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2015/12/24 19:04:59
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
Red Corsair wrote: So I have a question, what are the regular troops like (reavers?)? Are they basically 5 man venom teams that have access to two special weapons (fusion blasters) while the venom can take shuriken canons, if so I see no point in fielding my kabalites anymore lol. I sincerely hope they are a bit pricey?
Reavers have the same stats as Kabalites, except that they have -3Ld when regrouping, and their sergeants are WS5 (and cost just 5pts). They cost 2pts more, and lack Night Vision and PfP. Instead, they have:
- Reckless Abandon
- Shadowwave (defensive) grenades
- Plasma Grenades
The squad can mix their weapons freely between lasblasters, shuriken catapults (useless), splinter rifles or a Brace of Pistols and CCW (the former counts as 2 shuriken pistols and 2 splinter pistols).
2 models per 5 can replace their weapon with a blaster, fusion gun, flamer or shredder. They pay 10pts for blasters, rather than 15.
Each model can take a Jet Pack for the price of a melta bomb, which also grants them a 4+ save.
The squad can take Haywire Grenades for 5 melta bombs.
Five-man squads can take a venom, 6-man squads can take a Falcon.
Corsair Venoms are 5pts cheaper than DE ones and come with a Splinter Cannon and Lasblaster. Importantly, they lack Flickerfields and Deep Strike, but do have Scout.
- The Lasblaster can be exchanged for a splinter rifle or shuriken catapult (no cost), for a splinter cannon (costs 2 melta bombs) or for a shuriken cannon (costs 4 melta bombs)
- The shuriken cannon can be exchanged for a splinter cannon or scatter laser (no cost).
- It can get Deep Strike for the price of 1 melta bomb.
- For 3 melta bombs, it can get a 5++ against shooting that only works if it moved at least 6". If it moves flat-out or deep-strikes, the save becomes 4++. Also, the save is rerollable on the turn it deep strikes.
My DE warriors are dead to me.
:( I need this book now.
7000
5000
1000
3000
2015/12/24 19:12:20
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
Red Corsair wrote: So I have a question, what are the regular troops like (reavers?)? Are they basically 5 man venom teams that have access to two special weapons (fusion blasters) while the venom can take shuriken canons, if so I see no point in fielding my kabalites anymore lol. I sincerely hope they are a bit pricey?
Reavers have the same stats as Kabalites, except that they have -3Ld when regrouping, and their sergeants are WS5 (and cost just 5pts). They cost 2pts more, and lack Night Vision and PfP. Instead, they have:
- Reckless Abandon
- Shadowwave (defensive) grenades
- Plasma Grenades
The squad can mix their weapons freely between lasblasters, shuriken catapults (useless), splinter rifles or a Brace of Pistols and CCW (the former counts as 2 shuriken pistols and 2 splinter pistols).
2 models per 5 can replace their weapon with a blaster, fusion gun, flamer or shredder. They pay 10pts for blasters, rather than 15.
Each model can take a Jet Pack for the price of a melta bomb, which also grants them a 4+ save.
The squad can take Haywire Grenades for 5 melta bombs.
Five-man squads can take a venom, 6-man squads can take a Falcon.
Corsair Venoms are 5pts cheaper than DE ones and come with a Splinter Cannon and Lasblaster. Importantly, they lack Flickerfields and Deep Strike, but do have Scout.
- The Lasblaster can be exchanged for a splinter rifle or shuriken catapult (no cost), for a splinter cannon (costs 2 melta bombs) or for a shuriken cannon (costs 4 melta bombs)
- The shuriken cannon can be exchanged for a splinter cannon or scatter laser (no cost).
- It can get Deep Strike for the price of 1 melta bomb.
- For 3 melta bombs, it can get a 5++ against shooting that only works if it moved at least 6". If it moves flat-out or deep-strikes, the save becomes 4++. Also, the save is rerollable on the turn it deep strikes.
My DE warriors are dead to me.
Thanks so much mate, and yes, I MUST agree. Why the feth would I ever field warriors in venoms when I can take a venom that costs the same amount with 2 shuriken canons (way better) 2 fusion/blasters, grenades and the same guns + better options depending on load out (brace of pistols wtf!) for the same price overall just about. Absolutely bonkers mate. Half of me is excited to use them, the other half can't understand what goes through those folks brains when they create units. I guess it's time to covert some pirates.
