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![[Post New]](/s/i/i.gif) 2016/02/29 04:19:00
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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I'm not sure what the most competitive way to use the GSC will be. The easy one seems to be using the formation and allying it in to a Tyranid force as assumed Battle Brothers means you can hand out Invisibility to Tyranid units that direly need it, but alternatively you could run 3 Combined Arms Detachments each led by 1 of the Unique characters, then spam the Acolyte Hybrids to use up all of your Troops slots and go from there. The Acolytes may as well be horde Orks turned up to 100, so spamming them in units of 12 might not be a bad idea at all.
If Unbound was widely allowed and it actually let you take more than 1 of a Unique character, taking three of the formations and an Aegis Defence Line with no upgrades would slot exactly into 1850 points, but alas...
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This message was edited 2 times. Last update was at 2016/02/29 04:21:36
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![[Post New]](/s/i/i.gif) 2016/02/29 04:52:27
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Regular Dakkanaut
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Caederes wrote:I'm not sure what the most competitive way to use the GSC will be. The easy one seems to be using the formation and allying it in to a Tyranid force as assumed Battle Brothers means you can hand out Invisibility to Tyranid units that direly need it, but alternatively you could run 3 Combined Arms Detachments each led by 1 of the Unique characters, then spam the Acolyte Hybrids to use up all of your Troops slots and go from there. The Acolytes may as well be horde Orks turned up to 100, so spamming them in units of 12 might not be a bad idea at all.
If Unbound was widely allowed and it actually let you take more than 1 of a Unique character, taking three of the formations and an Aegis Defence Line with no upgrades would slot exactly into 1850 points, but alas...
Ally them with Tyranids, use the GSC formation to assault on turn 1, which gives the rest of your Tyranid forces a little breathing room for moving up the board. Considering they have Fearless and Adamantium Will as long as the Patriarch is alive, they could be a pretty effective "first wave" assault force for roughly 600 points.
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![[Post New]](/s/i/i.gif) 2016/02/29 04:55:15
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Resolute Ultramarine Honor Guard
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Only the two Genestealers and the Patriarch can get close enough to assault turn 1. So, they die horribly in one round, then the rest are meat shields?
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/02/29 05:07:09
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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As someone who last played 40k in 5th edition (and I'm looking seriously at picking this up for board game if nothing else) can you play GSC with the info in the WD plus a 7th ed core rulebook?
Or do you need other info?
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![[Post New]](/s/i/i.gif) 2016/02/29 05:07:38
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Regular Dakkanaut
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Crazyterran wrote:Only the two Genestealers and the Patriarch can get close enough to assault turn 1. So, they die horribly in one round, then the rest are meat shields?
The rest have infiltrate, so best case scenario they can be within 12" and charge on turn 1. If they can't get close enough to assault, then yeah, use them as a shooting meat shield.
http://cdn.bols.netdna-cdn.com/wp-content/uploads/2016/02/ghosar-broodkin-bw.jpg
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![[Post New]](/s/i/i.gif) 2016/02/29 05:27:54
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Fixture of Dakka
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The video they have demonstrating the game play seemed a bit incoherent to me, and I ended up shutting it off. The miniatures are beautiful, though.
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![[Post New]](/s/i/i.gif) 2016/02/29 05:33:30
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Willing Inquisitorial Excruciator
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privateer4hire wrote:As someone who last played 40k in 5th edition (and I'm looking seriously at picking this up for board game if nothing else) can you play GSC with the info in the WD plus a 7th ed core rulebook?
Or do you need other info?
You can play them as the formations described in White Dwarf, or add them as allies to an existing army. But there are no current rules for Deathwatch or Genestealer Cult armies in 40K until the rumored, forthcoming codexes later this year.
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![[Post New]](/s/i/i.gif) 2016/02/29 05:56:35
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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Yes, they are a playable force. You can build an army based on the rulebook CAD (standard force organisation chart like in 5th) with at least one HQ and two Troops choices chosen from the unit rules in White Dwarf 110. These are rumored to be available on the GW website for free soon as well, source: GW email to retailers.
