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![[Post New]](/s/i/i.gif) 2016/02/28 23:53:25
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Willing Inquisitorial Excruciator
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Kanluwen wrote: the_Armyman wrote:Apparently, the Imperium has REALLY advanced mining equipment. How many armies would like a R24" S9 AP2 weapon with no drawbacks? My Deathwing and GK should take temp jobs on the nearest mining colony...
The Deathwatch booklet actually has something interesting about that.
It's noted by the Iron Hand member of the Kill-Team when he examines one of the mining lasers that all the safety protocols have been overridden and that it was modified to "require a third hand to hold"--with the "normal" miners requiring a servo-arm to operate it.
Bad fluff doesn't make it right. If it's a jury-rigged piece of equipment made by an uneducated xenos hybrid, should't it have Gets Hot! or variable strength or 6" range or a malfunction mechanic? I hope the IH guy picked it up, hid it in his underwear, and took it home to a DW techmarine and told him to start mass production!
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![[Post New]](/s/i/i.gif) 2016/02/28 23:54:08
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Decrepit Dakkanaut
UK
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You might also consider that while a mining laser might be a sweet, sweet zappy gun for a one off firefight over in a few hours at most, but perhaps it's fragile, requires frequent maintenance, special machine spirit oil, burns out the crystals when overcharged etc so it's pretty much useless as a long term military weapon for the purposes of the imperium, sort of like the various squeeze bore adaptors developed for tank guns in the 20s-30s which did provide a better punch, but tended to fail after only a few shots leaving you with a wrecked gun. professional soldiers didn't like them and tended not to fit them preferring a reliable weapon over a more powerful one Edit: eg https://en.wikipedia.org/wiki/Littlejohn_adaptor
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This message was edited 1 time. Last update was at 2016/02/28 23:55:53
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![[Post New]](/s/i/i.gif) 2016/02/28 23:54:39
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Decrepit Dakkanaut
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Kanluwen wrote: the_Armyman wrote:Apparently, the Imperium has REALLY advanced mining equipment. How many armies would like a R24" S9 AP2 weapon with no drawbacks? My Deathwing and GK should take temp jobs on the nearest mining colony...
The Deathwatch booklet actually has something interesting about that.
It's noted by the Iron Hand member of the Kill-Team when he examines one of the mining lasers that all the safety protocols have been overridden and that it was modified to "require a third hand to hold"--with the "normal" miners requiring a servo-arm to operate it.
Well there's the explanation. They tampered with their equipment to make it efficient for fighting.
Do remember that The_Armyman complained about this being a game in the first place, so there's going to be no pleasing him.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/02/28 23:57:05
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Incorporating Wet-Blending
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Slayer-Fan123 wrote:Do remember that The_Armyman complained about this being a game in the first place, so there's going to be no pleasing him.
Tragedy
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![[Post New]](/s/i/i.gif) 2016/02/28 23:57:15
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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the_Armyman wrote: Kanluwen wrote: the_Armyman wrote:Apparently, the Imperium has REALLY advanced mining equipment. How many armies would like a R24" S9 AP2 weapon with no drawbacks? My Deathwing and GK should take temp jobs on the nearest mining colony...
The Deathwatch booklet actually has something interesting about that.
It's noted by the Iron Hand member of the Kill-Team when he examines one of the mining lasers that all the safety protocols have been overridden and that it was modified to "require a third hand to hold"--with the "normal" miners requiring a servo-arm to operate it.
Bad fluff doesn't make it right. If it's a jury-rigged piece of equipment made by an uneducated xenos hybrid, should't it have Gets Hot! or variable strength or 6" range or a malfunction mechanic? I hope the IH guy picked it up, hid it in his underwear, and took it home to a DW techmarine and told him to start mass production!
It's not "made by an uneducated xenos hybrid".
It's a STC produced tool that had its safety regulators tampered with.
Additionally? The mining laser has a militarized brother. It's called the "lascutter" that the Elysians used to have rules for.
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![[Post New]](/s/i/i.gif) 2016/02/29 00:04:12
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Willing Inquisitorial Excruciator
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Something tells me a lascutter isn't nearly as good as this weapon.
A lascutter is a S9 AP3 ccw that strikes at I1. I like it. Seems much more sensible than a mini-lascannon.
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This message was edited 1 time. Last update was at 2016/02/29 00:07:44
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![[Post New]](/s/i/i.gif) 2016/02/29 00:05:02
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Hierarch
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It's basically a lazcannon that you use in combat. S9, AP2, Melee, Unwieldy
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/29 00:06:14
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Posts with Authority
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the_Armyman wrote:It's about trying to make sense of the mechanics of the game.
