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Made in us
Painlord Titan Princeps of Slaanesh





I made a post requesting tips and tricks in the tactics forum asking for advice on running 5 IKs and was met with trolls and people hating on IKs. I did get some suggestions.
Suggestion 1, Bring 3 IKs and 100 guards men. Bring 1 or 2 IKs only support with another army. Use chimera and russes.

The 100 guards men is funny but I dont think i will buy 100 guards men.

However I thought about what if I can single out the enemy lascannon or melta gun shooters? I can do that with scout snipers! Because I tell my opponents I am playing KnightS so they tailor and I tailor.

HQ
Tech Priest @65

troops
5x10 scouts, sergeant with mb, 9 sniper rifles @124 x5=520
1x5 scouts, melra bomb sergeant, 4 sniper rifles @65

Oathsworn detachment
2 IK wardens @375x2=750
Total 1500

The premise is that I tell my opponents I am bringing Knights and then they tailor their list full of anti tank guns. I proceed to infiltrate stuff on their flanks to shoot enemy heavies. If its a pred or some vehicle with a lascannon I hope I can rend side armor and glance the vehicles. If its a MC, I wound on a 4+ regardless. Getting to hit of 6s lets me force saves on the heavy gunner.

I can swap out the 6th squad for 4 missile launchers and a melta bomb on the tech priest.

This would be my prefered TAC list with weakness to heavy av and flyers. In the current fgls meta, i will fight 1-2 flyers. So i can get luck on 24 avenger gat shots.

If I am facing a demi company or parking lot I can swap out the Wardens for Errants and respend the points on 2 melta guns on each Errant. I will also have to charge with my scouts to set off meltabombs. And I have to charge with the IKs.

Whag is your guys take on Warden Vs Paladin?

2nd Idea is
CAD1
Typhus @230

6x10 Xombie @50x6=300

Chaos Paladin

CAD 2
Sorc ML 3 and spell fam@ 125

2x10 cultists@100

Chaos Errant, meltagun @375

total 1505

3rd list
Slight alterations to list 2 but if forge world is allowed.

Necrossius the undying @160

3x20 zombies @90x3=360
1x12 zombies @58

Chaos Paladin Knight of Khorne @425

CAD 2

Sorc@60
2x10 cultists@100

Chaos Errant Knight of Khorne , dirge caster@425

This message was edited 2 times. Last update was at 2015/12/15 06:26:22


 
   
Made in us
Longtime Dakkanaut






 Filch wrote:

However I thought about what if I can single out the enemy lascannon or melta gun shooters? I can do that with scout snipers! Because I tell my opponents I am playing KnightS so they tailor and I tailor.

Individual lascannons and melta guns don't keep Imperial Knight pilots awake at night. Destroyer weapons and hidden power fists/klaws do.

And this list tailoring is a really weird idea to me because I always show up with a list or three printed and ready.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Painlord Titan Princeps of Slaanesh





if the destoyer weapon and the power fist or claw is on an infantry model then I can still snipe them. Also I can snipe Wraith lords if I manage to wreck their wave serpent in time. Wraith Knights would still need 6s instead of 4+ due to GMC ruling.

If I rage quit one more time I will just have to auction off my army to the highest bidder on ebay and quite often it is very low and 30% mssrp value.
   
Made in us
Longtime Dakkanaut






 Filch wrote:
If I rage quit one more time I will just have to auction off my army to the highest bidder on ebay and quite often it is very low and 30% mssrp value.
It sounds like you have problems bigger than this forum can help you with.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





If people hard countering you is an issue, have you thought about, ya know, not spamming the hell out of 1 or units (like, for example, 55 scouts and a pair of knights?). I'm not sure why you're surprised that people are tailoring against you when they know that you're bringing a bunch of 1 or 2 things.

Maybe bring some scouts with camo and snipers, marines in pods, a couple of knights, a pair of stormtalons and maybe a vehicle or 2 for some variety?

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Painlord Titan Princeps of Slaanesh





I am only able to convert my chaos marines into scouts, tactical marines, devastators. The scout will require work but I can do it should I make the final decision to do so. Never had pods because Chaos never had them. Nor storm talons. I can convert what ever CSM shares with SM. Not sure if Oblitz can count as centurion.

Also In order to get sniping to work by picking off key models, I got to throw alot of dice to fish for 6s.