Genestealer Cult is its own faction. See the unique Genestealer Cult faction symbol (center top of a datasheet).
And you can ally them. We do not know how they treat other factions because not all pages of the new rules have been leaked yet.
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This message was edited 6 times. Last update was at 2016/02/29 06:07:39
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![[Post New]](/s/i/i.gif) 2016/02/29 06:09:05
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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Thanks to both of you.
Great news---other than my pre-buying a WD issue 110
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This message was edited 1 time. Last update was at 2016/02/29 06:09:26
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![[Post New]](/s/i/i.gif) 2016/02/29 06:25:50
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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You are welcome. You can also ally Astra Militarum ( IG) units if you want to play the Cult like in earlier editions. In 7th an army can have as many detachments as you want. So you could play 1 GC detachment (the formation counts as one detachment) and 1 Astra Militarum detachment in your army for example. Worst case the Cult forces and the IG will have to be deployed with 12" distance to each other (called Come the Apocalypse on the ally matrix), and psychic powers and other buffs do not affect the other faction's models. Using IG as cannon fodder and tank support is already possible. I'm currently checking the AM book for what I want to add to my 1500 points Cult Uprising force for a first game.
Automatically Appended Next Post:
Btw thanks a lot, rules leaker
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This message was edited 8 times. Last update was at 2016/02/29 06:40:52
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![[Post New]](/s/i/i.gif) 2016/02/29 06:55:02
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Ship's Officer
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Where do you pre buy the next weeks WD? I can't pick mine up physically because there isn't a GW within an hour of where I live. And If I buy it off GW site, you paying 10 bucks shipping for a 4 dollar little magazine...and ebay is hit/miss when it comes to this stuff. I don't want to buy a year sub either because for one its a rip off, second I am only interested in maybe 1 or 2 GW releases every year. GW loves to make stuff difficult for their customers I guess...
Anyhow, the models look amazing...and have rebooted my interest in the hobby. I hope they get a proper book like the skitarii and cult mechanicus later this year!
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![[Post New]](/s/i/i.gif) 2016/02/29 07:34:35
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Pestilent Plague Marine with Blight Grenade
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Relapse wrote:The video they have demonstrating the game play seemed a bit incoherent to me, and I ended up shutting it off. The miniatures are beautiful, though.
Oh yeah, I watched through the whole thing and it was neither very informative nor entertaining:
- Oh hey this card says use it at the start of my ambush phase, guess I'll just try playing it after I've started deploying ambushers!
- "Can I reroll a reroll?" "Nope" "Why not?" "Because....nope" (if its an actual rule in the game, it should have been cited, if you can't do it just because it's a convention in GWs other games, that's sloppy writing
- The most interesting and unique part of the game, force selection (on both sides) gets no fleshing out. The video provides no information on any of the Deathwatch that could have been selected but weren't, nor does it say how ambushers and gambits are generated and allocated to entry points. considering ambushers were generated every single turn, it seems odd to miss out how they were generated, and yet spend time detailing how the terminator COULD have teleported next to the Assault Marine, but then it died, so couldn't use that mechanic
still, the video wasn't THAT terrible, it didnt put me off ordering or anything.
Speaking of which, preordered for £75 almost entirely for the GeneCult minis, they'll go nicely with the Space Hulk stealers and classic Tyranid Warriors I've picked up while waiting for this release. Kind of a shame all the HQs are unique and not customisable in any way, but that may change in the future I guess
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![[Post New]](/s/i/i.gif) 2016/02/29 07:42:29
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Locked in the Tower of Amareo
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the_Armyman wrote:Legitimate question: if this is a boardgame with 40K rules added on as an afterthought, why couldn't the uber mining lasers stay in the boardgame version of Deathwatch: Overkill and not bleed into the 40K rules?