You can't.
It's 40K.
Whether you're squeeing or scratching your head over the amount of power put into these lowly mutants - or rather, into the 'but-but-but GW said so' rules for them - it's aaaall the same old thing. Business as usual. Imbalance, power creep, use of a dartboard to assign points costs... Wait 'til the next thing comes out that nobbles them.
Is that positive enough, Imateria?
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![[Post New]](/s/i/i.gif) 2016/02/29 00:08:10
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Nasty Nob
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I'm just weirded out that a portable mining laser has a 24" range.
I don't mind the game implications, but it seems weird that the miner is excavating a rock face WAAAAY OVER THERE, especially when other people have 'power picks' to bash the crap out of a difficult rock more effectively.
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![[Post New]](/s/i/i.gif) 2016/02/29 00:11:23
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Posts with Authority
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Slayer-Fan123 wrote:Do remember that The_Armyman complained about this being a game in the first place, so there's going to be no pleasing him.
Jings, I don't expect anyone to agree with Armyman - I don't agree with all he says myself - but could we at least do the courtesy of dispensing with the fingers-in-your-ears ad hominems?
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![[Post New]](/s/i/i.gif) 2016/02/29 00:14:47
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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Da Butcha wrote:I'm just weirded out that a portable mining laser has a 24" range.
I don't mind the game implications, but it seems weird that the miner is excavating a rock face WAAAAY OVER THERE, especially when other people have 'power picks' to bash the crap out of a difficult rock more effectively.
Just assume it has been tampered with or modified somehow to be used as a weapon.
Or possibly they were mining something super, super, hard.
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![[Post New]](/s/i/i.gif) 2016/02/29 00:30:50
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Stoic Grail Knight
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It's interesting that all of the units have no options other than bog-standard size/equipment. I wonder if these rules will just be temporary until a legit codex comes out.
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![[Post New]](/s/i/i.gif) 2016/02/29 00:39:32
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Accolade wrote:It's interesting that all of the units have no options other than bog-standard size/equipment. I wonder if these rules will just be temporary until a legit codex comes out.
They're named formations/characters.
Very rarely do those have options.
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![[Post New]](/s/i/i.gif) 2016/02/29 00:40:18
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Lead-Footed Trukkboy Driver
Olympia, WA
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I know nothing about current 40k rules, but doesn't the fluff explicitly mention that the mining laser normally requires an exoskeleton to provide the user with a 3rd arm? Seems like that would lesson its appeal as a weapon.
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If I Had a Rocket Launcher, I'd Make Somebody Pay |
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![[Post New]](/s/i/i.gif) 2016/02/29 00:42:37
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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ecurtz wrote:I know nothing about current 40k rules, but doesn't the fluff explicitly mention that the mining laser normally requires an exoskeleton to provide the user with a 3rd arm? Seems like that would lesson its appeal as a weapon.
Requires a servo-arm to make the most efficient usage of it and to stabilize it.
You can operate it two-handed but it's not going to be accurate. It mentions that the miners commonly have servo-arm equipped harnesses that 'clamp' on to the upper handle.
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![[Post New]](/s/i/i.gif) 2016/02/29 00:45:44
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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It's what I like to call a unique occurance. It's not exactly your standard Mars-pattern bolter.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2016/02/29 00:51:05
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Gun Mage
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Where did you order from?
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![[Post New]](/s/i/i.gif) 2016/02/29 00:51:22
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Willing Inquisitorial Excruciator
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Kanluwen wrote:ecurtz wrote:I know nothing about current 40k rules, but doesn't the fluff explicitly mention that the mining laser normally requires an exoskeleton to provide the user with a 3rd arm? Seems like that would lesson its appeal as a weapon.
Requires a servo-arm to make the most efficient usage of it and to stabilize it.
You can operate it two-handed but it's not going to be accurate. It mentions that the miners commonly have servo-arm equipped harnesses that 'clamp' on to the upper handle.
I'm not sure how any of that information would preclude it from being used by a SM in power armor. Also, are you then saying that a standard human miner with an exo-skeleton is now wielding a weapon than can kill an Astartes Land Raider from a couple hundred meters away? Forget the Imperial Guard, get me some West Virginia coal miners from the future on the horn!
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![[Post New]](/s/i/i.gif) 2016/02/29 00:55:57
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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There's definitely not enough new info to talk about right now if this is what we have come to.
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This message was edited 1 time. Last update was at 2016/02/29 00:56:13
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2016/02/29 00:56:29
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Deadshot Weapon Moderati
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the_Armyman wrote: Kanluwen wrote:ecurtz wrote:I know nothing about current 40k rules, but doesn't the fluff explicitly mention that the mining laser normally requires an exoskeleton to provide the user with a 3rd arm? Seems like that would lesson its appeal as a weapon.
