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![[Post New]](/s/i/i.gif) 2015/12/31 17:43:48
Subject: Kingdoms of Men Starter Army List
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Mutilatin' Mad Dok
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I found an awesome Historical Army box set (the Army of Montrosse) that i plan on buying, the only thing is, is that its really gun heavy. Ill post the model count after the list.
I Cast Gun!!!
Pike Block Horde-225
Arqubusiers Regiment-135
Arqubusiers Regiment-135
Arqubusiers Regiment-135
Mounted Pistol Scouts Troop-100
Mounted Pistol Scouts Troop-100
Army Standard Bearer-50
Army Standard Bearer-50
Wizard w/ Bane Chant and Fireball-65
Total-995
So ya, this army really isnt gonna move, like ever. On the plus side it can just rain death from across the board.
Heres whats in the Army of Montosse:
24 Pikemen
96 Musket
36 Highlander Clansmen
12 Mounted Dragoons
12 Lancers
1 Frame Gun
Mounted General
Greatsword Hero
1 Random Highlander Hero
These numbers also dont include the 5 full commands i get with them, so thats another 20 assorted models. So using the above models how can improve this list?
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![[Post New]](/s/i/i.gif) 2015/12/31 20:40:30
Subject: Re:Kingdoms of Men Starter Army List
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Winter Guard
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My experience would say that you're overbalanced on shooting and not enough to swing the game in your favor.
Those regiments of Arquebusiers are going to get mauled in close and you don't have enough shooting to keep a mobile army from getting to you.
I would probably swap out some of the arquebusiers for the clansmen to give you some more melee power. I would also consider going from regiments of arqs to troops where possible. The troops are more fragile but there are also more targets for the enemy to have to eliminate and more tactical flexibility for you. Also, if you decide to keep the same number of points as troops you get more shots and can use them as speed bumps and blockers for the rest of your force. (4 troops for 400 pts gives you 32 shots that you can split between 4 targets if necessary, 3 regiments for 405 points gives you 30 shots that can only be split between 3 targets).
Finally I would consider swapping out one troop of scouts for some mounted sergeants. Being nimble, those guys flank like fiends and piercing on a flank is nasty. By comparison the Scouts have piercing but that becomes worthless against high armor enemies once the lines meet because you can't shoot into combat and the piercing doesn't add to melee attacks. I've had more than one bad experience where my pistoleers rolled up their original target and went to help against a horde of knights and did NOTHING with a rear charge. If they had been sergeants they would have still rolled up their original target but the crushing 1 would have helped penetrate that 5+ defense.
The trick is you need at least three regiments/hordes for your heroes (which are pretty solid in my opinion).
My wife is informing me its time to leave so I don't have time to point crunch a list but above are at least some thoughts based on my meager experiences with the game.
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Instead of being merely opinionated, try being informed. |
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![[Post New]](/s/i/i.gif) 2016/01/01 17:13:02
Subject: Re:Kingdoms of Men Starter Army List
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Mutilatin' Mad Dok
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Thats what i was afraid off, heres a new list.
I Cast Gun MK II
Pike Block Horde-225
Arqubruisers Troops-100
Arqubruisers Troops-100
Arqubruisers Troops-100
Mounted Pistol Scouts Troop-100
Knights Troop-125
Army Standard Bearer-50
Army Standard Bearer-50
Wizard w/ Bane Chant, Heal, and Fireball-75
Wizard w/ Bane Chant, Heal, and Fireball-75
Total: 1000
Didnt change a ton, just got a second Wizard, and both have Heal now, and i added some Knights.
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![[Post New]](/s/i/i.gif) 2016/01/01 23:27:21
Subject: Re:Kingdoms of Men Starter Army List
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Longtime Dakkanaut
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Grimmor wrote:Thats what i was afraid off, heres a new list.
I Cast Gun MK II
Pike Block Horde-225
Arqubruisers Troops-100
Arqubruisers Troops-100
Arqubruisers Troops-100
Mounted Pistol Scouts Troop-100
Knights Troop-125
Army Standard Bearer-50
Army Standard Bearer-50
Wizard w/ Bane Chant, Heal, and Fireball-75
Wizard w/ Bane Chant, Heal, and Fireball-75
Total: 1000
Didnt change a ton, just got a second Wizard, and both have Heal now, and i added some Knights.
That isn't remotely a legal list. :-p Sorry, but regiments unlock a hero/war-engine/monster, and a horde will unlock a slot of each.... but even so a regiment unlocks two troops, and a horde, four.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2016/01/01 23:42:35
Subject: Re:Kingdoms of Men Starter Army List
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Mutilatin' Mad Dok
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NewTruthNeomaxim wrote: That isn't remotely a legal list. :-p Sorry, but regiments unlock a hero/war-engine/monster, and a horde will unlock a slot of each.... but even so a regiment unlocks two troops, and a horde, four.  I have no idea how i missed that I Cast Gun MK III (its legal this time) Pike Block Regiment-135 Foot Guard Regiment-135 Arqubruisers Troops-100 Arqubruisers Troops-100 Arqubruisers Troops-100 Arqubruisers Troops-100 Knights Regiment-195 Army Standard Bearer-50 Wizard w/ Bane Chant, Heal, and Fireball-75 Ok so this one is legal, and probably a bit better.
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This message was edited 1 time. Last update was at 2016/01/02 15:51:48
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![[Post New]](/s/i/i.gif) 2016/01/02 08:39:20
Subject: Kingdoms of Men Starter Army List
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Tail-spinning Tomb Blade Pilot
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Completely lacking inspiring though, and considering most of your units are pretty squishy.. it could use some (especially since KoM get a buff to inspiring anyway... seems a waste not to use it)
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![[Post New]](/s/i/i.gif) 2016/01/02 15:51:30
Subject: Kingdoms of Men Starter Army List
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Mutilatin' Mad Dok
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Tyr13 wrote:Completely lacking inspiring though, and considering most of your units are pretty squishy.. it could use some (especially since KoM get a buff to inspiring anyway... seems a waste not to use it)
Ya, your right, ill drop the Fireball Heal mage and get an Army Standard Bearer
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![[Post New]](/s/i/i.gif) 2016/01/02 19:34:24
Subject: Kingdoms of Men Starter Army List
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Another option is to find 20 points for the Inspiring Talisman on your Mage. Lets you keep the Mage, removes the need for a character with the rule as standard, and still gets boosted by KoM's Army-Wide Special Rule.
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![[Post New]](/s/i/i.gif) 2016/01/06 11:02:26
Subject: Re:Kingdoms of Men Starter Army List
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Unstoppable Bloodthirster of Khorne
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![[Post New]](/s/i/i.gif) 2016/01/11 00:07:10
Subject: Kingdoms of Men Starter Army List
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Haughty Harad Serpent Rider
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Seems like an easy breakdown of
2 Foot Guard regiments
2 Armored Pike regiments
1 Knight regiment (Lancers)
several troops of handgunners
2 troops of pistoliers (Dragoons, mounted)
1 cannon
a handful of heroes
And you might want to add one or two of thse guys http://us-store.warlordgames.com/collections/the-english-civil-wars-1642-1652/products/highlanders-regular-highlanders
they come with enough choices to outfit them all with pikes, so make another regiment of armored pikemen.
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