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Made in us
Agile Revenant Titan




Florida

 Erik_Morkai wrote:
mercury14 wrote:
For the people talking about taking multiple Corsair Warp Hunters and Lynxes, they're 0-1 per detachment remember.


But Warp Hunters can be taken in Squadrons so you can take up to 3 in your 0-1.


I didn't see that they were. Eldar CAD were brought up where they are simply a Heavy Support choice or even the formation which is 1-3. I run 2 separate in an Eldar CAD and they are fantastic.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in se
Dakka Veteran



Sweden

mercury14 wrote:
For the people talking about taking multiple Corsair Warp Hunters and Lynxes, they're 0-1 per detachment remember.


Unless you are referring to the specific Corsair Coterie detachments then the second edition DoM has changed that.

Lynx is a heavy support choice so up to 3 in a CAD.
Same for the Warp Hunter with the addition of being in a squadron.



This message was edited 2 times. Last update was at 2016/02/02 18:55:22


 
   
Made in us
Executing Exarch





McKenzie, TN

 vipoid wrote:
 ansacs wrote:
Also detachments for corsairs have a pretty low buy in price and the mandatory units are good to great. Thus 0-1 per detachment is not a huge limitation IMO.


I'm not sure I'd call Corsair Barons great.

Do you really find them useful? For me they're just taxes.

I take them with a jet pack and shadow field. I find they are reasonably tough scoring units with good mobility that are very very easy to keep out of LoS. For the 60 pts price tag they are pretty good as far as tax units go. They don't deal a lot of damage but they can be good tarpits against some targets and they do enough damage to kill most remnant squads off of objectives so you can score it.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 ansacs wrote:

I take them with a jet pack and shadow field. I find they are reasonably tough scoring units with good mobility that are very very easy to keep out of LoS. For the 60 pts price tag they are pretty good as far as tax units go. They don't deal a lot of damage but they can be good tarpits against some targets and they do enough damage to kill most remnant squads off of objectives so you can score it.


For me that's waaaay too many points for a unit with such pitiful damage output. I certainly don't see many units (even severely depleted ones) that can be reliably finished off by 2 shuriken pistol shots.

Another question though - which units do you put them with? I ask because you give the impression that you're running them alone somehow.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in no
Dakka Veteran




I've been working towards building this list:

Spoiler:
Corsair Raiding Crew (Primary)

-Command Crew
Corsair Void Dreamer, lvl 3, Jet Pack - 95

Coterie 1 (Hate Bringers):
Corsair Prince, Cloud Dancer, Shadow Field, Void Sabre, Reaper of the Outer Dark (Rage, Rampage) (Warlord)

5 Corsair Cloud Dancers, 5xScatter Laser, Rage

Corsair Lynx, Pulsar

Coterie 2 (sky Burners)
Corsair Baron, Cloud Dancer, Venom Blade, Shadow Field

3 Corsair Cloud Dancers, Scatter Laser

Corsair Reaver Band (5-man), 2xFusion Gun, 3xSplinter Rifle, Venom (Void Burners, 2xShuriken Cannon)
Corsair Reaver Band (5-man), 2xFusion Gun, 3xSplinter Rifle, Venom (Void Burners, 2xSplinter Cannon)

Corsair Warp Hunter

Eldar CAD:
Farseer, Jetbike
3xScatBikes
3xScatBikes
1xWraithknight, Ghostglaive & Scattershield


1842points. I want the Sword on the WK because it looks more pirate-y, but I might switch it after he's proven useless in 5 or more games. Can anyone see anything illegal with this list that I and BattleScribe have missed? Is it worth running 2 Shuriken Cannons on one of the Venoms or should I drop that to give my WK a scatter laser? Is the Farseer a good HQ choice for the Eldar detachment when he can't join the Prince's Cloud Dancer band and let them keep Reckless Abandon? Thanks in advance for any feedback you have.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

The only thing to be careful of is that the Corsair Prince doesn't get Rage. He still has to declare a charge if he's within 8" of a target, but he only gets Rampage, not Rage.

