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![[Post New]](/s/i/i.gif) 2015/12/25 12:42:29
Subject: Cool things that Exist in Fluff that Don't have rules
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Human Auxiliary to the Empire
Tennessee
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Powerfisting wrote:40k is quite a robust universe with a little bit of everything. What in the 40k is not directly represented with TT rules that you want to see TT rules for?
For me its probably Death Watch (but that may be changing according this year according to the rumor mill) and after that, Zoats.
1 - DEATH WATCH
Death Watch had rules back in 3E. They were a set of rules put out in White Dwarf's Chapter Approved articles (which were AWESOME!), and later these rules were in the three Chapter Approved Best Of collection books, as well as downloadable from the website. I believe these rules may have still been viable in 4E, or at least easily adaptable for it. Since then, these rules are no longer available officially, but you may be able to find them floating around. I think I "might" have a file for them somewhere stored away.
As for rules or running an army of them in 7E, you could always run a Space Marine army with standard rules (though you could use other SM rules, but because Death Watch are standardized due to the difference of all the chapters, standard vanilla rules would be best, fluff-wise), and simply replace many of their weapons and gear with xenos alternatives, and there you go! To stay accurate with fluff, they would have an Inquisition shoulder pad on the left shoulder, and their chapter pad on the right. Paint them black and metallic, and you've got yourself a Death Watch army! Even better, there's a good chance that if we get Death Watch rules, your new army might be able to fill in, or hopefully not be too difficult to mod for the new rules.
Actually, now that I've thought and typed all that, I think I want to do this! Just need the xenos weapons and pads. Thankfully, there are MANY online stores that sell various variant chapter shoulder pads! Xenos weapon and gear bits may or may not be difficult to get. eBay is our friend!
2 - ZOATS
I love the idea of Zoats. Part of the 'Nids, yet not, having their own minds, forced into subservience, and wanting their freedom from the Hive Mind. Phased out of 40k, with what little lore existing of this stating they were wiped out completely....or WERE they!?!?
What if the Zoats were not wiped out? What if their hive fleet (Colossus?) survived just long enough, or many of them got away from that hive fleet (as it would've had the mechanisms that kept them enslaved)? What if the Zoats fled from the Imperium, fled from their Tyranid masters, and found their way to a region of space where they would have been at peace, perhaps even accepted while being different?
TAU ZOATS!
If you have Zoat models, they could be used as stand-ins for Crisis and Broadside battlesuits. Their quick and agile enough to get around like a Crisis suit (4 legs, great running speed, combined with great leaping ability, being mobile enough to keep up with Tau jetpacks), while being hefty enough to carry Crisis suit weapons as light weapons for them. Alternatively, they could be large and strong enough to bear the weight of a Broadside battlesuit (they are similar in size to old Broadside models), and could sacrifice their mobility to carry heavier weapons into battle.
While Zoats could be used as stand-ins in any army, only the Tau are accepting enough that Zoats could fit into the fluff. You could even say that the Zoat's presence in the Tau Empire seeking refuge was the reason the Tau came into contact with a portion of Hive Fleet Kraken, as Kraken could've been seeking to reabsorb the Zoats, while also thinking whatever world(s) the Zoats found themselves on would be easy pickings.
Crisis Zoats and BroadZoats!
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For the Greater Chimichanga! |
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![[Post New]](/s/i/i.gif) 2015/12/25 12:43:29
Subject: Cool things that Exist in Fluff that Don't have rules
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Kasrkin.
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![[Post New]](/s/i/i.gif) 2015/12/25 12:45:42
Subject: Cool things that Exist in Fluff that Don't have rules
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Trazyn's Museum Curator
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Aren't Kasrkin just stormtroopers from Cadia? What makes them so special?
In fact, for a while the Kasrkin models were the default stormtroopers, as the "standard" stormies were pretty expensive.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/12/25 12:59:52
Subject: Cool things that Exist in Fluff that Don't have rules
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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CthuluIsSpy wrote:
Aren't Kasrkin just stormtroopers from Cadia? What makes them so special?
With the advent of Scions, it opens up Kasrkin to return.
Kasrkin are Cadia's version of stormtroopers...but these stormtroopers are part of their actual regimental structures, not assigned piecemeal for special operations from an outside force, and are really what would be classified as "Grenadiers". They're heavily armored and equipped with hellguns and unlike Scions, who are claimed to be looked at "with envy" by the normal troopers, the Kasrkin are inspirational figures to the Cadian soldiery.
Think of it like this:
Kasrkin? They're Elite, but they're not so rare within a Cadian regiment that you would still have them as an Elite choice. They could easily be part of a Cadian Platoon choice or a Troops slot.
