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![[Post New]](/s/i/i.gif) 2015/12/12 20:04:23
Subject: How to run Typhus?
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Fixture of Dakka
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Should I deep strike him with some termies?
Should he ride in a Land Raider with some termies?
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![[Post New]](/s/i/i.gif) 2015/12/12 20:09:25
Subject: How to run Typhus?
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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I think the go-to move with him is to take him in a giant blob of cultists and make them into plague zombies. Then he can have 30 meat shields between him and any nasty things coming his way
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2015/12/12 20:11:56
Subject: How to run Typhus?
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Stitch Counter
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I second what War Kitten says,
He lacks eternal warrior, meaning a single dreadnought, Power Klaw (provided the wielder is S5), etc will take him out - so he needs a meatshield. It doesn't help that he's only STR6 with the manreaper and strikes at I1.
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Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2015/12/12 21:19:15
Subject: How to run Typhus?
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Decrepit Dakkanaut
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The Manreaper is Force and at S6 on top of being a Daemon weapon. Have something else in his squad be able to kill tanks.
That said, if you aren't going to bother with Zombies, simply don't bother with Typhus. He's good, but NOT 230 points good. If you're not going to use the Zombies, a generic MoN Lord will do much better and for cheaper.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/12/12 23:34:34
Subject: Re:How to run Typhus?
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Fixture of Dakka
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Ah so it really isn't termies I should stick him with.
I do have zombies in my planned lists... Maybe I'll just have the termies deep strike separately or get something else for the points.
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![[Post New]](/s/i/i.gif) 2015/12/12 23:34:58
Subject: How to run Typhus?
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Furious Raptor
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I haven't done it, but I've seen him dropped with a squad of 3 Nurgle oblits. Did amazing. Oblits have pfist and tons of dakka, Typhus has a force weapon for MC's and can maybe roll Iron Arm, and they can all DS into the backfield and generally have a great time. 4 models with 9 wounds all at T5 2+5++. Is that worth approx 500pt? That depends on what your fighting.
I believe with the versatility to threaten literally every unit in the game, thats the way to do it.
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This message was edited 1 time. Last update was at 2015/12/12 23:35:12
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![[Post New]](/s/i/i.gif) 2015/12/13 00:07:05
Subject: How to run Typhus?
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Fixture of Dakka
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cod3x wrote:I haven't done it, but I've seen him dropped with a squad of 3 Nurgle oblits. Did amazing. Oblits have pfist and tons of dakka, Typhus has a force weapon for MC's and can maybe roll Iron Arm, and they can all DS into the backfield and generally have a great time. 4 models with 9 wounds all at T5 2+5++. Is that worth approx 500pt? That depends on what your fighting.
I believe with the versatility to threaten literally every unit in the game, thats the way to do it.
I forgot oblits could DS... Interesting idea
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![[Post New]](/s/i/i.gif) 2015/12/13 00:08:02
Subject: How to run Typhus?
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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Only problem with that is those Oblits+Typhus will be a massive fire magnet, and 3 termies won't last long in today's meta. The 30 zombies are arguably better
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2015/12/13 00:19:20
Subject: How to run Typhus?
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Longtime Dakkanaut
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You can't he has the mark of nurgle.
Sorry I could not resist it.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2015/12/13 00:42:05
Subject: How to run Typhus?
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Fixture of Dakka
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oldzoggy wrote:You can't he has the mark of nurgle.
Sorry I could not resist it.
Lol
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![[Post New]](/s/i/i.gif) 2015/12/13 01:24:24
Subject: How to run Typhus?
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Decrepit Dakkanaut
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cod3x wrote:I haven't done it, but I've seen him dropped with a squad of 3 Nurgle oblits. Did amazing. Oblits have pfist and tons of dakka, Typhus has a force weapon for MC's and can maybe roll Iron Arm, and they can all DS into the backfield and generally have a great time. 4 models with 9 wounds all at T5 2+5++. Is that worth approx 500pt? That depends on what your fighting.
I believe with the versatility to threaten literally every unit in the game, thats the way to do it.
Doesn't he have to roll all on Nurgle
If not I've been playing him wrong, and terribly I might add.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/12/13 01:32:42
Subject: Re:How to run Typhus?
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Typhus+Zombie...
Add Huron to infiltrate Typhus and his boyz... 'cuz he's sooooooo slow.
Otherwise, don't take him.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2015/12/13 01:44:24
Subject: How to run Typhus?
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Decrepit Dakkanaut
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Oh definitely add Huron, simply because Fear is a gakky Warlord trait.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/12/13 04:10:29
Subject: Re:How to run Typhus?
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Fixture of Dakka
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Hmmm maybe I ought to just run a kitted out sorcerer instead of Typhus....
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![[Post New]](/s/i/i.gif) 2015/12/13 04:24:20
Subject: How to run Typhus?
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Decrepit Dakkanaut
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A Nurgle Sorcerer is a terrible idea.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/12/13 04:46:05
Subject: How to run Typhus?
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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Pretty much, you don't really get much benefit from a Nurgle Sorceror that Typhus doesn't already give you.
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2015/12/13 04:53:44
Subject: Re:How to run Typhus?
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Fixture of Dakka
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35 zombies should be enough right? Just one huge blob?
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![[Post New]](/s/i/i.gif) 2015/12/13 06:39:06
Subject: Re:How to run Typhus?
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Decrepit Dakkanaut
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I'd say maybe two. It'd only be 300 points total, but the main issue is that Scatterbikes and Wraiths just MUNCH them before they can get close.
My recommendation for something I did that's somewhat mediocre is 2 full squads of zombies, Typhus and Obliterators in a squad together, and Huron as a Warlord to Infiltrate the Zombies as the average roll will be 2. Simply deploy the Typhus squad as close as possible and such.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/12/13 07:52:47
Subject: How to run Typhus?
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!!Goffik Rocker!!
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I've read a report from a tourney where Typhus did extremely well with spawns. They add a lot of mobility and help against s10 while he can tank with 2+ when needed and wreck stuff in mellee.
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![[Post New]](/s/i/i.gif) 2015/12/13 17:18:12
Subject: How to run Typhus?
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Stitch Counter
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koooaei wrote:I've read a report from a tourney where Typhus did extremely well with spawns. They add a lot of mobility and help against s10 while he can tank with 2+ when needed and wreck stuff in mellee.
This is a good idea I've seen floating around - the spawn with the Mark of Nurgle to boost the toughness value to 6 - they'll make a good meat shield that's tough to wound. Plus they're fast across the board if I remember correctly
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Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2015/12/13 18:08:51
Subject: How to run Typhus?
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Decrepit Dakkanaut
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The only I've had doing that is that Typhus really slows the Spawn down.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/12/13 19:17:57
Subject: How to run Typhus?
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!!Goffik Rocker!!
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Spawns are for sling shoting him into combat. That 6 extra charge range really matters
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![[Post New]](/s/i/i.gif) 2015/12/14 17:13:07
Subject: How to run Typhus?
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Nurgle Chosen Marine on a Palanquin
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Look up a dude called Necrosius (New siege of Vraks book). He has some stats like sorcerer/lord, but gets a pretty sweet auto hit focused witchfire, lets you take plague zombies as troops, gives said plague zombies furious charge, is ML2, and is about 150pt.
Technically his zombies are the Siege of Vraks plague zombies, which are cheaper, and better than the CSM zombies. I ran him in a game over the weekend in a unit of 50 zombies. Zombies charged a TWC blob, necrosius broke off and messed up some wolf guard. Zombies reduced the 6 TWC, to just the lord over 4 turns. There were 10 zombies left, and the wolf lord with 1 wound.
Necrosius would have kept being amazing, but I rolled a 22 on the stupid boon table. Instant spawn.
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This message was edited 1 time. Last update was at 2015/12/14 17:15:14
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![[Post New]](/s/i/i.gif) 2015/12/14 17:24:37
Subject: How to run Typhus?
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Mutated Chosen Chaos Marine
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Necrossius is pretty sweet, but his main problem is the zombies he creates are non compulsory troops choices. You still need to fill the two troops slots if running a standard cad.
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Help me, Rhonda. HA! |
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![[Post New]](/s/i/i.gif) 2015/12/15 02:00:38
Subject: How to run Typhus?
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Gordon Shumway wrote:Necrossius is pretty sweet, but his main problem is the zombies he creates are non compulsory troops choices. You still need to fill the two troops slots if running a standard cad.
Does Necrossius' Zombies take up any specific slot? Or, are they in extra non-slot like the Ork mek charcters? The reason I'm asking is that'd be a good take for The Purge detachment... as it doesn't have any "troop slots".
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This message was edited 1 time. Last update was at 2015/12/15 03:50:09
Live Ork, Be Ork. or D'Ork!
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