In terms of advice:
- I'd consider having 2 squads of 6 jetbikes in the Hate Bringers Coterie (rather than 1 unit of 5). Also, are you planning to use them in combat, or will the Prince just be chilling at the back? If you are planning to use them for combat, you could consider swapping out the scatter lasers for splinter cannons or even just running them naked (so you can focus on positioning rather than shooting). Again though, this is more if you take my advice and have 2 squads of 3.
- The Corsair Baron has way too much gear for my tastes. Considering that his unit wants to sit back and shoot, I really wouldn't bother with the Venom Blade. Likewise, the Shadowfield just seems like far too many points - especially to protect a small and relatively inexpensive unit. I'd rather just put those points towards another Cloud Dancer.
- Those venoms seem really expensive to me, but each to his own.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Thinking of Joining a Davinite Loge





Somewhere in the dark...

How does everyone feel about the coterie detachments over a regular CAD?

I've not had the chance to game yet with my corsairs since I'm slowly reconfiguring my units since the book dropped but I'm just not feeling it with the allies of convenience thing and all the additional barons you have to take if you want to run a full 1850 list of pure corsairs.

I don't mean to be super competitive but I feel that corsairs could be quite good running lots of msu because even the basic troops with jet packs can put out decent damage with 2 blasters per 5.

It feels like this army is designed to have lots of small, mobile units with decent ranged damage output shunting around the board - a pure glass cannon army with no frills. The coterie detachment just seems like a headache to me...



 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 ColdSadHungry wrote:
How does everyone feel about the coterie detachments over a regular CAD?


Honestly, I'm rather torn on this.

Ironically, the main problem I have with both of them is that I can't take enough troops. Can't recall ever having that problem before.

See, I have 9 Jetbikes that I want to use in squads of 3, but I also have 5 Venoms and I want to run each of them with a squad of 5 Reavers with 2 Fusion guns and 3 pistols. That's a total of 8 troops, assuming I don't want to run any extra squads (like Ghostwalkers or Jet Pack Reavers). If possible, I'd also like to run 3 squads of 5 balestrikes with dark lances.

Anyway, if I use a CAD then I obviously have to sacrifice some of the bikes or venom squads (or else take an additional CAD, including a second Corsair Prince). If I use a Coterie detachment, I need at least 3 Coteries - meaning a minimum of 3 extra (and entirely unwanted) HQs. At 1500pts, this usually means I can no longer afford the stuff I want anyway, putting me back to square 1.

Regardless, I imagine most people will have lists that are more balanced (e.g. making use of FA and Elite slots, rather than having 8 troops). In this case, my advice would probably be to see if your army fits in a single CAD. If it does, then you can probably save a hundred points or so by sipping the mandatory HQs. The main exception is if you either need one or more secondary HQs (e.g. if you want a Void Dreamer) or if you want to make a reserve-heavy army (in which case Sky Burners is indispensable).

 ColdSadHungry wrote:

I don't mean to be super competitive but I feel that corsairs could be quite good running lots of msu because even the basic troops with jet packs can put out decent damage with 2 blasters per 5.


Agreed about MSU, though honestly I'd much rather have Fusion Guns than Blasters. They don't synergise with their other weapons (either in range or target), they don't synergise with Reckless Abandon, and it just seems Balestrikes, Cloud Dancers and Hornets are all vastly better for putting out S8 shots.

Also, I've found Jet Packs lacklustre so far. When I use them on Reavers they struggle to get into range (even when I tried blasters), and are unreliable for deep-striking fusion guns (even in a Sky Burners coterie). A Jet Pack Prince in a unit of Jet Pack Malevolents is even worse, as he has a pathetic 6" to try and get into assault range.


Incidentally, if anyone has any tactics for a Prince in a Jet Pack Malevolent squad, I'm all ears.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in no
Dakka Veteran




 vipoid wrote:
The only thing to be careful of is that the Corsair Prince doesn't get Rage. He still has to declare a charge if he's within 8" of a target, but he only gets Rampage, not Rage.


It says that any unit can get Rage. The Prince is a unit, thus I read it as he can get Rage as well.

In terms of advice:
- I'd consider having 2 squads of 6 jetbikes in the Hate Bringers Coterie (rather than 1 unit of 5). Also, are you planning to use them in combat, or will the Prince just be chilling at the back? If you are planning to use them for combat, you could consider swapping out the scatter lasers for splinter cannons or even just running them naked (so you can focus on positioning rather than shooting). Again though, this is more if you take my advice and have 2 squads of 3.

