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Made in gb
Stubborn Eternal Guard







I've recently start Grey Knights, but upon going through the codex and comparing it to other armies (helped by my ever loving friend who tells my of his cheese- or something close enough to cheese for my army- every bus journey) I've found that, while all units are good and you should consider them all, none stand out. While GK have very good army saves, everyone seems to have AP1-2 weapons coming out of their asses, and that if my opponent ever finds out I am bringing a stormraven, it will die first turn to a barrage of skyfire. Kaldor Draigo could be argued to be but as he can do nothing against vehicles and costs more than a Land Raider, I'd say he is only good against infantry and MCs and then only in close combat, an area where the GK aren't exactly lacking. This would all be fine, but is seems every other army has at least one calling card, even if it is some tactical doctrine like thing that grants +3 BS and WS (looking at you Ad Mech.
So is there any big unit/tactic of doom for GK that I've missed, or do I just have to work really hard and think really tactically for every win? (which, admittedly, does make the victories more satisfying but it would still be nice to have something I can fall back on)


 
   
Made in us
Decrepit Dakkanaut




They aren't cheese. I don't know what happened in 5th, but in 6th they really weren't that amazing.

It's complaining to complain, really.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

The things that makes GK shine are dominating the Psychic phase, functional TDA, and DreadKnights. If that's the flavor of cheese you are interested in, I can assure you it goes great with most whines.

Joking asside, GKs as a stand alone army are quite playable and can be quite fun to play. Just be aware that the game you are playing is one of makng less mistakes than your opponent. GKs have very little room for errors. As an allied group, GKs are awesome buffers, squad movers, and Psyker support.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in pl
Longtime Dakkanaut




So is there any big unit/tactic of doom for GK that I've missed, or do I just have to work really hard and think really tactically for every win? (which, admittedly, does make the victories more satisfying but it would still be nice to have something I can fall back on)

Draigo with centurions and librarians or tigurius jumping around with gate. And NDK spam. Can't think of anything else. And even those two are just good.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I play pure GK at 1500 points with Draigo, Librarian, GKT, Interceptors, and NDK, setup to win Maelstrom. Nothing beats the look on your opponents face when you Gate out of combat and drop a D-plate on unit you just left behind.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Member of a Lodge? I Can't Say






See if you can get Iron Arm on one of your squads
Watch your opponent get terrified when a T7 unit teleports around the board
*Brotherhood of Psykers counts as a single psyker for all intents and purposes, meaning a power that says "Targets the Psyker" affects the whole unit*
   
Made in gb
Worthiest of Warlock Engineers






preston

It depends. DS'ing everything in turn 1 because of your formation is considered s dick move though.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 master of ordinance wrote:
It depends. DS'ing everything in turn 1 because of your formation is considered s dick move though.

How so?

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Guarded Grey Knight Terminator





commander dante wrote:
See if you can get Iron Arm on one of your squads
Watch your opponent get terrified when a T7 unit teleports around the board
*Brotherhood of Psykers counts as a single psyker for all intents and purposes, meaning a power that says "Targets the Psyker" affects the whole unit*


You can't do this. GK units don't generate powers.


Automatically Appended Next Post:
 master of ordinance wrote:
It depends. DS'ing everything in turn 1 because of your formation is considered s dick move though.


If that's your idea of cheese, you've been living under a rock. SMs do it far better, for one.

This message was edited 1 time. Last update was at 2015/12/01 20:56:38


I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer. 
   
Made in us
Hurr! Ogryn Bone 'Ead!





@jeffersonian000 I'd love to see one of your list builds. I'm getting roughly 2k points worth of GK for Christmas. I had played a game with proxy's against daemons and was absolutely destroyed and I'm sure I made more than my fair share of errors.

 
   
Made in gb
Stubborn Eternal Guard







Yay

This message was edited 2 times. Last update was at 2015/12/01 21:33:01



 
   
Made in gb
Worthiest of Warlock Engineers






preston

 jeffersonian000 wrote:
 master of ordinance wrote:
It depends. DS'ing everything in turn 1 because of your formation is considered s dick move though.

How so?

SJ


My Guard..... Where wiped in turn three.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Stubborn Eternal Guard







jeffersonian000 wrote:The things that makes GK shine are dominating the Psychic phase, functional TDA, and DreadKnights. If that's the flavor of cheese you are interested in, I can assure you it goes great with most whines.

Joking asside, GKs as a stand alone army are quite playable and can be quite fun to play. Just be aware that the game you are playing is one of makng less mistakes than your opponent. GKs have very little room for errors. As an allied group, GKs are awesome buffers, squad movers, and Psyker support.

SJ


jeffersonian000 wrote:I play pure GK at 1500 points with Draigo, Librarian, GKT, Interceptors, and NDK, setup to win Maelstrom. Nothing beats the look on your opponents face when you Gate out of combat and drop a D-plate on unit you just left behind.

SJ


Thx for reply, and yes that sounds fine exactly like my kind of cheese. I was just scared of what my friend was feeding me and panicked a bit (obviously for no reason), and thx for the rough army list you posted jeffersonian000, I'll probably use that that


 
   
Made in us
Decrepit Dakkanaut




 master of ordinance wrote:
 jeffersonian000 wrote:
 master of ordinance wrote:
It depends. DS'ing everything in turn 1 because of your formation is considered s dick move though.

