switching the DW pauldron out for a terminator honours pauldron will be all you need to do. The Dark Angel could be a good stand in for Cypher. Just swap the pauldrons around, give him a normal pauldron instead of a DW pauldron. Cut the power sword off and replace it with a bolt pistol and find a nice sword to put on his back. The Raven Guard character can be changed to Strike with a simple pauldron swap and some paint. Not really seeing any other simple character conversions.
The Cassius model is quite aged now, and the new one only needs a quick weapon and a headswap to make him old and spacist.
Also need to change his Crozius. He sticks a Tyranid skull on it post-Macragge invasion. REEEEALLY doesn't like Tyranids lol.
casvalremdeikun wrote: I am really liking how easy it will be to turn that White Scar character into Ko'sarro Khan on Moondrakken. Literally just switching the DW pauldron out for a terminator honours pauldron will be all you need to do. The Dark Angel could be a good stand in for Cypher. Just swap the pauldrons around, give him a normal pauldron instead of a DW pauldron. Cut the power sword off and replace it with a bolt pistol and find a nice sword to put on his back. The Raven Guard character can be changed to Strike with a simple pauldron swap and some paint. Not really seeing any other simple character conversions.
The Cassius model is quite aged now, and the new one only needs a quick weapon and a headswap to make him old and spacist.
Giving him a combi-flamer and a pauldron swap should work well enough. The old model head looks terrible. Giving him a plain head with a bionic eye would be a good option though.
This message was edited 1 time. Last update was at 2016/02/26 22:37:46
No, there's the one from the Reclusiarch (sp?) Command Squad, the BA Jump Pack chaplain, and 2 DA Interrogator Chaplains (1 from the original Dark Vengeance and a newer one released more recently separately)
2016/02/26 22:35:36
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
EnTyme wrote: I just looked through all of the chaplain models on GW.com. Is this the first plastic chaplain?
Nope. First Ultramarine plastic Chaplain, though. Oddly enough, the Reclusiam Command box has disappeared. Only the Dataslates up on the site. The Reclusiam Command came with a Razorback and command squad plus this guy in plastic: has disappeared.
This message was edited 2 times. Last update was at 2016/02/26 22:37:23
Ah. I just looked under the Adeptus Astartes section, and I forgot about the one that comes with the RCS. Trying to figure out the best way to kit bash a plastic chaplain and captain with jump packs. I'm thinking of using the two packs that come with this box.
Automatically Appended Next Post: Also Dark Angel models are uniformly badass.
This message was edited 1 time. Last update was at 2016/02/26 22:45:17
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)
2016/02/26 22:48:00
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
At least Cassius is the first GOOD looking plastic Chaplain.
I do like all the plastics, other than the nit-picky side of me thinks the White Scar's legs being part of the bike gives him big wide clown shoes because of the lack of ability to undercut plastic. Even my ancient plastic bikers look better because of it.
This message was edited 1 time. Last update was at 2016/02/26 22:52:21
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2016/02/26 22:49:04
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
EnTyme wrote: I just looked through all of the chaplain models on GW.com. Is this the first plastic chaplain?
Nope. First Ultramarine plastic Chaplain, though. Oddly enough, the Reclusiam Command box has disappeared. Only the Dataslates up on the site.
I bought the box just for the Chaplain. He was converted a bit to become my Deathwatch's chaplain. I could play him as a "helmeted version" of Cassius. Here he is posing with my librarian (Charnel Guard chapter) and Apothecary (Silver Skulls).
2016/02/26 22:57:19
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
I wonder if adding the new Deathwatch team to my existing 10-man team from back in 3rd edition would make the two sides somewhat equal in an open battle (maybe add a purestrain or two).
Would be perfect to get my 2nd edition rules on the table (with a couple of additions of homebrew statlines for the broodlord and the brute-mutants, which would mostly be mods of the 7th ed stats, removing all the universal special rules).
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2016/02/26 23:06:22
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
AegisGrimm wrote: I wonder if adding the new Deathwatch team to my existing 10-man team from back in 3rd edition would make the two sides somewhat equal in an open battle (maybe add a purestrain or two).
Would be perfect to get my 2nd edition rules on the table (with a couple of additions of homebrew statlines for the broodlord and the brute-mutants, which would mostly be mods of the 7th ed stats, removing all the universal special rules).
The deathwatch formation is 535, I doubt the nids army totals over 550.