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2015/12/18 04:16:28
Subject: Tau Ranged Support Cadre Pathfinders, 'Hidden Observers' and 'Scout'
One of my gaming group asked this question and we weren't able to resolve it, so I'm interested to see how far down the rabbit hole Dakka will take it.
The Ranged Support Cadre has a rule called 'Hidden Observers' which reads:
"Hidden Observers: All Pathfinder Teams in this Formation have the Infiltrate and Shrouded special rules. The Shrouded special rule is lost immediately by any unit that moves from its starting location (for any reason), and by any unit that makes an attack with anything other than its markerlights."
Pathfinders also have the Scout special rule, which is lengthier than I would like to quote, but mostly refers to itself as a redeploy, though mentions this part:
"During this redeployment, Scouts can move outside the owning player’s deployment zone..."
The question then is would a Scout redeployment interfere with the Shrouded rule being granted by Hidden Observers?
2015/12/18 04:21:55
Subject: Tau Ranged Support Cadre Pathfinders, 'Hidden Observers' and 'Scout'
Charistoph wrote:Deployment does not count as movement, why should redeployment?
If Scout didn't use the word 'move' I'd agree entirely, but the fact it does, combined with the difference in redeployment distances based on unit type (corresponding somewhat to movement distance) leaves me unsure.
col_impact wrote:The starting location is reset by the scout redeployment. Any move after the starting location has been finalized is what counts.
Do you have a reference to support that? What you're getting at though is the conclusion we came to, that it depends on how starting point is defined.
2015/12/18 05:39:36
Subject: Tau Ranged Support Cadre Pathfinders, 'Hidden Observers' and 'Scout'
Charistoph wrote:Deployment does not count as movement, why should redeployment?
If Scout didn't use the word 'move' I'd agree entirely, but the fact it does, combined with the difference in redeployment distances based on unit type (corresponding somewhat to movement distance) leaves me unsure.
col_impact wrote:The starting location is reset by the scout redeployment. Any move after the starting location has been finalized is what counts.
Do you have a reference to support that? What you're getting at though is the conclusion we came to, that it depends on how starting point is defined.
Spoiler:
Deployment Zones
Once the armies are chosen, the areas where they can be set up, or rather deployed, must
be decided. If you are using a mission, it will have a deployment map that will show you
each player’s deployment zone. If you are not using a published mission, we recommend
you simply divide the table in half down its length, and deploy the armies in the opposite
halves of the table. Alternatively, you could divide the table in half across its width, or
diagonally, or use Random Deployment Zones (below).
In addition, it is usual to say that units from the two sides must set up a certain distance
away from each other. This is not strictly necessary, but it stops the armies from starting
too close together, and allows for a certain amount of manoeuvring at the start of the
battle before units can charge each other.
Spoiler:
FIRST TURN
You and your opponent now need to decide who will have the first turn. If you are using a
Warhammer 40,000 mission, then this information will be included with it, but if you are
not using a mission, you and your opponent must decide the starting player for
yourselves
.
It can be inferred from the rules above that Deployment (and Redeployment) is prior to 'starting'.
2015/12/18 06:08:24
Subject: Tau Ranged Support Cadre Pathfinders, 'Hidden Observers' and 'Scout'
Charistoph wrote:Deployment does not count as movement, why should redeployment?
If Scout didn't use the word 'move' I'd agree entirely, but the fact it does, combined with the difference in redeployment distances based on unit type (corresponding somewhat to movement distance) leaves me unsure.
It only says move for going out of the Deployment Zone.
Spoiler:
After both sides have deployed (including Infiltrators), but before the first player begins his first turn, a unit containing at least one model with this special rule can choose to redeploy. If the unit is Infantry, Artillery, a Walker or a Monstrous Creature, each model can redeploy anywhere entirely within 6" of its current position. If it is any other unit type, each model can instead redeploy anywhere entirely within 12" of its current position. During this redeployment, Scouts can move outside the owning player’s deployment zone, but must remain more than 12" away from any enemy unit. A unit that makes a Scout redeployment cannot charge in the first game turn. A unit cannot embark or disembark as part of a Scout redeployment.
So, go go gadget proofreading.
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Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
2015/12/18 06:17:40
Subject: Tau Ranged Support Cadre Pathfinders, 'Hidden Observers' and 'Scout'
Charistoph's got it methinks. Apart from one instance of the word "move" it's clearly meant to be a redeployment, especially since you're not even allowed to disembark from a Transport (which, if it's a movement in the Movement phase, should be allowed).