Red Corsair wrote: Thanks so much mate, and yes, I MUST agree. Why the feth would I ever field warriors in venoms when I can take a venom that costs the same amount with 2 shuriken canons (way better) 2 fusion/blasters, grenades and the same guns + better options depending on load out (brace of pistols wtf!) for the same price overall just about. Absolutely bonkers mate. Half of me is excited to use them, the other half can't understand what goes through those folks brains when they create units. I guess it's time to covert some pirates.
You're welcome.
Just one thing though - a Corsair Venom with 2 Shuriken Cannons is 5pts more than the DE one with 2 splinter cannons, and lacks the 5++ and Deep Strike. However, even as I say this I realise that that's a small price to pay for 2 splinter cannons or a splinter cannon and scatter laser.
But, yeah, Warriors are depressing.
This message was edited 1 time. Last update was at 2015/12/24 19:17:51
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/12/24 19:19:58
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
Yea, I am sick of spamming naked 5 man venoms that do nothing but steal objectives then detonate, so I think I will simply switch over to the apparently better [pirates, plus that way sliscus can still live on again finally
Red Corsair wrote: Yea, I am sick of spamming naked 5 man venoms that do nothing but steal objectives then detonate, so I think I will simply switch over to the apparently better [pirates, plus that way sliscus can still live on again finally
I've basically done the same.
Like you, I think, I want troop choices that are more than just taxes on my Venoms. Not only do Corsairs bring 2-per-5 special weapons, but they get blasters at a reasonable price. Also, with Fusion Guns and the Sky Burners Coterie (reroll reserve rolls and scatter 1d6 when deep striking) they can make for pretty good anti-tank. I also like that I can skip transports entirely, should I so wish, and just take Jetbikes and/or Jet Packs as troops.
Also, Balestrikes seem like they can easily replace Scourges. 150pts for 5 Dark Lances mounted on units Jet Packs, yes please. Likewise, compare 3 Reavers with Dark Lances to a Ravager:
- They can move 12" and still fire all their weapons
- They can move 2d6" after firing
- They can take additional Dark Lances that also come with extra wounds
- They can Flat Out twice as far as the Ravager
- They're troop choices with ObjSec
- All that, and they cost 5pts less
Finally, the thing that sold me entirely was the Corsair Prince. Because I finally have a character I'm not ashamed to be spending points on (not to mention having mobility options beyond 'take a transport'). I started working on this guy when I first hears the rumours about Corsairs:
Spoiler:
I think S4 suits a Mandrake character pretty well, as does a Voidblade and Survivor of the Endless Darkness. My only regret is that a Jetbike probably would have been better, but then I never really liked the look of Jetbikes.
I've also got this guy, who I converted a while back but could never really find a use for. Now he's my Void Dreamer:
Spoiler:
Corsairs just seem to have virtually everything I'd want out of Dark Eldar.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/12/24 20:01:28
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
Sweet characters, I have no idea what is capable for them and I am sure based on the troops options that corsair characters should be much better. I heard something about being able to take gear from all three eldar books as well? Sounds like a pirate
Apparantly I need to purchase this forgeworld book.
Red Corsair wrote: I have no idea what is capable for them and I am sure based on the troops options that corsair characters should be much better. I heard something about being able to take gear from all three eldar books as well? Sounds like a pirate
Well, your Corsair Prince can pick a Path - which gives him some benefit(s), and usually unlocks something for your army. One path - Collector of Ancient Treasures - lets him take any one artefact from the DE, Eldar or Harlequin lists (at the listed cost). Also, any character in your army can make one of their weapons master crafted for 10pts.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/12/24 20:28:24
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
Just finished checking out, my first forgeworld purchase ever. That books looks like too much fun not to have, doesn't hurt that I also play space wolves and guard
Got the book officially today and it is fantastic for Eldar players; a lot of great options and formations. A big error I did find is the Warp Hunter rules for Dispersed have two separate definitions. It also does not read like one is strictly for Corsairs and the other Craftworld. A bit odd.
This book really helps MSU style builds; typically a bit fragile, but can throw out a whole lot of shooting. Well worth the price for Eldar players.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
2015/12/26 00:42:21
Subject: Re:Doom of Mymeara- 2nd edition (aka Codex Corsairs)
I'm a little less sanguine about Freakshows incorporating corsairs. I am however intrigued by a new idea I had.