Or why not have not afterthought rules? What's wrong with having TWO good sets of rules?
"Oh let's have afterthought rules just for fun of it". Umm...What?
Fact is: It's still inferior weapon to what IG has. You said forget IG, bring miners...Ummm...WHY? IG sports better guns. If you think this is good weapon what you think of IG weapons? Since this is sooooo horrible IG guns must be weapons of mass destruction! Horrible cheese!
(ummm...funny that tournies aren't dominated by IG's despite them throwing in nastier guns than your super broken mining laser)
Also game wise they need SOMETHING capable of hurting land raiders etc. If it was just S6 then...Well have fun when opponent brings in couple land raiders. Game where you can't hurt your opponent makes good game...Not. Automatically Appended Next Post: Warhams-77 wrote:You are welcome. You can also ally Astra Militarum ( IG) units if you want to play the Cult like in earlier editions. In 7th an army can have as many detachments as you want. So you could play 1 GC detachment (the formation counts as one detachment) and 1 Astra Militarum detachment in your army for example. Worst case the Cult forces and the IG will have to be deployed with 12" distance to each other (called Come the Apocalypse on the ally matrix), and psychic powers and other buffs do not affect the other faction's models. Using IG as cannon fodder and tank support is already possible. I'm currently checking the AM book for what I want to add to my 1500 points Cult Uprising force for a first game.
Automatically Appended Next Post:
Btw thanks a lot, rules leaker
That come the apocalypse is pretty nasty for 2 armies that are both hordish. I tried that with AM and orks. Not pretty  Had trouble fitting all the army and orks were mostly in trukks/battlewagons/bikes rather than foot slogging to reduce space they require! In one deployment style I had half my army off table because they could not legally FIT to the deployment area.
Unsurprisingly not much CtA allies you see except for lone knights or flying hive tyrants...
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This message was edited 1 time. Last update was at 2016/02/29 07:46:00
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/02/29 07:58:34
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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[MOD]
Otiose in a Niche
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So if I understand this right you can play a GS cult in 40k, but the only way to get infiltrate and stealth is to take EXACTLY what you get in the box.
So if you want more cultists, more pure strains or whatever they can't have stealthfultrate?
I am underwhelmed.
H8 formations so so much.
"Oh you brought a hellhound? You get preferred enemy!"
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![[Post New]](/s/i/i.gif) 2016/02/29 08:45:56
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Towering Hierophant Bio-Titan
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Kid_Kyoto wrote:So if I understand this right you can play a GS cult in 40k, but the only way to get infiltrate and stealth is to take EXACTLY what you get in the box.
So if you want more cultists, more pure strains or whatever they can't have stealthfultrate?
I am underwhelmed.
H8 formations so so much.
"Oh you brought a hellhound? You get preferred enemy!"
As far as I can remember, this is the first time in a long time a new faction has been introduced as part of a boxed game. It's best to think of these rules as simply a placeholder for people to use the models in 40k until a full codex arrives. It's arguably better than no rules at all.
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This message was edited 1 time. Last update was at 2016/02/29 08:46:22
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![[Post New]](/s/i/i.gif) 2016/02/29 08:55:58
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Grim Dark Angels Interrogator-Chaplain
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Kid_Kyoto wrote:So if I understand this right you can play a GS cult in 40k, but the only way to get infiltrate and stealth is to take EXACTLY what you get in the box.
So if you want more cultists, more pure strains or whatever they can't have stealthfultrate?
I am underwhelmed.
H8 formations so so much.
"Oh, you brought a hellhound? You get preferred enemy!"
*sigh* This is just the ruleset for the Ghosar Quintus cult. GW has done the formations with many of the box set contents. Deathstorm/Sanctus Reach etc. Basically, so you can play them right out of the box for a quick and fluffy game. I expect we'll see something more fleshed out when/if the codex comes out.
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![[Post New]](/s/i/i.gif) 2016/02/29 09:05:31
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Fixture of Dakka
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Ravenous D wrote:Meh.
