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![[Post New]](/s/i/i.gif) 2015/12/29 17:02:40
Subject: Stomp and look out sir
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Been Around the Block
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What the headline says. Can I make a look out sir roll for a char if he gets hit by a stomp attack?
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![[Post New]](/s/i/i.gif) 2015/12/29 17:20:24
Subject: Re:Stomp and look out sir
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Executing Exarch
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Stomp wounds are "suffered" rather than "allocated" - only wounds that are "allocated" can be Look Out Sir!'d.
This is the same reasoning you can't LoS! Dangerous Terrain wounds, Perils of the Warp wounds etc.
Similarly, because the Overrun result doesn't allocate (or even generate) wounds, it may not be LoS!'d.
{Edit} Redaction - see discussion below {/Edit}
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This message was edited 1 time. Last update was at 2015/12/31 16:53:09
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![[Post New]](/s/i/i.gif) 2015/12/29 17:42:31
Subject: Stomp and look out sir
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Been Around the Block
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Thnx for the quick reply. Who about wounds from D ranged weapons?
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![[Post New]](/s/i/i.gif) 2015/12/29 18:40:05
Subject: Stomp and look out sir
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Decrepit Dakkanaut
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They're just normal allocated wounds.
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![[Post New]](/s/i/i.gif) 2015/12/29 18:53:51
Subject: Stomp and look out sir
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Executing Exarch
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bloodoffi wrote:Thnx for the quick reply. Who about wounds from D ranged weapons?
The D weapon rules are again a "suffers", so you cannot LoS! individual wounds from a hit (say a Seriously Wounded result of 3 wounds, cannot be split about between a character and another model).
The D weapon rules don't actually tell us how to allocate the hits, just that as soon as a hit is scored against a unit, we roll on the table. Given that we need a way to allocate that hit against a multi-model unit, we make a (hopefully logical) guess and use the standard wound allocation rules (or Barrage allocation, for Barrage D weapons), allocating "hits" instead of wounds (in a similar fashion to Vehicle Squadrons). Again, this technically doesn't trigger LoS!.
For what it's worth, my HIWPI is that LoS! are allowed against D-weapon hits and Stomp attacks, as they're too efficient at sniping characters otherwise, however, I don't think that's RAW.
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![[Post New]](/s/i/i.gif) 2015/12/29 21:11:44
Subject: Re:Stomp and look out sir
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Longtime Dakkanaut
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This is quite interesting is there a table what you can los and what not ?
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2015/12/29 21:30:48
Subject: Stomp and look out sir
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Not as Good as a Minion
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Where are the rules about models "suffering" a Wound? They would have been useful in the last Stomp discussion.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2015/12/29 21:36:28
Subject: Stomp and look out sir
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Longtime Dakkanaut
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Quanar wrote:For what it's worth, my HIWPI is that LoS! are allowed against D-weapon hits and Stomp attacks, as they're too efficient at sniping characters otherwise, however, I don't think that's RAW.
I agree. The Stomp and D rules are written so poorly (And incomplete) compared to the rest of 40K that if you decide to crucify yourself on the cross of RAW you run into all sorts of problems. i.e. You get cover saves against Stomp.
Much better to just RAI in the missing pieces like hit allocation, Ignores Cover, and Look Out Sir.
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![[Post New]](/s/i/i.gif) 2015/12/30 13:54:10
Subject: Stomp and look out sir
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Khorne Veteran Marine with Chain-Axe
Bodt
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tag8833 wrote: Quanar wrote:For what it's worth, my HIWPI is that LoS! are allowed against D-weapon hits and Stomp attacks, as they're too efficient at sniping characters otherwise, however, I don't think that's RAW.
I agree. The Stomp and D rules are written so poorly (And incomplete) compared to the rest of 40K that if you decide to crucify yourself on the cross of RAW you run into all sorts of problems. i.e. You get cover saves against Stomp.
Much better to just RAI in the missing pieces like hit allocation, Ignores Cover, and Look Out Sir.