Basically, it's built around Reavers with Jump Packs and flamers. (Or rather, they're the gimmick of the list.) The army takes a Void Network Relay. The Reavers can hop in, uncork Torrent flamers on whoever is convenient, then retreat to the safety of terrain or the nearest VSG bubble with their two additional moves. (And since they're Jet Infantry they can shoot the Torrent flamers and still move.)
They do a nice job at anti-infantry. Some Dark Eldar or Eldar allies will let you put in some anti-vehicle firepower, preferably also hidden behind terrain or within the shelter of the VSGs.
Jimsolo wrote: I'm a little less sanguine about Freakshows incorporating corsairs. I am however intrigued by a new idea I had.
Basically, it's built around Reavers with Jump Packs and flamers. (Or rather, they're the gimmick of the list.) The army takes a Void Network Relay. The Reavers can hop in, uncork Torrent flamers on whoever is convenient, then retreat to the safety of terrain or the nearest VSG bubble with their two additional moves. (And since they're Jet Infantry they can shoot the Torrent flamers and still move.)
If it was me, I'd want to do this with some more impressive flamers. Basic S4 AP5 ones just seem a bit weedy to buy fortifications for.
They do a nice job at anti-infantry. Some Dark Eldar or Eldar allies will let you put in some anti-vehicle firepower, preferably also hidden behind terrain or within the shelter of the VSGs.
Honest question here - would you really choose Dark Eldar over Corsairs for anti-vehicle? I know I wouldn't.
I mean, they have stuff like: double Fusion Gun Reavers in Venoms (potentially rerolling reserve rolls and scattering just 1d6 from deep strike), double Blaster Reavers in scouting venoms (and their venoms can take Scatter Lasers and/or Shuriken Cannons), Dark Lance Cloud Dancers, Scatter Laser Cloud Dancers, Scatter Laser Wasp Walkers, Dark Lance Balestrikes, double Pulse Laser Hornets etc..
Obviously Eldar are a different matter, but it just seems like Corsair anti-vehicle is leagues ahead of anything Dark Eldar can bring.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/12/26 20:40:29
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
I finally got my book. Lol the corsairs are what the dark eldar should have been (sigh). I've been playing around with a list, based around a lynx. Lots of small units that jump around shooting stuff. I really can't figure out what to give my Prince for his specialty. Right now currently at 1760/2000, I can't figure out what to fill it out with lol. I'm thinking of adding another hornet and changing the dissonance cannons to dark lances on the 2 small jetbike units. Any ideas thoughts?? I know it's fragile as hell, but it does pack a punch lol.
Grarg wrote: I finally got my book. Lol the corsairs are what the dark eldar should have been (sigh).
Agreed.
Grarg wrote: I really can't figure out what to give my Prince for his specialty.
Well, you could start by looking at the army-wide effects of each power, and see whether or not you'd use them. e.g. are there any squads you'd buy combat drugs for? Are there any characters you'd buy FNP or Master-crafted weapons for?
If not, then you can concentrate on just picking a good power for your prince. Personally, I'd suggest Reaper of the Outer Dark as a good default. Rampage with a Void Sabre is pretty nice, and the rage aspect lets you use Reckless Abandon aggressively, should you chose. Finally, the army-wide ability is free - so you can apply it to any number of units without worrying about points (and, with Reckless Abandon, you really shouldn't have to worry about the drawback).
Alternatively, you could ignore the rules altogether and just pick a Path based on fluff (that's why my prince above has Survivor of Endless Darkness - it seemed appropriate for a Mandrake ).
Grarg wrote: I'm thinking of adding another hornet and changing the dissonance cannons to dark lances on the 2 small jetbike units.
I'd definitely change those dissonance cannons to dark lances. Dissonance cannons are awful.
Also, is there a reason the 6-man jetbike squad only has 3 splinter cannons?
Grarg wrote: Any ideas thoughts?? I know it's fragile as hell, but it does pack a punch lol.
A couple of things:
- Do you think the Ghostwalkers with rifles are worth it?
- Have you considered venoms instead of jet packs on the Sky Burner guys? I ask because they can disembark 6" from the venom - meaning they should be able to correct for just about any scatter to get their fusion guns in melta range. Obviously you can ignore this if you don't own any venoms.