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This message was edited 1 time. Last update was at 2015/12/25 13:01:05
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![[Post New]](/s/i/i.gif) 2015/12/25 13:18:12
Subject: Cool things that Exist in Fluff that Don't have rules
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Longtime Dakkanaut
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In Mont'ka there is a new stealth fighter/shuttle transport mentioned in the book as how Farsight broke the Imperial Blockade with them. I would love to see those as well.
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![[Post New]](/s/i/i.gif) 2015/12/25 13:26:57
Subject: Cool things that Exist in Fluff that Don't have rules
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Trazyn's Museum Curator
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Kanluwen wrote: CthuluIsSpy wrote:
Aren't Kasrkin just stormtroopers from Cadia? What makes them so special?
With the advent of Scions, it opens up Kasrkin to return.
Kasrkin are Cadia's version of stormtroopers...but these stormtroopers are part of their actual regimental structures, not assigned piecemeal for special operations from an outside force, and are really what would be classified as "Grenadiers". They're heavily armored and equipped with hellguns and unlike Scions, who are claimed to be looked at "with envy" by the normal troopers, the Kasrkin are inspirational figures to the Cadian soldiery.
Think of it like this:
Kasrkin? They're Elite, but they're not so rare within a Cadian regiment that you would still have them as an Elite choice. They could easily be part of a Cadian Platoon choice or a Troops slot.
So...they are sort of like veterans with carapace armor then?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/12/25 13:32:56
Subject: Cool things that Exist in Fluff that Don't have rules
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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CthuluIsSpy wrote: Kanluwen wrote: CthuluIsSpy wrote:
Aren't Kasrkin just stormtroopers from Cadia? What makes them so special?
With the advent of Scions, it opens up Kasrkin to return.
Kasrkin are Cadia's version of stormtroopers...but these stormtroopers are part of their actual regimental structures, not assigned piecemeal for special operations from an outside force, and are really what would be classified as "Grenadiers". They're heavily armored and equipped with hellguns and unlike Scions, who are claimed to be looked at "with envy" by the normal troopers, the Kasrkin are inspirational figures to the Cadian soldiery.
Think of it like this:
Kasrkin? They're Elite, but they're not so rare within a Cadian regiment that you would still have them as an Elite choice. They could easily be part of a Cadian Platoon choice or a Troops slot.
So...they are sort of like veterans with carapace armor then?
Veterans with Carapace Armor, Hellguns, and Stubborn/Fearless if you want game-terms.
If it were as simple as "Veterans with Carapace Armor", I would field them as such. As it stands? They're a hell of a lot more than "just" veterans with carapace armor. Their weapon being a hellgun alone is a huge difference.
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This message was edited 1 time. Last update was at 2015/12/25 13:34:51
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![[Post New]](/s/i/i.gif) 2015/12/25 13:37:17
Subject: Cool things that Exist in Fluff that Don't have rules
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Trazyn's Museum Curator
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Kanluwen wrote: CthuluIsSpy wrote: Kanluwen wrote: CthuluIsSpy wrote: Aren't Kasrkin just stormtroopers from Cadia? What makes them so special?
With the advent of Scions, it opens up Kasrkin to return. Kasrkin are Cadia's version of stormtroopers...but these stormtroopers are part of their actual regimental structures, not assigned piecemeal for special operations from an outside force, and are really what would be classified as "Grenadiers". They're heavily armored and equipped with hellguns and unlike Scions, who are claimed to be looked at "with envy" by the normal troopers, the Kasrkin are inspirational figures to the Cadian soldiery. Think of it like this: Kasrkin? They're Elite, but they're not so rare within a Cadian regiment that you would still have them as an Elite choice. They could easily be part of a Cadian Platoon choice or a Troops slot. So...they are sort of like veterans with carapace armor then?
Veterans with Carapace Armor, Hellguns, and Stubborn/Fearless if you want game-terms. If it were as simple as "Veterans with Carapace Armor", I would field them as such. As it stands? They're a hell of a lot more than "just" veterans with carapace armor. Their weapon being a hellgun alone is a huge difference. Speaking of hellguns, are they just hotshot lasguns now, or are they still their own thing? They were a separate thing once, but then somewhere along the line stormtroopers started to use AP3 weapons.
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This message was edited 1 time. Last update was at 2015/12/25 13:37:55
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/12/25 13:38:44
Subject: Cool things that Exist in Fluff that Don't have rules
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Cruddace brought back the stupid old name with the previous book so hellguns aren't really "there" anymore. The previous Stormtrooper entry still had copy/paste errors where they replaced "hellgun" with "hot-shot lasgun".