Cover saves against Stomp attacks kinda makes sense, they could be jumping into a shell crater or something so they get low enough the big boot doesn't get them, or getting behind a rock that takes the impact, or something like that. No weirder than a stomp from a gigantic monster being only AP4. LOS! for 3-5 makes sense, too, since they see it coming and push the character out of the way as normal. But maybe I'm just RAI-ing it.
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![[Post New]](/s/i/i.gif) 2015/12/30 18:36:37
Subject: Stomp and look out sir
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Regular Dakkanaut
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Etc allows los except roll of 6
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![[Post New]](/s/i/i.gif) 2015/12/30 18:40:39
Subject: Stomp and look out sir
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Lieutenant General
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ETC has been known to make house rules as well.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/12/30 20:55:46
Subject: Re:Stomp and look out sir
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Longtime Dakkanaut
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Quanar wrote:Stomp wounds are "suffered" rather than "allocated" - only wounds that are "allocated" can be Look Out Sir!'d.
This is the same reasoning you can't LoS! Dangerous Terrain wounds, Perils of the Warp wounds etc.
Similarly, because the Overrun result doesn't allocate (or even generate) wounds, it may not be LoS!'d.
It sucks, but that's how it is.
Incorrect. Stomp attacks generate hits that are suffered.
The Stomp rules lack any rules for generating wounds from the hits.
Stomp attacks have general permission to use the Fight Sub-phase rules for wound generation and allocation. This general permission includes Look Out, Sir!
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This message was edited 2 times. Last update was at 2015/12/30 20:58:02
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![[Post New]](/s/i/i.gif) 2015/12/30 21:29:39
Subject: Stomp and look out sir
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Captain of the Forlorn Hope
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Except Stomp hits Models, not units, so the general wound allocation rules do not work.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2015/12/30 21:35:52
Subject: Stomp and look out sir
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Rampaging Carnifex
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The real issue is when you roll a 6. There's no LOS for that. The models are simply removed.
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![[Post New]](/s/i/i.gif) 2015/12/30 22:13:17
Subject: Stomp and look out sir
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Longtime Dakkanaut
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DeathReaper wrote:Except Stomp hits Models, not units, so the general wound allocation rules do not work.
Templates hit models as well. Are you saying wound allocation does not work in the case of Templates? General wound allocation handles templates and blasts just fine. I am seeing zero issue here.
Further, the general wound allocation rules in the Fight Sub-phase are the ones we have for Stomp and they work fine. Point to the rules you are using for wound generation in place of those rules, page and paragraph please. You are not allowed to use rules you make up in your head unless you label it HYWPI.
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![[Post New]](/s/i/i.gif) 2015/12/30 22:55:27
Subject: Stomp and look out sir
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Captain of the Forlorn Hope
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col_impact wrote: DeathReaper wrote:Except Stomp hits Models, not units, so the general wound allocation rules do not work.
Templates hit models as well. Are you saying wound allocation does not work in the case of Templates? General wound allocation handles templates and blasts just fine. I am seeing zero issue here.
Further, the general wound allocation rules in the Fight Sub-phase are the ones we have for Stomp and they work fine. Point to the rules you are using for wound generation in place of those rules, page and paragraph please. You are not allowed to use rules you make up in your head unless you label it HYWPI.
Not comparable at all, you target the unit with a template weapon.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2015/12/30 23:49:07
Subject: Stomp and look out sir
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Longtime Dakkanaut
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DeathReaper wrote:col_impact wrote: DeathReaper wrote:Except Stomp hits Models, not units, so the general wound allocation rules do not work.
Templates hit models as well. Are you saying wound allocation does not work in the case of Templates? General wound allocation handles templates and blasts just fine. I am seeing zero issue here.
Further, the general wound allocation rules in the Fight Sub-phase are the ones we have for Stomp and they work fine. Point to the rules you are using for wound generation in place of those rules, page and paragraph please. You are not allowed to use rules you make up in your head unless you label it HYWPI.
Not comparable at all, you target the unit with a template weapon.
Incorrect. They are directly comparable. Stomp uses blast after all. You have no argument.
The rules we have for generating hits and wounds for Stomp attacks can be found in the Stomp rules and the Fight Sub-phase rules. I will stick with using those rules. They are straightforward to use and I have no other choice.