Either way though, I'd want Jetpacks and 2 meltas/blasters on the third Sky Burners squad.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/12/27 16:09:45
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
As for venoms, yeah I don't have any, I had a pretty cool Duke list with my dark eldar, but as you know the duke was nuked. I sold most of my DE, I kept some painted up warriors and all my reaver jetbikes (I'm planning on using the reavers for the "mooks" while the barons and prince get the new bikes ). In the process of selling my DE I sold all my venoms (actually made a profit on them), stupid in hindsight but alas.
As for the path, yeah reaper sounds like the best, I might take a stab with combat drugs once I get built and playing. It might be better.
With the ghostwalker squad with rifles, they are cheap point wise and with rifles they'd be able to shoot something far far away as they'll be objective camping and because they are in the hatebringers, they could help with destroying the target.
I originally had melta/fusion in the 3rd sqaud of reavers but I dropped them cause I was considering using the body count there and having more dudes on the field. I'll work on that one.
With the changes to the dark lances on the 3 man squads, and addition of 3 more splinter cannons that'll give me 175 points left I think, 2 more hornets with scatter lasers and make the last squad either bigger with no jet packs or give them blaster/meltas.
Thanks for the suggestions man! Now time to starting building/selling and buying lol.
This message was edited 3 times. Last update was at 2015/12/27 16:12:28
2015/12/30 08:58:16
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
Mockingbird came and told me they now cheaper, and get 3+ armor save. Exarch gets Shadow of Death for free.
There is some changes to holofields as well.
This message was edited 2 times. Last update was at 2016/01/05 08:30:59
2016/01/04 12:37:57
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
I don't know if you guys have already seen, but the Revenant Titan got some random buffs:
- Now AV12 on the side instead of 11
- Now BS4 and WS3
- Now has 2 attacks instead of 1
- Missile launcher is now S8 AP3 4 shots, interceptor, skyfire
- Jump jets now give it +D6 charge and D6+1 hammer of wrath
- Now you can only hit it on 6+ in CC unless you're super-heavy, then you hit on a 5+
- It can run 12" and still fire a single weapon
Automatically Appended Next Post: I've also just seen that the Wraithseer is now an independent character monstrous creature!!! Does this mean he can join units? And units that aren't monstrous creatures?
This message was edited 1 time. Last update was at 2016/01/04 12:53:33
Anyone interested in the Wraithseer being able to join units?
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2016/01/05 13:31:10
Subject: Re:Doom of Mymeara- 2nd edition (aka Codex Corsairs)
Still fixed powers then? Maybe no use in the freakshow, but I think dropping a Wraithlord with a D-Cannon in the opponents backline would cause absolute carnage.
Does it have an invuln save or is it just regular 3+ armour? Any increase in stats on a regular Wraithlord?
2016/01/05 19:34:16
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
NG77 wrote: Still fixed powers then? Maybe no use in the freakshow, but I think dropping a Wraithlord with a D-Cannon in the opponents backline would cause absolute carnage.
Does it have an invuln save or is it just regular 3+ armour? Any increase in stats on a regular Wraithlord?
For that same price you can just take a WK though and shoot 2 D shots starting turn 1. It would be cool to see him leading a unit of wraithlords all coverted up as his vanguard but I doubt it would be very powerful/cost effective.
The only thing I was tinkering around with was using the wraithseer joined to a large unit of clawed fiends. Slingshot him into combat early and hit hard with str10.
ITC 2016 - Best of Harlequins
2016/01/06 01:40:54
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
NG77 wrote: Still fixed powers then? Maybe no use in the freakshow, but I think dropping a Wraithlord with a D-Cannon in the opponents backline would cause absolute carnage.
Does it have an invuln save or is it just regular 3+ armour? Any increase in stats on a regular Wraithlord?
5++ invuln, S10 AP2 in CC master-crafted, re-roll armour pens.
Rypher wrote: The only thing I was tinkering around with was using the wraithseer joined to a large unit of clawed fiends. Slingshot him into combat early and hit hard with str10.
I have 12 converted clawed fiends for such hilarity, only lately there are SO many things that make a large brick of fiends worthless. I'd rather co double RSR detachment and take 12 individual fiends lol.