It does look like its one step closer to pointless formation based 40k. GW continues the trend of doing less work and charging more, while suing anyone who tries to take the reigns and counter any ruling that stops the tardbus.
Disregarding the tiresome slur, can you explain what you mean? I remember seeing a lot of threads of people complaining about the ITC ruloes/ FAQ document, but not that Games Workshop had initiated legal action to prevent its distribution.
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![[Post New]](/s/i/i.gif) 2016/02/29 10:05:00
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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Nearly had me GW, then I saw the price. I still can't understand how they can produce a boxed game that is dearer than the stuff that FFG sell. Especially as FFG will have to out source their miniature production.
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Live your life that the fear of death can never enter your heart. Trouble no one about his religion. Respect others in their views and demand that they respect yours. Love your life, perfect your life. Beautify all things in your life. Seek to make your life long and of service to your people. When your time comes to die, be not like those whose hearts are filled with fear of death, so that when their time comes they weep and pray for a little more time to live their lives over again in a different way. Sing your death song, and die like a hero going home.
Lt. Rorke - Act of Valor
I can now be found on Facebook under the name of Wulfstan Design
www.wulfstandesign.co.uk
http://www.voodoovegas.com/
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![[Post New]](/s/i/i.gif) 2016/02/29 11:07:00
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Executing Exarch
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Wolfstan wrote:Nearly had me GW, then I saw the price. I still can't understand how they can produce a boxed game that is dearer than the stuff that FFG sell. Especially as FFG will have to out source their miniature production. These are high quality HIPS minis, not boardgame plastic. Not comparable. If you want you can compare them to X-Wing, which would not be in FF's favor price-wise.
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This message was edited 1 time. Last update was at 2016/02/29 11:07:10
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![[Post New]](/s/i/i.gif) 2016/02/29 11:21:27
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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Mymearan wrote: Wolfstan wrote:Nearly had me GW, then I saw the price. I still can't understand how they can produce a boxed game that is dearer than the stuff that FFG sell. Especially as FFG will have to out source their miniature production.
These are high quality HIPS minis, not boardgame plastic. Not comparable. If you want you can compare them to X-Wing, which would not be in FF's favor price-wise.
Yeah. That would be like comparing a Ferrari to a hyunday and complaining about the price difference.
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This message was edited 1 time. Last update was at 2016/02/29 11:22:11
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2016/02/29 11:43:52
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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[MOD]
Otiose in a Niche
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angelofvengeance wrote:
*sigh* This is just the ruleset for the Ghosar Quintus cult. GW has done the formations with many of the box set contents. Deathstorm/Sanctus Reach etc. Basically, so you can play them right out of the box for a quick and fluffy game. I expect we'll see something more fleshed out when/if the codex comes out.
That's what kind of worries me. I mean they have the generic cult unit (granted with a set size and set weapons) and they do NOT have stealfultrate. Only when you get the exact combination of models do you get that.
Which makes this army list pretty useless with no long range shooting and no infiltrate. If this is a preview of what they will have if/when there's a codex then I will be sad
I've wanted a cult/terrorist/rebel/insurrection army for a while and Stealth/Infiltrate are perfect this kind of force.
But if they're only offered if you buy these exact units then no thanks.
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![[Post New]](/s/i/i.gif) 2016/02/29 11:55:25
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Grim Dark Angels Interrogator-Chaplain
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Just play your game differently. No point taking to an open plain with this list.
Now, a big built up area (or rocky quarry with mining buildings) in which to hide, close the range and ambush the spehss murihhneesss? Now we're talking a fun game.
Then again, I always did play 40K with more scenery than most. The 'Let's spend £500, line models up, roll some dice then put it all away again' style of game never did appeal to me.
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This message was edited 1 time. Last update was at 2016/02/29 12:01:17
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2016/02/29 12:18:59
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Yeah, if I bought thisbox, it'd be for small points value games in very congested urban terrain. Halfway between Kill Team and 40k (more like force size from 2nd edition).