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![[Post New]](/s/i/i.gif) 2015/12/25 13:45:05
Subject: Cool things that Exist in Fluff that Don't have rules
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Trazyn's Museum Curator
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So they are the same now?
That's confusing. Back in the day I remember being the two being quite separate; Hot shots were a short ranged, high powered variant that are rarely used (something like 18" range, S3 AP3), and hellguns were rapid fire, backpack powered weapons that were used by stormtroopers (same as lasgun, but AP5, iirc)
I just can't get that distinction out of my head, as I clearly remember 2 different stats for 2 different weapons.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/12/25 17:06:50
Subject: Cool things that Exist in Fluff that Don't have rules
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Dakka Veteran
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Talys wrote:I miss the story arc of the Sensei -- originally the Emperor's children (I think this was changed at some point to not be the *actual* biological children) that he doesn't know about, who don't age or disease and are (mostly) psykers immune to the perils of warp. I think they'd have a great spot as 40k equivalents of Primarchs.
Just think, FW could make more $100 heroic infantry sized character models on gigantic scenic bases, too.
I can see it now. models parallel with the gamesday exclusive navigator, or that one psyker from the solar auxilia command squad. They cost $1400 and come with a ruined reaver titan for FREE!
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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![[Post New]](/s/i/i.gif) 2015/12/25 17:12:25
Subject: Cool things that Exist in Fluff that Don't have rules
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Trazyn's Museum Curator
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Powerfisting wrote: Talys wrote:I miss the story arc of the Sensei -- originally the Emperor's children (I think this was changed at some point to not be the *actual* biological children) that he doesn't know about, who don't age or disease and are (mostly) psykers immune to the perils of warp. I think they'd have a great spot as 40k equivalents of Primarchs. Just think, FW could make more $100 heroic infantry sized character models on gigantic scenic bases, too. I can see it now. models parallel with the gamesday exclusive navigator, or that one psyker from the solar auxilia command squad. They cost $1400 and come with a ruined reaver titan for FREE! Watch them release the star child for $2000 It has one rule - YOU WIN, and its just a baby
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This message was edited 1 time. Last update was at 2015/12/25 17:12:40
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/12/25 17:32:08
Subject: Cool things that Exist in Fluff that Don't have rules
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Dakka Veteran
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CthuluIsSpy wrote: Powerfisting wrote: Talys wrote:I miss the story arc of the Sensei -- originally the Emperor's children (I think this was changed at some point to not be the *actual* biological children) that he doesn't know about, who don't age or disease and are (mostly) psykers immune to the perils of warp. I think they'd have a great spot as 40k equivalents of Primarchs.
Just think, FW could make more $100 heroic infantry sized character models on gigantic scenic bases, too.
I can see it now. models parallel with the gamesday exclusive navigator, or that one psyker from the solar auxilia command squad. They cost $1400 and come with a ruined reaver titan for FREE!
Watch them release the star child for $2000
It has one rule - YOU WIN, and its just a baby
It will only be available for 40k though. And we're gonna have to wait on that until they release the Emperor for 30k first.
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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![[Post New]](/s/i/i.gif) 2015/12/25 18:49:02
Subject: Cool things that Exist in Fluff that Don't have rules
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Heroic Senior Officer
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CthuluIsSpy wrote:So they are the same now?
That's confusing. Back in the day I remember being the two being quite separate; Hot shots were a short ranged, high powered variant that are rarely used (something like 18" range, S3 AP3), and hellguns were rapid fire, backpack powered weapons that were used by stormtroopers (same as lasgun, but AP5, iirc)
I just can't get that distinction out of my head, as I clearly remember 2 different stats for 2 different weapons.
The hotshot description uses the term hellgun, so at this point you can use both, personally, I do, because I love the term
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![[Post New]](/s/i/i.gif) 2015/12/25 19:22:32
Subject: Cool things that Exist in Fluff that Don't have rules
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Stitch Counter
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Considering the amount of fluff being produced for Deathwatch by the Black Library - and the Black Library love for Ahriman, I wonder if we'll get a Deathwatch and Thousand Sons release (codex / dataslate)
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Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2015/12/26 02:16:48
Subject: Cool things that Exist in Fluff that Don't have rules
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The Last Chancer Who Survived
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99% of all facets of Chaos factions... Competent IG forces...
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This message was edited 1 time. Last update was at 2015/12/26 02:16:59
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![[Post New]](/s/i/i.gif) 2015/12/26 02:56:30
Subject: Cool things that Exist in Fluff that Don't have rules
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Regular Dakkanaut
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tau auxillaries, more of em, tallarian dog soldiers, nicarsar, more kroot vehicles ecc
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