This message was edited 1 time. Last update was at 2015/12/15 08:33:45


 
   
Made in gb
Battleship Captain




Alternatively - since you're using imperial knights - consider having a suitably lavish sniper conversion count as a Vindicere. Since he gets auto-precision-shot, he's much more capable of picking off a heavy weapon or character.

Alternatively, barrage weapons can do a nice job - I believe one option for Knights is a dorsal pod which largely resembles a whirlwind?

If you can drop the barrage template on the meltagunner's head and roll a 'hit' then he counts as the 'closest model' and will be taking all the saves until he dies.

It offends my sense of disbelief a bit to use what's essentially an MLRS as a 'sniper weapon' but it really does work.

How does a game generally go? The problem I can see with trying to take out meltagunners with snipers is that they're potentially inside transports, deep striking or otherwise 'appearing' on the board already within attack range.

Can you give us an example army you generally face?

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Sisters of battle
dont remember hq

4 troops squads with 2 meltaguns/ multi melta
ride in 4 immolators with mmulti melta.

2 jumppack squads with 2 melta pistols (zone how 4 shots)

2 exorcist with them s8 ap1 missiles
1 heavy support with 4 multi melta

Next list is

Skitarii
I dont know what exactly they are but it was just a bunch of arc rifles glancing all my knights turn 1. Game over very quick.

Marines in drop melta and centurion lascannons

Or Gladius with all lascannon razorbacks

Tau fusion drop.

Eldar WK spam

yep, stuff are hiding in transport.
   
Made in gb
Battleship Captain




Hmm...

The Sororitas are nasty but deal-able with.

Retributors (the heavy support girls) aren't relentless, so won't be getting shots in melta range unless you let them. The Exorcists....that's not exactly tailoring; every sisters player uses them because they're so damn good. At the same time, both of them firing on a single knight will take ~3 turns to kill it through the front armour, even if you don't have your shield in play, so it's dealable with.

The big threat are the squads. The Seraphim probably won't deep strike - they pay for dual-wielding melta pistols by only having a 6" range - so it's a case of managing to gun them and the squad transports down as fast as possible.

Two knights concentrating fire with their gatling cannons should be able to smoke a rhino, even if it's fired smoke.

Theoretically, therefore, 4-5 knights should drop 2 in their first shooting phase - the question will be if you can manoeuvre to buy yourself a second turn of fire before they start getting shots at you and/or the long range shots from the exorcist and retributors start to really hurt.

A skirmish screen of infantry actually probably won't help against seraphim much, because they have hit and run. It just provides them somewhere to hide during your shooting phase, and it's not like tarpit units are good enough in combat to do much damage to them.

With skitarii, massed haywire is a problem. Again, consider a baronial court rather than a household detachment - you'd be surprised how far that 3+ ion save goes.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Painlord Titan Princeps of Slaanesh





The guy did deepstrike the saraphim and I think i mistook the multi melta on the retributors. think they had 4 melta guns. The multi melta was on the troops choice as it was one melta gun and 1 multimelta.
Um, yeah, exorcist isnt anti tank any ways...S8 ap1. It isnt anti tank because it lacks armour bane.

For skitarii he loaded up on 3 dune crawlees with the S10 ap1 blast.

He had many stuff but what I remember where many squads of rangers and vanguards full 10 men squads with 3 arc rifles each. i think it was 18 arc rifles. What gimped me the most was conversion fields giving them 4++.

He also had admech where they had heavy arc guns. more shots longer range.

As for marines.

3 drop pods full of melta

like 6 lascannons razorbacks

So many 5 men and 1 meltagun

squad of 3 tri las preds.

Squad of lascannons centurions

bikes and attack bike with melta and multi melta.

I am talkjng geared to the max anti tank.

----------------------------------------------------------''--------

as for screening the knights. I need stuff that can move 12"

Renegades and Heretics

CAD 1
Rogue Psycher Coven
2x Rogue Psycher @70 (how many do i need to meet hq requirements? )

troops
2x10 Mutant Zombie @60 (do i need necrosius the undying? )

elite
3x3 Mutant spawns@ 165

LoW
Chaos Paladin Knight of Nurgle, dirge caster @ 455

CAD 2
Hq
2x rogue psycher @70

troops
2x10 zombies @60

elites
3x3 Mutant spawns@ 165

LoW
Chaos Errant Knight of Nurgle, dirge caster @450

I really feel that these Chaos knighrs are over priced and underwhelming.

Do loyalists have anything as cheap as mutant spawns that can move 12"?

This message was edited 3 times. Last update was at 2015/12/16 18:56:02


 
   
 
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