I was thinking about using them in combat, using Reaper of the Outer Dark + Reckless Abandon to charge another, weaker unit. I suppose it is pretty fragile for its cost. Splinter cannons will be considered!

- The Corsair Baron has way too much gear for my tastes. Considering that his unit wants to sit back and shoot, I really wouldn't bother with the Venom Blade. Likewise, the Shadowfield just seems like far too many points - especially to protect a small and relatively inexpensive unit. I'd rather just put those points towards another Cloud Dancer.

- Those venoms seem really expensive to me, but each to his own.

I suppose I could run 2x3 Jetbikes if I drop the gear on the Baron. The venoms are pretty expensive for suicide units I guess, how much does a typical DE venom unit cost in a venom-spam list? I'm thinking deep strike within Fusion gun range, would dropping the void thrusters to save points and rely on Scout be a decent plan?

   
Made in gb
Killer Klaivex




The dark behind the eyes.

GrafWattenburg wrote:
It says that any unit can get Rage. The Prince is a unit, thus I read it as he can get Rage as well.


Hah! So it does.

GrafWattenburg wrote:
The venoms are pretty expensive for suicide units I guess, how much does a typical DE venom unit cost in a venom-spam list? I'm thinking deep strike within Fusion gun range, would dropping the void thrusters to save points and rely on Scout be a decent plan?


Actually, ignore me. For some reason I thought you'd bought a 15pt Kinetic Shroud for each venom.

In that case, you're probably alright cost-wise. However, I'd be very curious to hear whether or not you find the secondary guns on the venoms worthwhile.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in se
Dakka Veteran



Sweden

Just noticed this:

https://www.reddit.com/r/Warhammer40k/comments/4412z7/doom_of_mymeara_answers_from_forgeworld/

Overall great stuff and even better news for the Skathach.
   
Made in us
Agile Revenant Titan




Florida

Good find. I like the Skathach rules as they are fairly non-sensical as written. I've been playing the Warp Hunter they way they described, so no changes for me. Hopefully, FW will place an FAQ on their site for better distribution.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in no
Dakka Veteran




Perhaps a stupid question, but what, exactly, constitutes a "Corsair" unit? Say I attach an allied Farseer to a squad of Corsair Cloud Dancers, does it still count as a Corsair unit for purpopses of being targeted by psychic powers who state "Target a friendly Corsair unit"?
   
Made in gb
Longtime Dakkanaut





UK

Going to bite the bulet and get the IA11 book when I buy the HH6 book.

I've got 2 boxes of Kabalite Warriors, can I make any troops from this or not? If so what would you recommend?

YMDC = nightmare 
   
Made in us
Furious Fire Dragon






18" Jump in tandem with melee breakaway would make all the difference for the Skathach. Would love to see that in a formal FAQ.

"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." 
   
Made in us
Fresh-Faced New User




TompiQ wrote:With the Collector of Ancient Treasures trait, how many relics may the prince choose? And how does interact with the list limitations (i.e. "Shadowseer only").

Considering both the Armour of Misery and the Mask of Secrets on a jetbike prince - would it be doable?


Jimsolo wrote:From what I've been seeing, people are taking the 'ANY relic' to mean he can take them regardless of normal restrictions to Shadowseer/Farseer/ what have you. (Nearly a third of his choices would be unavailable otherwise.)

He can only take a single item, though. That seems pretty straightforward.


What is everyone's thoughts on a Corsair Prince using Collector of Ancient Treasures to grab a relic that another character already has. I.e. the Corsair grabs Mask of Secrets when you already have a Shadowseer with Mask of Secrets. As Jimsolo explains above, ANY relic can be meant to mean without normal restrictions.

vipoid wrote:
 Cieged wrote:

Is there anything forcing the Prince to be your Warlord over alternate HQs?


Yes - "A Corsair Prince must always be the army's warlord."

(It's on the Corsair Prince page.)