Although reading what the formation rules does, it gave me the mental image of a bunch of pathfinders huddled behind one bush using a laser pointer like a bored college student teasing his cat.
Except in this case the cat is probably a humongous mecha with homing missiles and a giant cannon.
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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do.
2015/12/18 12:08:18
Subject: Tau Ranged Support Cadre Pathfinders, 'Hidden Observers' and 'Scout'
The only thing that makes me hesitant is that in the formation rules, it says moved from starting location FOR ANY REASON.
I realize scout is not a move, but I don't think that was the requirement of the formation. If you start at point A, and scout to point B... does this fall under "moved for any reason"... it might.. I don't know.
DCannon4Life wrote: A unit's 'starting location' is where it is located when the game starts. Pregame 'movement' is irrelevant (Scout moves occur during the pre-game).
There is nothing to support this statement, unfortunately. But then, moving them from your box to their initial deployment spot would be considered movement from the perspective of anything before the Game Begins could be classed as such.
Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
2015/12/18 15:14:22
Subject: Tau Ranged Support Cadre Pathfinders, 'Hidden Observers' and 'Scout'
As a side note scouting used to be an actual move prior to at least 6th.
It was changed to a redeploy very recently
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
2015/12/19 04:16:20
Subject: Tau Ranged Support Cadre Pathfinders, 'Hidden Observers' and 'Scout'
I'm not convinced that Scout isn't a move, given it says as much about itself at least when outside of deployment zone. It seems silly to me to accept Scout is not a move if done within but is a move when done outside the deployment zone, especially given the parallel to unit types' movement rates as I mentioned.
Regardless, I think col_impact is onto something more with the 'starting player' reference.
What caused debate in my group was indeed the reference to moving from their starting point 'for any reason', given that Scout is done in relation to a start or at least initial reference point.
2015/12/19 04:41:18
Subject: Tau Ranged Support Cadre Pathfinders, 'Hidden Observers' and 'Scout'
Mr. Shine wrote: I'm not convinced that Scout isn't a move, given it says as much about itself at least when outside of deployment zone. It seems silly to me to accept Scout is not a move if done within but is a move when done outside the deployment zone, especially given the parallel to unit types' movement rates as I mentioned.
Regardless, I think col_impact is onto something more with the 'starting player' reference.
What caused debate in my group was indeed the reference to moving from their starting point 'for any reason', given that Scout is done in relation to a start or at least initial reference point.
If the game has not started yet (aka turn 1) then you have not moved anything from its starting point. Simple as that.
This message was edited 1 time. Last update was at 2015/12/19 04:41:42
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2015/12/19 05:06:56
Subject: Re:Tau Ranged Support Cadre Pathfinders, 'Hidden Observers' and 'Scout'
Aside from the question of when the game begins it is clearly not a normal "move". You simply place the models anywhere within 6" of their previous position, you don't consider dangerous or impassible terrain, units that normally get to move faster than 6"/12" don't get to use their special rules, etc.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
2015/12/19 13:10:52
Subject: Tau Ranged Support Cadre Pathfinders, 'Hidden Observers' and 'Scout'
Mr. Shine wrote: I'm not convinced that Scout isn't a move, given it says as much about itself at least when outside of deployment zone. It seems silly to me to accept Scout is not a move if done within but is a move when done outside the deployment zone, especially given the parallel to unit types' movement rates as I mentioned.
Regardless, I think col_impact is onto something more with the 'starting player' reference.
What caused debate in my group was indeed the reference to moving from their starting point 'for any reason', given that Scout is done in relation to a start or at least initial reference point.
Difficult, dangerous, and impassable terrain.
Do you think any of those have any effect on the redeployment?
How about jump pack infantry/bikes/jetbikes that are either initially deployed or redeployed in difficult terrain or redeploy into same? Do they take dangerous terrain tests?
Those are all under the rules for moving, if the unit is not moving(and just because there is 1 instance of the word move when the rule used to be a move; doesn't mean it is still a move)
I will also state that if you deploy or redeploy them on a tidewall, then move the tidewall; they will still retain their benefits(they are not moving because the tidewall rules say they cannot and it is the terrain beneath them that moves; just like the stormsurge).
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.