Requires a servo-arm to make the most efficient usage of it and to stabilize it. You can operate it two-handed but it's not going to be accurate. It mentions that the miners commonly have servo-arm equipped harnesses that 'clamp' on to the upper handle. I'm not sure how any of that information would preclude it from being used by a SM in power armor. Also, are you then saying that a standard human miner with an exo-skeleton is now wielding a weapon than can kill an Astartes Land Raider from a couple hundred meters away? Forget the Imperial Guard, get me some West Virginia coal miners from the future on the horn! What exactly are you upset about now? Tyranids finally got something good? Is that too much for you? Jezus christ man, do you have so little imagination that you can't even think of 1 reason space marines don't walk around with mining lasers? OT: does anyone have a pic of the first page of that new WD with the genestealer cult in it? In the deathwatch WD it stated there how it could ally etc. Really want to see if the genestealer cult can ally with nids or not.
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This message was edited 1 time. Last update was at 2016/02/29 00:57:43
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![[Post New]](/s/i/i.gif) 2016/02/29 00:58:05
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Fixture of Dakka
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Your contention is meaningless. You may as well ask why Marines aren't all carrying lascannons instead of just one out of 10 of them.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2016/02/29 01:00:54
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Or why in-game they aren't three times harder to kill.
If the model had a lascannon or a multi-melta to fill the same in-game function, would there then be a big issue of, "how did a mining colony have such military heavy weapons lying around for cultists to pick up"?
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This message was edited 1 time. Last update was at 2016/02/29 01:01:27
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2016/02/29 01:01:10
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Decrepit Dakkanaut
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Exactly. That's just how things are. The future sucks as much as the_Armyman's attitude.
They should be mining the salt from him instead of that asteroid.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/02/29 01:03:06
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Three Color Minimum
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I would assume the cult has its fingers in local government and shipping. I don't know 40k but couldn't they use a more unstable/powerful power source and modify the equipment for that? I should really read up on GSC more but I assume technical know how and smuggling would be useful skills for them to have as an organization.
What kinds of material are used in SM armour construction? Or for that matter what material keeps a plasma pistol's plasma from exploding? Maybe its whatever that is. In any case aren't Las weapons like a blaster? Couldn't this be the Phaser equivalent? Basically an uninterrupted beam weapon is how I see it.
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![[Post New]](/s/i/i.gif) 2016/02/29 01:06:50
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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So, the only thing coming next week is stealer cult rules? No physical release?
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![[Post New]](/s/i/i.gif) 2016/02/29 01:08:57
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Anointed Dark Priest of Chaos
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Anything in the game that makes marine players and their fleet of free Razorbacks salty is a good thing in my book.
I'm sure this new god weapon is going to totally shake up and unbalance the tourney scene...
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![[Post New]](/s/i/i.gif) 2016/02/29 01:09:36
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Willing Inquisitorial Excruciator
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Slayer-Fan123 wrote:Exactly. That's just how things are. The future sucks as much as the_Armyman's attitude.
They should be mining the salt from him instead of that asteroid.
I don't care if you don't agree with me. But do you lack the small modicum of self control to keep yourself from typing insults and personal attacks? Again, this isn't a popularity contest. There are no cool kids here.
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![[Post New]](/s/i/i.gif) 2016/02/29 01:13:59
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Stealthy Warhound Titan Princeps
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When GSC get updated to a full army, if their limos had an equally inexplicable AV14 would everyone be expected to accept it because "Tyranids finally got something good"?
if you're going to fluff it as civilian equipment with all SAFETY protocols turned off, you should at the very least give it Gets Hot.
This civilian equipment is currently as good (or better) than military grade plasma rifles AND safer.
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This message was edited 1 time. Last update was at 2016/02/29 01:14:17
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![[Post New]](/s/i/i.gif) 2016/02/29 01:17:04
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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[DCM]
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MORE ON TOPIC (RULE #2) and LESS BREAKING OF RULE #1 - RIGHT NOW.
LAST WARNING BEFORE SUSPENSIONS.
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![[Post New]](/s/i/i.gif) 2016/02/29 01:17:23
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Stoic Grail Knight
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Kanluwen wrote: Accolade wrote:It's interesting that all of the units have no options other than bog-standard size/equipment. I wonder if these rules will just be temporary until a legit codex comes out.
They're named formations/characters.
Very rarely do those have options.
Ah, gotcha. I wasn't sure since I saw the usual Elite/Troop/Fast Attack symbols next to them. Thanks Kan
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