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2016/02/29 12:29:44
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Anointed Dark Priest of Chaos
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JohnnyHell wrote:Just play your game differently. No point taking to an open plain with this list.
Now, a big built up area (or rocky quarry with mining buildings) in which to hide, close the range and ambush the spehss murihhneesss? Now we're talking a fun game.
Then again, I always did play 40K with more scenery than most. The 'Let's spend £500, line models up, roll some dice then put it all away again' style of game never did appeal to me.
GSC begs to be played in Zone Mortalis, city fight, etc. and they will look damn cool doing it.
If you play on tourney tables with four pieces of boring equidistant terrain then well....
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![[Post New]](/s/i/i.gif) 2016/02/29 12:46:54
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Kid_Kyoto wrote: angelofvengeance wrote:
*sigh* This is just the ruleset for the Ghosar Quintus cult. GW has done the formations with many of the box set contents. Deathstorm/Sanctus Reach etc. Basically, so you can play them right out of the box for a quick and fluffy game. I expect we'll see something more fleshed out when/if the codex comes out.
That's what kind of worries me. I mean they have the generic cult unit (granted with a set size and set weapons) and they do NOT have stealfultrate. Only when you get the exact combination of models do you get that.
Which makes this army list pretty useless with no long range shooting and no infiltrate. If this is a preview of what they will have if/when there's a codex then I will be sad
I've wanted a cult/terrorist/rebel/insurrection army for a while and Stealth/Infiltrate are perfect this kind of force.
But if they're only offered if you buy these exact units then no thanks.
Infiltrate alone is a pretty hefty skill, and it's not like Tyranids(their likely Battle Brother allies) don't have some kind of gribbly that grants Shrouded bubbles.
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![[Post New]](/s/i/i.gif) 2016/02/29 13:06:25
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Grim Dark Angels Interrogator-Chaplain
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CT GAMER wrote:
If you play on tourney tables with four pieces of boring equidistant terrain then well....
*shudder*
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2016/02/29 13:26:04
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Shadowy Grot Kommittee Memba
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You have some of the most efficient units in the game here for their costs in the formation. If they all had stealth/infiltrate natively on top of their already good stats they'd be pretty bonkers.
Either take them in cads alongside some allies (venomthropes anyone?)
The benefit of CADs is you have freedom (usually, to spam only the good units and leave out the bad ones.) in this case you can leave out the crappy Aberrants and Prinus and just take hybrids, and take three units of super discount Purestrains (who have stealth and infiltrate natively).
Then you can stealth and infiltrate any unit you want with the Patriarch, and run everyone else up the board.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2016/02/29 13:39:34
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Towering Hierophant Bio-Titan
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Does anyone know what this next WD says about Genecult faction force orgs and/or allies?
Venomthrope rules specifically only affect units from Codex: Tyranids. Technically they don't even give a benefit to the units from IA4 or even the Leviathan supplement, although good luck to anyone trying to seriously argue that in a game.
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![[Post New]](/s/i/i.gif) 2016/02/29 14:58:36
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Towering Hierophant Bio-Titan
Mexico
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xttz wrote:Does anyone know what this next WD says about Genecult faction force orgs and/or allies?
Venomthrope rules specifically only affect units from Codex: Tyranids. Technically they don't even give a benefit to the units from IA4 or even the Leviathan supplement, although good luck to anyone trying to seriously argue that in a game.
The faq changes the Codex: Tyranids references to Tyranid Faction. Of course I'm not sure if GSC would be Tyranid Faction.
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![[Post New]](/s/i/i.gif) 2016/02/29 15:45:39
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Auspicious Aspiring Champion of Chaos
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I'm interested to see if Heralds of Ruin will be adding rules for these models to Kill Team. I've already built most of the DW units (or as close as I could get) using the KT rules, but I wouldn't mind seeing them added to the rules.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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