What if the Prince is not part of your Primary Detachment? For example, if your Corsair Prince is part of an Allied Detachment, then it appears it could NOT be your warlord since the Allied Detachment explicitly explains that it cannot be the same faction as your Primary Detachment and cannot contain your army's Warlord.

This message was edited 2 times. Last update was at 2016/02/15 23:20:18


 
   
Made in us
Longtime Dakkanaut




JeffPoole wrote:
TompiQ wrote:With the Collector of Ancient Treasures trait, how many relics may the prince choose? And how does interact with the list limitations (i.e. "Shadowseer only").

Considering both the Armour of Misery and the Mask of Secrets on a jetbike prince - would it be doable?


Jimsolo wrote:From what I've been seeing, people are taking the 'ANY relic' to mean he can take them regardless of normal restrictions to Shadowseer/Farseer/ what have you. (Nearly a third of his choices would be unavailable otherwise.)

He can only take a single item, though. That seems pretty straightforward.


What is everyone's thoughts on a Corsair Prince using Collector of Ancient Treasures to grab a relic that another character already has. I.e. the Corsair grabs Mask of Secrets when you already have a Shadowseer with Mask of Secrets. As Jimsolo explains above, ANY relic can be meant to mean without normal restrictions..



"Any relic" is not specific enough to counter any "1 per army" restrictions. It would have to specifically say that it allows duplicates.
   
Made in us
Regular Dakkanaut




Hello! I'm planning a campaign featuring my Corsairs and I want to get some input on making Wielder of Profane Powers work. It definitely looks like a fun Path for the Prince and should fit in nice with the narrative. I, however, do not have much experience with Daemons and would like to see this communities views on list building.

One other question: When a Daemon is summoned, how does it interact with the Corsairs? Considering the pirates cannot ally with them and the Daemons wouldn't be Battle Brothers, Allies of Convenience, etc.
   
Made in us
Omnipotent Necron Overlord






I have just ordered this book for myself but could you give me some insite on the wraithseer? I love this model plus a shoulder mounted D cannon is always nice.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ca
Swift Swooping Hawk





 Xenomancers wrote:
I have just ordered this book for myself but could you give me some insite on the wraithseer? I love this model plus a shoulder mounted D cannon is always nice.


Expensive. Great for a fluff or concept list but not considered competitive.

The ability to join a squad is great but nullifies it's T8. Joining a squad of Wraithguards or Wraithblades and giving them Feel no Pain is awesome however. D-Cannon is cool but a very expensive upgrade.
   
Made in us
Fresh-Faced New User




Can someone post the rules and stats for the shadow spectors and their aspect Lord, please.
   
Made in us
Regular Dakkanaut





Sorry, dakka doesn't work that way.

I've found the multiphase key generators to be broken.
With no restriction to when a unit can use them, you can conceivably throw them down near a board edge turn 1 with a character. Turn 2, any jetbikes in reserve come on the table, end their movement within 3" of the MKG, and then immediately return into ongoing reserves.

Similar to the piranhas, the jetbikes can't be targeted, even with interceptor fire, and will remain unkillable for the entire game, until turn 5/6, when they move 48" to obsec an objective or two.

ITC 2016 - Best of Harlequins  
   
Made in us
Regular Dakkanaut




 Rypher wrote:
Sorry, dakka doesn't work that way.

I've found the multiphase key generators to be broken.
With no restriction to when a unit can use them, you can conceivably throw them down near a board edge turn 1 with a character. Turn 2, any jetbikes in reserve come on the table, end their movement within 3" of the MKG, and then immediately return into ongoing reserves.

Similar to the piranhas, the jetbikes can't be targeted, even with interceptor fire, and will remain unkillable for the entire game, until turn 5/6, when they move 48" to obsec an objective or two.


More of a gimmick than broken imho. It'd be like putting them in a Sky Burners Cotorie and choosing not to reroll your fail reserves, obviously with more control over when you need them to pounce. Also while they are doing their can't-kill-me trick, they aren't doing anything else. Though it sure is a good way to keep them alive until you need them. I'll try it out next game!

This message was edited 1 time. Last update was at 2016/02/19 17:29:00


 
   
Made in us
Fixture of Dakka





 Rypher wrote:

I've found the multiphase key generators to be broken.
With no restriction to when a unit can use them, you can conceivably throw them down near a board edge turn 1 with a character. Turn 2, any jetbikes in reserve come on the table, end their movement within 3" of the MKG, and then immediately return into ongoing reserves.