How so?

SJ


My Guard..... Where wiped in turn three.

Your point being what?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Krazed Killa Kan





Denver, Colorado

As an ork player, I basically cannot fight grey knights if they bring shunting dreadknights with torrent flamers and psycannons.

Dreadknights are effectively unkillable by anything in the entire ork codex. At the very least, they bring down twice their points cost before going down.

Apart from that, GK aren't too cheesy - they're good, but not many of them. But I just can't fight dreadknights, as many times as I've tried.

This message was edited 1 time. Last update was at 2015/12/01 23:22:54


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Longtime Dakkanaut




to be fair orks are probably the worst codex in the game right now
   
Made in gb
Battleship Captain




Agreed. They're powerful but not unbeatable.
Your biggest tricks are the ability to teleport in terminator armour en masse on turn 1, many (if not devastating) psychic psykers providing plenty of warp charge for the ones who are competent, and the dreadknight, which sits alongside the riptide as the two models which started everyone complaining about monstrous creatures.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

A typical 1500pt list is a Nemesis Strike Force:

PML3 Librarian w/ Liber Daemonica, Staff, Combi-Plasma, Warlord, rolling GK trait, rolling Sanctic

5man GKT w/ 2 hammers, 2 pairs of Falchions, a Halberd, and a Psycannon.

6man Interceptors w/ 1 hammers, 4 Falchions, Incinerator, Homer, Melta Bombs

6man Interceptors w/ 1 hammers, 4 Falchions, Incinerator, Homer, Melta Bombs

NDK w/ PT, Psycannon, Incinerator, Sword

NDK w/ PT, Psycannon, Psilencer, Hammer

Kaldor Draigo

For this list, one unit gets reserved if at all, most times I start everything on the table. Draigo has Gate automatically, whike the Libby fishes for Vortex, Sanctuary, and Cleansing Flame from the 5-6 powers he can get out if the 7 in Sanctic. The goal is to either go all in with a Shunt/Gate Alpha strike, or use Jump and Gate to capture objectives while saving Shunt for emergencies.

A common list varient for me is to drop sone or all Interceptors for more GKT.

At 1850, I drop some bling and add a Knight Errant, or a squad of Paladins.

If you noticed no AA, its because I ignore it by move out of potential firing arcs whike taking occasional potshots in passing with my Psycannons. I find Flyers pretty useless against a hyper mobile army, especially on a cluttered table.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Boosting Black Templar Biker






I've not thought of GK being cheese at all. Powerful yes, but not even close to SM Alpha Strike power.

GK are also a tricky army to play, your average weapon range is 24", very little in the way of ranged AV/AMC, and bar the Stormraven, no AA.

Very rewarding when played well, very flexible in the right hands, but GK are no longer the army you just pick up and immediately start tabling people.

If you want that, Tau, Eldar and Necrons are that-a-way
   
Made in pl
Longtime Dakkanaut




Slayer-Fan123 wrote:
 master of ordinance wrote:
 jeffersonian000 wrote:
 master of ordinance wrote:
It depends. DS'ing everything in turn 1 because of your formation is considered s dick move though.

How so?

SJ


My Guard..... Where wiped in turn three.

Your point being what?

turn one deep strike is very unfun move for IG players. something they can do little to nothing about using their codex. Making them play vs something like a turn 1 alfa strike army, could be seen as a dick move by some.
   
Made in us
Locked in the Tower of Amareo




No one wants to footslog across a board against a bunch of shooting models. IG needs to abuse the fact that 2+ armor is not all that anymore.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

So, what I get from you is that faster army push you out of your comfort zone, so you call any trying to not die to your gunline a dick for trying to close thd gap early. Seems like the wrong person is the "dick".

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

The_Grey_Knight wrote:
Kaldor Draigo could be argued to be but as he can do nothing against vehicles


Isn't Draigo S7 even before Hammerhand?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Locked in the Tower of Amareo




Draigo is total cheese. He's way undercosted. He's just not as bad as the eldar.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Martel732 wrote:
Draigo is total cheese. He's way undercosted. He's just not as bad as the eldar.


Agreed.

Though, I think the Battle Brothers rules are also to blame.

It's the difference between Draigo teleporting/protecting a unit of Paladins or Terminators, and Draigo teleporting/protecting a unit of Grav Centurions.
   
Made in us
Locked in the Tower of Amareo




No he's super cheese even in a mono gk list. He's just not ultra cheese like with grav cents. I always love to see draigo die.

This message was edited 1 time. Last update was at 2015/12/02 15:37:33


 
   
Made in us
Decrepit Dakkanaut




He isn't cheese. He's almost 250 points and has no mobility outside Gate, which would mean they don't get to assault just yet.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

And he's a Lord of War choice.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

He costs the same as a Land Raider Redeemer (without upgrades). How is that under priced?

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Locked in the Tower of Amareo




 jeffersonian000 wrote:
He costs the same as a Land Raider Redeemer (without upgrades). How is that under priced?

SJ


Because unlike a LR, he grants an absurd amount of utility.
   
 
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