Feel free to point to some other rules I should use besides the aforementioned.
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![[Post New]](/s/i/i.gif) 2015/12/31 06:26:25
Subject: Stomp and look out sir
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Captain of the Forlorn Hope
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col_impact wrote:Incorrect. They are directly comparable. Stomp uses blast after all. You have no argument.
This does not matter as Stomp does not target units like a template weapon would.
So you can not use the shooting sequence rules for Stomp resolution.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2015/12/31 06:39:40
Subject: Stomp and look out sir
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Longtime Dakkanaut
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DeathReaper wrote:col_impact wrote:Incorrect. They are directly comparable. Stomp uses blast after all. You have no argument.
This does not matter as Stomp does not target units like a template weapon would.
So you can not use the shooting sequence rules for Stomp resolution.
Who said anything about using the shooting sequence rules? Stomp is an attack in close combat and uses the Fight Sub-phase rules for wound generation and wound allocation.
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![[Post New]](/s/i/i.gif) 2015/12/31 11:37:32
Subject: Stomp and look out sir
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Decrepit Dakkanaut
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It's more you ignore, repeatedly, that a blast or template weapon that is fired targets a unit. Stomp never, ever targets a unit.
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![[Post New]](/s/i/i.gif) 2015/12/31 15:26:44
Subject: Stomp and look out sir
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Not as Good as a Minion
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DeathReaper wrote:col_impact wrote:Incorrect. They are directly comparable. Stomp uses blast after all. You have no argument.
This does not matter as Stomp does not target units like a template weapon would.
Target, no. Hits, yes.
nosferatu1001 wrote:It's more you ignore, repeatedly, that a blast or template weapon that is fired targets a unit. Stomp never, ever targets a unit.
It is not the targeting that is really at issue, it is how it hits. And Stomps hit units just like Template Weapons do.
And then there is General Principles which says this about Blast Markers and Templates:
So, either there is no Wound Allocation process for Flamers and each model suffers the hit, or Stomps follow a Wound Allocation process from the Phase they are in. They are both processed the same, either way.
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This message was edited 1 time. Last update was at 2015/12/31 15:27:07
Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2015/12/31 16:51:39
Subject: Stomp and look out sir
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Executing Exarch
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Charistoph wrote:
And then there is General Principles which says this about Blast Markers and Templates:
So, either there is no Wound Allocation process for Flamers and each model suffers the hit, or Stomps follow a Wound Allocation process from the Phase they are in. They are both processed the same, either way.
Keep going with the Template rules and you'll get to "Wounds inflicted by template weapons are allocated following the normal rules.", so regardless of which side of the fence on this discussion you are, it's never an issue that you don't know how to allocate them. Blast is even more explicit about hits being allocated to the unit.
The part of General Principles however is something I'll admit I'd missed, and causes me to change my stance on the discussion.
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![[Post New]](/s/i/i.gif) 2015/12/31 17:26:11
Subject: Stomp and look out sir
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Not as Good as a Minion
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Quanar wrote:Charistoph wrote:
And then there is General Principles which says this about Blast Markers and Templates:
So, either there is no Wound Allocation process for Flamers and each model suffers the hit, or Stomps follow a Wound Allocation process from the Phase they are in. They are both processed the same, either way.
Keep going with the Template rules and you'll get to "Wounds inflicted by template weapons are allocated following the normal rules.", so regardless of which side of the fence on this discussion you are, it's never an issue that you don't know how to allocate them. Blast is even more explicit about hits being allocated to the unit.
The part of General Principles however is something I'll admit I'd missed, and causes me to change my stance on the discussion.
That is the point I was trying to make. So far in these several discussions, no one has been able find a definition of how Wounding works when the models are hit directly.
So, we have to go with what we have, and with Template rules as precedent, we use the Wound Allocation of the Phase, which would allow LOS! against Wounds caused by the 2-5 result. 6 removes from play and doesn't Wound, so nothing to trigger LOS! any more than a Save, FNP, or Reanimation Protocols.
Odd thought, would Strikedown affect Stomp Attacks from an owning model?
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