Big deal?

They never get too shoot either.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Lethal Lhamean




Birmingham

Is it possible to run a squad of Shadow Spectres as part of an Aspect Host formation? Really want to run them as part of a Craftworld Warhost without having to take 3 sqauds.

And whilst I'm at it, woudl Irilyth count as one of the heroes for a command choice?

As Aspect Warriors for Craftworld Eldar list I'd have hoped so but I suspect the answer may end up being no.
   
Made in us
Regular Dakkanaut




Nope they cannot be taken in the Aspect Host formation and Irilyth cannot be taken as part of a command for a Warhost.

Only way I can see to get them into the army, without having to take three units min (Pale Courts Battlehost, Aspect Lord-shrine or their auxiliary formation), would be a CAD and you could make Irilyth the HQ.

This message was edited 1 time. Last update was at 2016/03/05 04:35:54


 
   
Made in gb
Lethal Lhamean




Birmingham

Thanks, I was affraid of that.
   
Made in us
Regular Dakkanaut





You could, if you had a different warlord (a prince for example), take an allied detachment of Irillyth, 3 jetbikes, and a squad of spectres for the cheapest possible configuration to use them.


I'm finding a larger fleet co with two coteries to be quite fun. Mostly with MKGs to manipulate reserves and where things show up throughout the game. I like the idea of pseudo-rangers with a baron attached to infiltrate up and drop a portal early game for other things to pop out of later.

I'm also becoming a fan of a unit of jetpack balestrikers. A unit of 5 including a felarch all armed with dark lances is quite formidable and does work throughout a game. It's pretty much what I wish scourge could do instead of being haywire bats.

ITC 2016 - Best of Harlequins  
   
Made in us
Regular Dakkanaut




 Rypher wrote:
You could, if you had a different warlord (a prince for example), take an allied detachment of Irillyth, 3 jetbikes, and a squad of spectres for the cheapest possible configuration to use them.


I'm finding a larger fleet co with two coteries to be quite fun. Mostly with MKGs to manipulate reserves and where things show up throughout the game. I like the idea of pseudo-rangers with a baron attached to infiltrate up and drop a portal early game for other things to pop out of later.

I'm also becoming a fan of a unit of jetpack balestrikers. A unit of 5 including a felarch all armed with dark lances is quite formidable and does work throughout a game. It's pretty much what I wish scourge could do instead of being haywire bats.


The BRB errata made it so non-infiltrating Independent Characters cannot join Infiltrators. Try out Balestrikes with shuriken cannons in a venom! I've had fun with Voidstorms deep striking, both venom and jetpacks, wielding 2 dissonance pistols each. Killed a wounded knight with four 6s out of ten shots. Lucky, but fun...adding a Baron for prescience and his own two shots has helped 6's pop up and a shimmershield has kept them relatively more protected.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Rypher wrote:

I'm also becoming a fan of a unit of jetpack balestrikers. A unit of 5 including a felarch all armed with dark lances is quite formidable and does work throughout a game. It's pretty much what I wish scourge could do instead of being haywire bats.


I also like Dark Lance Balestrikes. I know a lot of people prefer Dark Lance Cloud Dancers, but I prefer them with Scatter Lasers (which are also cheaper and not available to Balestrikes).

Like you, I think Balestrikes are what scourges should have been.

Mj445 wrote:
Try out Balestrikes with shuriken cannons in a venom!


Given that they're stuck snapshotting if the Venom moves (and/or if they disembark), I can't see the appeal over Jet Packs.

Mj445 wrote:
I've had fun with Voidstorms deep striking, both venom and jetpacks


Eh?

So, were they in a venom or did they have jet packs? Or, are you talking about separate squads?


Mj445 wrote:
wielding 2 dissonance pistols each. Killed a wounded knight with four 6s out of ten shots. Lucky, but fun...adding a Baron for prescience and his own two shots has helped 6's pop up and a shimmershield has kept them relatively more protected.


That's insanely expensive though, especially considering the short range and fragility.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
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