Switch Theme:

Meleest Legions?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Regular Dakkanaut





I'm looking for Legions that can really chew it up in melee combat.

I'm guessing there are three that fit the criteria:
- World Eaters (obviously)
- Emperor's Children
- Blood Angels?

Any other ideas? And which one of these would you say is the best (or will be the best)?

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Night Lords and Sons of Horus both benefit strongly from outnumbering the foe in combat.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
Fully-charged Electropriest






Varying cities in the North

My Sons of Horus are intended to be pretty much entirely assaulting. Their Reaver squads have +1 attack to their statline, and when added to the plethora of special rules to supplement them in combat, they are a lethal unit. 5 terminators and Abaddon/Praetor coming out of a Spartan as well, my force is in your face and assaulting. Hope this helps
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

We don't know what the blood angels or white scars will look like but worlds eaters, sons of horus, and the night Lord's have the most melee centric rules.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Dakka Veteran




Central WI

Per fluff, for melee and shear brutality/bloody horror the top three in order are:

World Eaters
Night Lords
Carcharodons


Per gameplay rules/codex books:

Chaos Marines (Khorne Heavy)
Blood Angels
Space Wolves (cavalry)
Space Marines (depending on the chapter tactics used)

In essence, most marines are shooty with enough CC ability to hold their own. Chaos gives you many different options to become superior in CC. Blood angels give you +1 Strength and +1 Initiative (if you use the right formations). The space wolves are defensively good at CC with countercharge and their cavalry have rending.

There are other chapter tactics that can be good in CC, like forgeworld's carcharodons. They give you fear, and rage once you kill a unit. You can also buy every marine a CC weapon for 1 point so your basic marine would have 3 fear causing attacks on the charge from the beginning of the game.


IN ALAE MORTIS... On the wings of Death!! 
   
Made in us
Thinking of Joining a Davinite Loge





Minnesota, USA

 455_PWR wrote:
Per fluff, for melee and shear brutality/bloody horror the top three in order are:

World Eaters
Night Lords
Carcharodons


Per gameplay rules/codex books:

Chaos Marines (Khorne Heavy)
Blood Angels
Space Wolves (cavalry)
Space Marines (depending on the chapter tactics used)

In essence, most marines are shooty with enough CC ability to hold their own. Chaos gives you many different options to become superior in CC. Blood angels give you +1 Strength and +1 Initiative (if you use the right formations). The space wolves are defensively good at CC with countercharge and their cavalry have rending.

There are other chapter tactics that can be good in CC, like forgeworld's carcharodons. They give you fear, and rage once you kill a unit. You can also buy every marine a CC weapon for 1 point so your basic marine would have 3 fear causing attacks on the charge from the beginning of the game.



This is 30k.

There is no Zuul, there is only war!

30k Death Guard W:8 L:5: D:1

Mechanicum W:4 L:2 D:1


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

At the moment both Sons of Horus and the World Eaters are good at this, though yes, the Night Lords, under the right circumstances, are also quite a threat in melee.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Thinking of Joining a Davinite Loge





Minnesota, USA

They probably aren't the best at it, but the Death Guard can be quite nasty in CC thanks to widespread rad grenades.

There is no Zuul, there is only war!

30k Death Guard W:8 L:5: D:1

Mechanicum W:4 L:2 D:1


 
   
Made in us
Regular Dakkanaut




The truth is that most legions can go melee pretty effectively. Ultramarines can do Roman legions in space. Their breachers can take power swords and they have one of the best if not best melee unit: suzerain invictarii
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I think WE is one of the best choices here.
They have two very good cc centric units: Rampagers and Red Butchers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

WE tacs get kinda fearsome just by stacking chainaxes, Hatred and Rage. Then when they get Furious Charge, look out. Gotta get them there, but that's what Spartans are for.

I'm not a fan of Rampagers, but Red Butchers can be positively filthy. They have a few flaws, but when you see a unit of 5 throw 17 or 18 AP2 wounds on a unit in one round, it's hard not to become a believer.

My AT Gallery
My World Eaters Showcase
View my Genestealer Cult! Article - Gallery - Blog
Best Appearance - GW Baltimore GT 2008, Colonial GT 2012

DQ:70+S++++G+M++++B++I+Pw40k90#+D++A+++/fWD66R++T(Ot)DM+++

 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

2 wound terminators are nothing to sneeze at.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
 
Forum Index » The Horus Heresy
Go to: